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AI :: Archived
Discussions about the FS2004 game.
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JG300-Stoopy
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Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Sun Jan 29, 2006 2:09 am
Post subject: Re: AI

Well heck, that's not good......seems to be getting email normally so I'll look into it. Thanks Mechy, and I'll grab that file soon as I get me a chance.....

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JG300-Stoopy
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Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Sun Jan 29, 2006 3:14 pm
Post subject: Re: AI

OK, Mechy, here y'go....(thanks for the filename and the source)

The readme.txt file is a little shy on descriptions of the AI flight plans and schedules and only gives this hint:

"Includes an AFCAD2 file for KSDF."

Which means, go to airport code KSDF (Louisville KY?) and hunt around.....I found LOTS of traffic near the pax terminal on the N side of the airfield, none of them Fedex tho.....so I hunted over to the E side of the airfield where the cargo buildings and carriers oughta be, and BINGO....or should I say, "HORRIDO!"

This was at dawn on a Sunday, and since Fedex don't deliver on weekends I changed my time to Monday, didn't see much difference but maybe because the flight had already started and maybe the AI didn't reload. So I only caught this one bogey on the ground and he took his sweet time running through his checklist and getting his lights turned on. I was running a bit short of fuel by that time so I sought other targets around the airport to engage.....

Make sure your dynamic scenery slider is turned up so you get the AI to show up, and as far as flight plans go, you'll have to tail 'em to see where they go...I'd suggest something with a bit more top-end speed than the Bf109 I was flying, maybe a FW190 A-8 which also gives you the benefit of more hitting power 'specially if you have your crewchief load ya up with the external Mk108 30MM wing pods....:D






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Mechy
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Joined: Feb 22, 2005
Posts: 41
Location: Philly
PostPosted: Sun Jan 29, 2006 4:45 pm
Post subject: Re: AI

Thanks for all your help Stoopy..... I did go there after seeing that in the readme, but there were still no Fedex planes on the ground....I think that possibly by me installing the PAI package after installing the Fedex package, It might have overwritten the Fedex package. I'm going to reinstall the fedex package and maybe it will overwrite the overwritten......hahahaha.....at this point I could care less about those sticken fedex planes....its now just a matter of principle that I see this package work Laughing Seriously, thanks for all your help.
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Uhu_Fledermaus
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Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Sun Jan 29, 2006 5:04 pm
Post subject: Re: AI

Rolling Eyes

just for the argument, but did you activate traffic in the options panel ??

fled
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Mechy
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Posts: 41
Location: Philly
PostPosted: Mon Jan 30, 2006 4:11 pm
Post subject: Re: AI

Hi Fled ..... yep I do have the traffic option on ..... It worked fine for Stoopy, so its something that I'm screwing up ..... not a big deal, I'll eventually figure it out, probably by accident. Smile
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