±Recent Visitors

Recent Visitors to Com-Central!

±User Info-big


Welcome Anonymous

Nickname
Password

Membership:
Latest: HighestAce
New Today: 0
New Yesterday: 0
Overall: 6648

People Online:
Members: 0
Visitors: 375
Total: 375
Who Is Where:
 Visitors:
01: Community Forums
02: Community Forums
03: Community Forums
04: Members List
05: Member Screenshots
06: Community Forums
07: Photo Gallery
08: Community Forums
09: Community Forums
10: CPGlang
11: CPGlang
12: Home
13: Community Forums
14: Community Forums
15: CPGlang
16: Photo Gallery
17: Community Forums
18: Photo Gallery
19: CPGlang
20: Home
21: Community Forums
22: Community Forums
23: Community Forums
24: Community Forums
25: Community Forums
26: Community Forums
27: Community Forums
28: Community Forums
29: Community Forums
30: Community Forums
31: Home
32: Photo Gallery
33: Community Forums
34: Community Forums
35: Community Forums
36: Community Forums
37: Community Forums
38: Home
39: Community Forums
40: Community Forums
41: Community Forums
42: Community Forums
43: Home
44: Community Forums
45: Home
46: Member Screenshots
47: Member Screenshots
48: Photo Gallery
49: Community Forums
50: Community Forums
51: Home
52: News
53: Community Forums
54: Community Forums
55: Community Forums
56: Community Forums
57: Community Forums
58: Community Forums
59: Community Forums
60: Community Forums
61: Photo Gallery
62: Community Forums
63: Community Forums
64: Community Forums
65: Community Forums
66: CPGlang
67: Community Forums
68: Downloads
69: Home
70: Community Forums
71: Community Forums
72: CPGlang
73: Community Forums
74: Member Screenshots
75: Community Forums
76: Downloads
77: Photo Gallery
78: Community Forums
79: Downloads
80: Member Screenshots
81: News
82: Photo Gallery
83: Community Forums
84: News Archive
85: Community Forums
86: Community Forums
87: Community Forums
88: Community Forums
89: Community Forums
90: Home
91: CPGlang
92: Home
93: CPGlang
94: Community Forums
95: Home
96: CPGlang
97: Home
98: Home
99: Member Screenshots
100: Community Forums
101: Community Forums
102: Photo Gallery
103: Community Forums
104: Community Forums
105: Downloads
106: Community Forums
107: Community Forums
108: Home
109: Community Forums
110: Community Forums
111: Home
112: Member Screenshots
113: Photo Gallery
114: Community Forums
115: CPGlang
116: Community Forums
117: CPGlang
118: Home
119: Downloads
120: Community Forums
121: Downloads
122: Community Forums
123: Home
124: Community Forums
125: Home
126: Photo Gallery
127: Community Forums
128: Community Forums
129: Downloads
130: Community Forums
131: Community Forums
132: Community Forums
133: Community Forums
134: Home
135: Community Forums
136: Community Forums
137: Community Forums
138: CPGlang
139: Community Forums
140: Community Forums
141: Community Forums
142: CPGlang
143: Community Forums
144: Community Forums
145: Community Forums
146: News Archive
147: Community Forums
148: Home
149: Member Screenshots
150: Home
151: Community Forums
152: Photo Gallery
153: Community Forums
154: Downloads
155: Community Forums
156: Your Account
157: Community Forums
158: Community Forums
159: Community Forums
160: Community Forums
161: Photo Gallery
162: Downloads
163: Home
164: Community Forums
165: Home
166: Community Forums
167: Community Forums
168: CPGlang
169: Community Forums
170: Member Screenshots
171: Home
172: CPGlang
173: CPGlang
174: Community Forums
175: Photo Gallery
176: Home
177: Community Forums
178: Community Forums
179: CPGlang
180: CPGlang
