±Recent Visitors

Recent Visitors to Com-Central!

±User Info-big


Welcome Anonymous

Nickname
Password

Membership:
Latest: cgsimpson
New Today: 0
New Yesterday: 0
Overall: 6645

People Online:
Members: 0
Visitors: 528
Total: 528
Who Is Where:
 Visitors:
01: Photo Gallery
02: Community Forums
03: Home
04: Community Forums
05: Community Forums
06: Community Forums
07: Community Forums
08: Community Forums
09: Home
10: Community Forums
11: Community Forums
12: Community Forums
13: Community Forums
14: Your Account
15: Community Forums
16: Community Forums
17: Community Forums
18: Community Forums
19: Photo Gallery
20: Community Forums
21: News Archive
22: Home
23: Home
24: Community Forums
25: Community Forums
26: Your Account
27: Community Forums
28: Community Forums
29: Photo Gallery
30: Photo Gallery
31: Photo Gallery
32: Community Forums
33: Community Forums
34: Home
35: Community Forums
36: Community Forums
37: Community Forums
38: Community Forums
39: Home
40: Community Forums
41: Downloads
42: Community Forums
43: Community Forums
44: Home
45: Photo Gallery
46: Photo Gallery
47: Community Forums
48: Community Forums
49: Community Forums
50: Community Forums
51: Community Forums
52: Member Screenshots
53: Home
54: Home
55: Community Forums
56: Community Forums
57: Home
58: Community Forums
59: Community Forums
60: Community Forums
61: CPGlang
62: Home
63: Community Forums
64: Downloads
65: Community Forums
66: Community Forums
67: Community Forums
68: Community Forums
69: CPGlang
70: Community Forums
71: Home
72: Photo Gallery
73: Community Forums
74: Home
75: Community Forums
76: Community Forums
77: Photo Gallery
78: Community Forums
79: Photo Gallery
80: Community Forums
81: Community Forums
82: Community Forums
83: Photo Gallery
84: Community Forums
85: Home
86: Community Forums
87: Community Forums
88: Community Forums
89: Home
90: Downloads
91: Community Forums
92: Home
93: CPGlang
94: Community Forums
95: Community Forums
96: Photo Gallery
97: Community Forums
98: Statistics
99: Community Forums
100: Community Forums
101: Community Forums
102: Community Forums
103: Community Forums
104: Photo Gallery
105: Community Forums
106: Community Forums
107: Community Forums
108: Community Forums
109: Community Forums
110: Community Forums
111: Community Forums
112: Community Forums
113: Community Forums
114: Community Forums
115: Home
116: Community Forums
117: Community Forums
118: News Archive
119: Community Forums
120: Community Forums
121: Community Forums
122: Photo Gallery
123: Community Forums
124: Home
125: Photo Gallery
126: Community Forums
127: Community Forums
128: Photo Gallery
129: Community Forums
130: Community Forums
131: Community Forums
132: Community Forums
133: Community Forums
134: Community Forums
135: Community Forums
136: Community Forums
137: Community Forums
138: Community Forums
139: Community Forums
140: Community Forums
141: Community Forums
142: Community Forums
143: Downloads
144: Community Forums
145: Home
146: Member Screenshots
147: Photo Gallery
148: Community Forums
149: Community Forums
150: Community Forums
151: Community Forums
152: Community Forums
153: Home
154: Community Forums
155: Photo Gallery
156: Community Forums
157: Downloads
158: Community Forums
159: Member Screenshots
160: CPGlang
161: Community Forums
162: Community Forums
163: Community Forums
164: Member Screenshots
165: Community Forums
166: Community Forums
167: Photo Gallery
168: Community Forums
169: Community Forums
170: News Archive
171: Community Forums
172: Community Forums
173: Community Forums
174: Photo Gallery
175: Downloads
176: Community Forums
177: Photo Gallery
178: Community Forums
179: Downloads
180: News Archive
181: Community Forums
182: Community Forums
183: Community Forums
184: Community Forums
185: Downloads
186: Community Forums
187: Community Forums
188: Community Forums
189: Downloads
190: Community Forums
191: Member Screenshots
192: Community Forums
193: Photo Gallery
194: Photo Gallery
195: Community Forums
196: Community Forums
197: Home
198: Photo Gallery
199: Community Forums
200: Community Forums
201: Photo Gallery
202: Downloads
203: Community Forums
204: Community Forums
205: Community Forums
206: Community Forums
207: Your Account
208: Downloads
209: Community Forums
210: Community Forums
211: Community Forums
212: Community Forums
213: Home
214: Community Forums
215: Community Forums
216: Community Forums
217: Downloads
218: Community Forums
219: Home
220: Statistics
221: Community Forums
222: Community Forums
223: Community Forums
224: Downloads
225: Home
226: Community Forums
227: Community Forums
228: Community Forums
229: Community Forums
230: Community Forums
231: Home
232: Home
233: Home
234: Community Forums
235: Photo Gallery
236: Community Forums
237: Photo Gallery
238: Photo Gallery
239: Community Forums
240: Photo Gallery
241: Community Forums
242: Community Forums
243: Community Forums
244: Community Forums
245: Your Account
246: Community Forums
247: Photo Gallery
248: Photo Gallery
249: Community Forums
250: Community Forums
251: Community Forums
252: Community Forums
253: Community Forums
254: Community Forums
255: Community Forums
256: Community Forums
257: Community Forums
258: Community Forums
