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Pigsty in FSX ('ey, Ascout!!!)
A public forum for the JG300 Wild Sau Gruppe!
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JG300-Stoopy
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PostPosted: Mon Dec 25, 2006 9:18 am
Post subject: Pigsty in FSX ('ey, Ascout!!!)

Woohooo!!!!!!!! Santy delivered when AVSim couldn't, my waiting is over!!!

After installing and setting up, I'm proud to say that the VERY first thing I did before anything else was to add the JG300 Pigsty Scenery and change the default flight to start there. Then after activating the scenery (which takes place without having to exit and restart- cool!) my very very first flight was at the good ol' pigsty in the default Maule.

And it looked just 'ZACTLY like this (first pic is the very first thng I saw when the flight loaded):



I haven't really even tweaked it up yet or spent much time on optimizing, even had my vid card settings off, so there's a ways to go yet.

Really happy to see this now, and next.....gotta get my TrackIR all set up!

Merry Christmas!!

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JG300-Dan736
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PostPosted: Sat Dec 30, 2006 8:54 am
Post subject: Re: Pigsty in FSX ('ey, Ascout!!!)

very cool Stoopy,that's going to make some piggies very happy

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Shadow_Bshwackr
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PostPosted: Sat Dec 30, 2006 10:50 am
Post subject: Re: Pigsty in FSX ('ey, Ascout!!!)

VERY NICE! And....I think I see a great Screenshot Competition pic in there too... Wink
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JG300-Ascout
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PostPosted: Sat Dec 30, 2006 11:40 am
Post subject: Re: Pigsty in FSX ('ey, Ascout!!!)

Hmmm...well, I been away on some holiday vacation without 'net access, but it seems FSX has imported some weird varietal Zoysia grass into our sty...or maybe we finally got synthetic turf and we won't have to make the new guy cut it any more (Richard was whining about how it was wearing down his tail rotor blades edging the taxiways and besides...he threw a rock through the window of my 'Slade last month).

Do you still get smoke from the generator? How's the interior of the Seaplane Base? Looks good, overall. I don't have FSX and probably won't, for quite a while. We'll still needs textures fixed on those two aircraft at Phu bai eventually and I'll have to find some compatible trees....if my scenery program even works in that thing.

Time will tell!

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JG300-fr8ycat
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PostPosted: Sat Dec 30, 2006 9:57 pm
Post subject: Re: Pigsty in FSX ('ey, Ascout!!!)

- JG300-Ascout
but it seems FSX has imported some weird varietal Zoysia grass into our sty...or maybe we finally got synthetic turf and we won't have to make the new guy cut it any more (Richard was whining about how it was wearing down his tail rotor blades edging the taxiways and besides...he threw a rock through the window of my 'Slade last month).


Na, I just got tired of "wearing down my tail rotor blades edging the taxiways" and do you know how difficult it is to keep that main rotor blade steady while flyin upside down to mow that grass?

So I decided to load up the UH-1C with some surplus 55g drums of defoliant I found at an Army surplus store, somewhere between Barstow and Mojave, and do some mass spraying. The drums were dated 1968 "Property of the U.S. Army" but the guy behind the counter said it was safe. Kinda the Mother of all "Weed-Be-gones".

BTW those aren't rocks I'm throwing. They are official U.S. Army "Candy Grams".
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JG300-Stoopy
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PostPosted: Sun Dec 31, 2006 11:08 am
Post subject: Re: Pigsty in FSX ('ey, Ascout!!!)

- JG300-Ascout

Do you still get smoke from the generator? How's the interior of the Seaplane Base? Looks good, overall. I don't have FSX and probably won't, for quite a while. We'll still needs textures fixed on those two aircraft at Phu bai eventually and I'll have to find some compatible trees....if my scenery program even works in that thing.

Time will tell!


Hmmm.......turns out to be excellent questions, and yep, closer inspection on the gen smoke, textures and Seaplane Base reveals some unfortunate - or interesting, depending on your point of view - details.

