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"Phu Bai Redux" is ready for testing.... :: Archived
Discussions about the FS2004 game.
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Uhu_Fledermaus
Aircraft Demolition Expert

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Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Wed Aug 02, 2006 4:00 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

here some screenie's for the "pyramid"


www.com-central.net/us...BFb_16.jpg


www.com-central.net/us...BFb_17.jpg


www.com-central.net/us...BFb_18.jpg


As for the Herc ........................... it's Payware Rolling Eyes

Alltough I know some good looking alternative Herc's as well, I'll try and find 'm for you, at least I must have one stashed somewhere .................

note to self : go look for that Herc for Ascout !



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JG300-Ascout
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Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Wed Aug 02, 2006 2:55 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- Uhu_Fledermaus
Ascout,

1. this "piramid" is to the left in front of RWY 9

2. there is a noticable improvement in the average FPS on the whole, still some "heavy" spots, but as long you don't fiddle to much with views, I think it's OK

3. Captain Sim Legendary C-130 in USAF 70's colourscheme

4. I'll make a topview pic for the "piramid" with coords


fled
Cool


Fled,
The pyramid looks to be "out of the area" of interest, regarding altitude...beyond my "flatten" area boundaries. Not a big deal.

Good to hear about the frames improvement...that was my distinct impression also. I removed one of Andrej's fancy hangars and the last of the complex "office" from the "20macros" set from another source. I will try dumping the other fancy hangar and see what happens...I have lots of hangars to choose from and those are pretty complex. I dropped some barracks over at the camp as well.

Got a link for the Herc? Is it free? (OUCH! I guess NOT!) I'm on the "Bushy Budget". Wink

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Uhu_Fledermaus
Aircraft Demolition Expert

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Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Wed Aug 02, 2006 2:32 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Ascout,

1. this "piramid" is to the left in front of RWY 9

2. there is a noticable improvement in the average FPS on the whole, still some "heavy" spots, but as long you don't fiddle to much with views, I think it's OK

3. Captain Sim Legendary C-130 in USAF 70's colourscheme

4. I'll make a topview pic for the "piramid" with coords


fled
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JG300-Ascout
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Posts: 6257
Location: Cyberspace
PostPosted: Wed Aug 02, 2006 1:27 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Fled,

1. Where did you see this?:

www.com-central.net/us...PBFb_9.jpg

2. Did you perceive any change in framerates...especially in the east-to-west experience?

3. Where did you get that C-130?! Freeware?


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Uhu_Fledermaus
Aircraft Demolition Expert

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Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Wed Aug 02, 2006 1:15 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Cool

Did some more hopping around in a Bell 206 to check the ground levels at different spots, look for the fps indication and the ground level on each piccie


www.com-central.net/us...PBFb_1.jpg


www.com-central.net/us...PBFb_2.jpg


www.com-central.net/us...PBFb_3.jpg


www.com-central.net/us...PBFb_4.jpg


www.com-central.net/us...PBFb_5.jpg


www.com-central.net/us...PBFb_6.jpg


www.com-central.net/us...PBFb_7.jpg


www.com-central.net/us...PBFb_8.jpg


www.com-central.net/us...PBFb_9.jpg


www.com-central.net/us...BFb_10.jpg


www.com-central.net/us...BFb_11.jpg


www.com-central.net/us...BFb_12.jpg


AND .............spotted a heavy boy heading out


www.com-central.net/us...BFb_13.jpg


www.com-central.net/us...BFb_14.jpg


www.com-central.net/us...BFb_15.jpg


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JG300-Stoopy
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Posts: 5840
Location: Group W bench
PostPosted: Wed Aug 02, 2006 10:56 am
Post subject: Re: "Phu Bai Redux" is ready for testing....

Also, I'll attest to the fact that I did indeed have this happen to me before with a prior install of FS9. I had no other problems, but the fitment of a couple of very tight buildings in a crevasse was just not matching what everyone else was getting. It's as if FS9 kind of "wrinkles" the terrain differently on some systems, could be some difference with floating point calculations or what have you.

I didn't re-install to fix the problem since it didn't detract from enjoying the sim or scenery for me anyway. But after getting a new HD and doing a re-install, I was pleasantly surprised to notice it had gone away.

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JG300-Stoopy
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Posts: 5840
Location: Group W bench
PostPosted: Wed Aug 02, 2006 10:40 am
Post subject: Re: "Phu Bai Redux" is ready for testing....

FYI I get 52.7 feet altitude when sitting on the ground in the OH-6 in slew mode and looking at top-down view - Map view rounds this to 53 feet of altitude. This is spot-on the same with mesh both on, and off - no difference.

Mesh on:



Mesh off: (and yes I restarted FS9)




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Shadow_Bshwackr
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Joined: Jan 21, 2005
Posts: 7015
Location: Central Illinois, USA
PostPosted: Wed Aug 02, 2006 10:23 am
Post subject: Re: "Phu Bai Redux" is ready for testing....