259: Community Forums
260: Community Forums
261: Community Forums
262: Community Forums
263: Community Forums
264: Community Forums
265: Photo Gallery
266: Community Forums
267: Community Forums
268: Community Forums
269: Community Forums
270: Community Forums
271: Your Account
272: Community Forums
273: Community Forums
274: Community Forums
275: Community Forums
276: Photo Gallery
277: Community Forums
278: Photo Gallery
279: Downloads
280: Photo Gallery
281: Your Account
282: Home
283: News
284: Photo Gallery
285: Community Forums
286: Photo Gallery
287: Community Forums
288: Photo Gallery
289: Community Forums
290: Community Forums
291: Community Forums
292: Community Forums
293: Your Account
294: Community Forums
295: Community Forums
296: Downloads
297: Community Forums
298: Community Forums
299: Community Forums
300: Community Forums
301: Community Forums
302: Photo Gallery
303: Community Forums
304: Community Forums
305: Photo Gallery
306: Community Forums
307: Community Forums
308: Community Forums
309: Community Forums
310: Downloads
311: Community Forums
312: Photo Gallery
313: Community Forums
314: Home
315: Community Forums
316: News Archive
317: Community Forums
318: Supporters
319: Community Forums
320: Community Forums
321: Downloads
322: Community Forums
323: Community Forums
324: Community Forums
325: Home
326: Community Forums
327: Community Forums
328: Community Forums
329: Community Forums
330: Photo Gallery
331: Community Forums
332: Community Forums
333: Home
334: Home
335: Home
336: Home
337: Photo Gallery
338: Community Forums
339: Community Forums
340: Downloads
341: Community Forums
342: Community Forums
343: Photo Gallery
344: Photo Gallery
345: Community Forums
346: Photo Gallery
347: Home
348: Photo Gallery
349: Downloads
350: Community Forums
351: Community Forums
352: Community Forums
353: Photo Gallery
354: Community Forums
355: Photo Gallery
356: Your Account
357: Community Forums
358: Community Forums
359: Community Forums
360: CPGlang
361: Member Screenshots
362: Community Forums
363: Community Forums
364: Photo Gallery
365: Home
366: Photo Gallery
367: Photo Gallery
368: Community Forums
369: Photo Gallery
370: Community Forums
371: Community Forums
372: Community Forums
373: Home
374: Community Forums
375: Community Forums
376: Home
377: Community Forums
378: Community Forums
379: Community Forums
380: Community Forums
381: Community Forums
382: Community Forums
383: Community Forums
384: Community Forums
385: Community Forums
386: Community Forums
387: Community Forums
388: Community Forums
389: Photo Gallery
390: Home
391: Photo Gallery
392: Photo Gallery
393: Photo Gallery
394: Community Forums
395: Community Forums
396: Photo Gallery
397: Community Forums
398: Community Forums
399: Community Forums
400: Photo Gallery
401: Community Forums
402: Community Forums
403: Photo Gallery
404: Community Forums
405: Photo Gallery
406: Home
407: Community Forums
408: Community Forums
409: Community Forums
410: Downloads
411: Community Forums
412: Search
413: Community Forums
414: Photo Gallery
415: Community Forums
416: Home
417: Community Forums
418: Downloads
419: Home
420: Community Forums
421: Downloads
422: Community Forums
423: Photo Gallery
424: Downloads
425: Downloads
426: Downloads
427: Community Forums
428: Community Forums
429: Community Forums
430: Photo Gallery
431: Community Forums
432: Community Forums
433: Community Forums
434: Community Forums
435: Community Forums
436: News
437: Community Forums
438: Photo Gallery
439: Community Forums
440: Your Account
441: Home
442: Photo Gallery
443: Photo Gallery
444: Community Forums
445: Community Forums
446: Community Forums
447: Community Forums
448: Home
449: Community Forums
450: Home
451: Community Forums
452: Community Forums
453: Community Forums
454: Community Forums
455: Community Forums
456: Community Forums
457: Home
458: Community Forums
459: Community Forums
460: Photo Gallery
461: Community Forums
462: Community Forums
463: Home
464: Community Forums
465: Home
466: Community Forums
467: Community Forums
468: Community Forums
469: Community Forums
470: Home
471: Community Forums
472: Community Forums
473: News
474: Community Forums
475: Community Forums
476: Community Forums
477: Community Forums
478: Community Forums
479: Community Forums
480: Community Forums
481: Community Forums
482: Community Forums
483: Community Forums
484: Member Screenshots
485: Downloads
486: Community Forums
487: Community Forums
488: Community Forums
489: Community Forums
490: Community Forums
491: Photo Gallery
492: Home
493: Member Screenshots
494: Home
495: Community Forums
496: Home
497: Photo Gallery
498: Community Forums
499: CPGlang
500: Community Forums
501: Downloads
502: Photo Gallery
503: Community Forums
504: Community Forums
505: Member Screenshots
506: Home
507: Community Forums
508: Community Forums
509: Community Forums
510: Home
511: Downloads
512: Photo Gallery
513: Community Forums
514: Home
515: Photo Gallery
516: Community Forums
517: Community Forums
518: Community Forums
519: Home
520: Community Forums
521: Photo Gallery
522: Your Account
523: Community Forums
524: Member Screenshots
525: Photo Gallery
526: Photo Gallery
527: Home
528: Your Account

