±Recent Visitors

Recent Visitors to Com-Central!

±User Info-big


Welcome Anonymous

Nickname
Password

Membership:
Latest: cgsimpson
New Today: 0
New Yesterday: 0
Overall: 6645

People Online:
Members: 0
Visitors: 759
Total: 759
Who Is Where:
 Visitors:
01: CPGlang
02: Community Forums
03: Community Forums
04: Photo Gallery
05: Community Forums
06: Community Forums
07: Your Account
08: Community Forums
09: Your Account
10: Community Forums
11: Downloads
12: Community Forums
13: Community Forums
14: Home
15: Community Forums
16: Community Forums
17: Community Forums
18: Community Forums
19: Home
20: Photo Gallery
21: Community Forums
22: Community Forums
23: Community Forums
24: Home
25: Community Forums
26: Home
27: Home
28: Community Forums
29: Photo Gallery
30: CPGlang
31: Photo Gallery
32: Home
33: Community Forums
34: Photo Gallery
35: Home
36: Home
37: Photo Gallery
38: Community Forums
39: Your Account
40: Community Forums
41: Community Forums
42: Photo Gallery
43: Community Forums
44: Community Forums
45: Treasury
46: Community Forums
47: Photo Gallery
48: Community Forums
49: Community Forums
50: CPGlang
51: Community Forums
52: Community Forums
53: Community Forums
54: Photo Gallery
55: Community Forums
56: Photo Gallery
57: Community Forums
58: Community Forums
59: Community Forums
60: Community Forums
61: Photo Gallery
62: Downloads
63: Community Forums
64: Community Forums
65: Community Forums
66: Home
67: Community Forums
68: Community Forums
69: Community Forums
70: Community Forums
71: Community Forums
72: Community Forums
73: Community Forums
74: Community Forums
75: Downloads
76: Community Forums
77: Community Forums
78: Community Forums
79: Your Account
80: Community Forums
81: Photo Gallery
82: Community Forums
83: Home
84: Community Forums
85: Community Forums
86: Community Forums
87: Community Forums
88: Home
89: Community Forums
90: Community Forums
91: Photo Gallery
92: Your Account
93: Photo Gallery
94: Community Forums
95: CPGlang
96: Your Account
97: Community Forums
98: Community Forums
99: Photo Gallery
100: Community Forums
101: News Archive
102: Photo Gallery
103: Community Forums
104: CPGlang
105: Community Forums
106: Community Forums
107: Community Forums
108: Community Forums
109: Community Forums
110: Community Forums
111: Downloads
112: CPGlang
113: CPGlang
114: Community Forums
115: CPGlang
116: Community Forums
117: Home
118: Community Forums
119: Home
120: Community Forums
121: Photo Gallery
122: Your Account
123: Community Forums
124: Community Forums
125: Photo Gallery
126: Community Forums
127: Community Forums
128: Your Account
129: Home
130: Community Forums
131: Community Forums
132: Community Forums
133: Photo Gallery
134: Community Forums
135: Community Forums
136: Community Forums
137: Downloads
138: CPGlang
139: Community Forums
140: Home
141: Community Forums
142: Community Forums
143: Downloads
144: Your Account
145: Community Forums
146: Downloads
147: Community Forums
148: Community Forums
149: News Archive
150: News
151: Photo Gallery
152: Community Forums
153: Home
154: Community Forums
155: Community Forums
156: Community Forums
157: Community Forums
158: Photo Gallery
159: Community Forums
160: Community Forums
161: Community Forums
162: Photo Gallery
163: Community Forums
164: Community Forums
165: Home
166: Community Forums
167: Community Forums
168: Home
169: Community Forums
170: Community Forums
171: Photo Gallery
172: Community Forums
173: Community Forums
174: Community Forums
175: Community Forums
176: Community Forums
177: Community Forums
178: Community Forums
179: Photo Gallery
180: Community Forums
181: Community Forums
182: Community Forums
183: Community Forums
184: Community Forums
185: News Archive
186: Community Forums
