±Recent Visitors

Recent Visitors to Com-Central!

±User Info-big


Welcome Anonymous

Nickname
Password

Membership:
Latest: TylerK93
New Today: 0
New Yesterday: 0
Overall: 6591

People Online:
Members: 0
Visitors: 87
Total: 87
Who Is Where:
 Visitors:
01: Downloads
02: Community Forums
03: Community Forums
04: Community Forums
05: Community Forums
06: Community Forums
07: Community Forums
08: Community Forums
09: Community Forums
10: Community Forums
11: Photo Gallery
12: Community Forums
13: Community Forums
14: Community Forums
15: Photo Gallery
16: Your Account
17: Community Forums
18: Community Forums
19: Photo Gallery
20: Community Forums
21: Community Forums
22: Community Forums
23: Community Forums
24: Community Forums
25: Community Forums
26: Community Forums
27: Community Forums
28: Community Forums
29: Photo Gallery
30: Community Forums
31: Community Forums
32: Community Forums
33: Community Forums
34: Community Forums
35: Community Forums
36: Community Forums
37: Community Forums
38: Community Forums
39: Community Forums
40: Community Forums
41: Community Forums
42: Community Forums
43: Community Forums
44: Community Forums
45: Community Forums
46: Community Forums
47: Community Forums
48: Photo Gallery
49: Community Forums
50: Community Forums
51: Community Forums
52: Photo Gallery
53: Photo Gallery
54: Community Forums
55: Community Forums
56: Community Forums
57: Home
58: Community Forums
59: Community Forums
60: Community Forums
61: Community Forums
62: Community Forums
63: Community Forums
64: Photo Gallery
65: Photo Gallery
66: Community Forums
67: Photo Gallery
68: Community Forums
69: Community Forums
70: Community Forums
71: Photo Gallery
72: Community Forums
73: Community Forums
74: Community Forums
75: Photo Gallery
76: Community Forums
77: Community Forums
78: Community Forums
79: Community Forums
80: Home
81: Community Forums
82: Community Forums
83: Photo Gallery
84: Home
85: Community Forums
86: Community Forums
87: Community Forums

Staff Online:

No staff members are online!
"Phu Bai Redux" is ready for testing.... :: Archived
Discussions about the FS2004 game.
Go to page Previous  1, 2, 3 ... 5, 6, 7 ... 12, 13, 14  Next
Post new topic    Revive this topic    Printer Friendly Page     Forum Index ›  FSXFS2004 :: Archives

Topic Archived View previous topic :: View next topic  
Author Message
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 27, 2004
Posts: 4366
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Tue Aug 01, 2006 1:16 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Cool

btw, spotted at dusk, incoming friendly visitor from USS Intrepid Smile

www.com-central.net/us.../PBS_1.jpg incoming%20at%20RWY%2027 www.com-central.net/us.../PBS_2.jpg www.com-central.net/us.../PBS_3.jpg www.com-central.net/us.../PBS_4.jpg
www.com-central.net/us.../PBS_5.jpg



fled
Cool
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 04, 2005
Posts: 6239
Location: Cyberspace
PostPosted: Tue Aug 01, 2006 1:29 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Looks great, Fled. How did that land for you, framerate-wise? I make that approach all the time with no difficulty and mine is NOT a cutting edge system. (I usually fly the AF or VNAF version, though).

Be careful, taxiways are not lighted there. Wink

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 27, 2004
Posts: 4366
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Tue Aug 01, 2006 1:38 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Cool
Must admit that having all bell's and whistles turned up to the max, I still got around 10-15 fps wich I think isn't that bad at all.

Would be interresting to know, when we get a number of people online and than land as a group or when some allready are on the ground with helo's and aircraft mixed what it would do.


fled
Cool
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 04, 2005
Posts: 6239
Location: Cyberspace
PostPosted: Tue Aug 01, 2006 1:52 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- Uhu_Fledermaus
8)
Must admit that having all bell's and whistles turned up to the max, I still got around 10-15 fps wich I think isn't that bad at all.