Staff Online:

No staff members are online!
"Phu Bai Redux" is ready for testing.... :: Archived
Discussions about the FS2004 game.
Go to page Previous  1, 2, 3 ... 8, 9, 10 ... 12, 13, 14  Next
Post new topic    Revive this topic    Printer Friendly Page     Forum Index ›  FSXFS2004 :: Archives

Topic Archived View previous topic :: View next topic  
Author Message
RCAF_Wingnut
Power User

Offline Offline
Joined: Jan 29, 2005
Posts: 786
Location: Omaha, Ne.
PostPosted: Thu Aug 03, 2006 7:19 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

If that time is used, I work from 10:00 CST until 1900 hours CST, or 20:00 EST, and won't be able to join in on any day except sunday's or mondays.

_________________
"May your Enemys Run With Fear!!"
Back to top
View user's profile Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Thu Aug 03, 2006 7:42 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- JG300-Stoopy
So, if I followed this right, this would be about fourteen hundred hours Ascout's time, or twenty-four hundred hours Fled's time, which would be about six or seven hundred hours EDT time, so if I wanted to join in, I should wait about 300 hours, or what?


(Ahem*)
I'm on Pacific time, so from 1500-1830 PDT is best for me (good for your east coasters, but maybe not Dutch guys. Also from 2000-2200, but that's late for most.


Laughing

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Thu Aug 03, 2006 8:46 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

I can fly if somebody wants....send server and password, if any.

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Thu Aug 03, 2006 9:10 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Fled, Bush...I see you guys at VVPB, but I don't have the password to join.

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Thu Aug 03, 2006 9:22 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

send ya a pm with requested data ..... just now after this message

Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Thu Aug 03, 2006 9:22 pm
Post subject: COm-C FS9 Server password

Ohhh mannnnn!! I missed it, I thought there was still 80 hours to go or so....