Sure thing Ascout, I'll be happy to get in on the action... Wink

Let me get all the required downloads installed...
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401RCAF_Hammer
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Joined: Feb 03, 2005
Posts: 921
Location: Burlington, Ontario, Canada.
PostPosted: Wed Aug 02, 2006 3:53 am
Post subject: Re: "Phu Bai Redux" is ready for testing....

-S-

VERY NICE PICS OF THE SANDY...!!!... Laughing Laughing Laughing ...we have to get togeather sometime on comms so you can teach me how to load a run like that...once again..very impressive work..!!.........

Hammer Cool Laughing Cool Laughing Cool
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JG300-Ascout
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Posts: 6257
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PostPosted: Wed Aug 02, 2006 3:17 am
Post subject: Re: "Phu Bai Redux" is ready for testing....

Wingnut,
Well, that is just weird. I just took measurements on tarmac, grass, and runway....mesh on and mesh off.

53'. Period.

Did I understand you to say at one time that your runway also appears to float?

There is no "normal" accounting for a 5' difference in elevation between runway and other locations (especially regardless of mesh on/off)...unless someone else (and I could use another coupla' testers...) reports this, I have to conclude that either you have an addon that is interfering with normal function...or that you have some corrupt file within FS2004 (which might pretty much amount to the same thing).

There is a precedant for that assertion....back when I was testing "Eagle's Nest", Stoopy had some aberrations in the terrain that interfered with the scenery...no one else reported it. He had occasion to re-install his FS2004 program and the problem went away...it functions normally for him now. I gotta' think some similar dynamic is afflicting you, but have no idea what it is. The fact that all objects EXCEPT the ones not set at zero "elevation" (from whatever local ground level is...in this case, 53') are the man-on-terminal and the C-130 is telling. Conspicuously, this is what's not right for you (except I need clarification about the runway thing....).

STOOPY!, can you send Wingy a download URL that will get him the new version? (or I can try to email it, but it's now right at the upper limit of what my email should permit...10MB).

I NEED 2-3 MORE TESTERS....BUSHY! HANGY! SOMEBODY!

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RCAF_Wingnut
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Joined: Jan 29, 2005
Posts: 786
Location: Omaha, Ne.
PostPosted: Wed Aug 02, 2006 2:39 am
Post subject: Re: "Phu Bai Redux" is ready for testing....

Here's my measurements, and I did them in the stock Bell 206,

in front of the Terminal - W/Mesh - 48.3'
WO/Mesh - 48.3'

@ C-130 ----------- W/Mesh - 48'
WO/Mesh - 48'

beside Runway ------- W/Mesh - 48'
WO/Mesh - 48'

on Runway --------- W/Mesh - 53'
WO/Mesh - 53'

So it looks like there is a difference but it is only where the runway and the plane/man on terminal are placed.

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Uhu_Fledermaus
Aircraft Demolition Expert

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Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Tue Aug 01, 2006 11:24 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

AYE AYE Sir !!

getting it now!


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JG300-Ascout
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PostPosted: Tue Aug 01, 2006 10:42 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Attention!

Effective 1635 Pacific time, there is a new Phu_Bai_Redux.zip uploaded...testers please get it and try out.

Unless I imagine it, I managed an improvement in framerates by substituting a few macros and taking a few out of the camp. I put the ridgeline back in as it did not affect my fps. I need to know if your frames improve in that critical east-to-west view across the north side helipad area.
I also better aligned the runway with the grassy bits...I cheated and the actual orientation is 89/269 degrees...don't tell anyone!

Didn't incorporate your trees yet, Fled, but I downloaded them.

Oh...mesh on or off, I sit at 53' altitude on the apron between the C130 and the terminal when in the stock Bell 206. Still need to hear from others on this, expecially Wingnut.

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JG300-Ascout
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PostPosted: Tue Aug 01, 2006 7:52 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- Uhu_Fledermaus
Cool
Must admit that having all bell's and whistles turned up to the max, I still got around 10-15 fps wich I think isn't that bad at all.

Would be interresting to know, when we get a number of people online and than land as a group or when some allready are on the ground with helo's and aircraft mixed what it would do.


fled
Cool


10-15 is livable. I suggest turning weather to "clear" for MP, and compensating by flying early AM or late afternoon for nicer light. I don't run ALL the bells and whistles, but pretty high res. (and no AI for there).

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Uhu_Fledermaus
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PostPosted: Tue Aug 01, 2006 7:38 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Cool
Must admit that having all bell's and whistles turned up to the max, I still got around 10-15 fps wich I think isn't that bad at all.

Would be interresting to know, when we get a number of people online and than land as a group or when some allready are on the ground with helo's and aircraft mixed what it would do.


fled
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