±Recent Visitors

Recent Visitors to Com-Central!

±User Info-big


Welcome Anonymous

Nickname
Password

Membership:
Latest: HighestAce
New Today: 0
New Yesterday: 0
Overall: 6648

People Online:
Members: 0
Visitors: 316
Total: 316
Who Is Where:
 Visitors:
01: Home
02: Community Forums
03: Community Forums
04: Community Forums
05: Home
06: CPGlang
07: Community Forums
08: CPGlang
09: Community Forums
10: Community Forums
11: Community Forums
12: Community Forums
13: Statistics
14: Community Forums
15: Downloads
16: Community Forums
17: Home
18: Community Forums
19: Community Forums
20: Community Forums
21: Home
22: Home
23: News Archive
24: Home
25: Community Forums
26: Community Forums
27: Community Forums
28: Statistics
29: Community Forums
30: CPGlang
31: CPGlang
32: Home
33: Home
34: Home
35: Home
36: Community Forums
37: Community Forums
38: Downloads
39: Community Forums
40: Community Forums
41: Member Screenshots
42: Home
43: Community Forums
44: Community Forums
45: Statistics
46: Community Forums
47: Home
48: Community Forums
49: Community Forums
50: Community Forums
51: Home
52: Home
53: Community Forums
54: Community Forums
55: Community Forums
56: Photo Gallery
57: Home
58: CPGlang
59: Home
60: Community Forums
61: Home
62: Home
63: Home
64: Photo Gallery
65: Home
66: Home
67: Downloads
68: Community Forums
69: Home
70: Community Forums
71: Photo Gallery
72: Photo Gallery
73: News Archive
74: Community Forums
75: Community Forums
76: Photo Gallery
77: Community Forums
78: Community Forums
79: Community Forums
80: Community Forums
81: Downloads
82: Home
83: Home
84: Downloads
85: Community Forums
86: Community Forums
87: Community Forums
88: Community Forums
89: Home
90: Home
91: Home
92: Home
93: Home
94: Home
95: Home
96: Home
97: Home
98: Community Forums
99: Community Forums
100: Community Forums
101: Community Forums
102: Community Forums
103: Community Forums
104: Community Forums
105: Community Forums
106: Community Forums
107: Community Forums
108: Home
109: Home
110: Home
111: Home
112: Home
113: Home
114: Home
115: Community Forums
116: Photo Gallery
117: Community Forums
118: Home
119: Home
120: Home
121: Home
122: Photo Gallery
123: Community Forums
124: Community Forums
125: Community Forums
126: Community Forums
127: Community Forums
128: Home
129: Home
130: Home
131: Community Forums
132: Home
133: Home
134: Photo Gallery
135: Community Forums
136: Community Forums
137: Home
138: Home
139: Home
140: Home
141: Community Forums
142: Community Forums
143: Community Forums
144: Home
145: Home
146: Community Forums
147: Home
148: Community Forums
149: Photo Gallery
150: Community Forums
151: Home
152: Community Forums
153: CPGlang
154: Home
155: Community Forums
156: Community Forums
157: Home
158: Community Forums
159: Community Forums
160: Photo Gallery
161: Photo Gallery
162: Community Forums
163: Community Forums
164: Photo Gallery
165: Community Forums
166: Home
167: Photo Gallery
168: CPGlang
169: Community Forums
170: News
171: Community Forums
172: News Archive
173: News
174: Community Forums
175: Community Forums
176: Home
177: Community Forums
178: Home
179: Community Forums
180: Community Forums
181: Home
182: CPGlang
183: Home
184: Home
185: Downloads
186: Community Forums
187: Community Forums
188: Downloads
189: Community Forums
190: Community Forums
191: Home
192: Photo Gallery
193: Home
194: Photo Gallery
195: Home
196: Home
197: Community Forums
198: Home
199: Downloads
200: Community Forums
201: Downloads
202: Home
203: Home
204: Home
205: Home
206: Community Forums
207: Community Forums
208: Downloads
209: Home
210: Home
211: Home
212: Community Forums
213: Community Forums
214: Community Forums
215: Photo Gallery
216: Community Forums
217: Home
218: Community Forums
219: Home
220: Home
221: Community Forums
222: Home
223: Home
224: Home
225: Home
226: Home
227: Home
228: Community Forums
229: Home
230: Home
231: Home
232: Home
233: Home
234: Home
235: CPGlang
236: Home
237: Home
238: Home
239: Home
240: Home
241: Home
242: Home
243: Home
244: Community Forums
245: Community Forums
246: Community Forums
247: Community Forums
248: Community Forums
249: Community Forums
250: Photo Gallery
251: Community Forums
252: Community Forums
253: CPGlang
254: Home
255: Photo Gallery
256: Community Forums
257: Home
258: Downloads
259: Home
260: Community Forums
261: Home
262: Downloads
263: CPGlang
264: Home
265: Community Forums
266: Home
267: Home
268: Home
269: Photo Gallery
270: Community Forums
271: Home
272: Community Forums
273: Home
274: CPGlang
275: Home
276: Community Forums
277: Home
278: Home
279: Community Forums
280: Community Forums
281: Photo Gallery
282: Community Forums
283: News Archive
284: Community Forums
285: Home
286: Community Forums
287: Community Forums
288: Community Forums
289: Community Forums
290: Community Forums
291: Community Forums
292: CPGlang
293: Home
294: Photo Gallery
295: Community Forums
296: Community Forums
297: Home
298: Community Forums
299: Community Forums
300: Community Forums
301: CPGlang
302: Community Forums
303: Home
304: Home
305: Downloads
306: Home
307: Community Forums
308: Community Forums
309: Home
310: Home
311: Community Forums
312: Home
313: Home
314: Community Forums
315: Community Forums
316: Community Forums