_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Fri Aug 04, 2006 10:37 am
Post subject: Re: "Phu Bai Redux" is ready for testing....

So how'd it go??

_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Fri Aug 04, 2006 11:14 am
Post subject: Re: "Phu Bai Redux" is ready for testing....

I was gonna' let Fled and/or Bushy comment if they wanted, we had three online at the time.
I think the consensus was that framerates seemed not to be affected by the MP experience or most aircraft choices and that it was flyable as is. In the "mission", we wouldn't be living at the base anyway, rates went from single digit to 20. We tried a variety of aircraft, stock and addon.

I also have a PM at HC from another tester with some good observations and no anomalies (no floating stuff, etc.). He experimented with turning the exclude switch off to increase autogen buildings an noted in some views the old runway and tower re-appeared. I'll have to ask where they were relative to the new runway...and maybe a screenie.

He suggest dumping the flying Chinook and thinks the biggest hit is the static UH-1's, not the other aircraft, including the OH-6. I had already tried using a simple UH-1 macro though, and it made no difference. Maybe I'll retest that. IIRC correctly, the static UH-1's are customs based on Jordan Moore's UH-1 source files, but it's been so long, I've fogotten. Gotta' check.

I'd like to see Fled and the Bush check in on their impression in MP too.

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Fri Aug 04, 2006 12:13 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....



Sorry to be late in my reaction.....................but it was waaaaaaaaaaaaaaaaaay past midnight here and I had been at it all day allready trying out all possible settings for fs9 to see what it would do to it Rolling Eyes

As for the online expiriences:

1. the "pyramid", if I lower my display settings it's gone, but my gut feeling tells me that there is some org scenery stuff remanent there alltough invisible, wich could account for some stutters as the "invisible" data still will be transferred back and forth.

2. on the side of the terminal and the radio station fps stay in double digits so no probs on that side.

3. on the side with the choppers and the "church" area is where the fps hits are, at least for me, so I think org scenery effect there, because when I get on ground to the parked choppers fps goes up again if I turn my view to the church they go down again, same applies for the RWY 9 end when I view 10 O'clock the fps drop.

4. as for differences on or offline, when closer to other aircraft from other players it's normal to "loose" a frame or two, same was the case here, so no anomalies on that end

5. me thinks you'll need a separate exclude bgl for the "org" airfield and create a new one for the "new" field, with that said then you can create a AFCAD file for all the parking spots ( I'll gladly help out on that ), be it for fixed wing aircraft be it for choppers, makes life a lot easyer for the multiplayer option, everybody can select a different spot and no hussle of people zooming around for a spot.

I'm confident that between all of us we can get this licked and will end up with a wonderfull scenery add-on second to none.

What would be a blessing is if we could have voice comms when testing, this saves a lot of typing and also could forecome "misunderstandings"

I also think we are on a learning curve here, all of us, and would like to emphasize the tremendous amount of work that Ascout has put into it, for wich he deserves all credit, we merely enjoy the fruits of his hard labour.

So get yer A** down to "Miss Kitty's" for a extra BIG portion of fresh strawberry's and a Laaaaaaaaaaaaaaaarge BEER !!


fled
Cool
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Fri Aug 04, 2006 12:52 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- Uhu_Fledermaus
Me thinks you'll need a separate exclude bgl for the "org" airfield and create a new one for the "new" field, with that said then you can create a AFCAD file for all the parking spots ( I'll gladly help out on that ), be it for fixed wing aircraft be it for choppers, makes life a lot easyer for the multiplayer option, everybody can select a different spot and no hussle of people zooming around for a spot.

I'm confident that between all of us we can get this licked and will end up with a wonderfull scenery add-on second to none.



Thanks, Fled, for your time and comments...most helpful.

Brian at HC sees all the stuff you see (except the Pyramid Laughing ) and also turned "exclude" off and saw the old runway and tower in some views. I've since asked for a screenie so we can see where it appears. I'm using the "exclude" that is integral to FSSC...because it's the only one I know how to use. Smile

He doesn't have any of the floating objects such as Wingy described...I'm now convinced that's a isolated phenom since no one else (of 6 testers, plus myself) has reported it.

