±Recent Visitors

Recent Visitors to Com-Central!

±User Info-big


Welcome Anonymous

Nickname
Password

Membership:
Latest: cgsimpson
New Today: 0
New Yesterday: 0
Overall: 6645

People Online:
Members: 0
Visitors: 460
Total: 460
Who Is Where:
 Visitors:
01: Downloads
02: Home
03: Photo Gallery
04: Community Forums
05: News Archive
06: Community Forums
07: Community Forums
08: Home
09: Photo Gallery
10: Community Forums
11: Photo Gallery
12: Community Forums
13: Community Forums
14: Community Forums
15: Community Forums
16: Community Forums
17: Community Forums
18: Home
19: Community Forums
20: Community Forums
21: Photo Gallery
22: Photo Gallery
23: Photo Gallery
24: Photo Gallery
25: Community Forums
26: Community Forums
27: Photo Gallery
28: Community Forums
29: Home
30: Community Forums
31: Community Forums
32: Community Forums
33: Downloads
34: Community Forums
35: Photo Gallery
36: Photo Gallery
37: Photo Gallery
38: Member Screenshots
39: Community Forums
40: Community Forums
41: Community Forums
42: Community Forums
43: Photo Gallery
44: Photo Gallery
45: Photo Gallery
46: Photo Gallery
47: News
48: Photo Gallery
49: Community Forums
50: Community Forums
51: Home
52: Community Forums
53: Community Forums
54: Community Forums
55: Community Forums
56: Community Forums
57: Statistics
58: Community Forums
59: Photo Gallery
60: Community Forums
61: Community Forums
62: Home
63: Photo Gallery
64: News
65: Community Forums
66: CPGlang
67: Community Forums
68: Photo Gallery
69: Community Forums
70: Community Forums
71: Community Forums
72: Downloads
73: Community Forums
74: Community Forums
75: Photo Gallery
76: Community Forums
77: Community Forums
78: Photo Gallery
79: Community Forums
80: Community Forums
81: Community Forums
82: Downloads
83: Community Forums
84: Community Forums
85: Community Forums
86: Community Forums
87: Community Forums
88: Community Forums
89: Community Forums
90: Community Forums
91: Community Forums
92: Photo Gallery
93: Photo Gallery
94: Community Forums
95: Community Forums
96: Community Forums
97: Community Forums
98: Downloads
99: Downloads
100: Community Forums
101: Downloads
102: Community Forums
103: Photo Gallery
104: Community Forums
105: Photo Gallery
106: Community Forums
107: Community Forums
108: Photo Gallery
109: Home
110: Home
111: Community Forums
112: Photo Gallery
113: Community Forums
114: Home
115: Community Forums
116: CPGlang
117: Your Account
118: Community Forums
119: Community Forums
120: Community Forums
121: Community Forums
122: Community Forums
123: Member Screenshots
124: Photo Gallery
125: Community Forums
126: Community Forums
127: Photo Gallery
128: Community Forums
129: Community Forums
130: Your Account
131: Community Forums
132: Community Forums
133: Community Forums
134: Community Forums
135: Community Forums
136: Community Forums
137: Your Account
138: Community Forums
139: Photo Gallery
140: Community Forums
141: Community Forums
142: Community Forums
143: Community Forums
144: Community Forums
145: Community Forums
146: News Archive
147: Community Forums
148: Community Forums
149: Photo Gallery
150: Photo Gallery
151: Photo Gallery
152: Downloads
153: Community Forums
154: Community Forums
155: Community Forums
156: Community Forums
157: Community Forums
158: Community Forums
159: Community Forums
160: Home
161: Photo Gallery
162: Community Forums
163: Community Forums
164: Community Forums
165: Community Forums
166: CPGlang
167: Photo Gallery
168: Home
169: Community Forums
170: Community Forums
171: Community Forums
172: Member Screenshots
173: Community Forums
174: Community Forums
175: Community Forums
176: Downloads
177: Photo Gallery
178: Community Forums
179: Community Forums
180: Community Forums
181: Community Forums
182: Photo Gallery
183: Community Forums
184: Community Forums
185: Community Forums
186: Community Forums
187: Community Forums
188: Community Forums
189: Community Forums
190: Community Forums
191: Community Forums
192: Community Forums
193: Community Forums
194: Downloads
195: Community Forums
196: Community Forums
197: Community Forums
198: Community Forums
199: Community Forums
200: Community Forums
201: Community Forums
202: Community Forums
203: Home
204: Community Forums
205: Community Forums
206: Community Forums
207: Community Forums
208: Photo Gallery
209: Photo Gallery
210: Community Forums
211: Home
212: Community Forums
213: Downloads
214: Community Forums
215: Photo Gallery
216: Downloads
217: Photo Gallery
218: Community Forums
219: Community Forums
220: Your Account
221: Community Forums
222: Photo Gallery
223: Photo Gallery
224: Photo Gallery
