±Recent Visitors

Recent Visitors to Com-Central!

±User Info-big


Welcome Anonymous

Nickname
Password

Membership:
Latest: cgsimpson
New Today: 0
New Yesterday: 0
Overall: 6645

People Online:
Members: 0
Visitors: 639
Total: 639
Who Is Where:
 Visitors:
01: Community Forums
02: Downloads
03: Downloads
04: Community Forums
05: Statistics
06: Community Forums
07: Community Forums
08: CPGlang
09: Home
10: Photo Gallery
11: Member Screenshots
12: Home
13: Community Forums
14: Photo Gallery
15: CPGlang
16: Photo Gallery
17: Home
18: Community Forums
19: Community Forums
20: Photo Gallery
21: Photo Gallery
22: Community Forums
23: Community Forums
24: Community Forums
25: Community Forums
26: Photo Gallery
27: Community Forums
28: Photo Gallery
29: Community Forums
30: Home
31: Community Forums
32: Community Forums
33: Photo Gallery
34: Community Forums
35: Community Forums
36: Community Forums
37: Community Forums
38: Photo Gallery
39: Photo Gallery
40: Your Account
41: Community Forums
42: Community Forums
43: Community Forums
44: Home
45: Community Forums
46: Community Forums
47: Community Forums
48: Community Forums
49: Community Forums
50: Community Forums
51: Community Forums
52: Home
53: Community Forums
54: Home
55: Community Forums
56: Home
57: Community Forums
58: Photo Gallery
59: Community Forums
60: Community Forums
61: Community Forums
62: Downloads
63: Community Forums
64: Community Forums
65: Community Forums
66: Community Forums
67: Photo Gallery
68: Community Forums
69: Community Forums
70: Home
71: Community Forums
72: Home
73: Community Forums
74: Community Forums
75: Community Forums
76: Home
77: Photo Gallery
78: Community Forums
79: Community Forums
80: Home
81: Community Forums
82: Home
83: Community Forums
84: Home
85: Photo Gallery
86: Community Forums
87: Community Forums
88: Photo Gallery
89: Photo Gallery
90: Community Forums
91: Home
92: Home
93: Community Forums
94: Community Forums
95: Community Forums
96: Downloads
97: Photo Gallery
98: Community Forums
99: Photo Gallery
100: Community Forums
101: Community Forums
102: Community Forums
103: Downloads
104: Photo Gallery
105: Downloads
106: Community Forums
107: Community Forums
108: Community Forums
109: Downloads
110: Community Forums
111: Photo Gallery
112: Community Forums
113: Downloads
114: Home
115: Community Forums
116: Your Account
117: Community Forums
118: Community Forums
119: Community Forums
120: Photo Gallery
121: Community Forums
122: Community Forums
123: Community Forums
124: Community Forums
125: Photo Gallery
126: Community Forums
127: Community Forums
128: Community Forums
129: Community Forums
130: Photo Gallery
131: Photo Gallery
132: Community Forums
133: Community Forums
134: Photo Gallery
135: Community Forums
136: Community Forums
137: Home
138: Photo Gallery
139: Community Forums
140: Photo Gallery
141: Community Forums
142: Community Forums
143: Community Forums
144: Community Forums
145: Community Forums
146: Community Forums
147: Community Forums
148: Downloads
149: Statistics
150: Photo Gallery
151: Community Forums
152: Community Forums
153: Community Forums
154: Home
155: Home
156: Community Forums
157: Community Forums
158: Community Forums
159: Community Forums
160: Home
161: Community Forums
162: Community Forums
163: Community Forums
164: Community Forums
165: Community Forums
166: Community Forums
167: Community Forums
168: Community Forums
169: Community Forums
170: Home
171: Community Forums
172: Community Forums
173: Community Forums
174: Community Forums
175: Community Forums
176: Community Forums
177: Community Forums
178: Community Forums
179: Downloads
180: Photo Gallery
181: Community Forums
182: Downloads
183: Community Forums
184: Home
185: Your Account
186: Downloads
187: Community Forums
188: Member Screenshots
189: News Archive
190: Member Screenshots
191: Community Forums
192: Community Forums
193: Community Forums
194: Photo Gallery
195: Community Forums
196: Community Forums
197: Home
198: Community Forums
199: Community Forums
200: Community Forums
201: Community Forums
202: Community Forums
203: Community Forums
204: Community Forums
205: Community Forums