First off, looks like some transparency issues when flying in low-light conditions....in the below pic, taken at dawn, notice that the hangar sides are transparent. Also, no smoke from the generator (oddly we do have all the lights working so it brings to question just exactly what does that generator power and what have you been using it for all this time,??) Laughing

Next%20pic%20below:%20%20Taken%20at%20mid-day,%20hangar%20sides%20are%20now%20fine%20and%20still%20no%20generator%20smoke....but%20get%20this...at%20the%20mountain%20brewery,%20I%20DO%20get%20smoke%20for%20the%20generator%20there.%20%20So,%20maybe%20some%20f/x%20or%20texture%20issues%20to%20be%20looked%20into.... As%20for%20the%20Seaplane%20Base.%20%20Well,%20I'm%20not%20sure%20if%20this%20is%20due%20to%20the%20\"round%20earth\"%20model%20that%20FSX%20now%20has,%20meaning%20the%20ground%20is%20gently%20curved%20of%20course,%20and%20the%20edges%20of%20large%20airport%20sceneries%20which%20are%20absolutely%20flat%20will%20be%20raised%20out%20at%20the%20extreme%20edges...or%20if%20it's%20a%20case%20of%20FSX%20simply%20having%20different%20elevation%20data%20(likely%20the%20case).%20%20But,%20the%20Seaplane%20Base%20is%20now%20elevated%20some%20estimated%2080-100ft.%20above%20the%20water%20and%20is%20located%20on%20sloping%20terrain%20which%20now%20intercedes%20with%20the%20base.%20%20 First%20clue%20that%20things%20aren't%20quite%20the%20same%20is%20as%20you%20approach%20the%20NE%20entrance%20and%20see%20ground%20texture%20inside%20the%20tunnel: Here's%20an%20idea%20of%20how%20the%20whole%20base%20itself%20is%20now%20elevated....must%20been%20some%20big%20earthquake%20and/or%20mudslide%20that%20just%20shoved%20it%20up.... Gonna%20be%20one%20heckuva%20drop%20taxiing%20any%20seaplanes%20out%20of%20the%20base,%20and%20one%20heck%20of%20a%20short-field%20landing%20getting%20back%20in: Entering%20the%20first%20(east-side)%20of%20the%20two%20main%20entrances,%20it's%20pretty%20obvious%20someone%20left%20the%20rear%20hangar%20doors%20open%20when%20that%20mudslide%20hit: You%20can%20juuust%20squeeze%20through%20in%20a%20helo%20but%20the%20refueling%20area%20looks%20like%20a%20write-off%20for%20now: And%20trying%20to%20get%20through%20to%20the%20second%20entrance%20is%20tough%20going%20through%20thick%20growth.%20%20There%20goes%20another%20set%20of%20rotor%20blades%20on%20the%20Loach.... Here's%20the%20view%20inside%20looking%20NE%20toward%20the%20Sty.....we've%20definitely%20got%20some%20erosion%20damage%20in%20the%20side%20tunnel.... And%20where's%20the%20Gaurd????%20%20Can't%20believe%20he'd%20abandon%20his%20post.....of%20course%20with%20that%20tree%20in%20the%20way,%20there's%20not%20much%20fear%20of%20infiltrating%20aircraft... A%20quick%20drop-down%20through%20the%20false%20floor%20reveals%20him%20stuffing%20himself%20on%20truffles%20and%20wild%20strawberries....again....

As for what scenery tools will work in FSX, I'd say that the best scenery tool is the new scenry creation SDK that comes with the deluxe version. I haven't installed it yet, but aim too very soon, and I was fortunate enough to sit through the presentation that MS gave on it at the AVSim convention. Looks very good, essentially all the scenery work is done from inside the sim for the most part. Since you're not looking to have this anytime soon, I'll keep ya posted on what I see with it....

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JG300-Ascout
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PostPosted: Sun Dec 31, 2006 11:50 am
Post subject: Re: Pigsty in FSX ('ey, Ascout!!!)

Clearly we were short a few rivets in the corrugated sections that made up the secret seaplane base. That's what happens when you contract out to the lowest bidder. Didn't we give that one to the Iron Mule Construction Company? I'm thinkin' a call to our attorneys may be in order. Check for any force majeur clauses that they may try to weasel out on. It's not like it don't rain a lot west of the Cascades, ya' know. Wink

Fortunately, I've been hangin' out at the brewery so I hardly noticed....

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JG300-fr8ycat
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PostPosted: Sun Dec 31, 2006 12:21 pm
Post subject: Re: Pigsty in FSX ('ey, Ascout!!!)

Or we can leave it as is and also use it for "Planet of the Apes" scenery. Smile
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JG300-Ascout
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PostPosted: Sun Dec 31, 2006 3:19 pm
Post subject: Re: Pigsty in FSX ('ey, Ascout!!!)

