Patch v4.11 Update
-> IL2/FB/AEP/Pacific Fighters

#1: Patch v4.11 Update Author: wheelsup_cavuLocation: Corona, California PostPosted: Sun Apr 03, 2011 3:30 am
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With the recent release of Cliffs of Dover the latest update by Daidalos Team seems to have been missed.
Here is some of what is new for v4.11m. Smile


www.youtube.com/watch?v=0zY6X10zo4E


Wheels

#2: Re: Patch v4.11 Update Author: Shadow_BshwackrLocation: Central Illinois, USA PostPosted: Sun Apr 03, 2011 11:56 am
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Very cool!! Thanks Wheels!

I kept waiting for the guns to shoot on the PE8 after the cross-hairs lined up on the other plane...lol

#3: Re: Patch v4.11 Update Author: wheelsup_cavuLocation: Corona, California PostPosted: Tue May 24, 2011 2:29 am
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Some more goodies from Daidalos Team. Here is some more of what is new for v4.11m. Smile

Static Plane Spawn !!


Normal: www.youtube.com/watch?v=CNjbe2GqHB4

High Def (720): www.youtube.com/watch?...4&hd=1


Wheels

#4: Re: Patch v4.11 Update Author: Shadow_BshwackrLocation: Central Illinois, USA PostPosted: Tue May 24, 2011 12:37 pm
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WOW... (I can't wait to "Borrow" Fleds plane... )

#5: Re: Patch v4.11 Update Author: wheelsup_cavuLocation: Corona, California PostPosted: Tue Jun 21, 2011 12:34 am
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- daidalos.team @ 1C forums
4.11 Development Update: forum.1cpublishing.eu/...hp?t=20318

Update 3 June 2011

Today we would like to introduce two new features in 4.11. Sorry no video this time. Later we might do more these mini updates with text only.

Difficulty menu changes:

In 4.11 the difficulty options are divided and grouped logically into five separate sub-pages for easier navigation. "Weapons & Stores" page has two new options and "Views" page has five new difficulty options.

Bomb Fuzes option:
When Bomb Fuzes is enabled, the arming dialog shows the new fuze selection combo boxes that were shown in earlier update and fuzes are active in the sim. When the option is disabled, the arming dialog shows same components as in 4.09 and bombs behave same way as in 4.09.

Fragile Torpedoes option:
When this options is enabled, the torpedoes can be broken easily when dropped and all the constraints introduced in 4.10 apply.

No Players Own View option:
When this options is enabled, the player cannot view his own plane in external view. However this has one exception. When player is on ground, he still can access the external view for easier taxing. As soon as the player gets airborne, he is forced back to cockpit view.

No Enemy Views option:
When this option is enabled, player cannot view any enemy external views. This also includes any static cameras which have different army color than player's own army.

No Friendly Views option:
Basically same thing as above, but for friendly external views.

No Aircraft Views option:
When this option is enabled, all aircraft (excluding player’s own) views are disabled.

No Carrier Views:
Normally the external views have always included aircraft carriers too. In some cases these views might reveal too much information for the players. When this option is enabled, the carrier views are not available.

Static cameras in 4.11 have new “army” parameter, so for example it is possible to add “red” camera to red home base which blue players cannot access. Later this might be used to create “recon cameras” that are enabled by certain triggered event or presence of recon plane.


Smart Axis feature:

Many players with dual throttle setup have realized that flying planes with more engines than two can be little hassle. If engine power 1 & power 2 axis are mapped the throttles, that still leaves two unmapped throttle axis 3 & 4 if player is flying 4 engine plane. In this case players usually needs to go to controls menu and map one throttle axis to the old power which controls all engines.

The smart axis feature notices the situation when player’s aircraft has more engines than mapped axis (both throttle and prop pitch). For example with four engines and two mapped axis, both left engines are controlled by one mapped axis and both right engines are controlled by the other mapped axis. In case of three engines and two axis, the center engine gets the average value between left & right engines, so all three engines are throttled up/down roughly same way.



Click Pictures for Full size:



Wheels


Last edited by wheelsup_cavu on Tue Jun 21, 2011 12:49 am; edited 1 time in total

#6: Re: Patch v4.11 Update Author: Shadow_BshwackrLocation: Central Illinois, USA PostPosted: Tue Jun 21, 2011 12:40 am
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EXCELLENT!

#7: Re: Patch v4.11 Update Author: wheelsup_cavuLocation: Corona, California PostPosted: Tue Jun 21, 2011 12:51 am
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Lol, you were Johnny on the spot today.
I've added some pictures of the difficulty menu pages in my prior post that weren't in the post when I accidentally hit submit.



Click on the pictures for a full size one.

- daidalos.team @ 1C forums
4.11 Development Update: forum.1cpublishing.eu/...hp?t=20318

Update 19 June 2011

Greetings dear IL-2 fans. Another small text & pics only update today...

Control surface & pilot's head positions transfered over network

This feature was briefly demonstrated in the spawning video. So basically this means that online players will see other player's control surface movements and pilot's head position (where the pilot is looking) since this information is propagated over the network.


Mouse wheel zooming

This was also hidden in the spawning video and there is even more hidden features in that clip Wink Simply put, this is normal mouse wheel zooming which works in FMB, mission briefing screen and in minimap. The view is zoomed centered on current mouse position; i.e. you place a mouse cursor where you want to zoom in and scroll the wheel.


