±Recent Visitors

Recent Visitors to Com-Central!

±User Info-big


Welcome Anonymous

Nickname
Password

Membership:
Latest: HighestAce
New Today: 0
New Yesterday: 0
Overall: 6648

People Online:
Members: 0
Visitors: 252
Total: 252
Who Is Where:
 Visitors:
01: Community Forums
02: Home
03: Community Forums
04: Community Forums
05: Member Screenshots
06: Community Forums
07: Downloads
08: Downloads
09: Community Forums
10: Downloads
11: Community Forums
12: Community Forums
13: Community Forums
14: Community Forums
15: Community Forums
16: Home
17: Photo Gallery
18: Photo Gallery
19: Community Forums
20: Home
21: CPGlang
22: Home
23: Community Forums
24: Photo Gallery
25: Home
26: Community Forums
27: Community Forums
28: Community Forums
29: Statistics
30: CPGlang
31: Community Forums
32: News Archive
33: Community Forums
34: Downloads
35: CPGlang
36: Community Forums
37: Home
38: CPGlang
39: Home
40: Community Forums
41: News Archive
42: Home
43: Photo Gallery
44: Community Forums
45: Community Forums
46: Home
47: Photo Gallery
48: Photo Gallery
49: Home
50: CPGlang
51: Community Forums
52: Community Forums
53: Member Screenshots
54: News
55: Community Forums
56: Home
57: Home
58: Community Forums
59: Community Forums
60: Community Forums
61: Photo Gallery
62: Home
63: Downloads
64: Community Forums
65: Community Forums
66: Community Forums
67: News Archive
68: Community Forums
69: Photo Gallery
70: Community Forums
71: Home
72: Community Forums
73: Community Forums
74: Community Forums
75: Member Screenshots
76: Community Forums
77: Community Forums
78: Community Forums
79: News Archive
80: Home
81: Community Forums
82: Home
83: Photo Gallery
84: Photo Gallery
85: Community Forums
86: News
87: Community Forums
88: Community Forums
89: Downloads
90: News
91: CPGlang
92: Your Account
93: Photo Gallery
94: Downloads
95: Photo Gallery
96: Community Forums
97: CPGlang
98: Photo Gallery
99: Community Forums
100: Community Forums
101: Home
102: Home
103: CPGlang
104: Photo Gallery
105: Home
106: Community Forums
107: Community Forums
108: Community Forums
109: Member Screenshots
110: Home
111: Supporters
112: Home
113: Photo Gallery
114: Community Forums
115: Your Account
116: Community Forums
117: Home
118: Member Screenshots
119: News
120: Community Forums
121: Member Screenshots
122: Community Forums
123: Member Screenshots
124: Member Screenshots
125: Community Forums
126: News Archive
127: Home
128: Home
129: News Archive
130: Downloads
131: Your Account
132: Community Forums
133: Home
134: Community Forums
135: Community Forums
136: Community Forums
137: Community Forums
138: Photo Gallery
139: Community Forums
140: Home
141: Community Forums
142: Member Screenshots
143: Community Forums
144: Downloads
145: Photo Gallery
146: CPGlang
147: Community Forums
148: Home
149: Your Account
150: Member Screenshots
151: Member Screenshots
152: Community Forums
153: Downloads
154: Home
155: Community Forums
156: Photo Gallery
157: Home
158: Member Screenshots
159: Photo Gallery
160: Community Forums
161: Community Forums
162: Home
163: Member Screenshots
164: Home
165: Photo Gallery
166: Community Forums
167: Home
168: News
169: Community Forums
170: Home
171: Photo Gallery
172: Community Forums
173: Community Forums
174: Home
175: CPGlang
176: Tell a Friend
177: Home
178: CPGlang
179: Member Screenshots
180: News Archive
181: Community Forums
182: Home
183: Member Screenshots
184: Home
185: Downloads
186: CPGlang
187: Community Forums
188: Photo Gallery
189: News Archive
190: Community Forums
191: News
192: Community Forums
193: Community Forums
194: Member Screenshots
195: Community Forums
196: Photo Gallery
197: Community Forums
198: Community Forums
199: Community Forums
200: Member Screenshots
201: Photo Gallery
202: Community Forums
203: Community Forums
204: Photo Gallery
205: Photo Gallery
206: Photo Gallery
207: Photo Gallery
208: CPGlang
209: Community Forums
210: Photo Gallery
211: Member Screenshots
212: Member Screenshots
213: News Archive
214: Community Forums
215: Community Forums
216: Community Forums
217: Home
218: Community Forums
219: Photo Gallery
220: Community Forums
221: Photo Gallery
222: Home
223: CPGlang
224: Home
225: Community Forums
226: Community Forums
227: Community Forums
228: News Archive
229: Home
230: CPGlang
231: Community Forums
232: Home
233: CPGlang
234: Home
235: Downloads
236: Downloads
237: Community Forums
238: Member Screenshots
239: Community Forums
240: Community Forums
241: Community Forums
242: Community Forums
243: News Archive
244: Home
245: Community Forums
246: Statistics
247: Home
248: Community Forums
249: Photo Gallery
250: Community Forums
251: Community Forums
252: Home

Staff Online:

No staff members are online!
Carriers :: Archived
A forum for Microsoft's Flight Simulator X
Post new topic    Revive this topic    Printer Friendly Page     Forum Index ›  FSX

Topic Archived View previous topic :: View next topic  
Author Message
RAF92_BattleHawk
Power User

Offline Offline
Joined: Jan 12, 2005
Posts: 511
Location: British Columbia, Canada
PostPosted: Tue Sep 11, 2007 10:00 pm
Post subject: Carriers

Just wondering how I get a fully functioning carrier to go with my Tomcat. And do the Carriers that come with the game have cats, arrestor wires?

_________________
'Aut Pugna aut Morere'
Back to top
View user's profile Send e-mail Visit poster's website Yahoo Messenger Photo Gallery
RAF92_Moser
Power User

Offline Offline
Joined: Jan 06, 2005
Posts: 703
Location: Illinois
PostPosted: Fri Sep 21, 2007 1:49 am
Post subject: Re: Carriers

I honestly don't have a clue. I believe there are some payware addons you can look up.

_________________
"Well, I gotta go...Yeh I'm running out of change"

Back to top
View user's profile Send e-mail Photo Gallery
Bulldog_02
Power User

Offline Offline
Joined: Aug 28, 2007
Posts: 10
Location: Western N.Y.
PostPosted: Sat Sep 22, 2007 9:58 pm
Post subject: Re: Carriers

which carriers do you have? And do you have the abacus arrestor cable program which will catapualt and trap you back on board?

and here's some pics of us actually landing... Cool



and just before a 4 aircraft launch...



we even have LHD Class Helicoptor Assault Carriers



or we can go back in time and become Japanese for the day and fly off the Shokaku




or have the latest advanced MV-22




so if your looking to learn about Carrier Operations, my price/hour are reasonable..... Wink

YIKES..i just realized you were taking about fsx...i don't use it because of it's limitations,but some of our members do, i'll get the answers for you and report back...sorry....

_________________
Back to top
View user's profile Send e-mail Visit poster's website
JG300_Hunt
Power User

Offline Offline
Joined: Mar 08, 2006
Posts: 750
Location: WA State
PostPosted: Sun Sep 23, 2007 12:00 am
Post subject: Re: Carriers

Talk about teasin' someone!


_________________
Back to top
View user's profile
Shadow_Bshwackr
Janitor

Offline Offline
Joined: Jan 21, 2005
Posts: 7019
Location: Central Illinois, USA
PostPosted: Sun Sep 23, 2007 9:15 am
Post subject: Re: Carriers

ROFLMAO..... great post Bulldog...lol
Back to top
View user's profile Visit poster's website Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Sun Sep 23, 2007 10:17 am
Post subject: Re: Carriers

Indeed!!! May not be exactly the right sim but what an answer!!!!

Hey Bulldog, I hope you don't mind (and please do share whatever answers you get) but this whole thing made me very curious and I found the following:

First, there's this FSX AI Carrier Package at AvSim that has a WHOLE BUNCH of carrier groups scattered aorund the world....these are actual, moving, landable carriers, so actually finding them is not always so easy because they're roamin' around (with escorts)! Fortunately, the author privides a Google Earth KML file that shows their location and courses, looks like they prowl around in circular routes and one of em is just south of the KORS Pigsty, actually if you depart NAS Whidbey Island (KNUW) and head south-ish then east-ish or west-ish you may find 'em:

library.avsim.net/esea...DLID=96551

On top of that, there's this gauge package for tailhook-enabled aircraft...I haven't tried this but the description has me quite interested:

library.avsim.net/esea...DLID=98408

Not sure what your cup o'tea is but the Alpha Bleu Ciel F4U-7 Corsair by Guy Hulin & Co. absolutely ROCKS in FS2004 and fully compatible with FSX as well!!!

FS2004 ABC F4U-7 Corsair
library.avsim.net/esea...DLID=53725

There's an important update for it and a few extra paints too:

Update for ABC Corsair:
library.avsim.net/esea...DLID=54424

Plus some US repaints and others worth getting:

Repaints for ABC Corsair:
library.avsim.net/esea...DLID=54290

library.avsim.net/esea...DLID=56728

library.avsim.net/esea...DLID=67722

Gotta try the gauge package next to enable arrestor wires but the AI package Carrier group is VERY good! The wake in the photos is real and not just painted water as in FS9 and such. After you land, your plane needs the parking brakes kept on to stay "stuck" to the deck of the moving carrier (one nosegear-equipped aircraft I tried kept "bouncing" back on it's tail due to the unexpected forward movement of the deck, another reason to fly taildragger props), and it's pretty cool to look off to the side and see water and coastlines going by. And if you press the slew key, be prepared for the carrier to keep moving forward on ya....pretty slick!!!











Woulda caught the 3-wire if I'd have had working arrestor cables I betya!



But had to stand on the brakes instead....



Takeoff with a forward wind due to carrier movement was no problemo...


_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Sun Sep 23, 2007 5:57 pm
Post subject: Re: Carriers

Well, not to yammer on about it but I checked out that gauge package at the second link above and I gotta say it's pretty cool!!

The only downside is that (for either FSX or FS9) you have to edit the panel.cfg and aircraft.cfg for each plane you want to use this with, but the instructons are pretty good about telling you exactly what to do.

Even works in FSX although with the moving carriers, the arrestor wires are "global" which means they'll be present whereever your tailhook touches the ground (making it impossible, really, to "bolter"). In FS9 they're placed at specific locations on the static carriers, becuase those don't move.

Even so, it's way wicked, you get great sound effects when you slam the deck, hear the cables tighten, and it pulls you back a little bit. Then the cable is released and it even automatically retracts your tailhook for ya, so you don't forget it & take off with the thing hangin down like I did in my last Corsair shot above...

Here's a shot as I slammed onto the deck ...





The cat shot works great as well (parking break trigers the catapult shoe, then spool up your engines and when they reach power it releases you - BAM!!!!





Also a pretty cool effect included for creating the visible shockwave effect as you pass through Mach 1, with one of the ost impressive "BOOOOM" sounds I've heard.....makes it a ton of fun to go tearing around scaring the locals and timing the sonic boom for right when you pass overhead...





Need me a good F-14 though, since this one I downloaded to try out doesn't have one single gauge that works in FSX......any suggestions on a good (freeware) one??

_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Tue Sep 25, 2007 11:17 pm
Post subject: Re: Carriers

Well don't everybody start hootin' and hollern' all at once....what, did I talk too much.... again!? Laughing

Tough! Got one more cool thing to show ya's.....go grab yerself this thing right hyarrrrrr....

FSX Driveable Carrier:
library.avsim.net/esea...LID=109192

...and you'll have yourself a driveable aircraft carrier which means....yep, you go into multiplayer, and with your fancy jet aeroplanes with tailhooks or whatever (and the COP3 gauges installed as above)....you go do carrier traps and cat launches in multiplayer! As long as someone is willin' to stay on board and drive that carrier around!

Just be careful if ya spawn in midair.....she's a tad nose-heavy......



Installation is easy - you could say it basically just "drops right in" to FSX (SimObjects/Boats folder)....get it? (snort snort) Get it?? Laughing



..she makes about 30 knots or so, which is plenty for sailin' around, YARRRRRRR.....



Don't handle too good, which means you don't have to worry about her turnin' to tight away from ya on final. Speaking of final, here she is turnin' hard a-starboard to make runway 16 at the Pigsty.....



Rats, missed again!!! Well, makes a nice taxiway extension at least!



HEY ASCOUT!!! I gotta park my boat here for a while until I get the trailer for 'er welded up......don't nobody go near the galley I mean it!!!!




_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
JG300-Hoppa
Power User

Offline Offline
Joined: Jan 10, 2005
Posts: 583
Location: vernon BC
PostPosted: Sun Sep 30, 2007 4:42 am
Post subject: Re: Carriers

LMFAO......priceless Stoop.......

_________________
_

______________________________________



-----------------------------------------------------
Many thing's in life are dirt cheap.........
"Dirt"
is not one of them.....
Back to top
View user's profile
Shadow_Bshwackr
Janitor

Offline Offline
Joined: Jan 21, 2005
Posts: 7019
Location: Central Illinois, USA
PostPosted: Sun Sep 30, 2007 10:09 am
Post subject: Re: Carriers

Gives a new meaning to 'land class'...lol
Back to top
View user's profile Visit poster's website Photo Gallery
401RCAF_Sly
Power User

Offline Offline
Joined: Jan 12, 2005
Posts: 223

PostPosted: Sun Sep 30, 2007 12:57 pm
Post subject: Re: Carriers

Interesting stuff

Does the drivable carrier have a cockpit?

Does this mean you could make almost any drivable vehicle?

Could a "vehicle" be a human?

I like the way the carrier is rolling in a hard turn.. does it pitch and roll

New model of "Hornet" needed for another Doolittle raid I think

I asked about humans because I really would like to see the gap between FPS and sims get closer..
Sorta get woken in the barracks and then into the briefing room.. jump in the truck and out to your B17 on the pad... etc etc

Sly
Back to top
View user's profile
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Mon Oct 01, 2007 8:49 pm
Post subject: Re: Carriers

Those are some spankin' good question. Sly. here's what I know FWIW.....

No cockpit in the carrier, but migod it doesn't seem to need one. Anyway, I bet this is easily fixed by adding a default panel and viewpoint, or even creating a custom view in FSX that should put you on the bridge. Was gonna play with it but couldn't get to it yet.

Driveable vehicles - oh heck yeah, they've been around and even in FS9 there's cars, trucks, motorcycles, boats, ships, tanks, mopeds, even "flyable" flocks of geese and eagles. Stuff that goes underwater is probably not possible, I haven't seen any submarines or whales or other fishes.

I haven't seen a "human" vehicle yet but that's a wicked idea, a scale Elvis with animated arms and legs would be wicked cool. In the Active Camera addon for FS9, they do have an "EXternal Pilot" view option that lets you "walk around" on the ground and investigate all kinds of things, very cool for doing detail work (I use it for repaints) and checking color blends etc on hard-to-see part of the aircraft. You even hear footsteps when you're walking around, it's just that you're invisible.

LOL.....funny you should ask, the first time out with the carrier I tried to see if I could get it to pitch fore and aft, and with certain joystick movements it seems you can, it just has so little "elevator authority" that it's hard to do. Fun way to mess with your buddies trying to land on it in multiplayer, I bet Wink

And I was also gonna look for another few carriers from FS9 (WWII era) to see if they could be adapted in a similar fashion, I'm betting they can. Need something more authentic for that Corsair to operate from.....


_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
401RCAF_Sly
Power User

Offline Offline
Joined: Jan 12, 2005
Posts: 223

PostPosted: Tue Oct 02, 2007 2:30 pm
Post subject: Re: Carriers

Hi Stoop

Somebody somewhere possibly still has CV8 Hornet that I did for FS9... Its not movable and doesn't pitch or roll... but you can get 12 B25's on deck (and take off)'

Unfortunately I lost all my stuff when my rig was stolen.. Fled, Bush or Kit may have it

Sly
Back to top
View user's profile
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Wed Oct 03, 2007 4:00 pm
Post subject: Re: Carriers

OK....

THIS, I SWEAR, is the last bit I'll yak about as far as FSX and functional carriers go....in this thread, I mean.......

Check it out: The FSX "Accelleration" add-on release is coming out on Oct 23rd. from Microsoft. Apart from all the stuff you're already hearing about, (Online Air Racing, new planes, missions, performance updates, etc) there's also a vague tidbit buried in the release details about functional carriers (plus, Sling Loads and working Hoists for helos!!!).

So to find out more I went to AVSIM and - yes, in the middle of one of the usually very long and somewhat messy threads - asked about it, and got this response:


- Stoopy
>This is excellent news and thank you. One question if you
>can, I have been trying to confirm Accelleration features (not
>SP2 necessarily) and with specific regard to the functional
>carrier. Does this mean now having arrestor cables for
>tailhook-equipped aircraft *and* a working catapult?
>
>Oddly, just can't find much out there on the web by Googling
>lately. But very stoked about that specific possibility as
>well as the helo slingloads and hoists...for $30 you can't
>beat it!!!!!!



Yes and yes.

I got the opportunity to run the carrier mission with a few real Hornet pilots at Reno, and it's great. Lower the launch bar, attach to the catapult and go, then run the pattern, lower the tailhook, and snag one of the cables.

Of course, it's the hardest thing I've ever done in Flight Sim, but so much fun.


Brian G.
Forum Administrator
Microsoft MVP - PC Games
www.notasenator.com/blog



So - Battlehawk - in addition to the stuff above, there you have a complete answer from the guy who's seen it and done it. At the end of this month all you gotta do is buy "FSX Accelleration" for $30 and you'll get what you wanted plus a TON of cool stuff more PLUS some performance enhancements and fixes. No downloads, no editing .CFG files, just fly and s;am 'er on the deck. I'll wager there's a working ILS to serve as a "meatball" so you can do it at night in a storm.....and I can pick you up with the hoist on the helo if ya go in the drink!

That's like, about a buck a day to save up for, so start tucking away some loose change from your lunch money bud!


_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
Display posts from previous:   
Post new topic    Revive this topic    Printer Friendly Page    Forum Index ›  FSX
Page 1 of 1
All times are GMT - 6 Hours

Archive Revive
Username:
This is an archived topic - your reply will not be appended here.
Instead, a new topic will be generated in the active forum.
The new topic will provide a reference link to this archived topic.