206: Community Forums
207: Community Forums
208: Community Forums
209: Photo Gallery
210: Photo Gallery
211: Community Forums
212: Community Forums
213: Community Forums
214: Photo Gallery
215: Community Forums
216: Home
217: Community Forums
218: Community Forums
219: Photo Gallery
220: Community Forums
221: Community Forums
222: Downloads
223: Photo Gallery
224: Photo Gallery
225: Community Forums
226: Community Forums
227: Community Forums
228: Photo Gallery
229: Home
230: Community Forums
231: Community Forums
232: Home
233: Photo Gallery
234: Community Forums
235: Community Forums
236: CPGlang
237: Community Forums
238: Photo Gallery
239: Home
240: Community Forums
241: Photo Gallery
242: Community Forums
243: Community Forums
244: Community Forums
245: News Archive
246: Community Forums
247: CPGlang
248: Community Forums
249: Community Forums
250: Community Forums
251: Community Forums
252: Community Forums
253: Photo Gallery
254: Community Forums
255: Photo Gallery
256: Photo Gallery
257: Community Forums
258: Photo Gallery
259: Home
260: Photo Gallery
261: Home
262: Community Forums
263: Home
264: Community Forums
265: Home
266: Community Forums
267: Photo Gallery
268: Community Forums
269: CPGlang
270: Community Forums
271: Community Forums
272: Photo Gallery
273: Community Forums
274: Community Forums
275: Community Forums
276: Downloads
277: Search
278: Community Forums
279: Community Forums
280: Community Forums
281: Photo Gallery
282: Photo Gallery
283: Community Forums
284: Community Forums
285: Community Forums
286: Community Forums
287: Home
288: Community Forums
289: Community Forums
290: Community Forums
291: Downloads
292: Community Forums
293: Community Forums
294: Community Forums
295: Community Forums
296: Community Forums
297: Home
298: Community Forums
299: Home
300: Community Forums
301: Home
302: Community Forums
303: Photo Gallery
304: Community Forums
305: Home
306: Community Forums
307: Community Forums
308: Community Forums
309: Community Forums
310: CPGlang
311: Community Forums
312: Photo Gallery
313: Photo Gallery
314: Downloads
315: Community Forums
316: Community Forums
317: Community Forums
318: Community Forums
319: Community Forums
320: Community Forums
321: Downloads
322: Home
323: Community Forums
324: Community Forums
325: Community Forums
326: Community Forums
327: Community Forums
328: Community Forums
329: News
330: Photo Gallery
331: Photo Gallery
332: Home
333: Community Forums
334: Community Forums
335: Community Forums
336: Community Forums
337: Community Forums
338: Community Forums
339: Photo Gallery
340: Community Forums
341: Photo Gallery
342: Home
343: Community Forums
344: Community Forums
345: Community Forums
346: Community Forums
347: Home
348: Community Forums
349: Photo Gallery
350: Community Forums
351: Member Screenshots
352: Downloads
353: Community Forums
354: Community Forums
355: Home
356: Community Forums
357: Community Forums
358: Photo Gallery
359: Photo Gallery
360: Photo Gallery
361: Home
362: Community Forums
363: Community Forums
364: Community Forums
365: Photo Gallery
366: Community Forums
367: Community Forums
368: Photo Gallery
369: Photo Gallery
370: Community Forums
371: Community Forums
372: Home
373: Photo Gallery
374: Community Forums
375: Community Forums
376: Community Forums
377: Community Forums
378: Downloads
379: Downloads
380: Home
381: Community Forums
382: Photo Gallery
383: Home
384: Community Forums
385: Community Forums
386: Photo Gallery
387: Community Forums
388: Your Account
389: Home
390: Community Forums
391: Community Forums
392: Community Forums
393: Photo Gallery
394: Community Forums
395: Home
396: Community Forums
397: Community Forums
398: Community Forums
399: Home
400: Community Forums
401: Community Forums
402: Community Forums
403: Community Forums
404: Member Screenshots
405: Community Forums
406: Photo Gallery
407: News Archive
408: Photo Gallery
409: CPGlang
410: Downloads
411: Photo Gallery
412: Community Forums
413: Community Forums
414: Home
415: Community Forums
416: Photo Gallery
417: Home
418: Community Forums
419: Community Forums
420: Community Forums
421: Community Forums