- JG300-fr8ycat
Or we can leave it as is and also use it for "Planet of the Apes" scenery. Smile





"You did it, didn't you...You maniacs! You blew it up! Damn you! Gawd damn you all to hell!"


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JG300-Stoopy
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PostPosted: Sun Dec 31, 2006 5:19 pm
Post subject: Re: Pigsty in FSX ('ey, Ascout!!!)

LMAO!!!! Ain't it the truth, too. Actually the Pigsty, the Mountain Brewery, and the Com-C Wilderness Camp all survived pretty well compared to other Ascout Anomaly Airways productions......very sorry to say, bud, but after seeing the pix below you may very well be yelling.

Seems the shift in terrain data that they sourced for this version (a while different database than previous versions used) have eradicated the old anomalies, leaving some bizarre results in the wake.


In no particular order:

Area Fifty TWO:

Is now VERY lush and this is the scene starting out at the adjacent airfield:

The%20hill%20drops%20off%20at%20the%20far%20end%20of%20the%20runway..... The%20\"containment%20area\"%20has%20been%20massively%20compromised,%20so%20much%20so%20that%20I%20didn't%20dare%20land%20again,%20knowing%20(or%20actually,%20NOT%20knowing)%20what%20could%20be%20roaming%20around.... Here's%20the%20road%20where%20the%20trucks%20were%20hauling%20the.....cargo.....fortunately%20none%20of%20'em%20have%20tipped%20over.... Eagle's%20Nest%20and%20Eagle's%20Nest%20North: Essentially,%20Millwood%20Lake%20is%20now%20completely%20filled%20back%20up%20to%20level%20with%20water,%20so%20no%20more%2015,000'%20waterfall%20or%20sunken%20lake.%20%20A%20strange%20result%20is%20that%20when%20over%20water,%20you%20can%20\"see\"%20the%20runway%20down%20there%20but%20it's%20actually%2015K'%20down....it%20'follows'%20you%20the%20same%20way%20the%20moon%20stays%20in%20the%20same%20position%20while%20flying. At%20the%20center%20of%20Eagle's%20Nest%20North,%20the%20flatten%20area%20actually%20causes%20an%20anomaly%20all%20it's%20own,%20which%20begs%20looking%20into,%20literally... Considering%20the%20small%20width%20and%20considerable%20depth%20of%20the%20modified%20anomaly,%20this%20may%20still%20be%20worthwhile%20as%20a%20challenge%20all%20it's%20own...a%20hovering%2015,000'%20%20descent%20all%20the%20way%20to%20the%20bottom.....I%20tried%20it%20from%20external%20view%20looking%20down%20and%20it%20quickly%20turns%20into%20a%20\"Journey%20to%20the%20Center%20of%20Your%20Mind\"%20kinda%20thing.....I%20failed,%20twice,%20but%20am%20gonna%20try%20again%20maybe%20with%20some%20Iron%20Butterfly%20or%20Donovan%20MP3's%20playing%20in%20the%20background%20to%20help..... A%20bit%20farther%20down%20the%20edge%20of%20the%20lake,%20lies%20the%20fully-exposed%20Eagle's%20Nest.....no%20longer%20a%20retreat%20for%20diabolical%20masterminding,%20it's%20more%20like%20\"Eagle's%20Summer%20Lakeside%20Nest\"%20now.....and%20the%20strobe%20light%20on%20the%20Bell%20UH-1%20still%20blinks,%20if%20that's%20any%20consolation.... Mountain%20Hideout,%20Secret%20Lair%20and%20Secret%20Base: Since%20these%20all%20essentially%20took%20advantage%20of%20the%20sunken%20Stockton%20Lake%20anomaly,%20and%20it's%20been%20fixed%20too,%20it's%20another%20\"Planet%20of%20the%20Apes\"%20scenario.....weird%20scenes%20inside%20the%20goldmine,%20truly....... Off%20to%20the%20right%20you'll%20notice%20the%20Secret%20Base%20is%20now%20not%20a%20terribly%20well-kept%20secret....and%20if%20you%20notice%20the%20very%20small%20grey%20line%20on%20the%20water,%20slanted%20at%20about%20a%2030-degree%20angle,%20and%20located%20just%20above%20the%20Artificial%20Horizon%20at%20the%20bottom%20of%20the%20picture,%20that's%20the%20runway%20for%20the%20Secret%20Lair,%20way%20way%20down%20under%20the%20water.... The%20Secret%20Lair%20itself%20does%20kind%20of%20the%20same%20thing%20as%20the%20Mountain%20Hideout%20scenery%20does,%20but%20since%20it's%20now%20located%20under%20land%20there's%20a%20very%20cool....one%20might%20say%20even%20very%20diabolical......set%20of%20sawtooth-style%20hills%20around%20the%20hole%20it%20sits%20down%20in.... Also%20not%20far%20from%20there,%20one%20of%20our\"shipments\"%20shows%20up%20hopelessly%20landlocked.%20%20Seems%20we%20owe%20JG300-Lurps%20an%20apology%20for%20us%20accusing%20him%20of%20being%20the%20consumer%20of%20the%20beer%20that%20was%20noticed%20as%20missing.%20%20%20As%20a%20reminder,%20Lloyd's%20of%20London%20did%20finally%20reimburse%20us%20for%20this%20lost%20ship%20so%20let's%20just%20keep%20this%20picture%20to%20ourselves%20please.... Looking%20down%20the%20huge%20pit%20protected%20by%20the%20Diabolical%20Hills,%20the%2010,000'%20drop%20looks%20a%20little%20more%20manageable%20than%20the%20other%20one.....gonna%20have%20to%20try%20this..... Roirama%20Pt.%201%20&%202: Not%20sure%20what%20to%20say%20here....the%20oddest%20part%20is,%20Roirama%20Pt.%201%20shows%20up%20but%20Pt.%202%20doesn't!%20%20I%20double-checked%20my%20scenery%20library%20and%20both%20are%20there%20and%20enabled.%20%20Strange,%20and%20kind%20of%20a%20bummer%20becuase%20I%20really%20got%20a%20kcik%20out%20of%20pushing%20a%20glider%20to%20the%20edge%20of%20Pt.1,%20pushing%20it%20off%20the%20runway,%20and%20then%20seeing%20if%20I%20could%20pull%20out%20and%20land%20at%20Pt.%202%20at%20it's%20slightly%20lower%20elevation. But%20anyway,%20Pt.%201%20still%20shows%20up%20as%20a%20huge%20elevated%20mesa,%20there's%20just%20no%20huge%2060,000'%20peak%20anomaly%20to%20accompany%20it%20anymore.%20 The%20area%20itself%20is%20somewhat%20compressed%20in%20length%20and%20width%20though,%20so%20some%20facilities%20have%20been%20interestingly%20elevated%20as%20a%20result...note%20the%20small%20building%20on%20the%20near%20side%20of%20the%20runway%20is%20now%20juuuust%20a%20little%20bit%20tipsy......cubicle%20space%20must%20now%20be%20carefully%20selected%20to%20maintain%20a%20balanced%20work%20environment..... Setting%20down%20to%20land%20and%20check%20it%20out,%20I%20gotta%20confess%20there's%20something%20about%20this%20view%20I%20found%20very...comforting,%20let's%20say.....can't%20put%20my%20finger%20on%20just%20what%20it%20is,%20though..... And%20here's%20the%20view%20looking%20West.......hey%20we%20got%20earthquake%20insurance%20don't%20we???!!!! And%20finally..... Rotorhead%20Raceway: Well%20if%20there's%20a%20time%20during%20all%20this%20that%20I%20fell%20down%20on%20my%20own%20knees%20and%20cursed%20them%20g***-Da**ed%20Ba**ids%20for%20nuking%20it%20all%20to%20H**L,%20this%20was%20it.%20%20She's%20there,%20in%20spirit,%20but...she's%20gone. We%20have%20a%20very,%20very%20small%20teensy-weensy%20little%20crevasse%20that%20peeks%20down%20to%20the%20raceway%20runway%20of%20yore.....and%20a%20new%20(and%20re-adjusted)%20runway%20at%20ground%20level.%20%20The%20odd%20thing%20here%20is%20that%20the%20new%20runway%20is%20canted%2010%20degrees%20further%20than%20the%20old%20one,%20so%20the%20runway%20numbers%20are%2034/16%20instead%20of%2033/15.%20%20Who%20knows%20why. Kinda%20depressing%20to%20look%20past%20the%20Winner's%20Circle%20and%20no%20longer%20see%20the%20drop%20down%20into%20the%20Racing%20Canyon..... All%20the%20above-%20and%20below-ground%20facilities%20are%20there%20of%20course:%20%20

One possibility for keeping this alive might be to use the "Gates" that FSX now provides.....there are a couple of missions that use 'em. A race course with timing gates, and a few horizontally-arranged gates to hover up or down through as part of the course, aren't entirely out of the question, perhaps,......