225: CPGlang
226: Photo Gallery
227: Community Forums
228: Community Forums
229: Community Forums
230: Community Forums
231: Photo Gallery
232: Photo Gallery
233: Photo Gallery
234: Photo Gallery
235: Your Account
236: Photo Gallery
237: Community Forums
238: Community Forums
239: Community Forums
240: Home
241: Community Forums
242: Community Forums
243: Your Account
244: Member Screenshots
245: Home
246: Community Forums
247: Downloads
248: Photo Gallery
249: Community Forums
250: Community Forums
251: Downloads
252: Photo Gallery
253: Community Forums
254: Photo Gallery
255: Statistics
256: Photo Gallery
257: Member Screenshots
258: Community Forums
259: Community Forums
260: Community Forums
261: Community Forums
262: Community Forums
263: Community Forums
264: Community Forums
265: Downloads
266: Community Forums
267: Community Forums
268: Community Forums
269: Community Forums
270: Your Account
271: Community Forums
272: Community Forums
273: Community Forums
274: Member Screenshots
275: Community Forums
276: Statistics
277: Community Forums
278: Photo Gallery
279: Community Forums
280: Member Screenshots
281: Community Forums
282: Community Forums
283: Photo Gallery
284: News
285: CPGlang
286: Photo Gallery
287: Your Account
288: Community Forums
289: Community Forums
290: CPGlang
291: Community Forums
292: Member Screenshots
293: Community Forums
294: Photo Gallery
295: Community Forums
296: Community Forums
297: Home
298: Community Forums
299: Community Forums
300: Photo Gallery
301: Photo Gallery
302: News Archive
303: Your Account
304: Community Forums
305: Downloads
306: Photo Gallery
307: Community Forums
308: Photo Gallery
309: Photo Gallery
310: Home
311: Home
312: Community Forums
313: Community Forums
314: Photo Gallery
315: Your Account
316: Downloads
317: Downloads
318: Community Forums
319: Community Forums
320: Community Forums
321: Your Account
322: Community Forums
323: CPGlang
324: CPGlang
325: Photo Gallery
326: Community Forums
327: CPGlang
328: Community Forums
329: Community Forums
330: Photo Gallery
331: Home
332: Community Forums
333: Community Forums
334: Community Forums
335: Community Forums
336: Community Forums
337: Photo Gallery
338: CPGlang
339: Community Forums
340: Community Forums
341: Photo Gallery
342: Community Forums
343: Photo Gallery
344: Community Forums
345: Community Forums
346: Your Account
347: Community Forums
348: Home
349: Photo Gallery
350: Community Forums
351: Community Forums
352: Photo Gallery
353: Community Forums
354: Photo Gallery
355: Community Forums
356: Community Forums
357: Community Forums
358: Community Forums
359: Community Forums
360: Community Forums
361: Community Forums
362: Photo Gallery
363: Your Account
364: Community Forums
365: Home
366: Community Forums
367: Community Forums
368: Photo Gallery
369: Photo Gallery
370: Community Forums
371: Community Forums
372: Community Forums
373: Photo Gallery
374: Community Forums
375: Photo Gallery
376: Community Forums
377: Community Forums
378: Community Forums
379: Your Account
380: Home
381: Photo Gallery
382: Photo Gallery
383: Community Forums
384: Photo Gallery
385: Home
386: Home
387: Photo Gallery
388: Photo Gallery
389: Community Forums
390: CPGlang
391: Community Forums
392: Community Forums
393: Community Forums
394: Photo Gallery
395: Community Forums
396: Community Forums
397: Community Forums
398: Photo Gallery
399: Photo Gallery
400: Community Forums
401: Community Forums
402: Downloads
403: Community Forums
404: Downloads
405: Community Forums
406: Community Forums
407: Photo Gallery
408: Community Forums
409: Community Forums
410: Community Forums
411: Downloads
412: Photo Gallery
413: Home
414: Home
415: Community Forums
416: Downloads
417: Community Forums
418: Your Account
419: Photo Gallery
420: News Archive
421: Community Forums
422: Community Forums
423: Community Forums
424: Community Forums
425: Community Forums
426: Community Forums
427: Community Forums
428: Home
429: Community Forums
430: Community Forums
431: Community Forums
432: Community Forums
433: Community Forums
434: Community Forums
435: Photo Gallery
436: CPGlang
437: Community Forums
438: Downloads
439: Photo Gallery
440: Photo Gallery
441: Community Forums
442: Community Forums
443: Community Forums
444: Your Account
445: Community Forums
446: Community Forums
447: Community Forums
448: Photo Gallery
449: Community Forums
450: Downloads
451: Your Account
452: Community Forums
453: Photo Gallery
454: Community Forums
455: Downloads
456: Community Forums
457: Community Forums
458: Statistics
459: Community Forums
460: Photo Gallery