422: Community Forums
423: Home
424: Community Forums
425: Community Forums
426: CPGlang
427: Downloads
428: Your Account
429: Community Forums
430: Community Forums
431: Community Forums
432: Community Forums
433: Home
434: Community Forums
435: Home
436: Community Forums
437: Community Forums
438: Community Forums
439: Community Forums
440: Community Forums
441: Community Forums
442: Home
443: Community Forums
444: Community Forums
445: Community Forums
446: Your Account
447: Member Screenshots
448: Home
449: CPGlang
450: Community Forums
451: Statistics
452: Community Forums
453: Photo Gallery
454: Community Forums
455: Community Forums
456: Community Forums
457: Community Forums
458: Community Forums
459: Community Forums
460: Community Forums
461: Member Screenshots
462: Home
463: Community Forums
464: Community Forums
465: Community Forums
466: Downloads
467: Community Forums
468: Community Forums
469: Member Screenshots
470: Community Forums
471: Community Forums
472: Community Forums
473: Home
474: Community Forums
475: Home
476: Community Forums
477: Statistics
478: Community Forums
479: Your Account
480: Community Forums
481: Your Account
482: Community Forums
483: Home
484: Community Forums
485: Community Forums
486: Community Forums
487: Home
488: Community Forums
489: Home
490: Home
491: Community Forums
492: Home
493: Community Forums
494: Photo Gallery
495: Community Forums
496: Photo Gallery
497: Community Forums
498: Community Forums
499: Community Forums
500: Community Forums
501: Community Forums
502: Home
503: Photo Gallery
504: Photo Gallery
505: Community Forums
506: Statistics
507: Home
508: Community Forums
509: Community Forums
510: Community Forums
511: Community Forums
512: Downloads
513: Community Forums
514: CPGlang
515: Downloads
516: Community Forums
517: Community Forums
518: Home
519: Home
520: Downloads
521: Home
522: Community Forums
523: Home
524: Community Forums
525: Downloads
526: Community Forums
527: Home
528: Community Forums
529: Community Forums
530: Community Forums
531: Home
532: Community Forums
533: Photo Gallery
534: Community Forums
535: Community Forums
536: Home
537: Community Forums
538: Member Screenshots
539: Community Forums
540: Community Forums
541: Community Forums
542: Community Forums
543: Home
544: Community Forums
545: Photo Gallery
546: Community Forums
547: Photo Gallery
548: Community Forums
549: Photo Gallery
550: Community Forums
551: Photo Gallery
552: Community Forums
553: Home
554: Community Forums
555: Community Forums
556: Photo Gallery
557: Community Forums
558: Community Forums
559: Community Forums
560: Community Forums
561: Downloads
562: Community Forums
563: Community Forums
564: Home
565: Community Forums
566: Community Forums
567: Downloads
568: Community Forums
569: Community Forums
570: Community Forums
571: Community Forums
572: Community Forums
573: Community Forums
574: Community Forums
575: Home
576: Downloads
577: Downloads
578: Home
579: Community Forums
580: Community Forums
581: Photo Gallery
582: Community Forums
583: Community Forums
584: Photo Gallery
585: Community Forums
586: Home
587: Photo Gallery
588: Home
589: Community Forums
590: Community Forums
591: Community Forums
592: Community Forums
593: Home
594: Community Forums
595: Community Forums
596: Downloads
597: Photo Gallery
598: Home
599: Photo Gallery
600: Community Forums
601: Community Forums
602: Photo Gallery
603: Home
604: Photo Gallery
605: Statistics
606: Community Forums
607: Community Forums
608: Community Forums
609: Community Forums
610: Community Forums
611: Community Forums
612: Community Forums
613: CPGlang
614: Community Forums
615: Community Forums
616: Photo Gallery
617: Home
618: Photo Gallery
619: Community Forums
620: Photo Gallery
621: Photo Gallery
622: Photo Gallery
623: Home
624: Community Forums
625: Community Forums
626: Community Forums
627: Downloads
628: Community Forums
629: Community Forums
630: Community Forums
631: Community Forums
632: Community Forums
633: Community Forums
634: Community Forums
635: Photo Gallery
636: Community Forums
637: Community Forums
638: Community Forums
639: Community Forums