Staff Online:

No staff members are online!
"Phu Bai Redux" is ready for testing.... :: Archived
Discussions about the FS2004 game.
Go to page Previous  1, 2, 3 ... 10, 11, 12, 13, 14  Next
Post new topic    Revive this topic    Printer Friendly Page     Forum Index ›  FSXFS2004 :: Archives

Topic Archived View previous topic :: View next topic  
Author Message
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Sat Aug 05, 2006 1:19 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

update

added parking spots for :

C-130
A1H
C-47
OH-6

Some 19 in total, wich can be extended with other types if desired

get it here


for Install instructions see previous post Wink


fled
Cool
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Sat Aug 05, 2006 3:07 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Thanks Fled...

I've got it a will try it shortly. I understand the lighting is "testing only". I'm for leaving taxiway lighting out on final version...as here is the definitive word on the matter (that also jibes with my memory)

"You know, I don't remember any lights except for the runway. There was possibly some lights along the two taxiways at each end of the runway at least to the parking ramps.
There were no mid or other taxiways but the ones at each end during the war.
The runway was only about 6,000 foot long and we used to go outside and watch the Air Vietnam 727 land because we wanted to see them "plant" the thing and the smoke boiling from the tires when they landed. For take-off we watched to see if he would get off in the length of the runway.

There also were flare pots along the runway made from artillery powder canisters filled with sand. These were spaced about every 200-250 feet. They sat up about a foot above the ground and seems like the caps were on them to keep out the rain water. When we used them we had to drive down the runway and pour diesel fuel or JP4 fuel into the sand.
We had to use them several times when the airfield generator was not working.

I don't think there were but a very few lights around the boundary of parking ramp.
From your (Ascout's) pic, the fog was pretty thick. We did have a lot of fog at certain times of the year.....and it got pretty cold a couple times....like 40 degrees or so, and very damp."

That's from former ATC cmdr. on the site. His info about only two end taxiways is out of date for my scenery because I was there a year later than he was, but he'd right about the lights. Let's preserve runway lighting and turn off everything else. Wink

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Sat Aug 05, 2006 3:15 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Razz

Well when I was at it, got carried away for a bit, I'm still on the discovery tour as to what is all possible with the AFCAD proggy, so therefore I added 'm to see what they look like.