Staff Online:

No staff members are online!
Pigsty in FSX ('ey, Ascout!!!)
A public forum for the JG300 Wild Sau Gruppe!
Go to page 1, 2  Next
Post new topic    Reply to topic    Printer Friendly Page     Forum Index ›  JG300 Wild Sau Gruppe Public Forum

View previous topic :: View next topic  
Author Message
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Mon Dec 25, 2006 4:18 pm
Post subject: Pigsty in FSX ('ey, Ascout!!!)

Woohooo!!!!!!!! Santy delivered when AVSim couldn't, my waiting is over!!!

After installing and setting up, I'm proud to say that the VERY first thing I did before anything else was to add the JG300 Pigsty Scenery and change the default flight to start there. Then after activating the scenery (which takes place without having to exit and restart- cool!) my very very first flight was at the good ol' pigsty in the default Maule.

And it looked just 'ZACTLY like this (first pic is the very first thng I saw when the flight loaded):



























I haven't really even tweaked it up yet or spent much time on optimizing, even had my vid card settings off, so there's a ways to go yet.

Really happy to see this now, and next.....gotta get my TrackIR all set up!

Merry Christmas!!

_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
JG300-Dan736
Power User

Offline Offline
Joined: Jan 26, 2005
Posts: 484
Location: Burlinton Ont
PostPosted: Sat Dec 30, 2006 3:54 pm
Post subject: Re: Pigsty in FSX ('ey, Ascout!!!)

very cool Stoopy,that's going to make some piggies very happy

_________________

eagles may soar but a weasel won't get sucked into a jet engine
Back to top
View user's profile
Shadow_Bshwackr
Janitor

Offline Offline
Joined: Jan 21, 2005
Posts: 7015
Location: Central Illinois, USA
PostPosted: Sat Dec 30, 2006 5:50 pm
Post subject: Re: Pigsty in FSX ('ey, Ascout!!!)

VERY NICE! And....I think I see a great Screenshot Competition pic in there too... Wink
Back to top
View user's profile Visit poster's website Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Sat Dec 30, 2006 6:40 pm
Post subject: Re: Pigsty in FSX ('ey, Ascout!!!)

Hmmm...well, I been away on some holiday vacation without 'net access, but it seems FSX has imported some weird varietal Zoysia grass into our sty...or maybe we finally got synthetic turf and we won't have to make the new guy cut it any more (Richard was whining about how it was wearing down his tail rotor blades edging the taxiways and besides...he threw a rock through the window of my 'Slade last month).

Do you still get smoke from the generator? How's the interior of the Seaplane Base? Looks good, overall. I don't have FSX and probably won't, for quite a while. We'll still needs textures fixed on those two aircraft at Phu bai eventually and I'll have to find some compatible trees....if my scenery program even works in that thing.

Time will tell!

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-fr8ycat
Power User

Offline Offline
Joined: Mar 13, 2005
Posts: 1528
Location: Los Angeles
PostPosted: Sun Dec 31, 2006 4:57 am
Post subject: Re: Pigsty in FSX ('ey, Ascout!!!)

- JG300-Ascout
but it seems FSX has imported some weird varietal Zoysia grass into our sty...or maybe we finally got synthetic turf and we won't have to make the new guy cut it any more (Richard was whining about how it was wearing down his tail rotor blades edging the taxiways and besides...he threw a rock through the window of my 'Slade last month).


Na, I just got tired of "wearing down my tail rotor blades edging the taxiways" and do you know how difficult it is to keep that main rotor blade steady while flyin upside down to mow that grass?

So I decided to load up the UH-1C with some surplus 55g drums of defoliant I found at an Army surplus store, somewhere between Barstow and Mojave, and do some mass spraying. The drums were dated 1968 "Property of the U.S. Army" but the guy behind the counter said it was safe. Kinda the Mother of all "Weed-Be-gones".