Staff Online:

No staff members are online!
"Phu Bai Redux" is ready for testing.... :: Archived
Discussions about the FS2004 game.
Go to page Previous  1, 2, 3 ... 8, 9, 10 ... 12, 13, 14  Next
Post new topic    Revive this topic    Printer Friendly Page     Forum Index ›  FSXFS2004 :: Archives

Topic Archived View previous topic :: View next topic  
Author Message
RCAF_Wingnut
Power User

Offline Offline
Joined: Jan 29, 2005
Posts: 786
Location: Omaha, Ne.
PostPosted: Thu Aug 03, 2006 7:19 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

If that time is used, I work from 10:00 CST until 1900 hours CST, or 20:00 EST, and won't be able to join in on any day except sunday's or mondays.

_________________
"May your Enemys Run With Fear!!"
Back to top
View user's profile Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Thu Aug 03, 2006 7:42 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- JG300-Stoopy
So, if I followed this right, this would be about fourteen hundred hours Ascout's time, or twenty-four hundred hours Fled's time, which would be about six or seven hundred hours EDT time, so if I wanted to join in, I should wait about 300 hours, or what?


(Ahem*)
I'm on Pacific time, so from 1500-1830 PDT is best for me (good for your east coasters, but maybe not Dutch guys. Also from 2000-2200, but that's late for most.


Laughing

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Thu Aug 03, 2006 8:46 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

I can fly if somebody wants....send server and password, if any.

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Thu Aug 03, 2006 9:10 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Fled, Bush...I see you guys at VVPB, but I don't have the password to join.

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Thu Aug 03, 2006 9:22 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

send ya a pm with requested data ..... just now after this message

Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Thu Aug 03, 2006 9:22 pm
Post subject: COm-C FS9 Server password

Ohhh mannnnn!! I missed it, I thought there was still 80 hours to go or so....

_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Fri Aug 04, 2006 10:37 am
Post subject: Re: "Phu Bai Redux" is ready for testing....

So how'd it go??

_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Fri Aug 04, 2006 11:14 am
Post subject: Re: "Phu Bai Redux" is ready for testing....

I was gonna' let Fled and/or Bushy comment if they wanted, we had three online at the time.
I think the consensus was that framerates seemed not to be affected by the MP experience or most aircraft choices and that it was flyable as is. In the "mission", we wouldn't be living at the base anyway, rates went from single digit to 20. We tried a variety of aircraft, stock and addon.

I also have a PM at HC from another tester with some good observations and no anomalies (no floating stuff, etc.). He experimented with turning the exclude switch off to increase autogen buildings an noted in some views the old runway and tower re-appeared. I'll have to ask where they were relative to the new runway...and maybe a screenie.