Would be interresting to know, when we get a number of people online and than land as a group or when some allready are on the ground with helo's and aircraft mixed what it would do.


fled
Cool


10-15 is livable. I suggest turning weather to "clear" for MP, and compensating by flying early AM or late afternoon for nicer light. I don't run ALL the bells and whistles, but pretty high res. (and no AI for there).

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 04, 2005
Posts: 6239
Location: Cyberspace
PostPosted: Tue Aug 01, 2006 4:42 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Attention!

Effective 1635 Pacific time, there is a new Phu_Bai_Redux.zip uploaded...testers please get it and try out.

Unless I imagine it, I managed an improvement in framerates by substituting a few macros and taking a few out of the camp. I put the ridgeline back in as it did not affect my fps. I need to know if your frames improve in that critical east-to-west view across the north side helipad area.
I also better aligned the runway with the grassy bits...I cheated and the actual orientation is 89/269 degrees...don't tell anyone!

Didn't incorporate your trees yet, Fled, but I downloaded them.

Oh...mesh on or off, I sit at 53' altitude on the apron between the C130 and the terminal when in the stock Bell 206. Still need to hear from others on this, expecially Wingnut.

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 27, 2004
Posts: 4366
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Tue Aug 01, 2006 5:24 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

AYE AYE Sir !!

getting it now!


fled
Cool
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
RCAF_Wingnut
Power User

Offline Offline
Joined: Jan 28, 2005
Posts: 770
Location: Lincoln, Ne.
PostPosted: Tue Aug 01, 2006 8:39 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Here's my measurements, and I did them in the stock Bell 206,

in front of the Terminal - W/Mesh - 48.3'
WO/Mesh - 48.3'

@ C-130 ----------- W/Mesh - 48'
WO/Mesh - 48'

beside Runway ------- W/Mesh - 48'
WO/Mesh - 48'

on Runway --------- W/Mesh - 53'
WO/Mesh - 53'

So it looks like there is a difference but it is only where the runway and the plane/man on terminal are placed.

_________________
"May your Enemys Run With Fear!!"
Back to top
View user's profile Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 04, 2005
Posts: 6239
Location: Cyberspace
PostPosted: Tue Aug 01, 2006 9:17 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Wingnut,
Well, that is just weird. I just took measurements on tarmac, grass, and runway....mesh on and mesh off.

53'. Period.

Did I understand you to say at one time that your runway also appears to float?

There is no "normal" accounting for a 5' difference in elevation between runway and other locations (especially regardless of mesh on/off)...unless someone else (and I could use another coupla' testers...) reports this, I have to conclude that either you have an addon that is interfering with normal function...or that you have some corrupt file within FS2004 (which might pretty much amount to the same thing).

There is a precedant for that assertion....back when I was testing "Eagle's Nest", Stoopy had some aberrations in the terrain that interfered with the scenery...no one else reported it. He had occasion to re-install his FS2004 program and the problem went away...it functions normally for him now. I gotta' think some similar dynamic is afflicting you, but have no idea what it is. The fact that all objects EXCEPT the ones not set at zero "elevation" (from whatever local ground level is...in this case, 53') are the man-on-terminal and the C-130 is telling. Conspicuously, this is what's not right for you (except I need clarification about the runway thing....).

STOOPY!, can you send Wingy a download URL that will get him the new version? (or I can try to email it, but it's now right at the upper limit of what my email should permit...10MB).

I NEED 2-3 MORE TESTERS....BUSHY! HANGY! SOMEBODY!

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
401RCAF_Hammer
Power User

Offline Offline
Joined: Feb 02, 2005
Posts: 862
Location: Burlington, Ontario, Canada.
PostPosted: Tue Aug 01, 2006 9:53 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

-S-

VERY NICE PICS OF THE SANDY...!!!... Laughing Laughing Laughing ...we have to get togeather sometime on comms so you can teach me how to load a run like that...once again..very impressive work..!!.........

