- JG300-Ascout- JG300-fr8ycatSorry guys, had a take a last minute unforseen trip out of State and just got back. Trying to get cuaght up on what's been going on and should be back in the loop shortly.
Ascout, I should re-DL the latest because at this point I'm not sure which vers. I have.
Richard,
There's been at least one update, but more important is Fled's coupla' posts and AFCAD files/instructions (for deleting one important file) back a few posts. That really helped with start points and, according to one report, fading taxiways when right over, or on, them.
I have revised the revetments since the latest update and not uploaded, because there's a good chance I may have new revetments very shortly...special for this scenery. I can install them very quickly if that happens, so no major delay is involved. Based on some experiments (and with the exclude switch in the AFCAD) I think we've found further gains in frame rates are unlikely, so it's almost a done deal. Fled will revise the AFCAD parking spots, turn off taxiway lights and those glide slope indicator thingys in the final version. I see no reason not to be finished this week.
- JG300-fr8ycatSorry guys, had a take a last minute unforseen trip out of State and just got back. Trying to get cuaght up on what's been going on and should be back in the loop shortly.
Ascout, I should re-DL the latest because at this point I'm not sure which vers. I have.
- JG300-Ascoutand Al may be making "Phu Bai" specials
- Uhu_Fledermaus
Great to hear of the additional "side effect" of the AFCAD file
I would like to keep as much as possible in the scenery, when you would take out the details it would loose it's core, and that was what it was all about
I'll redo the AFCAD for the field so that it does not contain lighting, will try to get that done by tomorow if that's OK.
Today I have to act as ATC as we are continuing our world tour over the Aussi land, so I'll be tyed up for a bit there
fled
- Uhu_Fledermausstill on discovery lane I went to Camp Eagle funny thing is that AFCAD states it's at 658,4 ft, I'm not seeing anything there, but get a tremendous hit on the FPS when fiddling around that particular area in a chopper
dunno maybe barking up the wromg tree, but just in case I tought I mention it
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