I confess, I'm a little nervous about another approach because I had the devil's own time of it getting the runway to consitantly appear (and not fade or float) when switching between mesh and no mesh. There is a significant elevation difference on that ground between the two. If you fly low over the north side, you can detect a "slope"of about 40 degrees maybe 15-20 feet high just beyond the barracks on the NE side with mesh "on". This is the elevation setting combined with the flatten area at work with mesh on. It's not bothersome, but an indication of the difference.

In fact, I'm amazed that it works at all (having the runway appear normally whether mesh is on or off). It took a lot of trial and error...and I'm nervous about messing with it. I suppose I could save the scenery file under another name for experimentation purposes if you have something you'd like to try. I know nothing about AFCAD and don't even have it. I wasn't going to sweat the designated parking areas and the like and not experienced about doing anything about it anyway. But, you can have any files I have for the purpose of experimenting (though I think you have everything anyway).

Let's see if Brian comes back with some screenies and what we can infer from his "exclude" experiments....


_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"


Last edited by JG300-Ascout on Fri Aug 04, 2006 1:43 pm; edited 2 times in total
Back to top
View user's profile Photo Gallery
Shadow_Bshwackr
Janitor

Offline Offline
Joined: Jan 21, 2005
Posts: 7015
Location: Central Illinois, USA
PostPosted: Fri Aug 04, 2006 12:54 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

While using different aircraft beit add-on or stock, the frames seem to remain the same or within 1 fps.

Of the FPS readings, the parameters were: 2.3(at the worst) to 20(locked). When you turn the view anytime to the airfield, the frames drop. It did seem as if they didn't stay there for long, approx. 2 seconds at the most and I think that's because the machine had processed the info and started to stabilize.

While sitting on the ground parked. The machine kept 20 fps unless you did a quick 'look-a-round' at the field, then I was getting a drop to about 7.8 to 8.5 fps, but only for a 1 second time span.

Could we use a MP version? Perhaps, but the version now has very nice detail and worth installing. If the worse you get are 2 second 'stalls' on FPS, that's really not that bad unless you're landing.

Back to top
View user's profile Visit poster's website Photo Gallery
RCAF_Wingnut
Power User

Offline Offline
Joined: Jan 29, 2005
Posts: 786
Location: Omaha, Ne.
PostPosted: Fri Aug 04, 2006 2:17 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

I think if the runway were done with AFCAD, I won't see it floating. It will automatically adjust to the scenery level like the current ramps and taxiways do. You can also designate starting areas with it as well that coincide with the runway and any parking spots. You can also set up taxiway lighting for the night time as well. As for the plane and man, I'm not too concerned. They won't effect the flyability of the base.

_________________
"May your Enemys Run With Fear!!"
Back to top
View user's profile Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Fri Aug 04, 2006 2:37 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- RCAF_Wingnut
I think if the runway were done with AFCAD, I won't see it floating. It will automatically adjust to the scenery level like the current ramps and taxiways do. You can also designate starting areas with it as well that coincide with the runway and any parking spots. You can also set up taxiway lighting for the night time as well..


That could be interesting, but is it compatible with FSSC? Would it mean "redrawing" the scenery and especially the runway?

The taxiway lighting I have deliberately turned off, as there was none. I'm not even sure it's there today and I flew in there at night last year. Rolling Eyes

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Fri Aug 04, 2006 2:43 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Nope, no taxi lights now even. This is the view from the control tower looking WNW...essentially in the direction of where the chapel is in my scenery. I'm not even certain the runway was lit during the war...I can ask Tom, my ATC guy who was there...I turned it on in my scenery for those wanting to use the field for modern flights and other stuff.

img.photobucket.com/al...Oly001.jpg

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Fri Aug 04, 2006 2:58 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

I presume there must have been sumting for the pilots to find it during the nightly hours.

or was it shutdown for the night ?

Can hardly imagine that in sight of the conditions at those times
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
Display posts from previous:   
Post new topic    Revive this topic    Printer Friendly Page    Forum Index ›  FSXFS2004 :: Archives
Page 9 of 14
All times are GMT - 6 Hours
Go to page Previous  1, 2, 3 ... 8, 9, 10 ... 12, 13, 14  Next

Archive Revive
Username:
This is an archived topic - your reply will not be appended here.
Instead, a new topic will be generated in the active forum.
The new topic will provide a reference link to this archived topic.