187: Community Forums
188: Photo Gallery
189: Downloads
190: Community Forums
191: Home
192: Community Forums
193: Community Forums
194: Community Forums
195: Community Forums
196: Community Forums
197: Community Forums
198: Community Forums
199: Community Forums
200: Community Forums
201: Community Forums
202: Photo Gallery
203: Community Forums
204: Community Forums
205: Photo Gallery
206: Downloads
207: Community Forums
208: Community Forums
209: Community Forums
210: Community Forums
211: Community Forums
212: Community Forums
213: Community Forums
214: Community Forums
215: CPGlang
216: Community Forums
217: Community Forums
218: Downloads
219: Community Forums
220: Photo Gallery
221: Community Forums
222: Community Forums
223: Community Forums
224: Community Forums
225: Community Forums
226: CPGlang
227: Community Forums
228: Community Forums
229: Community Forums
230: Photo Gallery
231: Community Forums
232: Community Forums
233: Home
234: Community Forums
235: Community Forums
236: News
237: Community Forums
238: Photo Gallery
239: Community Forums
240: Community Forums
241: Community Forums
242: Community Forums
243: Community Forums
244: Photo Gallery
245: Community Forums
246: Home
247: Downloads
248: Community Forums
249: Community Forums
250: CPGlang
251: Community Forums
252: Community Forums
253: News
254: Community Forums
255: Community Forums
256: Community Forums
257: CPGlang
258: Community Forums
259: Photo Gallery
260: Photo Gallery
261: Community Forums
262: Community Forums
263: Home
264: Community Forums
265: Community Forums
266: Community Forums
267: Community Forums
268: CPGlang
269: Photo Gallery
270: Community Forums
271: Community Forums
272: Photo Gallery
273: Community Forums
274: Community Forums
275: Downloads
276: Home
277: Community Forums
278: Community Forums
279: Community Forums
280: Community Forums
281: Home
282: Photo Gallery
283: Community Forums
284: Downloads
285: Home
286: Community Forums
287: Community Forums
288: Community Forums
289: Community Forums
290: Your Account
291: Your Account
292: Community Forums
293: Community Forums
294: Community Forums
295: CPGlang
296: Community Forums
297: Community Forums
298: Community Forums
299: Community Forums
300: CPGlang
301: Home
302: CPGlang
303: Community Forums
304: Home
305: Member Screenshots
306: Community Forums
307: Photo Gallery
308: Community Forums
309: Photo Gallery
310: Community Forums
311: Community Forums
312: Community Forums
313: Community Forums
314: Community Forums
315: Community Forums
316: Community Forums
317: Home
318: Community Forums
319: Photo Gallery
320: Community Forums
321: Community Forums
322: Photo Gallery
323: Home
324: Photo Gallery
325: Photo Gallery
326: Photo Gallery
327: Community Forums
328: Downloads
329: Photo Gallery
330: Community Forums
331: Community Forums
332: Community Forums
333: Community Forums
334: Community Forums
335: Community Forums
336: Community Forums
337: Community Forums
338: Community Forums
339: Community Forums
340: Community Forums
341: Community Forums
342: Community Forums
343: Photo Gallery
344: Community Forums
345: Downloads
346: Member Screenshots
347: Photo Gallery
348: Community Forums
349: Community Forums
350: Home
351: Community Forums
352: Community Forums
353: Community Forums
354: Community Forums
355: Community Forums
356: Downloads
357: Photo Gallery
358: Home
359: CPGlang
360: Community Forums
361: Home
362: Community Forums
363: Photo Gallery
364: CPGlang
365: Photo Gallery
366: Community Forums
367: Community Forums
368: Community Forums
369: Community Forums
370: Photo Gallery
371: CPGlang
372: Community Forums
373: CPGlang
374: CPGlang
375: Photo Gallery
376: Photo Gallery
377: Community Forums
378: Photo Gallery
379: Community Forums