He suggest dumping the flying Chinook and thinks the biggest hit is the static UH-1's, not the other aircraft, including the OH-6. I had already tried using a simple UH-1 macro though, and it made no difference. Maybe I'll retest that. IIRC correctly, the static UH-1's are customs based on Jordan Moore's UH-1 source files, but it's been so long, I've fogotten. Gotta' check.

I'd like to see Fled and the Bush check in on their impression in MP too.

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Fri Aug 04, 2006 12:13 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....



Sorry to be late in my reaction.....................but it was waaaaaaaaaaaaaaaaaay past midnight here and I had been at it all day allready trying out all possible settings for fs9 to see what it would do to it Rolling Eyes

As for the online expiriences:

1. the "pyramid", if I lower my display settings it's gone, but my gut feeling tells me that there is some org scenery stuff remanent there alltough invisible, wich could account for some stutters as the "invisible" data still will be transferred back and forth.

2. on the side of the terminal and the radio station fps stay in double digits so no probs on that side.

3. on the side with the choppers and the "church" area is where the fps hits are, at least for me, so I think org scenery effect there, because when I get on ground to the parked choppers fps goes up again if I turn my view to the church they go down again, same applies for the RWY 9 end when I view 10 O'clock the fps drop.

4. as for differences on or offline, when closer to other aircraft from other players it's normal to "loose" a frame or two, same was the case here, so no anomalies on that end

5. me thinks you'll need a separate exclude bgl for the "org" airfield and create a new one for the "new" field, with that said then you can create a AFCAD file for all the parking spots ( I'll gladly help out on that ), be it for fixed wing aircraft be it for choppers, makes life a lot easyer for the multiplayer option, everybody can select a different spot and no hussle of people zooming around for a spot.

I'm confident that between all of us we can get this licked and will end up with a wonderfull scenery add-on second to none.

What would be a blessing is if we could have voice comms when testing, this saves a lot of typing and also could forecome "misunderstandings"

I also think we are on a learning curve here, all of us, and would like to emphasize the tremendous amount of work that Ascout has put into it, for wich he deserves all credit, we merely enjoy the fruits of his hard labour.

So get yer A** down to "Miss Kitty's" for a extra BIG portion of fresh strawberry's and a Laaaaaaaaaaaaaaaarge BEER !!


fled
Cool
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Fri Aug 04, 2006 12:52 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- Uhu_Fledermaus
Me thinks you'll need a separate exclude bgl for the "org" airfield and create a new one for the "new" field, with that said then you can create a AFCAD file for all the parking spots ( I'll gladly help out on that ), be it for fixed wing aircraft be it for choppers, makes life a lot easyer for the multiplayer option, everybody can select a different spot and no hussle of people zooming around for a spot.

I'm confident that between all of us we can get this licked and will end up with a wonderfull scenery add-on second to none.



Thanks, Fled, for your time and comments...most helpful.

Brian at HC sees all the stuff you see (except the Pyramid Laughing ) and also turned "exclude" off and saw the old runway and tower in some views. I've since asked for a screenie so we can see where it appears. I'm using the "exclude" that is integral to FSSC...because it's the only one I know how to use. Smile

He doesn't have any of the floating objects such as Wingy described...I'm now convinced that's a isolated phenom since no one else (of 6 testers, plus myself) has reported it.

I confess, I'm a little nervous about another approach because I had the devil's own time of it getting the runway to consitantly appear (and not fade or float) when switching between mesh and no mesh. There is a significant elevation difference on that ground between the two. If you fly low over the north side, you can detect a "slope"of about 40 degrees maybe 15-20 feet high just beyond the barracks on the NE side with mesh "on". This is the elevation setting combined with the flatten area at work with mesh on. It's not bothersome, but an indication of the difference.