BTW those aren't rocks I'm throwing. They are official U.S. Army "Candy Grams".
Back to top
View user's profile MSN Messenger Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Sun Dec 31, 2006 6:08 pm
Post subject: Re: Pigsty in FSX ('ey, Ascout!!!)

- JG300-Ascout

Do you still get smoke from the generator? How's the interior of the Seaplane Base? Looks good, overall. I don't have FSX and probably won't, for quite a while. We'll still needs textures fixed on those two aircraft at Phu bai eventually and I'll have to find some compatible trees....if my scenery program even works in that thing.

Time will tell!


Hmmm.......turns out to be excellent questions, and yep, closer inspection on the gen smoke, textures and Seaplane Base reveals some unfortunate - or interesting, depending on your point of view - details.

First off, looks like some transparency issues when flying in low-light conditions....in the below pic, taken at dawn, notice that the hangar sides are transparent. Also, no smoke from the generator (oddly we do have all the lights working so it brings to question just exactly what does that generator power and what have you been using it for all this time,??) Laughing



Next pic below: Taken at mid-day, hangar sides are now fine and still no generator smoke....but get this...at the mountain brewery, I DO get smoke for the generator there. So, maybe some f/x or texture issues to be looked into....



As for the Seaplane Base. Well, I'm not sure if this is due to the "round earth" model that FSX now has, meaning the ground is gently curved of course, and the edges of large airport sceneries which are absolutely flat will be raised out at the extreme edges...or if it's a case of FSX simply having different elevation data (likely the case). But, the Seaplane Base is now elevated some estimated 80-100ft. above the water and is located on sloping terrain which now intercedes with the base.

First clue that things aren't quite the same is as you approach the NE entrance and see ground texture inside the tunnel:



Here's an idea of how the whole base itself is now elevated....must been some big earthquake and/or mudslide that just shoved it up....



Gonna be one heckuva drop taxiing any seaplanes out of the base, and one heck of a short-field landing getting back in:



Entering the first (east-side) of the two main entrances, it's pretty obvious someone left the rear hangar doors open when that mudslide hit:



You can juuust squeeze through in a helo but the refueling area looks like a write-off for now:



And trying to get through to the second entrance is tough going through thick growth. There goes another set of rotor blades on the Loach....



Here's the view inside looking NE toward the Sty.....we've definitely got some erosion damage in the side tunnel....



And where's the Gaurd???? Can't believe he'd abandon his post.....of course with that tree in the way, there's not much fear of infiltrating aircraft...



A quick drop-down through the false floor reveals him stuffing himself on truffles and wild strawberries....again....



As for what scenery tools will work in FSX, I'd say that the best scenery tool is the new scenry creation SDK that comes with the deluxe version. I haven't installed it yet, but aim too very soon, and I was fortunate enough to sit through the presentation that MS gave on it at the AVSim convention. Looks very good, essentially all the scenery work is done from inside the sim for the most part. Since you're not looking to have this anytime soon, I'll keep ya posted on what I see with it....

_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Sun Dec 31, 2006 6:50 pm
Post subject: Re: Pigsty in FSX ('ey, Ascout!!!)

Clearly we were short a few rivets in the corrugated sections that made up the secret seaplane base. That's what happens when you contract out to the lowest bidder. Didn't we give that one to the Iron Mule Construction Company? I'm thinkin' a call to our attorneys may be in order. Check for any force majeur clauses that they may try to weasel out on. It's not like it don't rain a lot west of the Cascades, ya' know. Wink

Fortunately, I've been hangin' out at the brewery so I hardly noticed....

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-fr8ycat
Power User

Offline Offline
Joined: Mar 13, 2005
Posts: 1528
Location: Los Angeles
PostPosted: Sun Dec 31, 2006 7:21 pm
Post subject: Re: Pigsty in FSX ('ey, Ascout!!!)

Or we can leave it as is and also use it for "Planet of the Apes" scenery. Smile
Back to top
View user's profile MSN Messenger Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Sun Dec 31, 2006 10:19 pm
Post subject: Re: Pigsty in FSX ('ey, Ascout!!!)

- JG300-fr8ycat
Or we can leave it as is and also use it for "Planet of the Apes" scenery. Smile





"You did it, didn't you...You maniacs! You blew it up! Damn you! Gawd damn you all to hell!"