181: Community Forums
182: Your Account
183: Home
184: Home
185: Community Forums
186: Community Forums
187: CPGlang
188: Downloads
189: Community Forums
190: Community Forums
191: Home
192: Photo Gallery
193: Community Forums
194: Home
195: Home
196: Home
197: Community Forums
198: Member Screenshots
199: News
200: Community Forums
201: Community Forums
202: Community Forums
203: Photo Gallery
204: Community Forums
205: Community Forums
206: Home
207: Home
208: Community Forums
209: Community Forums
210: Community Forums
211: Home
212: Home
213: Community Forums
214: Member Screenshots
215: Home
216: Community Forums
217: Community Forums
218: Photo Gallery
219: CPGlang
220: CPGlang
221: Home
222: Member Screenshots
223: Member Screenshots
224: Community Forums
225: CPGlang
226: Community Forums
227: Community Forums
228: Community Forums
229: Home
230: Community Forums
231: News Archive
232: CPGlang
233: News
234: Community Forums
235: Community Forums
236: Photo Gallery
237: Community Forums
238: News Archive
239: Community Forums
240: Photo Gallery
241: Community Forums
242: Community Forums
243: Photo Gallery
244: Member Screenshots
245: Community Forums
246: CPGlang
247: Community Forums
248: Community Forums
249: Community Forums
250: Photo Gallery
251: Community Forums
252: Community Forums
253: Community Forums
254: Community Forums
255: CPGlang
256: Community Forums
257: Member Screenshots
258: Community Forums
259: Community Forums
260: Downloads
261: Community Forums
262: Community Forums
263: Community Forums
264: Home
265: Photo Gallery
266: CPGlang
267: Community Forums
268: Community Forums
269: Home
270: Home
271: Photo Gallery
272: CPGlang
273: Community Forums
274: Community Forums
275: Photo Gallery
276: Community Forums
277: Community Forums
278: Community Forums
279: Downloads
280: Home
281: Photo Gallery
282: Community Forums
283: Home
284: Community Forums
285: Community Forums
286: Community Forums
287: Home
288: Community Forums
289: CPGlang
290: Community Forums
291: Community Forums
292: CPGlang
293: Home
294: Photo Gallery
295: Community Forums
296: Community Forums
297: Community Forums
298: Community Forums
299: News
300: Statistics
301: Community Forums
302: Member Screenshots
303: Community Forums
304: Community Forums
305: Community Forums
306: Home
307: Member Screenshots
308: News Archive
309: Community Forums
310: Home
311: Community Forums
312: CPGlang
313: Downloads
314: Community Forums
315: Photo Gallery
316: Home
317: CPGlang
318: Community Forums
319: Downloads
320: Photo Gallery
321: CPGlang
322: Photo Gallery
323: Home
324: CPGlang
325: Home
326: Home
327: CPGlang
328: Community Forums
329: CPGlang
330: Photo Gallery
331: Community Forums
332: CPGlang
333: Community Forums
334: Member Screenshots
335: Home
336: Community Forums
337: Home
338: CPGlang
339: Community Forums
340: CPGlang
341: Photo Gallery
342: Community Forums
343: Community Forums
344: Community Forums
345: News Archive
346: Community Forums
347: Community Forums
348: Photo Gallery
349: Community Forums
350: Community Forums
351: Community Forums
352: CPGlang
353: Home
354: Photo Gallery
355: Community Forums
356: Community Forums
357: Community Forums
358: Community Forums
359: Home
360: Community Forums
361: Community Forums
362: Community Forums
363: Community Forums
364: Community Forums
365: Home
366: Community Forums
367: Downloads
368: Home
369: Community Forums
370: Community Forums
371: Community Forums
372: News
373: Community Forums
374: Downloads
375: Home

