±Recent Visitors

Recent Visitors to Com-Central!

±User Info-big


Welcome Anonymous

Nickname
Password

Membership:
Latest: cgsimpson
New Today: 0
New Yesterday: 0
Overall: 6645

People Online:
Members: 0
Visitors: 362
Total: 362
Who Is Where:
 Visitors:
01: Community Forums
02: Community Forums
03: Community Forums
04: Home
05: Home
06: Member Screenshots
07: Community Forums
08: Community Forums
09: Community Forums
10: Community Forums
11: Home
12: Statistics
13: Community Forums
14: Community Forums
15: Community Forums
16: Community Forums
17: Community Forums
18: Community Forums
19: Photo Gallery
20: CPGlang
21: Photo Gallery
22: Community Forums
23: Community Forums
24: Community Forums
25: Home
26: Community Forums
27: Photo Gallery
28: Home
29: Community Forums
30: Home
31: Community Forums
32: Community Forums
33: Community Forums
34: Community Forums
35: Community Forums
36: Community Forums
37: Community Forums
38: Community Forums
39: Home
40: Home
41: Community Forums
42: Community Forums
43: Downloads
44: Downloads
45: Community Forums
46: Photo Gallery
47: Community Forums
48: Community Forums
49: Photo Gallery
50: Community Forums
51: Community Forums
52: Community Forums
53: Community Forums
54: Community Forums
55: Your Account
56: News
57: Community Forums
58: Community Forums
59: News
60: Community Forums
61: Community Forums
62: Community Forums
63: Photo Gallery
64: Downloads
65: Photo Gallery
66: Your Account
67: Downloads
68: Community Forums
69: Community Forums
70: Photo Gallery
71: Downloads
72: Community Forums
73: Photo Gallery
74: Community Forums
75: Photo Gallery
76: Community Forums
77: Home
78: Photo Gallery
79: Community Forums
80: Community Forums
81: Community Forums
82: Home
83: Community Forums
84: CPGlang
85: Community Forums
86: Home
87: Community Forums
88: Home
89: Community Forums
90: Community Forums
91: Member Screenshots
92: Statistics
93: Community Forums
94: Photo Gallery
95: Community Forums
96: Community Forums
97: Community Forums
98: Photo Gallery
99: Community Forums
100: Community Forums
101: Downloads
102: Downloads
103: Community Forums
104: Community Forums
105: Your Account
106: Community Forums
107: Community Forums
108: Community Forums
109: Home
110: Your Account
111: Home
112: Member Screenshots
113: Community Forums
114: Community Forums
115: Community Forums
116: Community Forums
117: Community Forums
118: Community Forums
119: Community Forums
120: Community Forums
121: Photo Gallery
122: Community Forums
123: Community Forums
124: Community Forums
125: Community Forums
126: Community Forums
127: Photo Gallery
128: Community Forums
129: Photo Gallery
130: Photo Gallery
131: Downloads
132: Community Forums
133: Community Forums
134: Community Forums
135: Community Forums
136: Community Forums
137: Community Forums
138: Photo Gallery
139: Photo Gallery
140: Community Forums
141: CPGlang
142: Community Forums
143: Home
144: Photo Gallery
145: Home
146: Community Forums
147: Community Forums
148: Community Forums
149: Community Forums
150: Community Forums
151: Community Forums
152: Photo Gallery
153: Community Forums
154: Community Forums
155: Community Forums
156: Downloads
157: Home
158: Community Forums
159: Community Forums
160: Community Forums
161: Community Forums
162: CPGlang
163: Community Forums
164: Community Forums
165: CPGlang
166: Community Forums
167: Community Forums
168: Community Forums
169: Community Forums
170: Home
171: Home
172: Community Forums
173: Community Forums
174: Downloads
175: Community Forums
176: Community Forums
177: Photo Gallery
178: Community Forums
179: Community Forums
180: Community Forums
181: Photo Gallery
182: Community Forums
183: Community Forums
184: Photo Gallery
185: Downloads
186: Community Forums
187: Community Forums
188: Community Forums
189: Community Forums
190: Community Forums
191: Community Forums
192: Community Forums
193: Community Forums
194: Downloads
195: Community Forums
196: Community Forums
197: Community Forums
198: Community Forums
199: Community Forums
200: Home
201: Community Forums
202: Photo Gallery
203: Community Forums
204: Home
205: Home
206: Community Forums
207: Community Forums
208: Home
209: Community Forums
210: Community Forums
211: Community Forums
212: Photo Gallery
213: Member Screenshots
214: Community Forums
215: Home
216: Home
217: CPGlang
218: Photo Gallery
219: Community Forums
220: Community Forums
221: Community Forums
222: Photo Gallery
223: Community Forums
224: Community Forums
225: Community Forums
226: Community Forums
227: Community Forums
228: Community Forums
229: Community Forums
230: Community Forums
231: Community Forums
232: Community Forums
233: Community Forums
234: Member Screenshots
235: Community Forums
236: Search
237: Home
238: Home
239: Community Forums
240: Community Forums
241: Community Forums
242: Community Forums
243: Community Forums
244: Community Forums
245: Home
246: Community Forums
247: Community Forums
248: Community Forums
249: Community Forums
250: Photo Gallery
251: Community Forums
252: Community Forums
253: Community Forums
254: Home
255: Community Forums
256: Community Forums
257: Photo Gallery
258: Community Forums
259: Your Account
260: Community Forums
261: Community Forums
262: Community Forums
263: Community Forums
264: Community Forums
265: Community Forums
266: Community Forums
267: Community Forums
268: Community Forums
269: Photo Gallery
270: Community Forums
271: Community Forums
272: Community Forums
273: News
274: Photo Gallery
275: Community Forums
276: Your Account
277: Community Forums
278: Home
279: CPGlang
280: CPGlang
281: Downloads
282: Community Forums
283: Photo Gallery
284: Community Forums
285: Community Forums
286: Community Forums
287: Community Forums
288: Community Forums
289: Community Forums
290: Community Forums
291: Community Forums
292: Community Forums
293: Community Forums
294: Community Forums
295: Community Forums
296: Community Forums
297: Community Forums
298: Photo Gallery
299: Community Forums
300: Community Forums
301: Community Forums
302: Photo Gallery
303: Your Account
304: Your Account
305: Community Forums
306: Community Forums
307: Home
308: Community Forums
309: Community Forums
310: Downloads
311: Community Forums
312: Community Forums
313: Community Forums
314: Home
315: Community Forums
316: Community Forums
317: Community Forums
318: Community Forums
319: Photo Gallery
320: Downloads
321: Photo Gallery
322: Community Forums
323: Community Forums
324: Community Forums
325: Community Forums
326: Community Forums
327: Community Forums
328: Community Forums
329: Community Forums
330: Member Screenshots
331: Community Forums
332: Community Forums
333: Photo Gallery
334: Community Forums
335: Community Forums
336: Your Account
337: Community Forums
338: Community Forums
339: Home
340: Community Forums
341: Community Forums
342: Downloads
343: Home
344: Community Forums
345: Community Forums
346: Community Forums
347: Community Forums
348: Community Forums
349: Community Forums
350: Home
351: Community Forums
352: Community Forums
353: Community Forums
354: Community Forums
355: Community Forums
356: Home
357: Community Forums
358: Community Forums
359: Member Screenshots
360: Community Forums
361: Community Forums
362: Photo Gallery

Staff Online:

No staff members are online!
FighterOps latest Dev notes. :: Archived
A general meeting place for all pilots!
Post new topic    Revive this topic    Printer Friendly Page     Forum Index ›  Officer's Club

Topic Archived View previous topic :: View next topic  
Author Message
Pacman
Power User

Offline Offline
Joined: Mar 06, 2005
Posts: 44
Location: Antwerp Belgium
PostPosted: Fri Jul 29, 2005 3:27 am
Post subject: FighterOps latest Dev notes.

Wow another month has flown by already and it's time for edition 3 of the developers diary. Most departments are currently involved in long term projects still running from last months diary.

One of the biggest areas we have some major work happening in is terrain. We currently have 2 pc's working 24/7 creating the calculations necessary to build the terrain data for the entire continental US. This will take about 2-3 months, I've seen some preliminary tests on the sort of terrain this system is going to develop and I can tell you my jaw dropped. The elevation resolution is something that I have not seen another sim come close to, low level flying is going to be extremely interesting. We should have some more information available on this area in the next developers diary on these very exciting developments.

The Flight Model department continue to make great progress, the airframe data for the T38 and T6 is now complete and being implemented into code. The power plant division of the FM department is also making very good progress with implementing extremely detailed modelling of inlet losses including over and under pressures created by disturbed air when flying through a jet wash or effects of a blast. Again this is a huge leap forward in realism.

We also have our weather guru (a former USAF weather modeller) tearing apart the weather engine again in pursuit of the ultimate level of realism.

You will now notice a press release on the main Fighterops page, with what many of you have been waiting for, an estimate of when we hope to release. This is fairly general right now, and it's still very much early days, but at least it does give you a basic time frame which we will update as we progress. [url="http://www.fighterops.com/pressrelease.htm"]http://www.fighterops.com/pressrelease.htm[/url]

This edition, the Sound department was the lucky winner of the department spotlight.