_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Mon Jan 01, 2007 12:19 am
Post subject: Re: Pigsty in FSX ('ey, Ascout!!!)

LMAO!!!! Ain't it the truth, too. Actually the Pigsty, the Mountain Brewery, and the Com-C Wilderness Camp all survived pretty well compared to other Ascout Anomaly Airways productions......very sorry to say, bud, but after seeing the pix below you may very well be yelling.

Seems the shift in terrain data that they sourced for this version (a while different database than previous versions used) have eradicated the old anomalies, leaving some bizarre results in the wake.


In no particular order:

Area Fifty TWO:

Is now VERY lush and this is the scene starting out at the adjacent airfield:



The hill drops off at the far end of the runway.....



The "containment area" has been massively compromised, so much so that I didn't dare land again, knowing (or actually, NOT knowing) what could be roaming around....



Here's the road where the trucks were hauling the.....cargo.....fortunately none of 'em have tipped over....



Eagle's Nest and Eagle's Nest North:

Essentially, Millwood Lake is now completely filled back up to level with water, so no more 15,000' waterfall or sunken lake. A strange result is that when over water, you can "see" the runway down there but it's actually 15K' down....it 'follows' you the same way the moon stays in the same position while flying.

At the center of Eagle's Nest North, the flatten area actually causes an anomaly all it's own, which begs looking into, literally...



Considering the small width and considerable depth of the modified anomaly, this may still be worthwhile as a challenge all it's own...a hovering 15,000' descent all the way to the bottom.....I tried it from external view looking down and it quickly turns into a "Journey to the Center of Your Mind" kinda thing.....I failed, twice, but am gonna try again maybe with some Iron Butterfly or Donovan MP3's playing in the background to help.....



A bit farther down the edge of the lake, lies the fully-exposed Eagle's Nest.....no longer a retreat for diabolical masterminding, it's more like "Eagle's Summer Lakeside Nest" now.....and the strobe light on the Bell UH-1 still blinks, if that's any consolation....



Mountain Hideout, Secret Lair and Secret Base:

Since these all essentially took advantage of the sunken Stockton Lake anomaly, and it's been fixed too, it's another "Planet of the Apes" scenario.....weird scenes inside the goldmine, truly.......

Off to the right you'll notice the Secret Base is now not a terribly well-kept secret....and if you notice the very small grey line on the water, slanted at about a 30-degree angle, and located just above the Artificial Horizon at the bottom of the picture, that's the runway for the Secret Lair, way way down under the water....



The Secret Lair itself does kind of the same thing as the Mountain Hideout scenery does, but since it's now located under land there's a very cool....one might say even very diabolical......set of sawtooth-style hills around the hole it sits down in....



Also not far from there, one of our"shipments" shows up hopelessly landlocked. Seems we owe JG300-Lurps an apology for us accusing him of being the consumer of the beer that was noticed as missing. As a reminder, Lloyd's of London did finally reimburse us for this lost ship so let's just keep this picture to ourselves please....



Looking down the huge pit protected by the Diabolical Hills, the 10,000' drop looks a little more manageable than the other one.....gonna have to try this.....



Roirama Pt. 1 & 2:
Not sure what to say here....the oddest part is, Roirama Pt. 1 shows up but Pt. 2 doesn't! I double-checked my scenery library and both are there and enabled. Strange, and kind of a bummer becuase I really got a kcik out of pushing a glider to the edge of Pt.1, pushing it off the runway, and then seeing if I could pull out and land at Pt. 2 at it's slightly lower elevation.

But anyway, Pt. 1 still shows up as a huge elevated mesa, there's just no huge 60,000' peak anomaly to accompany it anymore.



The area itself is somewhat compressed in length and width though, so some facilities have been interestingly elevated as a result...note the small building on the near side of the runway is now juuuust a little bit tipsy......cubicle space must now be carefully selected to maintain a balanced work environment.....



Setting down to land and check it out, I gotta confess there's something about this view I found very...comforting, let's say.....can't put my finger on just what it is, though.....



And here's the view looking West.......hey we got earthquake insurance don't we???!!!!



And finally.....

Rotorhead Raceway:

Well if there's a time during all this that I fell down on my own knees and cursed them g***-Da**ed Ba**ids for nuking it all to H**L, this was it. She's there, in spirit, but...she's gone.

We have a very, very small teensy-weensy little crevasse that peeks down to the raceway runway of yore.....and a new (and re-adjusted) runway at ground level. The odd thing here is that the new runway is canted 10 degrees further than the old one, so the runway numbers are 34/16 instead of 33/15. Who knows why.