Staff Online:

No staff members are online!
Pigsty in FSX ('ey, Ascout!!!)
A public forum for the JG300 Wild Sau Gruppe!
Go to page 1, 2  Next
Post new topic    Reply to topic    Printer Friendly Page     Forum Index ›  JG300 Wild Sau Gruppe Public Forum

View previous topic :: View next topic  
Author Message
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Mon Dec 25, 2006 4:18 pm
Post subject: Pigsty in FSX ('ey, Ascout!!!)

Woohooo!!!!!!!! Santy delivered when AVSim couldn't, my waiting is over!!!

After installing and setting up, I'm proud to say that the VERY first thing I did before anything else was to add the JG300 Pigsty Scenery and change the default flight to start there. Then after activating the scenery (which takes place without having to exit and restart- cool!) my very very first flight was at the good ol' pigsty in the default Maule.

And it looked just 'ZACTLY like this (first pic is the very first thng I saw when the flight loaded):



























I haven't really even tweaked it up yet or spent much time on optimizing, even had my vid card settings off, so there's a ways to go yet.

Really happy to see this now, and next.....gotta get my TrackIR all set up!

Merry Christmas!!

_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
JG300-Dan736
Power User

Offline Offline
Joined: Jan 26, 2005
Posts: 484
Location: Burlinton Ont
PostPosted: Sat Dec 30, 2006 3:54 pm
Post subject: Re: Pigsty in FSX ('ey, Ascout!!!)

very cool Stoopy,that's going to make some piggies very happy

_________________

eagles may soar but a weasel won't get sucked into a jet engine
Back to top
View user's profile
Shadow_Bshwackr
Janitor

Offline Offline
Joined: Jan 21, 2005
Posts: 7019
Location: Central Illinois, USA
PostPosted: Sat Dec 30, 2006 5:50 pm
Post subject: Re: Pigsty in FSX ('ey, Ascout!!!)

VERY NICE! And....I think I see a great Screenshot Competition pic in there too... Wink
Back to top
View user's profile Visit poster's website Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Sat Dec 30, 2006 6:40 pm
Post subject: Re: Pigsty in FSX ('ey, Ascout!!!)

Hmmm...well, I been away on some holiday vacation without 'net access, but it seems FSX has imported some weird varietal Zoysia grass into our sty...or maybe we finally got synthetic turf and we won't have to make the new guy cut it any more (Richard was whining about how it was wearing down his tail rotor blades edging the taxiways and besides...he threw a rock through the window of my 'Slade last month).

Do you still get smoke from the generator? How's the interior of the Seaplane Base? Looks good, overall. I don't have FSX and probably won't, for quite a while. We'll still needs textures fixed on those two aircraft at Phu bai eventually and I'll have to find some compatible trees....if my scenery program even works in that thing.

Time will tell!

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-fr8ycat
Power User

Offline Offline
Joined: Mar 13, 2005
Posts: 1528
Location: Los Angeles
PostPosted: Sun Dec 31, 2006 4:57 am
Post subject: Re: Pigsty in FSX ('ey, Ascout!!!)

- JG300-Ascout
but it seems FSX has imported some weird varietal Zoysia grass into our sty...or maybe we finally got synthetic turf and we won't have to make the new guy cut it any more (Richard was whining about how it was wearing down his tail rotor blades edging the taxiways and besides...he threw a rock through the window of my 'Slade last month).


Na, I just got tired of "wearing down my tail rotor blades edging the taxiways" and do you know how difficult it is to keep that main rotor blade steady while flyin upside down to mow that grass?

So I decided to load up the UH-1C with some surplus 55g drums of defoliant I found at an Army surplus store, somewhere between Barstow and Mojave, and do some mass spraying. The drums were dated 1968 "Property of the U.S. Army" but the guy behind the counter said it was safe. Kinda the Mother of all "Weed-Be-gones".

BTW those aren't rocks I'm throwing. They are official U.S. Army "Candy Grams".
Back to top
View user's profile MSN Messenger Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Sun Dec 31, 2006 6:08 pm
Post subject: Re: Pigsty in FSX ('ey, Ascout!!!)

- JG300-Ascout

Do you still get smoke from the generator? How's the interior of the Seaplane Base? Looks good, overall. I don't have FSX and probably won't, for quite a while. We'll still needs textures fixed on those two aircraft at Phu bai eventually and I'll have to find some compatible trees....if my scenery program even works in that thing.

Time will tell!


Hmmm.......turns out to be excellent questions, and yep, closer inspection on the gen smoke, textures and Seaplane Base reveals some unfortunate - or interesting, depending on your point of view - details.