380: CPGlang
381: Member Screenshots
382: Community Forums
383: Community Forums
384: Community Forums
385: Photo Gallery
386: Community Forums
387: Community Forums
388: Community Forums
389: Member Screenshots
390: Community Forums
391: Community Forums
392: Photo Gallery
393: Downloads
394: Community Forums
395: Community Forums
396: Photo Gallery
397: Photo Gallery
398: Community Forums
399: Community Forums
400: Community Forums
401: Community Forums
402: Photo Gallery
403: Community Forums
404: Community Forums
405: Photo Gallery
406: Your Account
407: Photo Gallery
408: Community Forums
409: Photo Gallery
410: Community Forums
411: Community Forums
412: Downloads
413: Community Forums
414: Community Forums
415: Community Forums
416: Photo Gallery
417: Community Forums
418: CPGlang
419: Photo Gallery
420: Community Forums
421: Home
422: Photo Gallery
423: Community Forums
424: Community Forums
425: Photo Gallery
426: Community Forums
427: Community Forums
428: Home
429: Community Forums
430: Community Forums
431: Community Forums
432: Home
433: Community Forums
434: Community Forums
435: Photo Gallery
436: Community Forums
437: Home
438: Community Forums
439: Community Forums
440: Community Forums
441: Community Forums
442: Photo Gallery
443: Community Forums
444: Home
445: Photo Gallery
446: Community Forums
447: CPGlang
448: Community Forums
449: Photo Gallery
450: Photo Gallery
451: Community Forums
452: Community Forums
453: Photo Gallery
454: Statistics
455: Photo Gallery
456: Home
457: Community Forums
458: Photo Gallery
459: Community Forums
460: Community Forums
461: Community Forums
462: Community Forums
463: Community Forums
464: Photo Gallery
465: Community Forums
466: CPGlang
467: Community Forums
468: CPGlang
469: Community Forums
470: Photo Gallery
471: Community Forums
472: Community Forums
473: Community Forums
474: Member Screenshots
475: Community Forums
476: Community Forums
477: Home
478: Community Forums
479: Community Forums
480: Community Forums
481: Photo Gallery
482: CPGlang
483: Photo Gallery
484: CPGlang
485: Community Forums
486: Community Forums
487: Community Forums
488: Community Forums
489: Community Forums
490: Photo Gallery
491: Community Forums
492: CPGlang
493: Community Forums
494: Community Forums
495: Community Forums
496: Member Screenshots
497: Photo Gallery
498: Search
499: Community Forums
500: Photo Gallery
501: Photo Gallery
502: Community Forums
503: Photo Gallery
504: Community Forums
505: Community Forums
506: Community Forums
507: Community Forums
508: Statistics
509: Community Forums
510: Community Forums
511: CPGlang
512: CPGlang
513: Community Forums
514: Community Forums
515: Community Forums
516: Downloads
517: CPGlang
518: Community Forums
519: Community Forums
520: Community Forums
521: Community Forums
522: Community Forums
523: Community Forums
524: Community Forums
525: Community Forums
526: Community Forums
527: Community Forums
528: Community Forums
529: Home
530: Community Forums
531: Community Forums
532: Community Forums
533: Photo Gallery
534: Community Forums
535: Your Account
536: Photo Gallery
537: Photo Gallery
538: Community Forums
539: Member Screenshots
540: Community Forums
541: Community Forums
542: Community Forums
543: Photo Gallery
544: Downloads
545: Photo Gallery
546: Community Forums
547: Photo Gallery
548: Community Forums
549: Community Forums
550: Community Forums
551: Community Forums
552: Photo Gallery
553: Photo Gallery
554: Community Forums
555: Community Forums
556: Downloads
557: Photo Gallery
558: Photo Gallery
559: Community Forums
560: Community Forums
561: Community Forums
562: Home
563: Community Forums
564: Photo Gallery
565: Home
566: Downloads
567: Community Forums
568: Community Forums
569: News