Hammer Cool Laughing Cool Laughing Cool
Back to top
View user's profile
Shadow_Bshwackr
Janitor

Offline Offline
Joined: Jan 20, 2005
Posts: 6941
Location: Central Illinois, USA
PostPosted: Wed Aug 02, 2006 4:23 am
Post subject: Re: "Phu Bai Redux" is ready for testing....

Sure thing Ascout, I'll be happy to get in on the action... Wink

Let me get all the required downloads installed...
Back to top
View user's profile Visit poster's website Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 04, 2005
Posts: 5814
Location: Group W bench
PostPosted: Wed Aug 02, 2006 4:40 am
Post subject: Re: "Phu Bai Redux" is ready for testing....

FYI I get 52.7 feet altitude when sitting on the ground in the OH-6 in slew mode and looking at top-down view - Map view rounds this to 53 feet of altitude. This is spot-on the same with mesh both on, and off - no difference.

Mesh on:

Mesh%20off:%20%20(and%20yes%20I%20restarted%20FS9)

_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 04, 2005
Posts: 5814
Location: Group W bench
PostPosted: Wed Aug 02, 2006 4:56 am
Post subject: Re: "Phu Bai Redux" is ready for testing....

Also, I'll attest to the fact that I did indeed have this happen to me before with a prior install of FS9. I had no other problems, but the fitment of a couple of very tight buildings in a crevasse was just not matching what everyone else was getting. It's as if FS9 kind of "wrinkles" the terrain differently on some systems, could be some difference with floating point calculations or what have you.

I didn't re-install to fix the problem since it didn't detract from enjoying the sim or scenery for me anyway. But after getting a new HD and doing a re-install, I was pleasantly surprised to notice it had gone away.

_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 27, 2004
Posts: 4366
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Wed Aug 02, 2006 7:15 am
Post subject: Re: "Phu Bai Redux" is ready for testing....

Cool

Did some more hopping around in a Bell 206 to check the ground levels at different spots, look for the fps indication and the ground level on each piccie

www.com-central.net/us...PBFb_1.jpg www.com-central.net/us...PBFb_2.jpg www.com-central.net/us...PBFb_3.jpg www.com-central.net/us...PBFb_4.jpg www.com-central.net/us...PBFb_5.jpg www.com-central.net/us...PBFb_6.jpg www.com-central.net/us...PBFb_7.jpg www.com-central.net/us...PBFb_8.jpg www.com-central.net/us...PBFb_9.jpg www.com-central.net/us...BFb_10.jpg www.com-central.net/us...BFb_11.jpg www.com-central.net/us...BFb_12.jpg AND%20.............spotted%20a%20heavy%20boy%20heading%20out www.com-central.net/us...BFb_13.jpg www.com-central.net/us...BFb_14.jpg
www.com-central.net/us...BFb_15.jpg


fled
Cool
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 04, 2005
Posts: 6239
Location: Cyberspace
PostPosted: Wed Aug 02, 2006 7:27 am
Post subject: Re: "Phu Bai Redux" is ready for testing....

Fled,

1. Where did you see this?:

www.com-central.net/us...PBFb_9.jpg

2. Did you perceive any change in framerates...especially in the east-to-west experience?

3. Where did you get that C-130?! Freeware?


_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 27, 2004
Posts: 4366
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Wed Aug 02, 2006 8:32 am
Post subject: Re: "Phu Bai Redux" is ready for testing....

Ascout,

1. this "piramid" is to the left in front of RWY 9

2. there is a noticable improvement in the average FPS on the whole, still some "heavy" spots, but as long you don't fiddle to much with views, I think it's OK

3. Captain Sim Legendary C-130 in USAF 70's colourscheme

4. I'll make a topview pic for the "piramid" with coords


fled
Cool
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
Display posts from previous:   
Post new topic    Revive this topic    Printer Friendly Page    Forum Index ›  FSXFS2004 :: Archives
Page 6 of 14
All times are GMT - 6 Hours
Go to page Previous  1, 2, 3 ... 5, 6, 7 ... 12, 13, 14  Next

Archive Revive
Username:
This is an archived topic - your reply will not be appended here.
Instead, a new topic will be generated in the active forum.
The new topic will provide a reference link to this archived topic.