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Howard 500 Real World Renderings :: Archived
Discussions about the FS2004 game.
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Milton
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Location: New Mexico
PostPosted: Sun May 07, 2006 2:30 am
Post subject: Howard 500 Real World Renderings

Dave sent these beautiful pics taken as he was flying formation with the T6 Texan group out of Minneapolis. Enjoy.



howard500-tight.jpg
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howard500-tight.jpg


howard500-bayside.jpg
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howard500-bayside.jpg


howard500-and-company.jpg
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howard500-and-company.jpg


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Milton Shupe
Dash 7, Aero Commanders, Howard 500, Beechcraft D18S, Spartan Executive, XA-38 Grizzly, DH-80A Puss Moth, Grumman F7F, A-26B/C, AT-11, Grumman Trackers, Avia 51,56,57,156, Lockheed Harpoon
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Uhu_Fledermaus
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Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Sun May 07, 2006 7:01 am
Post subject: Re: Howard 500 Real World Renderings

Cool Cool Cool Cool Cool Cool Cool

Awesome pic's !

Thankx for sharing 'm with us !


fled
Cool
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Uhu_Rodion
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Posts: 1437
Location: L'Aquila, Italy
PostPosted: Sun May 07, 2006 9:01 am
Post subject: Re: Howard 500 Real World Renderings

Wow, outstanding indeed!
Cool
I just resized the 2nd one to fit as desktop background.
Thank you very much, Milton!

Marco
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RCAF_Wingnut
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Location: Omaha, Ne.
PostPosted: Sun May 07, 2006 8:28 pm
Post subject: Re: Howard 500 Real World Renderings

Milton, I have a small question for you regarding the FS9 version of the Howard. What is needed to remove the rudder control on the tail wheel? I remember that the original one you did had a freewheeling tail wheel and when the differential brakes were applied, the tail wheel turned. As a result you could litterally turn on a dime if you had the brake control. I don't remember what was on the original that allowed it to do that. You see recently, I bought a set of the CH pedal that have the toe tip differential brakes. I'd like to reset it to the way it was originally.

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Shadow_Bshwackr
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PostPosted: Sun May 07, 2006 8:42 pm
Post subject: Re: Howard 500 Real World Renderings

- Uhu_Rodion
Wow, outstanding indeed!
Cool
I just resized the 2nd one to fit as desktop background.
Thank you very much, Milton!

Marco


LOL Marco, so did I...lol

Thanks for the pics Milton...:chug:
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Milton
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Location: New Mexico
PostPosted: Mon May 08, 2006 5:22 pm
Post subject: Re: Howard 500 Real World Renderings

- RCAF_Wingnut
Milton, I have a small question for you regarding the FS9 version of the Howard. What is needed to remove the rudder control on the tail wheel? I remember that the original one you did had a freewheeling tail wheel and when the differential brakes were applied, the tail wheel turned. As a result you could litterally turn on a dime if you had the brake control. I don't remember what was on the original that allowed it to do that. You see recently, I bought a set of the CH pedal that have the toe tip differential brakes. I'd like to reset it to the way it was originally.


In the aircraft.cfg contact point.0, change the deflection back to 180 degrees. The original and alternate were both there as examples.

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Milton Shupe
Dash 7, Aero Commanders, Howard 500, Beechcraft D18S, Spartan Executive, XA-38 Grizzly, DH-80A Puss Moth, Grumman F7F, A-26B/C, AT-11, Grumman Trackers, Avia 51,56,57,156, Lockheed Harpoon
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RCAF_Wingnut
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Posts: 786
Location: Omaha, Ne.
PostPosted: Mon May 08, 2006 10:47 pm
Post subject: Re: Howard 500 Real World Renderings

Thanks Milton, I look it over and it looks like Its already set.

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horseman88
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PostPosted: Wed Jun 18, 2008 2:50 am
Post subject: Re: Howard 500 Real World Renderings

i know this post is like ancient, in comp world terms Razz but just wanted to add i actually re-sized 1 n 2 for my wallpaper collection Smile
heh, i wonder if that texan was having a hard time keeping up O:-)

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Shadow_Bshwackr
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PostPosted: Wed Jun 18, 2008 10:17 am
Post subject: Re: Howard 500 Real World Renderings

Hiya Horseman88 and yep, those are some great pics indeed!
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Milton
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Posts: 134
Location: New Mexico
PostPosted: Sun Jul 13, 2008 10:05 am
Post subject: Re: Howard 500 Real World Renderings

Also keep in mind that when you run the castoring tailwheel (180 in cfg) that the yoke locks the tailwheel position when pulling back a few degrees.

Also guys (and gals), I do believe I have larger versions of these pictures somewhere if you are interested.

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Milton Shupe
Dash 7, Aero Commanders, Howard 500, Beechcraft D18S, Spartan Executive, XA-38 Grizzly, DH-80A Puss Moth, Grumman F7F, A-26B/C, AT-11, Grumman Trackers, Avia 51,56,57,156, Lockheed Harpoon
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Uhu_Fledermaus
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Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Sun Jul 13, 2008 11:00 am
Post subject: Re: Howard 500 Real World Renderings

- Milton
Also guys (and gals), I do believe I have larger versions of these pictures somewhere if you are interested.


Milton,

We are always interrested in larger size pictures Cool

Many Many thankx in advance

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Shadow_Bshwackr
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PostPosted: Sun Jul 13, 2008 11:49 am
Post subject: Re: Howard 500 Real World Renderings

Ditto what Fled said...
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Milton
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Posts: 134
Location: New Mexico
PostPosted: Sun Jul 13, 2008 4:59 pm
Post subject: Re: Howard 500 Real World Renderings

Well, hmmmph! I have not yet found the larger pics and I believe I also lost about 400 reference pics we took for the project. I may have them on a backup CD somewhere.

Meanwhile, I found this picture Scott took while in flight to KOSH at various altitudes. This one at FL180 to capture the gauge readouts.

www.flightsimonline.co.../fl180.JPG

And this one in the hangar after the ECU, panel and some gauges were upgraded.

www.flightsimonline.co...C00871.JPG

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Milton Shupe
Dash 7, Aero Commanders, Howard 500, Beechcraft D18S, Spartan Executive, XA-38 Grizzly, DH-80A Puss Moth, Grumman F7F, A-26B/C, AT-11, Grumman Trackers, Avia 51,56,57,156, Lockheed Harpoon
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Uhu_Fledermaus
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PostPosted: Sun Jul 13, 2008 7:01 pm
Post subject: Re: Howard 500 Real World Renderings

Thankx Milton,

Just keep 'm coming ! Cool
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Shadow_Bshwackr
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Location: Central Illinois, USA
PostPosted: Mon Jul 14, 2008 9:57 am
Post subject: Re: Howard 500 Real World Renderings

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