With the final AFCAD file there will be only RWY's and parking spaces,

need to check on the Navaids that should or should not be there................

looking forward to comments and suggestions


fled
Cool
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Sat Aug 05, 2006 4:06 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Fled,
OK, tried it, saw maybe a slight improvement in fps, but need another opinon on that. If that eliminated the old runway/tower, then the hit is from something else on the north side...probably helicpters (I think).

I didn't move the runway as much as I thought...here are two screenies taken by Ack-Ack with the exlude off so you can see all:

(My original ruway was 6,000' and the stocker 8,800 as it is TODAY. I since relented and compromised at 8,000')



_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Sat Aug 05, 2006 5:29 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

I made the RWY slightly smaller in the afcad this to make it to "disappear" below your scenery.

basically it's for the TO spots on the RWY's and the parking spots, as said before, missing to me are any NDB's VOR's that maybe where in use at that particular time.

I'll adapt whatever is necessary to keep it in line with the original situation at that time, as that was the outset Smile


fled
Cool
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Sat Aug 05, 2006 7:21 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

still on discovery lane I went to Camp Eagle funny thing is that AFCAD states it's at 658,4 ft, I'm not seeing anything there, but get a tremendous hit on the FPS when fiddling around that particular area in a chopper

dunno maybe barking up the wromg tree, but just in case I tought I mention it

Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Sat Aug 05, 2006 7:58 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- Uhu_Fledermaus
still on discovery lane I went to Camp Eagle funny thing is that AFCAD states it's at 658,4 ft, I'm not seeing anything there, but get a tremendous hit on the FPS when fiddling around that particular area in a chopper

dunno maybe barking up the wromg tree, but just in case I tought I mention it



I've not experimented with it extensively, and have Camp Eagle turned off while we test Phu Bai, but someone reported to me that they observed Camp Eagle hit frames mucho.


Camp Eagle site is nothing close to 658', though.....more like 60-150 depending on where (it was a BIG area)
Those startup points you put in are cool!

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Sun Aug 06, 2006 3:30 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

OK, Al is back from vacation and has done some extensive testing. This is especially relevant because I'm using many of his macros and he has his own Chu Lai to compare to regarding FPS.

Basically, from a test procedure he related in email, he concludes it's not a particular object or cause, but the sheer quantity of stuff on the north field. He's likewise got a "macro experimental area" where he can check load effects and he doesn't see one with the particulr macros I'm using, but it does manifest itself under sheer load. He must have a hot rig from the numbers he quotes, but he sees a drop from the 60's to 12 in the worst case view in his Chu Lai (which is much bigger than my Phu Bai). He also goes on to say:

"I did my Chu Lai scenery more for visual effect as a sightseeing trip back in time than flying anyway and if you turn off most of the objects then you do not have that anymore and the main purpose is lost."

Honestly, this is my priority as well. I want it flyable, but I want the scene fairly faithful to the real item. If it's flyable, that's good enough for me. Like him, I'm not prepared to gut the scenery because someone's computer might not cope well (and mine is not a hot system by any means).

Oh, Fled, he said the AFCADS were a big help....he had no more fading taxiways in any views as he passes over them.

All-in-all, I think any gains we can make will likely be smallish, so I'm for polishing up the AFCAD's to final form and wrapping up. He did send me some smaller revetments to try and I'm gonna' do that today. I don't expect a frame improvement, but these are smaller and better for helicopters. I might use a combination (while being mindful of the impact on your "parking spaces", Fled).

OTOH, I might not change anything...just wanna' test 'em out.


_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Sun Aug 06, 2006 4:34 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Smile

Great to hear of the additional "side effect" of the AFCAD file Razz

I would like to keep as much as possible in the scenery, when you would take out the details it would loose it's core, and that was what it was all about Smile

I'll redo the AFCAD for the field so that it does not contain lighting, will try to get that done by tomorow if that's OK.

Today I have to act as ATC as we are continuing our world tour over the Aussi land, so I'll be tyed up for a bit there


fled
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Sun Aug 06, 2006 5:01 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- Uhu_Fledermaus
Smile

Great to hear of the additional "side effect" of the AFCAD file Razz

I would like to keep as much as possible in the scenery, when you would take out the details it would loose it's core, and that was what it was all about Smile

I'll redo the AFCAD for the field so that it does not contain lighting, will try to get that done by tomorow if that's OK.