[EDIT] Have received Rico's updated sound department spotlight and it now has it's own post. I'm sure you'll agree a very thorough and entertaining report, which shows Omar's enthusiasm and attention to detail. Great job as always bud.


My name is Omar Torres. I'm 30 years old and a single father with a beautiful 11 year old daughter. I currently live and work in the major Atlanta metropolitan area, located in Georgia, United States.

By day, my primary job is a Windows Systems Engineer for one of the largest credit transaction companies in the US. We develop software and provide consumer credit transaction processing for large financial institutions, ranging from national banks to cellphone providers, and more. I support over 150 Windows 2000/2003 servers in a very high impact environment, 150+ including Active Directory, Exchange mail, server performance and maintenance, building new server hardware, performing hardware upgrades, and maintaining tight security within the network infrastructure. I have about 8-9+ years extensive experience in Information Technology, designing and supporting network infrastructures, and building and supporting enterprise-class server hardware for Windows server based environments.

By night, im a musician/composer/sound-designer/mix-engineer/producer. I've been in the music industry for over 15 years experience in multi-track digital recording systems, digital audio editing and manipulation, sound-fx design, as well as extensive skills in programming synthesizers and samplers. This includes a deep understanding and working knowledge of multiple forms of synthesis, including analog subtractive, phase modulation, frequency modulation (FM), additive synthesis, wavetable synthesis, granular synthesis, digital sampling and editing, and more. I've spent the last 5+ years of my entire music career focusing on the engineering and mixing side of music production. Much of this focus pertains specifically to quality of how things sound, not necessarily the actual music or harmonies written.

This process is crucial as it I the key factor in the overall "sonic" quality of the final product.

Over the years, I've enjoyed both a private and public success with my time in the music industry, including having worked on several album projects for legendary electronic-industrial artists Skinny Puppy, film-score work for Sony Film's "Underworld", sound-track music for "The Matrix" DVD documentaries (included in the 10-box DVD set), original music score for Showtime's "Land of the Free" (30-minute made for cable movie special) and a myriad of independent remixes, 12"s and compilation releases under various solo projects and collaborations. I've also done commercial work for various companies such as Verizon, Wendy's, Adidas, Sony, Citigroup, and more. I've also spent a number of years providing studio technical support and consulting for artists such as Hans Zimmer, Dre3000 of Outkast, Danny Lohner of NIN fame, Stevie Wonder, Kenny Rogers, Orbital, and others.

PROJECT INVOLVEMENT:

I originally joined the FighterOps team back in Spring of 2004, at which time the project was still under it's original implementation design as a continuation to the Falcon series for OIR under what was then known as G2 Interactive. I joined the team with the intentions to bring my level of expertise to the flight simulation community and to try and help realize the next level of realism in sound for PC-based flight simulation technology.

Despite the many difficult challenges the team faced over the course of the year, the FighterOps team has evolved into a incredible pool of talent and determination, with one common goal: perfection. With that comes the teams patience and understanding to achieve that perfection. This is not a project we plan to rush.

SOUND DEVELOPMENT:

My current role in the FighterOps project is heading and managing the sound development department. The department's primary task is to develop, design, and implement all various aspects of sound, including but not limited to:

All in-simulation sound effects, aircraft sounds, vehicle sounds, ambient/weather sounds, weapons and combat sound-fx, voice-over communications and all comms.

Our primary goal is to design and implement a sound-fx system that will consist of a combination of actual live recordings and digital recreated/synthesized sound-fx's. Another main goal is to create our own customized real-time audio effects and processing systems within the simulation that allow us to recreate many of the aspects of sound involved in flying a fighter aircraft in real-time, rather than using static, repeated sound loops. This approach allows the sound to behave, adjust, and react to the environment, as it does in real-life. This allows us to control and effect how sound reacts based on conditions such as distance, altitude, temperature, and other real-world factors. Working directly with our development team, we already have layed the ground work for some of these amazing capabilities and more. With this real-time direction, we also have the ability to induce weather and atmospheric based factors into things such as radio communications, wind-distortion and resistance caused by the air-frame, and more.

Careful attention to detail is just one of our top priorities and is being applied to every aspect of our sound development process. We are confident that with the right sound system, FighterOps will bring you as close as possible to "feeling" and "hearing" what it is to strap yourself into the cockpits of today's modern fighter-jets.

INSIDE LOOK:

As an addition to the spotlight, I've provided an inside-look at my current working studio where most of the development work for FighterOps will take place. This is my privately owned studio that provides a state-of-the-art digital recording and editing environment for just about every project I am involved in. It is primarily a more computer-based studio recording environment with more a focus on virtual instruments, plugins, synthesizers and software, rather than traditional acoustic and electric instruments. A few synthesizers are still kept in the studio for specific tasks and purposes as well as a controller for triggering and playing virtual instruments, samples, and sound-fx.


The mighty portable "solid-state" recorder. This is what we are using to capture all field location recordings. As you can see in reference to the CD next to it, it's not that big. It uses CF cards to record audio straight to .wav or .mp3 files. It has a USB 2.0 port on the side so you connect it to your system, and the CF card shows up as a drive, and you just drag the recorded audio data over to your drive.


Furman power supply (provides clean power to all the gear), central-station monitoring device (gives me single volume control for all sets of speakers, talkback mic, metering, etc. etc.), and the patchbay, which allows me to wire any piece of gear anywhere in the studio without having to go behind the equipment (or what I call the rat's nest).


The studio. I have 2 18.1" Flat panels in dual-head mode on the main system and a 3rd 15.1" Flat panel that is connected to a laptop (in a docking station) that is used strictly for video/film playback when I'm scoring music/audio to visuals. Of course, no studio is complete without the lava lamp Smile


My cockpit/office/meeting area. Yep, this is where my ass sits when im flying, researching, documenting, or meeting with everyone over TS. You can see the small little Athlon64 shuttle system I have on the floor that powers this system and my coveted TrackIR 3 Pro. system has a 9800 Pro with 1GB RAM, 200GB HD, and a fast ass athlon64 processor (3500+).


The "donkeys" of the studio. This is the horsepower of all my digital audio work. The bottom 4U rack is my custom Athlon64 (4000+) with 2GB RAM, 4 (yes 4) 200GB SATA HD, dual video output, Iomega REV drive (for backups, and 12X DVD-RW and 2 highly specialized DSP cards for digital audio processing. This is where I do 99% of all my digital audio work. Above that is a dual-processor Mac G4 that I only really use for compatibility purposes when working with clients that only use Mac's. Other than that, it does nothing more than sit around and look pretty. Next up is an old Korg Wavestation SR (synthesizer), great for ambient/film/sci-fi/movie sounds and effects. Then is my 8-port MIDI interface, allowing me to interface with all kinds of external synths, controllers, drum-machines, etc. etc. Then last are my 2 audio interfaces. This is where all the digital signals get converted to analog and out through normal 1/4 connectors to go to my speakers. Small, but very pricey. These pieces are crucial to having great sound quality. Having cheap converters gives you cheap sound, great converters give you great sound.

Well, hope that gives everyone a little insight into the back-end of the sound-design process and the gear behind it all.


Hope you enjoyed it,

Dirk

_________________
"It's the one you didn't see that got you"

Back to top
View user's profile Visit poster's website
RAF92_Moser
Power User

Offline Offline
Joined: Jan 06, 2005
Posts: 703
Location: Illinois
PostPosted: Fri Jul 29, 2005 10:06 am
Post subject: Re: FighterOps latest Dev notes.

Wow, that dude has some serious hardware in his den!

_________________
"Well, I gotta go...Yeh I'm running out of change"

Back to top
View user's profile Send e-mail Photo Gallery
Pacman
Power User

Offline Offline
Joined: Mar 06, 2005
Posts: 44
Location: Antwerp Belgium
PostPosted: Thu Aug 04, 2005 3:34 pm
Post subject: Re: FighterOps latest Dev notes.

Hello everyone!

This Saturday (Aug 6) at 7AM EST (1100 GMT) I will be holding a Team Speak session for Area 51 members. I am scheduled for a 2 hour meeting and hope to see many of you there.

In this meeting I will brief an air refueling mission just as if we were all going on the mission! This way I can hopefully answer many of your questions pertaining to pre-flight briefings and also air to air refueling. You may want to read over my two articles in the Area 51 Haole's corner prior to the meeting for a brief overview of each.

After the briefing demo I will hold a question and answer period for those interested.

I hope to see you all in Team Speak Saturday!

Cheers,
Haole

_________________
"It's the one you didn't see that got you"

Back to top
View user's profile Visit poster's website
Pacman
Power User

Offline Offline
Joined: Mar 06, 2005
Posts: 44
Location: Antwerp Belgium
PostPosted: Mon Aug 08, 2005 6:54 am
Post subject: Re: FighterOps latest Dev notes.

We have recorded the meeting, and the moment I get the recording back from our sound engineer I will post a link to it on this forums Wink

Dirk

_________________
"It's the one you didn't see that got you"

Back to top
View user's profile Visit poster's website
Display posts from previous:   
Post new topic    Revive this topic    Printer Friendly Page    Forum Index ›  Officer's Club
Page 1 of 1
All times are GMT - 6 Hours

Archive Revive
Username:
This is an archived topic - your reply will not be appended here.
Instead, a new topic will be generated in the active forum.
The new topic will provide a reference link to this archived topic.