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"Phu Bai Redux" is ready for testing.... :: Archived
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JG300-fr8ycat
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PostPosted: Mon Jul 31, 2006 5:51 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

I concur. LOL

Unfortunately I have been trying to come up with a coherent paragraph for the last hour.

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JG300-Ascout
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PostPosted: Mon Jul 31, 2006 5:44 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- JG300-Stoopy
- JG300-Ascout
Ya' know, I'm giving serious thought to deleting the camp on the WNW side of the airfield. It isn't integral to the airbase, per se, and is in the line of view where framerates are the most vulnerable. I'd rather have a highly detailed airfield with better frames than more peripheral stuff that hurt the experience.

Comments?


I'd agree with ya.


I will try this tonight on my home system and see what it does to frames. It'd be really simple to "reconstruct" if it doesn't help that much. It' just trees, barracks, and a few vehicles and other buildings.

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JG300-Stoopy
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PostPosted: Mon Jul 31, 2006 5:38 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- JG300-Ascout
Ya' know, I'm giving serious thought to deleting the camp on the WNW side of the airfield. It isn't integral to the airbase, per se, and is in the line of view where framerates are the most vulnerable. I'd rather have a highly detailed airfield with better frames than more peripheral stuff that hurt the experience.

Comments?


I'd agree with ya.

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Uhu_Fledermaus
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PostPosted: Mon Jul 31, 2006 5:13 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

check yer PM Ascout

As for the WNW camp, isn't it possible to make that more "FPS friendly" ?

Just thinking outloud here as it would be a shame not having that there as it should.

I aggree with you that there where no PALM trees there Laughing I'll have to switch the stuff to "stock textures" to see as to what it looks then

In case off buzz me and we maybe can hav a brief chat on TS saves a hell of a lot of typing Laughing


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JG300-Ascout
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PostPosted: Mon Jul 31, 2006 5:02 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Ya' know, I'm giving serious thought to deleting the camp on the WNW side of the airfield. It isn't integral to the airbase, per se, and is in the line of view where framerates are the most vulnerable. I'd rather have a highly detailed airfield with better frames than more peripheral stuff that hurt the experience.

Comments?

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JG300-Ascout
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PostPosted: Mon Jul 31, 2006 4:54 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Fled,

I'm guessing you were facing west when you neared the choppers on 27? The hit is greatest if you are on the east side of the field looking west...because (I think) you have ALL that STUFF in front of your field of view, as well as Camp Eagle (if you have it installed) and the Vietnam cordillera mountains in the distance.

Re: Enviro Pack 2.06 and this view below:

I don't care for this effect. One, the roads seem to go into lakes that don't actually exist. Two, I think I'm seeing palm trees and these were not seen in this area then...and precious few even now, except along the Perfume River in a few places and I don't think even that is natural. This is not the "tropical jungly" bit of Vietnam like the delta and other areas further south. Is that a golf course off there to the right?!

I notice your other effect in the pics above these show the wires on the C130 to be correct color.


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Uhu_Fledermaus
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PostPosted: Mon Jul 31, 2006 4:39 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Rolling Eyes

Well, as we are testing, I tought of another "trick" to add to the confusion Laughing

I installed VOZ Northern region (as it's the greenest one)

this is what I came up with with VOZ North active


www.com-central.net/us.../PB_20.jpg


www.com-central.net/us.../PB_21.jpg


www.com-central.net/us.../PB_22.jpg


www.com-central.net/us.../PB_23.jpg


www.com-central.net/us.../PB_24.jpg


www.com-central.net/us.../PB_25.jpg


www.com-central.net/us.../PB_26.jpg
this top down view with ComC envipack v2.06 active

added the direct link for each piccie so you can see it full size

Have SEA Mesh part 1-5 installed and active
Also getting near them choppers on the 27 end the FPS really collaps from my set to 20 to around 8, not shure what is causing that.

As for the 3 text's I'll send you a PM Ascout


fled
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JG300-Ascout
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PostPosted: Mon Jul 31, 2006 1:01 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

This is a great pic, Fled. It illustrates perfectly the relationship of my "added" Hill 180 to the actual terrain when Baptiste's mesh is on.



In this mode, it is completly redundant and is one reason I might release a mesh and no-mesh version. It probably hits frames a fair lick, too.

I can easily provide it in both formats, though how this would work in the mission pack isn't clear. I'm open to suggestions about this.

For those without mesh, it's absolutely essential. As Al Simms pointed out, it's a helpful "navaid" for finding the airport in the first place and was integral to operations in the area. It's completely absent in FS2004 stock scenery.

The real magilla can be seen here:




...and here is a great close up of the terminal ramp from the air...before the addition of the extra taxiway was completed. (I'll post URL so you can see full-size)

img.photobucket.com/al...PhuBai.jpg


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JG300-Ascout
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PostPosted: Mon Jul 31, 2006 12:33 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Thanks, Stoopy....those look just right.


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JG300-Stoopy
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PostPosted: Mon Jul 31, 2006 10:35 am
Post subject: Re: "Phu Bai Redux" is ready for testing....

This'd be with the terrain mesh on....








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JG300-Ascout
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PostPosted: Mon Jul 31, 2006 1:59 am
Post subject: Re: "Phu Bai Redux" is ready for testing....

- JG300-Stoopy
- JG300-Ascout
If someone could grab some screenies over at the 8th Radio Research station and the SOG base, that'd be nice, just to be sure.


Can do, just refresh my memory just exactly which is which....


Don't matter, I need 'em both and don't ya' think I 'll recognize 'em? Laughing

(Hint: RADIO Research is likely to have some big honkin' antenna's Wink )

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JG300-fr8ycat
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PostPosted: Mon Jul 31, 2006 1:44 am
Post subject: Re: "Phu Bai Redux" is ready for testing....

Heading out the door to work but will get the new vers. tomorrow morning and try it out.

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JG300-Stoopy
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PostPosted: Mon Jul 31, 2006 1:27 am
Post subject: Re: "Phu Bai Redux" is ready for testing....

- JG300-Ascout
If someone could grab some screenies over at the 8th Radio Research station and the SOG base, that'd be nice, just to be sure.


Can do, just refresh my memory just exactly which is which....

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JG300-Ascout
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PostPosted: Mon Jul 31, 2006 1:24 am
Post subject: Re: "Phu Bai Redux" is ready for testing....

Fled...
we've waited this long, what's a few days even? Don't stress yourself, I've got a couple of polishes to do and there's the water buffalo thing. Take yer time, Bud!


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Uhu_Fledermaus
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PostPosted: Mon Jul 31, 2006 1:11 am
Post subject: Re: "Phu Bai Redux" is ready for testing....

Ascout,
If it's OK with you I'll get that tree stuff sorted for you tomorow, as now it's 04:11 in the morning here and I'm a bit nackered.


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