Default skin changes

In 4.11 we added a small internal feature which allows us to determine in the code more freely which default skin should be used. Previously most planes simply had summer & winter skins and few planes had unique default skin for pacific maps. In 4.11 we have possibility to load certain default skin based on mission date, aircraft regiment, etc. basically any information available. For example a Bf-110 which belongs to night fighter regiment could have a black NF default skins while other regiments have a normal day fighter skin.

Previously we were reluctant to add new country specific default skins because this would have mean that the aircraft 3D meshes, material & damage textures would need to be duplicated. Now we can add new country specific default skins more freely without adding unnecessary content to increase patch size. Here is one example from 4.11:



Other example for allied skins would be invasion stripes. Here is a pic of few allied stationary planes when mission date is pre-D-day:


Same mission, but now with date that is after D-day:


Another example of few pre-war skins:


And same situation with later mission date:


Yellow eastern front markings are another good example. Here we can see few Finnish planes during Winter War period. Notice that there is no yellow eastern front markings visible.


When we se a mission date which indicates a start of Continuation War, we get following default skins. Notice that this is historically correct situation for early Continuation War. Yellow eastern front markings have been introduced, but not applied to engine cowlings yet. In few cases the markings have been applied over old Winter War paints.


And if we push the mission date even further, we get again correct default skins. Now the eastern front markings have been applied to engines and planes have received "war paints" instead of original French/ German/Italian colors.


Skins shown here might not be the final ones.

Thanks to all the artists.
Cpt_Farrel
Emel
Hurri-Khan
Macwan



Wheels

#8: Re: Patch v4.11 Update Author: wheelsup_cavuLocation: Corona, California PostPosted: Wed Nov 02, 2011 6:01 pm
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Update 2 November 2011
Source: forum.1cpublishing.eu/...hp?t=20318

Dear Il-2 jockeys!
Finally, after some time of silence, an official update again!

General overhaul of AI-behaviour
The following video gives a first impression of a lot of subtle or major changings we have done on the AI, so that it is behaving more like human players - so it is more comprehensible, more unforeseeable and more varied.
Thus it also will become a bit more challenging. This video shows the differences in aiming abilities between patches 4.11 and 4.10.1. More details will come soon.


www.youtube.com/watch?v=NcvrCfErUr4


More planes - (Click thumbnail pictures for full size pictures)

CANT Z.506 'Airone' (AI only)



Mosquito FB Mk. XVIII 'Tse Tse' (flyable)



Two versions of the 'Toryu' (both AI only): Ki-45 Kai Hei ...



...and the Ki-45 Kai Tei



And as a bonus, the 3rd party author of the Ki-45, Kashiide, is also working on the cockpit, so it will probably be flyable for 4.12:




CU soon.
DT Wink



Neat update. It looks like I will need to be changing my evasion tactics against the AI if I want to survive though.


Wheels

#9: Re: Patch v4.11 Update Author: Shadow_BshwackrLocation: Central Illinois, USA PostPosted: Wed Nov 02, 2011 6:23 pm
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OUTSTANDING!! Thanks Wheels!!

#10: Re: Patch v4.11 Update Author: wheelsup_cavuLocation: Corona, California PostPosted: Sun Nov 27, 2011 2:10 am
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Update 26 November 2011
Source: forum.1cpublishing.eu/...hp?t=20318

Today again AI is one topic of our update.
No longer will AI gunners behave like 'Duke Nukem' and violently shoot at any target, no matter, if some poor fellow is in the line of fire - or directly behind the target.
Means, line of fire check is ON, so much fewer friendly fire kills will appear. Still it is possible, but will happen very rarely.

Gunner friendly fire check

Standard Def: youtu.be/WvqWR1N2muc

High Definition: youtu.be/WvqWR1N2muc?hd=1


Furthermore we are proud to present 6 new AFV made for IL-2 by a 3rd party enthusiast modeler (thanks alot!):

Autoblinda


Carro Armato L6-40


Carro Armato 13-40


Semovente 47-32


Semovente 75-18-40


Crusader III


Each has 3 skin variants: desert, summer and winter. Except for Crusader, which has only desert skin, since it wasn't used anywhere else.

Await next update soon! Cya! Wink
DT



The new tanks are a nice addition. Smile


Wheels

#11: Re: Patch v4.11 Update Author: Uhu_BlueMax PostPosted: Mon Dec 26, 2011 12:01 pm
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~S~

Another AWESOME instalment. I can't wait for this one

Cheers Wheels


#12: Re: Patch v4.11 Update Author: wheelsup_cavuLocation: Corona, California PostPosted: Sun Jan 01, 2012 3:19 am
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Update 25 December 2011
Source: forum.1cpublishing.eu/...hp?t=20318

Another video update. Smile

Natural camera pivot

Standard Def: youtu.be/luyogqwVTds

High Definition: youtu.be/luyogqwVTds?hd=1


Wheels

#13: Re: Patch v4.11 Update Author: Shadow_BshwackrLocation: Central Illinois, USA PostPosted: Sun Jan 01, 2012 3:36 am
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Very Cool!!! Thanks Wheels!

#14: Re: Patch v4.11 Update Author: sven_c PostPosted: Mon Jun 11, 2012 7:20 pm
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the blue-nosed bastards skin on the P-51 looks great!!



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