Kinda depressing to look past the Winner's Circle and no longer see the drop down into the Racing Canyon.....



All the above- and below-ground facilities are there of course:



One possibility for keeping this alive might be to use the "Gates" that FSX now provides.....there are a couple of missions that use 'em. A race course with timing gates, and a few horizontally-arranged gates to hover up or down through as part of the course, aren't entirely out of the question, perhaps,......

At any rate, looks like it's time to search for new Anomalies..they gotta be out there....

_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
Shadow_Bshwackr
Janitor

Offline Offline
Joined: Jan 21, 2005
Posts: 7015
Location: Central Illinois, USA
PostPosted: Mon Jan 01, 2007 11:58 am
Post subject: Re: Pigsty in FSX ('ey, Ascout!!!)

Some VERY interesting pics fellas and I had NO IDEA your engineering talents were so good!! Wink
Back to top
View user's profile Visit poster's website Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Mon Jan 01, 2007 2:04 pm
Post subject: Re: Pigsty in FSX ('ey, Ascout!!!)

- Shadow_Bshwackr
Some VERY interesting pics fellas and I had NO IDEA your engineering talents were so good!! Wink


Make no mistake, it's all Ascout's talent. Yep. A multitude of fine scenery creations and releases under his belt.

Some of which are now misrendered in the latest sim...... Sad

_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
Shadow_Bshwackr
Janitor

Offline Offline
Joined: Jan 21, 2005
Posts: 7015
Location: Central Illinois, USA
PostPosted: Mon Jan 01, 2007 2:40 pm
Post subject: Re: Pigsty in FSX ('ey, Ascout!!!)

Wink Stoopy!

BTW, the pic that should have been submitted in the screenshot contest is this one... (Too late now I'm afraid...:wink:)



Great shot IMO...
Back to top
View user's profile Visit poster's website Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Mon Jan 01, 2007 8:28 pm
Post subject: Re: Pigsty in FSX ('ey, Ascout!!!)

- JG300-Stoopy

Rotorhead Raceway:

Well if there's a time during all this that I fell down on my own knees and cursed them g***-Da**ed Ba**ids for nuking it all to H**L, this was it. She's there, in spirit, but...she's gone.

We have a very, very small teensy-weensy little crevasse that peeks down to the raceway runway of yore.....and a new (and re-adjusted) runway at ground level. The odd thing here is that the new runway is canted 10 degrees further than the old one, so the runway numbers are 34/16 instead of 33/15. Who knows why.



Kinda depressing to look past the Winner's Circle and no longer see the drop down into the Racing Canyon.....


It's the way of things, Stoop...little by little, the small, local dragstrips that you and I grew up with are fading into the past. Weekend warriors from Carlsbad Raceway to my own VERY distant past at Shuffletown Dragway north of Charlotte, NC are being gobbled up by developments and freeways and in the latter case were long since closed as noisy "nuisances" by the same people who decry illegal street racing and wonder why those dangerous contests take place. Brookshire Boulevard cuts right across the what had been the old deceleration lane. Now we can't even lay a sparky patch of screetching skids down the runway at Rotorhead Raceway. Just have a look below at what little can be found of the old Shuffletown where I fought many a battle in the late '60's.

It's so depressing, I'm not sure I'll even be able to take up the challenge of scenery design in FSX (and I ain't kiddin', neither...I need to move on to working on maintaining that other website thingy you know about...)

Sad times indeed. Sad


_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-fr8ycat
Power User

Offline Offline
Joined: Mar 13, 2005
Posts: 1528
Location: Los Angeles
PostPosted: Mon Jan 01, 2007 11:20 pm
Post subject: Re: Pigsty in FSX ('ey, Ascout!!!)

Out of curiousity Stoopy, hows the Loach do in FSX?

I noticed the blacked out windows that appeared in the demo version don't seem to be there anymore but it almost looks like maybe they are now completely transparent......like there's no glass at all.

Have to admit I'm a little burnt out on having to re-learn what I've already learned to accomadate new versions (of FS and FSDS). Projects that I started and have now been sitting most likely won't see the light of day.
Back to top
View user's profile MSN Messenger Photo Gallery
Display posts from previous:   
Post new topic    Reply to topic    Printer Friendly Page    Forum Index ›  JG300 Wild Sau Gruppe Public Forum
Page 1 of 2
All times are GMT - 6 Hours
Go to page 1, 2  Next



Jump to:  


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum