±Recent Visitors

Recent Visitors to Com-Central!

±User Info-big


Welcome Anonymous

Nickname
Password

Membership:
Latest: HighestAce
New Today: 0
New Yesterday: 0
Overall: 6648

People Online:
Members: 0
Visitors: 276
Total: 276
Who Is Where:
 Visitors:
01: Community Forums
02: Downloads
03: Home
04: Community Forums
05: Community Forums
06: Photo Gallery
07: Community Forums
08: Photo Gallery
09: Community Forums
10: Community Forums
11: Community Forums
12: Home
13: Photo Gallery
14: Community Forums
15: Photo Gallery
16: Photo Gallery
17: Home
18: Community Forums
19: Community Forums
20: CPGlang
21: CPGlang
22: Community Forums
23: Community Forums
24: Photo Gallery
25: Photo Gallery
26: Community Forums
27: Home
28: Home
29: Community Forums
30: CPGlang
31: Home
32: Community Forums
33: Community Forums
34: Home
35: Community Forums
36: Community Forums
37: Photo Gallery
38: Home
39: Community Forums
40: CPGlang
41: Community Forums
42: Downloads
43: Home
44: Home
45: Community Forums
46: Community Forums
47: CPGlang
48: Community Forums
49: Community Forums
50: Home
51: Community Forums
52: Community Forums
53: Community Forums
54: Home
55: Community Forums
56: CPGlang
57: Community Forums
58: Community Forums
59: CPGlang
60: CPGlang
61: Downloads
62: Home
63: Photo Gallery
64: Home
65: Downloads
66: Community Forums
67: Community Forums
68: Community Forums
69: Community Forums
70: Community Forums
71: Community Forums
72: Home
73: Community Forums
74: Photo Gallery
75: Community Forums
76: Community Forums
77: Community Forums
78: Community Forums
79: Community Forums
80: Members List
81: Community Forums
82: Community Forums
83: Home
84: Community Forums
85: Community Forums
86: Member Screenshots
87: Community Forums
88: Community Forums
89: Community Forums
90: Community Forums
91: Community Forums
92: Community Forums
93: Community Forums
94: Community Forums
95: Community Forums
96: Home
97: Community Forums
98: Community Forums
99: Community Forums
100: Community Forums
101: Community Forums
102: Member Screenshots
103: Community Forums
104: Community Forums
105: Photo Gallery
106: Downloads
107: Home
108: Home
109: Home
110: Community Forums
111: Home
112: Home
113: Community Forums
114: Community Forums
115: Home
116: Community Forums
117: Community Forums
118: Home
119: Your Account
120: Photo Gallery
121: Community Forums
122: Community Forums
123: CPGlang
124: Community Forums
125: Community Forums
126: Photo Gallery
127: Community Forums
128: Community Forums
129: Home
130: Community Forums
131: Community Forums
132: Members List
133: Community Forums
134: Home
135: Photo Gallery
136: News Archive
137: Community Forums
138: Home
139: Community Forums
140: Photo Gallery
141: Community Forums
142: Community Forums
143: Community Forums
144: Community Forums
145: Home
146: Community Forums
147: Community Forums
148: Community Forums
149: Community Forums
150: CPGlang
151: Community Forums
152: Home
153: Community Forums
154: Community Forums
155: Community Forums
156: Home
157: Community Forums
158: Community Forums
159: Home
160: Community Forums
161: Community Forums
162: Photo Gallery
163: Photo Gallery
164: Home
165: Community Forums
166: Community Forums
167: Community Forums
168: News
169: Community Forums
170: Photo Gallery
171: Home
172: Community Forums
173: Community Forums
174: Community Forums
175: Community Forums
176: Community Forums
177: Community Forums
178: Community Forums
179: Photo Gallery
180: Photo Gallery
181: Community Forums
182: Home
183: Community Forums
184: CPGlang
185: Community Forums
186: Community Forums
187: Community Forums
188: Community Forums
189: Community Forums
190: Downloads
191: Photo Gallery
192: Home
193: Community Forums
194: Home
195: Photo Gallery
196: CPGlang
197: Community Forums
198: Community Forums
199: Community Forums
200: Community Forums
201: Member Screenshots
202: Community Forums
203: Downloads
204: CPGlang
205: Community Forums
206: Community Forums
207: Community Forums
208: Community Forums
209: Community Forums
210: Photo Gallery
211: Statistics
212: Member Screenshots
213: Community Forums
214: Member Screenshots
215: Community Forums
216: Community Forums
217: CPGlang
218: Community Forums
219: Community Forums
220: News
221: Community Forums
222: Community Forums
223: Home
224: Community Forums
225: Community Forums
226: Community Forums
227: Community Forums
228: Community Forums
229: Community Forums
230: Member Screenshots
231: Community Forums
232: Community Forums
233: Community Forums
234: Member Screenshots
235: Photo Gallery
236: Community Forums
237: Community Forums
238: Home
239: CPGlang
240: Community Forums
241: Community Forums
242: Photo Gallery
243: News Archive
244: Community Forums
245: Photo Gallery
246: Member Screenshots
247: Community Forums
248: Home
249: Photo Gallery
250: Community Forums
251: Home
252: Community Forums
253: Community Forums
254: Community Forums
255: Community Forums
256: CPGlang
257: Community Forums
258: Community Forums
259: Community Forums
260: Community Forums
261: CPGlang
262: Home
263: Photo Gallery
264: Community Forums
265: Community Forums
266: Home
267: Community Forums
268: Member Screenshots
269: Community Forums
270: Community Forums
271: Community Forums
272: CPGlang
273: Community Forums
274: Home
275: Community Forums
276: Community Forums

Staff Online:

No staff members are online!
Addon Scenery in FSX... :: Archived
A forum for Microsoft's Flight Simulator X
Go to page Previous  1, 2
Post new topic    Revive this topic    Printer Friendly Page     Forum Index ›  FSX

Topic Archived View previous topic :: View next topic  
Author Message
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Mon Dec 18, 2006 9:54 pm
Post subject: Re: Addon Scenery in FSX...

Stoopy,

Did read yer post at AVSIM forums, you told 'm correctly what the issue is, I must admit I have toyed with the tought of pre-ordering fsX deLuxe, boy am I glad I didn't.

Don't read me wrong, I feel for you and all them other folks that are hanging in there by their teeth and cursing the sob that is not complying with his "promises"

Contemplating a way to get a "copy" to ya before the festive days ............................ Rolling Eyes

cheer up we'll think of something


fled
Wink
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Mon Dec 18, 2006 11:25 pm
Post subject: Re: Addon Scenery in FSX...

Aww no sweat Fled.....'tis Christmas, the season of perpetual hope.....it's on the shelves in local stores (should be, at least) and I have a spouse wondering what to get me Wink

She also knows the story behind this (matter of fact, she's saying "I told you so" for the last month) so it's been brought to her attention that it would make a fine last-minute gift idea.

I just hope it doesn't override the effectiveness of all those TrackIR brochures I've hidden in her purse, vehicle, makeup kit, magazines, vehicle, clothes closet, mail, and sock drawer.....If nothing else I can hang out by the customer service counter at the local big-box store and wait for the inevitable customers who aren't happy with it's performance who want a refund on it.... when they get turned away because it's been opened, I'll offer 'em a couple twenties and not mention any tweaks....

_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Fri Apr 06, 2007 6:14 pm
Post subject: Re: Addon Scenery in FSX...

OK, so what's the scoop here on FSX and "Phu Bai"? It looks like the trees don't show, (but no unsightly "white boxes", right?) and the transparent (read: missing) textures on two of the parked aircraft (the C130 and the C-7) are about it, correct? Who has both and is there anything else?

So, since I don't have FSX and have no way to fix this stuff, I see two solutions:

1. Someone bellies up and tries to fix the textures and I just make a version with the trees deleted to ease the load...then upload that version for FSX....

2. I delete the trees, the C130 AND the C-7 Caribou on the ramp and leave everything else as is (assuming there are no other FSX anomalies associated with this scenery to report) and I upload that one. As I have no way to test such a version, I need a volunteer or two, but it should be a no-brainer as I just need to delete a few items from the existing scenery so that should have no other unexpected effects. Then we call it "Phu Bai for FSX" and charge oodles more money for it! Laughing

Whaddaya' think...Bentley GT or Aston Martin for my next ride?

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Fri Apr 06, 2007 7:55 pm
Post subject: Re: Addon Scenery in FSX...

Ascout,

To be honest with you, I've "deleted" fsX from my system and put the case on the shelf.

Reason, I'm not gonna let 'm spoil my fun for the time beeing, at the moment my system is almost 4 years old and handles fs9 good enough to still enjoy that for quite a while.

Also when you look at the $$$$ involved to set up a rig that handles fsX decently and one still has some "spare power" to play with,
I'll hold till the whole circus is settled down for a bit on the hardware end, at the moment nobody really seems to know what works with eachother and what not.

btw, wadda you think of my lil banner Wink
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Fri Apr 06, 2007 8:14 pm
Post subject: Re: Addon Scenery in FSX...

- Uhu_Fledermaus
Ascout,

To be honest with you, I've "deleted" fsX from my system and put the case on the shelf.

Reason, I'm not gonna let 'm spoil my fun for the time beeing, at the moment my system is almost 4 years old and handles fs9 good enough to still enjoy that for quite a while.

Also when you look at the $$$$ involved to set up a rig that handles fsX decently and one still has some "spare power" to play with,
I'll hold till the whole circus is settled down for a bit on the hardware end, at the moment nobody really seems to know what works with eachother and what not.

btw, wadda you think of my lil banner Wink


1. I like your banner, though I can't vouch for the "cheese banner thing. Though it seems to be true what they say, you Dutch will apparently try most anything at least once, apparently. Mr. Green

2. I'm seeing a lot of posts essentially like yours, and one over at Hovercontrol lamenting the lack of people in multiplay over compatibility issues. I'm getting the feeling someone shot themselves in the foot by over-reaching with the latest release and not sufficiently considering backwards compatibility and what's emerged as most important to that pesky but important group known as consumers.

3. I don't have it and have no plans to buy. I also spec'ed my wife's new laptop with XP and will do the same with my new desktop. Some damn body better start listening or prepare to watch people flock to alternative systems in droves. It's not like there aren't options....

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Sun Apr 08, 2007 1:32 pm
Post subject: Re: Addon Scenery in FSX...

The status on the Phu Bai textures, at least on my end, is that I've tried a few conversions to different file formats for the transparent C-130 textures with no change yet. I haven't yet been able to go through all permutations, and also attempt applying some alpha layers to see if there's an involvement.

However, the other side of the issue/fix might well be in the sim itself, and I've read now on a couple sites (developer blogs and such) that there IS a texture issue in the sim with regard to how "legacy" texture methods were handled and the upcoming "performance patch" does include, among myriad other changes and corrections, a fix for some transparency issues. Wether that will live through the BETA testing of the patch that's going on now, remains to be seen.

Feedback so far seems to be very positive from what little has leaked out due to the Non-Disclosure Agreement (NDA) the testers are under. So it seems that some relief in the performance aspect is on the way. Of course there's no telling if that'll be enough to make everyone with every system happy. Maybe, at best, the 80/20 rule will apply there.

But, the patch is scheduled to be out in the latter half of this month (April) and if you were to throw some healthy real-world pessimism in there, I'd say I'm expecting it mid-May. Only because the longer it takes, the better....a couple of (or few) weeks delay won't add up to smack in the big scheme of things. Once that patch is out, then it seems the most logical point to re-assess the situation with regard to Phu Bai, add-on scenery, performance etc.

Personally I'm cautiously optimistic and in no rush since it's clear that the development team was pressured and overruled in terms of product readiness back in Sept/Oct '06. For a long time now we've been at a dangerous crossroads in the general industry as a whole wherein schedule and product timing is seen by management as far more critical than the word of the development and testing personnel. Powerpoint presentations and MS Project schedules mean more than requirements fulfillment, compiler warnings and failed test cases. Not defending this company, but they're simply not alone in this regard and it takes tremendous effort and convincing arguments from the development lead to make the case for a decision to delay product deployments to the higher management. Sometimes it's so entirely futile that there's several orders of magnitude more work involved in the argument than the code fix itself. To lobby with upper mgmt. for a free follow-on patch (or "upgrade release") consuming apporox. 6 months of essentially no-return investment on development effort just about takes an act of God to win...but can still be done when the cards are played right and the data, feedback and fortitude is there.

The development team has, apparently other than a very short interruption to be involved in early promotion efforts, really not stopped develpoment/bug fix efforts ever since FSX went "gold" anyway and hopefully the patch will be the fruit of their labors intended to make it far more like the product they actually envisioned releasing.

Guess we'll see, huh?

_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
Display posts from previous:   
Post new topic    Revive this topic    Printer Friendly Page    Forum Index ›  FSX
Page 2 of 2
All times are GMT - 6 Hours
Go to page Previous  1, 2

Archive Revive
Username:
This is an archived topic - your reply will not be appended here.
Instead, a new topic will be generated in the active forum.
The new topic will provide a reference link to this archived topic.