570: Downloads
571: Community Forums
572: Downloads
573: Community Forums
574: Home
575: Home
576: Community Forums
577: Community Forums
578: Community Forums
579: Community Forums
580: Community Forums
581: Community Forums
582: Community Forums
583: Community Forums
584: Photo Gallery
585: Home
586: Photo Gallery
587: Community Forums
588: Community Forums
589: Community Forums
590: Community Forums
591: Photo Gallery
592: Community Forums
593: Downloads
594: Community Forums
595: Community Forums
596: Community Forums
597: Home
598: Photo Gallery
599: Community Forums
600: Photo Gallery
601: Community Forums
602: Community Forums
603: Community Forums
604: Community Forums
605: Member Screenshots
606: Community Forums
607: Community Forums
608: Photo Gallery
609: Community Forums
610: Community Forums
611: Community Forums
612: CPGlang
613: Community Forums
614: Community Forums
615: Community Forums
616: Community Forums
617: Photo Gallery
618: Community Forums
619: Photo Gallery
620: Photo Gallery
621: Community Forums
622: Community Forums
623: Your Account
624: Your Account
625: Community Forums
626: Home
627: Community Forums
628: Photo Gallery
629: Community Forums
630: Community Forums
631: Community Forums
632: Downloads
633: Community Forums
634: Community Forums
635: Community Forums
636: Community Forums
637: Home
638: Community Forums
639: Community Forums
640: Community Forums
641: Community Forums
642: Downloads
643: Community Forums
644: Photo Gallery
645: Community Forums
646: Community Forums
647: Community Forums
648: Community Forums
649: Community Forums
650: Community Forums
651: Home
652: Photo Gallery
653: Community Forums
654: Community Forums
655: Community Forums
656: Community Forums
657: Community Forums
658: Home
659: Community Forums
660: Photo Gallery
661: Home
662: Community Forums
663: Photo Gallery
664: Home
665: Community Forums
666: Home
667: Photo Gallery
668: Community Forums
669: Community Forums
670: Photo Gallery
671: Community Forums
672: Community Forums
673: Community Forums
674: Community Forums
675: Home
676: Community Forums
677: Home
678: Photo Gallery
679: Community Forums
680: Downloads
681: Community Forums
682: Community Forums
683: Photo Gallery
684: Community Forums
685: Community Forums
686: CPGlang
687: Community Forums
688: Home
689: Your Account
690: Community Forums
691: Community Forums
692: Community Forums
693: Community Forums
694: Home
695: Community Forums
696: Community Forums
697: Home
698: Photo Gallery
699: Community Forums
700: Community Forums
701: Community Forums
702: Community Forums
703: Community Forums
704: Community Forums
705: Photo Gallery
706: Community Forums
707: Community Forums
708: Community Forums
709: Community Forums
710: Community Forums
711: Downloads
712: Community Forums
713: Community Forums
714: Community Forums
715: Photo Gallery
716: Community Forums
717: Member Screenshots
718: Community Forums
719: Photo Gallery
720: Community Forums
721: Photo Gallery
722: Community Forums
723: Community Forums
724: Community Forums
725: Photo Gallery
726: Community Forums
727: Community Forums
728: Home
729: Community Forums
730: Home
731: Community Forums
732: Community Forums
733: Community Forums
734: CPGlang
735: Community Forums
736: Community Forums
737: Community Forums
738: Community Forums
739: Community Forums
740: Member Screenshots
741: Community Forums
742: Photo Gallery
743: Community Forums
744: Community Forums
745: Community Forums
746: Community Forums
747: Community Forums
748: Community Forums
749: Downloads
750: Community Forums
751: Community Forums
752: Community Forums
753: News Archive
754: Photo Gallery
755: Photo Gallery
756: Downloads
757: Home
758: Community Forums
759: Community Forums

Staff Online:

No staff members are online!
"Phu Bai Redux" is ready for testing.... :: Archived
Discussions about the FS2004 game.
Go to page Previous  1, 2, 3, 4, 5 ... 12, 13, 14  Next
Post new topic    Revive this topic    Printer Friendly Page     Forum Index ›  FSXFS2004 :: Archives

Topic Archived View previous topic :: View next topic  
Author Message
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Mon Jul 31, 2006 5:44 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- JG300-Stoopy
- JG300-Ascout
Ya' know, I'm giving serious thought to deleting the camp on the WNW side of the airfield. It isn't integral to the airbase, per se, and is in the line of view where framerates are the most vulnerable. I'd rather have a highly detailed airfield with better frames than more peripheral stuff that hurt the experience.

Comments?


I'd agree with ya.


I will try this tonight on my home system and see what it does to frames. It'd be really simple to "reconstruct" if it doesn't help that much. It' just trees, barracks, and a few vehicles and other buildings.

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-fr8ycat
Power User

Offline Offline
Joined: Mar 13, 2005
Posts: 1528
Location: Los Angeles
PostPosted: Mon Jul 31, 2006 5:51 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

I concur. LOL

Unfortunately I have been trying to come up with a coherent paragraph for the last hour.

_________________
Back to top
View user's profile MSN Messenger Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Mon Jul 31, 2006 6:02 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

This is why we test, Guys. I really appreciate your candor. If your squaddies won't level with you, who will?

I'll leave a few trees so it ain't nekkid over there, but it's gonna' get whittled WAY down. I want the airfield to be as rich as possible, and will sacrifice the camp to get it.

Besides, I can always build it back up on my own system...that's why it's good to own the construction company!

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Mon Jul 31, 2006 6:20 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- JG300-fr8ycat
Unfortunately I have been trying to come up with a coherent paragraph for the last hour.


Only the last hour? Fr8ycat, if memory serves, you've been a member here for much longer than that....

Just do what I do....start typing all kinds of random thoughts and drag it all out, get all windy....after a while, their eyes will glaze over and they'll just nod their heads to agree with ya and make it all go away.... Laughing


_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Mon Jul 31, 2006 6:35 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

erm...................... I was just thinking here by myself .......................... what if you made the WNW camp as a separate file, meaning that people then could opt for it or not or another option, when not needed for the planned mission disable it via the scenery menu ................... just a tought, it would be a shame to miss out on all that wonderful stuff you carried overthere Rolling Eyes


fled
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Mon Jul 31, 2006 6:49 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- Uhu_Fledermaus
erm...................... I was just thinking here by myself .......................... what if you made the WNW camp as a separate file, meaning that people then could opt for it or not or another option, when not needed for the planned mission disable it via the scenery menu ................... just a tought, it would be a shame to miss out on all that wonderful stuff you carried overthere Rolling Eyes


fled


As in a totally separate scenery, I guess you mean? Well, we could, but would it be worth it? The Radio Research Station I intend to keep, but does the camp really justify it? If I were to do that, I'd maybe construct the ARVN Basic Training Base across the highway as well.

But...I'm concerned about interferance as a separate scenery...it's on the same "grid" as the airfield. I'm not altogether certain that they wouldn't interact in some unpredictable way.

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-fr8ycat
Power User

Offline Offline
Joined: Mar 13, 2005
Posts: 1528
Location: Los Angeles
PostPosted: Mon Jul 31, 2006 7:07 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- JG300-Stoopy
- JG300-fr8ycat
Unfortunately I have been trying to come up with a coherent paragraph for the last hour.


Only the last hour? Fr8ycat, if memory serves, you've been a member here for much longer than that....

Just do what I do....start typing all kinds of random thoughts and drag it all out, get all windy....after a while, their eyes will glaze over and they'll just nod their heads to agree with ya and make it all go away.... Laughing



OOpps.......did I say paragraph, I meant Sentence.......or actually word............ah heck hows bout a letter!
Back to top
View user's profile MSN Messenger Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Mon Jul 31, 2006 7:28 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- JG300-Ascout
- Uhu_Fledermaus
erm...................... I was just thinking here by myself .......................... what if you made the WNW camp as a separate file, meaning that people then could opt for it or not or another option, when not needed for the planned mission disable it via the scenery menu ................... just a tought, it would be a shame to miss out on all that wonderful stuff you carried overthere Rolling Eyes


fled


As in a totally separate scenery, I guess you mean? Well, we could, but would it be worth it? The Radio Research Station I intend to keep, but does the camp really justify it? If I were to do that, I'd maybe construct the ARVN Basic Training Base across the highway as well.

But...I'm concerned about interferance as a separate scenery...it's on the same "grid" as the airfield. I'm not altogether certain that they wouldn't interact in some unpredictable way.


Rgr, that was what I was thinking, and if memory serves me well, isn't there a possibility to have different items on different layers in the scenery ?? or am I mixing appels with strawberries again?

As for the frame rate hit I suffered that most when going fom the 9 end towards the 27 end approaching them "chinooks" when I diverted the view from them the FPS picked up instantly, so it must be something on the left side of the RWY 9

I will need to get Stoops scenery switch contraption setup again, dunno what is happening, I think I broke it Laughing just to see what the effect is when tossing the stock textures in there.