First off, looks like some transparency issues when flying in low-light conditions....in the below pic, taken at dawn, notice that the hangar sides are transparent. Also, no smoke from the generator (oddly we do have all the lights working so it brings to question just exactly what does that generator power and what have you been using it for all this time,??) Laughing



Next pic below: Taken at mid-day, hangar sides are now fine and still no generator smoke....but get this...at the mountain brewery, I DO get smoke for the generator there. So, maybe some f/x or texture issues to be looked into....



As for the Seaplane Base. Well, I'm not sure if this is due to the "round earth" model that FSX now has, meaning the ground is gently curved of course, and the edges of large airport sceneries which are absolutely flat will be raised out at the extreme edges...or if it's a case of FSX simply having different elevation data (likely the case). But, the Seaplane Base is now elevated some estimated 80-100ft. above the water and is located on sloping terrain which now intercedes with the base.

First clue that things aren't quite the same is as you approach the NE entrance and see ground texture inside the tunnel:



Here's an idea of how the whole base itself is now elevated....must been some big earthquake and/or mudslide that just shoved it up....



Gonna be one heckuva drop taxiing any seaplanes out of the base, and one heck of a short-field landing getting back in:



Entering the first (east-side) of the two main entrances, it's pretty obvious someone left the rear hangar doors open when that mudslide hit:



You can juuust squeeze through in a helo but the refueling area looks like a write-off for now:



And trying to get through to the second entrance is tough going through thick growth. There goes another set of rotor blades on the Loach....



Here's the view inside looking NE toward the Sty.....we've definitely got some erosion damage in the side tunnel....



And where's the Gaurd???? Can't believe he'd abandon his post.....of course with that tree in the way, there's not much fear of infiltrating aircraft...



A quick drop-down through the false floor reveals him stuffing himself on truffles and wild strawberries....again....



As for what scenery tools will work in FSX, I'd say that the best scenery tool is the new scenry creation SDK that comes with the deluxe version. I haven't installed it yet, but aim too very soon, and I was fortunate enough to sit through the presentation that MS gave on it at the AVSim convention. Looks very good, essentially all the scenery work is done from inside the sim for the most part. Since you're not looking to have this anytime soon, I'll keep ya posted on what I see with it....

_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Sun Dec 31, 2006 6:50 pm
Post subject: Re: Pigsty in FSX ('ey, Ascout!!!)

Clearly we were short a few rivets in the corrugated sections that made up the secret seaplane base. That's what happens when you contract out to the lowest bidder. Didn't we give that one to the Iron Mule Construction Company? I'm thinkin' a call to our attorneys may be in order. Check for any force majeur clauses that they may try to weasel out on. It's not like it don't rain a lot west of the Cascades, ya' know. Wink

Fortunately, I've been hangin' out at the brewery so I hardly noticed....

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-fr8ycat
Power User

Offline Offline
Joined: Mar 13, 2005
Posts: 1528
Location: Los Angeles
PostPosted: Sun Dec 31, 2006 7:21 pm
Post subject: Re: Pigsty in FSX ('ey, Ascout!!!)

Or we can leave it as is and also use it for "Planet of the Apes" scenery. Smile
Back to top
View user's profile MSN Messenger Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Sun Dec 31, 2006 10:19 pm
Post subject: Re: Pigsty in FSX ('ey, Ascout!!!)

- JG300-fr8ycat
Or we can leave it as is and also use it for "Planet of the Apes" scenery. Smile





"You did it, didn't you...You maniacs! You blew it up! Damn you! Gawd damn you all to hell!"


_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Mon Jan 01, 2007 12:19 am
Post subject: Re: Pigsty in FSX ('ey, Ascout!!!)

LMAO!!!! Ain't it the truth, too. Actually the Pigsty, the Mountain Brewery, and the Com-C Wilderness Camp all survived pretty well compared to other Ascout Anomaly Airways productions......very sorry to say, bud, but after seeing the pix below you may very well be yelling.

Seems the shift in terrain data that they sourced for this version (a while different database than previous versions used) have eradicated the old anomalies, leaving some bizarre results in the wake.


In no particular order:

Area Fifty TWO:

Is now VERY lush and this is the scene starting out at the adjacent airfield:



The hill drops off at the far end of the runway.....