At any rate, looks like it's time to search for new Anomalies..they gotta be out there....

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Shadow_Bshwackr
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PostPosted: Mon Jan 01, 2007 4:58 am
Post subject: Re: Pigsty in FSX ('ey, Ascout!!!)

Some VERY interesting pics fellas and I had NO IDEA your engineering talents were so good!! Wink
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JG300-Stoopy
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PostPosted: Mon Jan 01, 2007 7:04 am
Post subject: Re: Pigsty in FSX ('ey, Ascout!!!)

- Shadow_Bshwackr
Some VERY interesting pics fellas and I had NO IDEA your engineering talents were so good!! Wink


Make no mistake, it's all Ascout's talent. Yep. A multitude of fine scenery creations and releases under his belt.

Some of which are now misrendered in the latest sim...... Sad

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PostPosted: Mon Jan 01, 2007 7:40 am
Post subject: Re: Pigsty in FSX ('ey, Ascout!!!)

Wink Stoopy!

BTW, the pic that should have been submitted in the screenshot contest is this one... (Too late now I'm afraid...:wink:)



Great shot IMO...
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JG300-Ascout
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PostPosted: Mon Jan 01, 2007 1:28 pm
Post subject: Re: Pigsty in FSX ('ey, Ascout!!!)

- JG300-Stoopy

Rotorhead Raceway:

Well if there's a time during all this that I fell down on my own knees and cursed them g***-Da**ed Ba**ids for nuking it all to H**L, this was it. She's there, in spirit, but...she's gone.

We have a very, very small teensy-weensy little crevasse that peeks down to the raceway runway of yore.....and a new (and re-adjusted) runway at ground level. The odd thing here is that the new runway is canted 10 degrees further than the old one, so the runway numbers are 34/16 instead of 33/15. Who knows why.

Kinda%20depressing%20to%20look%20past%20the%20Winner's%20Circle%20and%20no%20longer%20see%20the%20drop%20down%20into%20the%20Racing%20Canyon.....
It's%20the%20way%20of%20things,%20Stoop...little%20by%20little,%20the%20small,%20local%20dragstrips%20that%20you%20and%20I%20grew%20up%20with%20are%20fading%20into%20the%20past.%20Weekend%20warriors%20from%20Carlsbad%20Raceway%20to%20my%20own%20VERY%20distant%20past%20at%20Shuffletown%20Dragway%20north%20of%20Charlotte,%20NC%20are%20being%20gobbled%20up%20by%20developments%20and%20freeways%20and%20in%20the%20latter%20case%20were%20long%20since%20closed%20as%20noisy%20\"nuisances\"%20by%20the%20same%20people%20who%20decry%20illegal%20street%20racing%20and%20wonder%20why%20those%20dangerous%20contests%20take%20place.%20Brookshire%20Boulevard%20cuts%20right%20across%20the%20what%20had%20been%20the%20old%20deceleration%20lane.%20Now%20we%20can't%20even%20lay%20a%20sparky%20patch%20of%20screetching%20skids%20down%20the%20runway%20at%20Rotorhead%20Raceway.%20Just%20have%20a%20look%20below%20at%20what%20little%20can%20be%20found%20of%20the%20old%20Shuffletown%20where%20I%20fought%20many%20a%20battle%20in%20the%20late%20'60's.%20 It's%20so%20depressing,%20I'm%20not%20sure%20I'll%20even%20be%20able%20to%20take%20up%20the%20challenge%20of%20scenery%20design%20in%20FSX%20(and%20I%20ain't%20kiddin',%20neither...I%20need%20to%20move%20on%20to%20working%20on%20maintaining%20that%20other%20website%20thingy%20you%20know%20about...) Sad%20times%20indeed.%20:(%20

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"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
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JG300-fr8ycat
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Joined: Mar 12, 2005
Posts: 1520
Location: Los Angeles
PostPosted: Mon Jan 01, 2007 4:20 pm
Post subject: Re: Pigsty in FSX ('ey, Ascout!!!)

Out of curiousity Stoopy, hows the Loach do in FSX?

I noticed the blacked out windows that appeared in the demo version don't seem to be there anymore but it almost looks like maybe they are now completely transparent......like there's no glass at all.

Have to admit I'm a little burnt out on having to re-learn what I've already learned to accomadate new versions (of FS and FSDS). Projects that I started and have now been sitting most likely won't see the light of day.
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