And fry8cat ............ say CHEESE ! ....................... that's at least 6 letters Wink Laughing


fled
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
RCAF_Wingnut
Power User

Offline Offline
Joined: Jan 29, 2005
Posts: 786
Location: Omaha, Ne.
PostPosted: Mon Jul 31, 2006 7:38 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

I retested the scenery with the Mesh turned off and still have the same errors noted. I even took some picthures. I also noted the runway is also floating about 6 feet up.













I hope these help. I have Fleds environmental pack so I also see the antennas on the C-130 as white. I think that is a minor thing.

_________________
"May your Enemys Run With Fear!!"
Back to top
View user's profile Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Mon Jul 31, 2006 7:49 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Wingnut,

Well, it's interesting that you have the C130 and guy-on-terminal as floating. What those two objects in fact have in common is that they are not "installed" at "0" altitude, but are installed at "X" feet above (or below) the runway. This is because the guy is actually "hovering" over the rooftop (the roof does not support him) and the C130 had an anomaly of sitting about 2 feet off the runway anyway so I installed it at an altitude 1.5 feet below the indicated altitude of the runway with mesh off.

I actually expected the guy-on-terminal to "float" for EVERYBODY when mesh was turned off, but no one else has reported this, nor do I see it. I'm amazed because the indicated absolute altitude of the field above sea level is not the same stock v. mesh.

I should ask what mesh you are running. Is it Baptiste's freeware SEA mesh? I ask because there is a payware one that I know to be different.

My initial impression is that you are experiencing an anomaly from either a corrupt file, different mesh, or interferance with another addon. This is why I'd like a few more testers, preferably a couple with basic systems (not a lot of addon enhancements and such, unlike most C-C regulars).

There is another C130 macro availble, though not as pretty. And the guy-on-terminal is completely expendable, if your observations are replicable by others.

Oh...the Chinook over there is supposed to be flight, as I think you all guessed. Wink

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Mon Jul 31, 2006 7:56 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

The guy on the terminal just looks like he's standing on a rung of the fence to get a better view...I mean, that's Bob Hope out there!

_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
JG300-fr8ycat
Power User

Offline Offline
Joined: Mar 13, 2005
Posts: 1528
Location: Los Angeles
PostPosted: Mon Jul 31, 2006 8:57 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

From my testing so far I don't see any floating so I would question any add-ons besides those listed. I'm sure I'll be corrected if wrong but all that should be applied for best results on Ascouts scenery are "trees" and "SEA Mesh".

If you have any other update sound off. If so try disabling it and see what happens.

_________________
Back to top
View user's profile MSN Messenger Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Mon Jul 31, 2006 10:25 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Update:

Removed all but two of the "hills" (there are about 12 in the scenery). Made no perceptable difference in framerates. Will put' em back. For my money, it's the density of stuff on the north pad, but I'll try the camp next and see what happens....

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Mon Jul 31, 2006 10:29 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Ascout,

I'm bashing me head here, I got Stoopy's wonderfull tool working again and switched to the default texture set ..........

SURPRISE !! Shocked NO TREES !! all white squares on the places where they should be Shocked

I've tossed in the trees I had uploaded to the JG300 ftp ................. but to no avail, So wondering wich ones you have used as they do show up with the envi_pack active Rolling Eyes I went through the whole thing and could not find what makes that tick, could you give an indication of the used texture name so I can track 'm, because they are there otherwise them trees wouldn't show up in that setting either.

As for the "floating" objects ....................... not one sighted here
(with the exception of that oversized EGG beater that's either just taking off or landing Wink ), I have the SEA mesh part 1 to 5 active and the ComC_Mil_SEA active as well


fled
Cool
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Mon Jul 31, 2006 10:41 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- Uhu_Fledermaus
Ascout,

I'm bashing me head here, I got Stoopy's wonderfull tool working again and switched to the default texture set ..........

SURPRISE !! Shocked NO TREES !! all white squares on the places where they should be Shocked

I've tossed in the trees I had uploaded to the JG300 ftp ................. but to no avail, So wondering wich ones you have used as they do show up with the envi_pack active Rolling Eyes I went through the whole thing and could not find what makes that tick, could you give an indication of the used texture name so I can track 'm, because they are there otherwise them trees wouldn't show up in that setting either.