The "containment area" has been massively compromised, so much so that I didn't dare land again, knowing (or actually, NOT knowing) what could be roaming around....



Here's the road where the trucks were hauling the.....cargo.....fortunately none of 'em have tipped over....



Eagle's Nest and Eagle's Nest North:

Essentially, Millwood Lake is now completely filled back up to level with water, so no more 15,000' waterfall or sunken lake. A strange result is that when over water, you can "see" the runway down there but it's actually 15K' down....it 'follows' you the same way the moon stays in the same position while flying.

At the center of Eagle's Nest North, the flatten area actually causes an anomaly all it's own, which begs looking into, literally...



Considering the small width and considerable depth of the modified anomaly, this may still be worthwhile as a challenge all it's own...a hovering 15,000' descent all the way to the bottom.....I tried it from external view looking down and it quickly turns into a "Journey to the Center of Your Mind" kinda thing.....I failed, twice, but am gonna try again maybe with some Iron Butterfly or Donovan MP3's playing in the background to help.....



A bit farther down the edge of the lake, lies the fully-exposed Eagle's Nest.....no longer a retreat for diabolical masterminding, it's more like "Eagle's Summer Lakeside Nest" now.....and the strobe light on the Bell UH-1 still blinks, if that's any consolation....



Mountain Hideout, Secret Lair and Secret Base:

Since these all essentially took advantage of the sunken Stockton Lake anomaly, and it's been fixed too, it's another "Planet of the Apes" scenario.....weird scenes inside the goldmine, truly.......

Off to the right you'll notice the Secret Base is now not a terribly well-kept secret....and if you notice the very small grey line on the water, slanted at about a 30-degree angle, and located just above the Artificial Horizon at the bottom of the picture, that's the runway for the Secret Lair, way way down under the water....



The Secret Lair itself does kind of the same thing as the Mountain Hideout scenery does, but since it's now located under land there's a very cool....one might say even very diabolical......set of sawtooth-style hills around the hole it sits down in....



Also not far from there, one of our"shipments" shows up hopelessly landlocked. Seems we owe JG300-Lurps an apology for us accusing him of being the consumer of the beer that was noticed as missing. As a reminder, Lloyd's of London did finally reimburse us for this lost ship so let's just keep this picture to ourselves please....



Looking down the huge pit protected by the Diabolical Hills, the 10,000' drop looks a little more manageable than the other one.....gonna have to try this.....



Roirama Pt. 1 & 2:
Not sure what to say here....the oddest part is, Roirama Pt. 1 shows up but Pt. 2 doesn't! I double-checked my scenery library and both are there and enabled. Strange, and kind of a bummer becuase I really got a kcik out of pushing a glider to the edge of Pt.1, pushing it off the runway, and then seeing if I could pull out and land at Pt. 2 at it's slightly lower elevation.

But anyway, Pt. 1 still shows up as a huge elevated mesa, there's just no huge 60,000' peak anomaly to accompany it anymore.



The area itself is somewhat compressed in length and width though, so some facilities have been interestingly elevated as a result...note the small building on the near side of the runway is now juuuust a little bit tipsy......cubicle space must now be carefully selected to maintain a balanced work environment.....



Setting down to land and check it out, I gotta confess there's something about this view I found very...comforting, let's say.....can't put my finger on just what it is, though.....



And here's the view looking West.......hey we got earthquake insurance don't we???!!!!



And finally.....

Rotorhead Raceway:

Well if there's a time during all this that I fell down on my own knees and cursed them g***-Da**ed Ba**ids for nuking it all to H**L, this was it. She's there, in spirit, but...she's gone.

We have a very, very small teensy-weensy little crevasse that peeks down to the raceway runway of yore.....and a new (and re-adjusted) runway at ground level. The odd thing here is that the new runway is canted 10 degrees further than the old one, so the runway numbers are 34/16 instead of 33/15. Who knows why.



Kinda depressing to look past the Winner's Circle and no longer see the drop down into the Racing Canyon.....



All the above- and below-ground facilities are there of course:



One possibility for keeping this alive might be to use the "Gates" that FSX now provides.....there are a couple of missions that use 'em. A race course with timing gates, and a few horizontally-arranged gates to hover up or down through as part of the course, aren't entirely out of the question, perhaps,......