In fact, I'm amazed that it works at all (having the runway appear normally whether mesh is on or off). It took a lot of trial and error...and I'm nervous about messing with it. I suppose I could save the scenery file under another name for experimentation purposes if you have something you'd like to try. I know nothing about AFCAD and don't even have it. I wasn't going to sweat the designated parking areas and the like and not experienced about doing anything about it anyway. But, you can have any files I have for the purpose of experimenting (though I think you have everything anyway).

Let's see if Brian comes back with some screenies and what we can infer from his "exclude" experiments....


_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"


Last edited by JG300-Ascout on Fri Aug 04, 2006 1:43 pm; edited 2 times in total
Back to top
View user's profile Photo Gallery
Shadow_Bshwackr
Janitor

Offline Offline
Joined: Jan 21, 2005
Posts: 7015
Location: Central Illinois, USA
PostPosted: Fri Aug 04, 2006 12:54 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

While using different aircraft beit add-on or stock, the frames seem to remain the same or within 1 fps.

Of the FPS readings, the parameters were: 2.3(at the worst) to 20(locked). When you turn the view anytime to the airfield, the frames drop. It did seem as if they didn't stay there for long, approx. 2 seconds at the most and I think that's because the machine had processed the info and started to stabilize.

While sitting on the ground parked. The machine kept 20 fps unless you did a quick 'look-a-round' at the field, then I was getting a drop to about 7.8 to 8.5 fps, but only for a 1 second time span.

Could we use a MP version? Perhaps, but the version now has very nice detail and worth installing. If the worse you get are 2 second 'stalls' on FPS, that's really not that bad unless you're landing.

Back to top
View user's profile Visit poster's website Photo Gallery
RCAF_Wingnut
Power User

Offline Offline
Joined: Jan 29, 2005
Posts: 786
Location: Omaha, Ne.
PostPosted: Fri Aug 04, 2006 2:17 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

I think if the runway were done with AFCAD, I won't see it floating. It will automatically adjust to the scenery level like the current ramps and taxiways do. You can also designate starting areas with it as well that coincide with the runway and any parking spots. You can also set up taxiway lighting for the night time as well. As for the plane and man, I'm not too concerned. They won't effect the flyability of the base.

_________________
"May your Enemys Run With Fear!!"
Back to top
View user's profile Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Fri Aug 04, 2006 2:37 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- RCAF_Wingnut
I think if the runway were done with AFCAD, I won't see it floating. It will automatically adjust to the scenery level like the current ramps and taxiways do. You can also designate starting areas with it as well that coincide with the runway and any parking spots. You can also set up taxiway lighting for the night time as well..


That could be interesting, but is it compatible with FSSC? Would it mean "redrawing" the scenery and especially the runway?

The taxiway lighting I have deliberately turned off, as there was none. I'm not even sure it's there today and I flew in there at night last year. Rolling Eyes

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Fri Aug 04, 2006 2:43 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Nope, no taxi lights now even. This is the view from the control tower looking WNW...essentially in the direction of where the chapel is in my scenery. I'm not even certain the runway was lit during the war...I can ask Tom, my ATC guy who was there...I turned it on in my scenery for those wanting to use the field for modern flights and other stuff.

img.photobucket.com/al...Oly001.jpg

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Fri Aug 04, 2006 2:58 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

I presume there must have been sumting for the pilots to find it during the nightly hours.

or was it shutdown for the night ?

Can hardly imagine that in sight of the conditions at those times
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
Display posts from previous:   
Post new topic    Revive this topic    Printer Friendly Page    Forum Index ›  FSXFS2004 :: Archives
Page 9 of 14
All times are GMT - 6 Hours
Go to page Previous  1, 2, 3 ... 8, 9, 10 ... 12, 13, 14  Next

Archive Revive
Username:
This is an archived topic - your reply will not be appended here.
Instead, a new topic will be generated in the active forum.
The new topic will provide a reference link to this archived topic.