As for the "floating" objects ....................... not one sighted here
(with the exception of that oversized EGG beater that's either just taking off or landing Wink ), I have the SEA mesh part 1 to 5 active and the ComC_Mil_SEA active as well


fled
Cool


Ever'ting you could ever want to know about the 'trees' I'm using:

*********************************
FS2000/2 TREES OBJECT LIBRARY
Release 3 - Updated Version
---------------------------------
by
Gerrish Gray
September 2002
*********************************

This is my complete FS2000 Trees Library, updated and re-issued as a single
package. It contains two main parts in four zip files:-

* THE LIBRARY (SCENERY.ZIP, FS2000.ZIP and FS2002.ZIP) - This part is
needed by users of any scenery that states that it needs "Gerrish's
Trees Library".

* THE SCENERY DEVELOPERS' KIT (SDK.ZIP) - An updated SDK for scenery
designers with the required documentation and improved API macros.

The update is fully compatible with FS2000, CFS2 and FS2002. All existing
sceneries that use the Trees Library are supported, and the revised SDK enables
the creation of new sceneries for FS2002 that should have better frame rates than
those created with the earlier FS2000 SDK. It replaces ALL previous archives for
both the Library and the SDK.

NOTE: Please don't get this confused with my series of Autogen tree replacements
designed to improve the default trees in the FS2002 landscape, available in the
separate downloads GTL_AGEN.ZIP, MSTREES.ZIP, and MSTREES2.ZIP.


INSTALLING (OR RE-INSTALLING) THE LIBRARY
=========================================

1. TURN OUT THE OLD!
----------------

If you have previously installed any copies of the library, please delete
them all.

Look for, and remove, scenery BGL's called trees_0.bgl and/or trees_02.bgl
from ANY ..\scenery folder. It is safe and correct to delete these without
making any backup - the new trees_0.bgl file will replace them and work
correctly with all sceneries. Duplicate copies in local folders for
individual sceneries are NOT required and should not be present.

Then look for texture files called tree_*.bmp and conifer_*.bmp in all
..\texture folders. If, and only if, the names are in the following list of
65 textures, delete them, but be careful NOT to delete any textures with
similar names, but not actually in this list :-
- conifer_broad.bmp conifer_broad_hw.bmp
- conifer_canopy.bmp conifer_canopy_hw.bmp
- conifer_column.bmp conifer_column_hw.bmp
- conifer_conic.bmp conifer_conic_hw.bmp
- conifer_irreg.bmp conifer_irreg_hw.bmp
- conifer_oval.bmp conifer_oval_hw.bmp
- conifer_round.bmp conifer_round_hw.bmp
- conifer_vase.bmp conifer_vase_hw.bmp
- conifer_weep.bmp conifer_weep_hw.bmp
- tree_broad.bmp tree_broad_fa.bmp tree_broad_hw.bmp
tree_broad_sp.bmp tree_broad_wi.bmp
- tree_canopy.bmp tree_canopy_fa.bmp tree_canopy_hw.bmp
tree_canopy_sp.bmp tree_canopy_wi.bmp
- tree_column.bmp tree_column_fa.bmp tree_column_hw.bmp
tree_column_sp.bmp tree_column_wi.bmp
- tree_conic.bmp tree_conic_fa.bmp tree_conic_hw.bmp
tree_conic_sp.bmp tree_conic_wi.bmp
- tree_irreg.bmp tree_irreg_fa.bmp tree_irreg_hw.bmp
tree_irreg_sp.bmp tree_irreg_wi.bmp
- tree_oval.bmp tree_oval_fa.bmp tree_oval_hw.bmp
tree_oval_sp.bmp tree_oval_wi.bmp
- tree_palmate.bmp tree_pinnate.bmp
- tree_round.bmp tree_round_fa.bmp tree_round_hw.bmp
tree_round_sp.bmp tree_round_wi.bmp
- tree_vase.bmp tree_vase_fa.bmp tree_vase_hw.bmp
tree_vase_sp.bmp tree_vase_wi.bmp
- tree_weep.bmp tree_weep_fa.bmp tree_weep_hw.bmp
tree_weep_sp.bmp tree_weep_wi.bmp

