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FSX-SPB to XML Convertor
_MAIN | _DETAILS | _DLP_HISTORY | Statistics | Tell a Friend
_MAIN | _DETAILS | _DLP_HISTORY | Statistics | Tell a Friend
_DLP_MIRSUB
SPB files are compiled using simpropcompiler.exe shipped
with the FSX deluxe SDK. However no tools were provided to do the inverse task. This program can decompile SPB and produces the original XML document. PB means SimPropBinary. It is a proprietary file format introduced in Microsoft Flight Simulator X. It is a generic data format that store various kind of informations and can be compiled from different XML files. Files in SPB are read quicker by the simulator than XML files, so when performance is an issue files can be compiled to SPB. PropDefs or property definitions are XML documents that tells how a particular kind of XML file can be compiled to SPB. 2. What is SPB used for in FSX ? SPB is used in place of XML in some parts of the simulator: - Missions - Autogen description - Dialogs localisation - Living World configuration - Gauges (unused) If you look at propdefs files (in the propdefs subdirectory of FSX), you will see all currently supported types. |
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