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SSssmmokin' with tha Super Deke!!!! :: Archived
Discussions about the FS2004 game.
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JG300-Stoopy
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Posts: 5831
Location: Group W bench
PostPosted: Sun Feb 13, 2005 7:45 am
Post subject: SSssmmokin' with tha Super Deke!!!!

WOOOHOOOOO!!!

This one's been around a while but DANG, it's gotta be THE favorite plane for general-purpose hosing around and doing aerobatics. Geez is this thing sweet! And, it's FAR more nimble and solid than it may look, think of the Extra 300 but without the twitchiness!! And, fully spinnable!

Beautiful VC, self-installing executable, good sounds, highly recommended.....available at avsim if ya don't have it.....

Description:
"A two seat, tandem configuration unlimited category aerobatic competition/trainer aircraft that is fully spinnable in FS2004. Initial release features 4 custom paint jobs. Features full moving parts and special openings. See readme for details. By the Long Island Classics Design Team. Gauges by Mike Wagner; sounds by Aaron Swindle. "

Download info/link:
library.avsim.net/esea...DLID=38338


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Last edited by JG300-Stoopy on Thu Mar 31, 2005 4:29 pm; edited 1 time in total
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Uhu_Fledermaus
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Posts: 4367
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Sun Feb 13, 2005 9:51 am
Post subject: Re: SSssmmokin' with tha Super Deke!!!!

Mr. Green


Indeed Stoopy !

Great lil Aircraft to mock around with !!

thanks for the pointer !!


fled
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Uhu_Rodion
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Joined: Nov 13, 2004
Posts: 1437
Location: L'Aquila, Italy
PostPosted: Sun Feb 13, 2005 8:00 pm
Post subject: Re: SSssmmokin' with tha Super Deke!!!!

Yeah, amazing kite indeed - in my hangar since more than a year, like all the other models by Long Island Classics: did you try the Aeronca and the Scout? Cool

Anyway, for those who missed the Super Decathlon, here is where you can take it:
-> library.avsim.net/esea...DLID=38338

"A two seat, tandem configuration unlimited category aerobatic competition/trainer aircraft that is fully spinnable in FS2004. Initial release features 4 custom paint jobs. Features full moving parts and special openings. See readme for details. By the Long Island Classics Design Team. Gauges by Mike Wagner; sounds by Aaron Swindle."

Filename: lic8kcab01.zip
Added: 31st October 2003
Author: Kevin Lechmanski (Long Island Classics)
Size: 9906kb


Marco
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JG300-Holmes
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Posts: 211
Location: Straight Outta Jersey
PostPosted: Mon Feb 14, 2005 2:34 pm
Post subject: Re: SSssmmokin' with tha Super Deke!!!!

- JG300-Stoopy





that's a great shot Stoop, one it not my favorite i've seen so far

here's to the inverted passes !!!!:chug: :chug:


oh and did you pause it to get these shots? when i instant replay with smoke it always leaves the smoke trail, so like if i replay it my plane is covered in smoke, if ya know what i mean

~S~

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JG300-Stoopy
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PostPosted: Mon Feb 14, 2005 3:55 pm
Post subject: Re: SSssmmokin' with tha Super Deke!!!!

I flew the one really long pass. Think might have turned smoke off when it was complete. Then, I hit replay, and paused it to get the shots.

The smoke trail length was something I lucked out on. Since the whole pass was fairly long, it allowed the smoke trail to dissapate between replays, actually the remanant of the 'tail' of smoke from the previous replay is somewhere about 200 feet in front of the aircraft in the replays. Just a lucky break!

I'm dying to take this plane up again and do some spins with the smoke on!!!!!!

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{92}Warhawk
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Joined: Nov 13, 2004
Posts: 430
Location: In the clouds
PostPosted: Mon Feb 14, 2005 4:40 pm
Post subject: Re: SSssmmokin' with tha Super Deke!!!!

wow! those are really cool shots stoopy!!

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JG300-Stoopy
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PostPosted: Thu Mar 31, 2005 4:31 pm
Post subject: Re: SSssmmokin' with tha Super Deke!!!!

Hey you know I was wondering......anone know a way for smoke effects from other players to be visible in MP???? Or am it something I'm overlooking?

Yep, thinking about some smoke-on formation aerobatics here......knowwhutImean?

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Shadow_Bshwackr
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Posts: 6944
Location: Central Illinois, USA
PostPosted: Fri Apr 01, 2005 12:41 am
Post subject: Re: SSssmmokin' with tha Super Deke!!!!

I'm not sure you can't see them in MP. Wouldn't you have to have 'send and receive textures' on in your MP choices?
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401RCAF_Jel
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Posts: 614
Location: Hiding in Sherwood Forest
PostPosted: Fri Apr 01, 2005 1:31 am
Post subject: Re: SSssmmokin' with tha Super Deke!!!!

Hey Stoops....

To the best of my knowledge i believe that effects are only visable to yourself and not others in Mulit-Player mode, unfortunately.

Had some experience with adding effects to the Doolittle Raiders B25's when we re-created the mission last year and none of us saw any of the bombs and Flak effects from eachother.

The send and recieve bit of FS9 will only make flight control surfaces and lights visable in MP. If you notice with say the Howard 500 if you open the curtains and doors say for example others wont see it, real shame imho Sad
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JG300-Stoopy
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Location: Group W bench
PostPosted: Fri Apr 01, 2005 3:20 am
Post subject: Re: SSssmmokin' with tha Super Deke!!!!

Hmmm. Maybe there's a good reason to go fill out that feedback questionaire at Avsim after all. The MP side of FS9 definitely is a little long in the tooth compared to other sims out there today, if anything I hope that particular aspect of the sim gets serious attention in the future...the rest is already great!

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401RCAF_Jel
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Location: Hiding in Sherwood Forest
PostPosted: Fri Apr 01, 2005 3:57 am
Post subject: Re: SSssmmokin' with tha Super Deke!!!!

Couldn't agree more...... with todays connection speeds and puter technology its begging for more MP features.
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