Note that it is best to delete all duplicate copies that third-party scenery
authors have incorrectly asked you to install in 'local' ..\texture folders
for two reasons
(a) They waste memory when FS is running and cause slower frame rates - FS
does not recognise them as being the same texture as the copy in the
main ..\texture folder, and will therefore load the various 'local'
copies into memory as you move from one scenery area to another,
wasting time and memory. (This is true of all shared 'stock' textures
- it is always best to have just one shared copy in the main ..\texture
folder).
(b) Having unnecessary duplicate copies in 'local' ..\texture folders also
makes it difficult when updates are required.

2. BRING IN THE NEW!
----------------

Unzip the contents of the file SCENERY.ZIP into your main <fs####>\scenery
folder. This installs a single file called trees_0.bgl that contains all
the tree objects. The same file works correctly with either FS2000 or
FS2002.

Now, if you are using FS2000, unzip the contents of FS2000.ZIP into your
main <fs2000>\texture folder, or if you are using FS2002 unzip FS2002.ZIP
instead and put its contents in the main <fs2002>\texture folder. Either
will install the 65 tree_*.bmp and conifer_*.bmp files. The FS2000 versions
can actually be used with either Flight Simulator version, whereas the
improved FS2002 versions use the DirectX compressed DXT1 format and are not
compatible with the older FS2000. Incidentally, the newer textures not
only look better, they should also give a small improvement in frame rates.

Note that no entry is required in the Scenery Library database
(scenery.cfg).

Because the library uses 'section 10' objects, the trees will automatically
be found by any scenery that uses them. If you are using FS2000 and
previously installed an older version of the library, you may have put it
in a special folder within the <fs2000>\scenedb structure, with its own
entry in scenery.cfg. This is fine for FS2000, and you could put the
replacements there too if you wish, but this method of installation does
NOT work satisfactorily with FS2002, which seems to have a different method
for finding textures associated with library files, and may display the
trees as untextured white "boards" if the texture bitmaps are not found the
main fs2002\texture folder.


THE SDK (SCENERY DEVELOPERS KIT) We need to focus here:
================================

You only need this part if you are a scenery developer and want to design your
own sceneries using the Trees Library. You don't need it if all you plan to do
is fly in sceneries made by others, and enjoy the glories of these good-looking
trees which they have included for your enjoyment.

If you are a scenery designer, unzip the contents of SDK.ZIP. Put the document
files and the JPEG anywhere convenient, and do a further unzip operation on the
included file API.ZIP to put the API macros into your usual API folder
(overwriting any previous copies you may have). Please note that I no longer
supply macros in the .SCM format for ASD, as that product is now obsolescent and
gives rise to too many problems when using modern macros (although you are
welcome to convert the .API macros to .SCM format for yourself if you wish).


COPYRIGHT
=========

The Trees Library and its SDK and are both released as FREEWARE.
Copyright (C) 2000-2002 G Gray. All Rights Reserved

You are permitted to use the library and textures with any scenery that requires
them.

You may also redistribute the package free of any charge or gain as a single
unaltered archive accompanied by an acknowledgement of the author's copyright
(a copy of this file will suffice), for use with Freeware or Public Domain
scenery or for the creation thereof.

You may NOT use, distribute, or otherwise reproduce this package, or any part
thereof for commercial gain or profit unless expressly licensed by the author to
do so.

Commercial or shareware scenery authors are hereby EXPRESSLY FORBIDDEN from
using or distributing this library or any part thereof without first obtaining a
LICENCE for such use or distribution from the author. Any enquiries should be
sent by e-mail in the first instance to the author as below. A reasonable offer
of payment, proportional to the financial gain to be made from such use or
distribution, will normally be expected.

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Display posts from previous:   
Post new topic    Revive this topic    Printer Friendly Page    Forum Index ›  FSXFS2004 :: Archives
Page 4 of 14
All times are GMT - 6 Hours
Go to page Previous  1, 2, 3, 4, 5 ... 12, 13, 14  Next

Archive Revive
Username:
This is an archived topic - your reply will not be appended here.
Instead, a new topic will be generated in the active forum.
The new topic will provide a reference link to this archived topic.