Today I have to act as ATC as we are continuing our world tour over the Aussi land, so I'll be tyed up for a bit there



fled


No rush...I tried the new revetments and like a lot. I might sub some of these in where some of the others are. These are single revetments made of barrels...can be spaced according to choice (the existing ones are really spaced for fixed wing...I'd be keeping some of those,too.)

I tried the new ones at end of field CH-47 park and eliminated the "buildings" that I was using for revetments. They look good. If I use for some of the main part of the heli park, some parking places will change. Will let you know by end of today...

Have fun!

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
RCAF_Wingnut
Power User

Offline Offline
Joined: Jan 29, 2005
Posts: 786
Location: Omaha, Ne.
PostPosted: Sun Aug 06, 2006 9:29 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

The barrel revetments are the kind used in my scenery file for Camp Eagle. The Afcad file help a little as it allows me to taxi from the runway to the parking ramps without doing the dropsies. I still see the runway and planes floating, but I'm not too worried about it. It' usable. I did notice that my frame rates go down when looking at the static choppers, but that can't be helped either.

_________________
"May your Enemys Run With Fear!!"
Back to top
View user's profile Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Sun Aug 06, 2006 9:46 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

DON'T finalize the parking spots on north field, Fled. I've changed revetments once and Al may be making "Phu Bai" specials for me as I type this. Easy job, he says, as it's mostly boxes with surface textures. If so, I'll change 'em again.

The ones made of barrels are perhaps similar to, but not identical to anything used at Camp Eagle, different source and I doubt they know one another. These barrel revetments have not been made available for download, Al is just sharing for this purpose...and a mighty nice guy he is, too. Wink

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Sun Aug 06, 2006 10:19 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Cool

- JG300-Ascout
and Al may be making "Phu Bai" specials


No problemo Jefe !!

I can edit the parking spots whenever you like, so just say the word and they will appear where you want 'm.

I'll tell then painters to have a day off at the beach Laughing

Looking forward to the updated files


fled
Cool
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
JG300-fr8ycat
Power User

Offline Offline
Joined: Mar 13, 2005
Posts: 1528
Location: Los Angeles
PostPosted: Mon Aug 07, 2006 3:48 am
Post subject: Re: "Phu Bai Redux" is ready for testing....

Sorry guys, had a take a last minute unforseen trip out of State and just got back. Trying to get cuaght up on what's been going on and should be back in the loop shortly.

Ascout, I should re-DL the latest because at this point I'm not sure which vers. I have.
Back to top
View user's profile MSN Messenger Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Mon Aug 07, 2006 12:22 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- JG300-fr8ycat
Sorry guys, had a take a last minute unforseen trip out of State and just got back. Trying to get cuaght up on what's been going on and should be back in the loop shortly.

Ascout, I should re-DL the latest because at this point I'm not sure which vers. I have.


Richard,
There's been at least one update, but more important is Fled's coupla' posts and AFCAD files/instructions (for deleting one important file) back a few posts. That really helped with start points and, according to one report, fading taxiways when right over, or on, them.

I have revised the revetments since the latest update and not uploaded, because there's a good chance I may have new revetments very shortly...special for this scenery. I can install them very quickly if that happens, so no major delay is involved. Based on some experiments (and with the exclude switch in the AFCAD) I think we've found further gains in frame rates are unlikely, so it's almost a done deal. Fled will revise the AFCAD parking spots, turn off taxiway lights and those glide slope indicator thingys in the final version. I see no reason not to be finished this week. Wink

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Display posts from previous:   
Post new topic    Revive this topic    Printer Friendly Page    Forum Index ›  FSXFS2004 :: Archives
Page 11 of 14
All times are GMT - 6 Hours
Go to page Previous  1, 2, 3 ... 10, 11, 12, 13, 14  Next

Archive Revive
Username:
This is an archived topic - your reply will not be appended here.
Instead, a new topic will be generated in the active forum.
The new topic will provide a reference link to this archived topic.