At any rate, looks like it's time to search for new Anomalies..they gotta be out there....

_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
Shadow_Bshwackr
Janitor

Offline Offline
Joined: Jan 21, 2005
Posts: 7019
Location: Central Illinois, USA
PostPosted: Mon Jan 01, 2007 11:58 am
Post subject: Re: Pigsty in FSX ('ey, Ascout!!!)

Some VERY interesting pics fellas and I had NO IDEA your engineering talents were so good!! Wink
Back to top
View user's profile Visit poster's website Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Mon Jan 01, 2007 2:04 pm
Post subject: Re: Pigsty in FSX ('ey, Ascout!!!)

- Shadow_Bshwackr
Some VERY interesting pics fellas and I had NO IDEA your engineering talents were so good!! Wink


Make no mistake, it's all Ascout's talent. Yep. A multitude of fine scenery creations and releases under his belt.

Some of which are now misrendered in the latest sim...... Sad

_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
Shadow_Bshwackr
Janitor

Offline Offline
Joined: Jan 21, 2005
Posts: 7019
Location: Central Illinois, USA
PostPosted: Mon Jan 01, 2007 2:40 pm
Post subject: Re: Pigsty in FSX ('ey, Ascout!!!)

Wink Stoopy!

BTW, the pic that should have been submitted in the screenshot contest is this one... (Too late now I'm afraid...:wink:)



Great shot IMO...
Back to top
View user's profile Visit poster's website Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Mon Jan 01, 2007 8:28 pm
Post subject: Re: Pigsty in FSX ('ey, Ascout!!!)

- JG300-Stoopy

Rotorhead Raceway:

Well if there's a time during all this that I fell down on my own knees and cursed them g***-Da**ed Ba**ids for nuking it all to H**L, this was it. She's there, in spirit, but...she's gone.

We have a very, very small teensy-weensy little crevasse that peeks down to the raceway runway of yore.....and a new (and re-adjusted) runway at ground level. The odd thing here is that the new runway is canted 10 degrees further than the old one, so the runway numbers are 34/16 instead of 33/15. Who knows why.



Kinda depressing to look past the Winner's Circle and no longer see the drop down into the Racing Canyon.....


It's the way of things, Stoop...little by little, the small, local dragstrips that you and I grew up with are fading into the past. Weekend warriors from Carlsbad Raceway to my own VERY distant past at Shuffletown Dragway north of Charlotte, NC are being gobbled up by developments and freeways and in the latter case were long since closed as noisy "nuisances" by the same people who decry illegal street racing and wonder why those dangerous contests take place. Brookshire Boulevard cuts right across the what had been the old deceleration lane. Now we can't even lay a sparky patch of screetching skids down the runway at Rotorhead Raceway. Just have a look below at what little can be found of the old Shuffletown where I fought many a battle in the late '60's.

It's so depressing, I'm not sure I'll even be able to take up the challenge of scenery design in FSX (and I ain't kiddin', neither...I need to move on to working on maintaining that other website thingy you know about...)

Sad times indeed. Sad


_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-fr8ycat
Power User

Offline Offline
Joined: Mar 13, 2005
Posts: 1528
Location: Los Angeles
PostPosted: Mon Jan 01, 2007 11:20 pm
Post subject: Re: Pigsty in FSX ('ey, Ascout!!!)

Out of curiousity Stoopy, hows the Loach do in FSX?

I noticed the blacked out windows that appeared in the demo version don't seem to be there anymore but it almost looks like maybe they are now completely transparent......like there's no glass at all.

Have to admit I'm a little burnt out on having to re-learn what I've already learned to accomadate new versions (of FS and FSDS). Projects that I started and have now been sitting most likely won't see the light of day.
Back to top
View user's profile MSN Messenger Photo Gallery
Display posts from previous:   
Post new topic    Reply to topic    Printer Friendly Page    Forum Index ›  JG300 Wild Sau Gruppe Public Forum
Page 1 of 2
All times are GMT - 6 Hours
Go to page 1, 2  Next



Jump to:  


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum