±Recent Visitors

Recent Visitors to Com-Central!

±User Info-big


Welcome Anonymous

Nickname
Password

Membership:
Latest: cgsimpson
New Today: 0
New Yesterday: 0
Overall: 6645

People Online:
Members: 0
Visitors: 344
Total: 344
Who Is Where:
 Visitors:
01: News
02: Community Forums
03: Community Forums
04: CPGlang
05: Community Forums
06: CPGlang
07: Community Forums
08: Member Screenshots
09: Community Forums
10: Community Forums
11: Community Forums
12: Home
13: Community Forums
14: Home
15: News
16: Photo Gallery
17: Photo Gallery
18: Community Forums
19: Community Forums
20: Downloads
21: Photo Gallery
22: Community Forums
23: Photo Gallery
24: Community Forums
25: Community Forums
26: Community Forums
27: Member Screenshots
28: CPGlang
29: Community Forums
30: Community Forums
31: Community Forums
32: Photo Gallery
33: Community Forums
34: Community Forums
35: Photo Gallery
36: Home
37: Photo Gallery
38: Photo Gallery
39: Community Forums
40: Home
41: Community Forums
42: Community Forums
43: Community Forums
44: CPGlang
45: Community Forums
46: Community Forums
47: Photo Gallery
48: Downloads
49: Community Forums
50: Photo Gallery
51: Photo Gallery
52: Photo Gallery
53: Community Forums
54: CPGlang
55: Community Forums
56: Community Forums
57: Home
58: CPGlang
59: Photo Gallery
60: Home
61: Photo Gallery
62: Photo Gallery
63: Photo Gallery
64: CPGlang
65: CPGlang
66: Your Account
67: Community Forums
68: Home
69: Photo Gallery
70: Community Forums
71: Home
72: Home
73: Member Screenshots
74: Photo Gallery
75: Photo Gallery
76: Community Forums
77: CPGlang
78: Photo Gallery
79: Home
80: Community Forums
81: Community Forums
82: Community Forums
83: Community Forums
84: Community Forums
85: Community Forums
86: Community Forums
87: Community Forums
88: Member Screenshots
89: CPGlang
90: Community Forums
91: CPGlang
92: Home
93: Home
94: Community Forums
95: Photo Gallery
96: Photo Gallery
97: Home
98: Community Forums
99: CPGlang
100: Photo Gallery
101: Home
102: Community Forums
103: Photo Gallery
104: Community Forums
105: Home
106: Photo Gallery
107: Community Forums
108: Community Forums
109: Home
110: Member Screenshots
111: CPGlang
112: Community Forums
113: Photo Gallery
114: Community Forums
115: CPGlang
116: Community Forums
117: Community Forums
118: Home
119: Photo Gallery
120: CPGlang
121: Downloads
122: Home
123: CPGlang
124: Member Screenshots
125: Photo Gallery
126: Photo Gallery
127: CPGlang
128: Community Forums
129: Member Screenshots
130: CPGlang
131: Community Forums
132: Community Forums
133: Community Forums
134: Home
135: Photo Gallery
136: Community Forums
137: Photo Gallery
138: Home
139: Photo Gallery
140: Community Forums
141: Community Forums
142: Community Forums
143: Community Forums
144: Community Forums
145: Home
146: CPGlang
147: Community Forums
148: Community Forums
149: Community Forums
150: News Archive
151: Community Forums
152: Community Forums
153: Community Forums
154: Photo Gallery
155: Community Forums
156: Community Forums
157: Home
158: Community Forums
159: CPGlang
160: Photo Gallery
161: Home
162: Community Forums
163: Home
164: Community Forums
165: Photo Gallery
166: Community Forums
167: Home
168: Downloads
169: Home
170: Statistics
171: Photo Gallery
172: Home
173: Community Forums
174: CPGlang
175: Home
176: Downloads
177: Community Forums
178: Home
179: Home
180: Photo Gallery
181: Home
182: Home
183: Photo Gallery
184: Home
185: CPGlang
186: Home
187: Photo Gallery
188: Downloads
189: Photo Gallery
190: Photo Gallery
191: Statistics
192: Community Forums
193: Community Forums
194: Community Forums
195: Community Forums
196: Home
197: Home
198: Photo Gallery
199: Community Forums
200: Home
201: Community Forums
202: Community Forums
203: Member Screenshots
204: Member Screenshots
205: Statistics
206: CPGlang
207: Community Forums
208: Community Forums
209: Community Forums
210: Member Screenshots
211: Community Forums
212: Community Forums
213: Community Forums
214: Photo Gallery
215: Member Screenshots
216: Member Screenshots
217: Community Forums
218: Photo Gallery
219: CPGlang
220: Statistics
221: CPGlang
222: CPGlang
223: Community Forums
224: Home
225: Photo Gallery
226: Community Forums
227: Statistics
228: Home
229: Community Forums
230: Home
231: CPGlang
232: Community Forums
233: Community Forums
234: Downloads
235: Community Forums
236: CPGlang
237: Community Forums
238: Home
239: Home
240: Community Forums
241: Home
242: Community Forums
243: Community Forums
244: Photo Gallery
245: News
246: Photo Gallery
247: Home
248: Community Forums
249: Home
250: Community Forums
251: Home
252: Photo Gallery
253: Community Forums
254: CPGlang
255: Photo Gallery
256: Community Forums
257: Community Forums
258: Statistics
259: Community Forums
260: Home
261: Community Forums
262: Member Screenshots
263: CPGlang
264: Community Forums
265: Home
266: Photo Gallery
267: Downloads
268: Photo Gallery
269: Photo Gallery
270: Downloads
271: Home
272: Community Forums
273: Community Forums
274: Community Forums
275: Community Forums
276: CPGlang
277: Community Forums
278: CPGlang
279: Photo Gallery
280: Community Forums
281: CPGlang
282: Photo Gallery
283: Photo Gallery
284: Photo Gallery
285: Photo Gallery
286: CPGlang
287: Home
288: CPGlang
289: Statistics
290: Community Forums
291: Community Forums
292: Community Forums
293: Member Screenshots
294: Community Forums
295: CPGlang
296: Community Forums
297: Community Forums
298: Community Forums
299: Community Forums
300: Statistics
301: Photo Gallery
302: Photo Gallery
303: Photo Gallery
304: Community Forums
305: Photo Gallery
306: Community Forums
307: Photo Gallery
308: CPGlang
309: CPGlang
310: Community Forums
311: Home
312: News
313: Home
314: Community Forums
315: Community Forums
316: Community Forums
317: Community Forums
318: Member Screenshots
319: News
320: Photo Gallery
321: CPGlang
322: Community Forums
323: Community Forums
324: Community Forums
325: CPGlang
326: Downloads
327: Member Screenshots
328: CPGlang
329: Community Forums
330: Photo Gallery
331: Home
332: Photo Gallery
333: Home
334: Community Forums
335: Home
336: Community Forums
337: Home
338: CPGlang
339: Photo Gallery
340: CPGlang
341: Photo Gallery
342: Home
343: Community Forums
344: Community Forums

Staff Online:

No staff members are online!
Carriers :: Archived
A forum for Microsoft's Flight Simulator X
Post new topic    Revive this topic    Printer Friendly Page     Forum Index ›  FSX

Topic Archived View previous topic :: View next topic  
Author Message
RAF92_BattleHawk
Power User

Offline Offline
Joined: Jan 12, 2005
Posts: 511
Location: British Columbia, Canada
PostPosted: Tue Sep 11, 2007 10:00 pm
Post subject: Carriers

Just wondering how I get a fully functioning carrier to go with my Tomcat. And do the Carriers that come with the game have cats, arrestor wires?

_________________
'Aut Pugna aut Morere'
Back to top
View user's profile Send e-mail Visit poster's website Yahoo Messenger Photo Gallery
RAF92_Moser
Power User

Offline Offline
Joined: Jan 06, 2005
Posts: 703
Location: Illinois
PostPosted: Fri Sep 21, 2007 1:49 am
Post subject: Re: Carriers

I honestly don't have a clue. I believe there are some payware addons you can look up.

_________________
"Well, I gotta go...Yeh I'm running out of change"

Back to top
View user's profile Send e-mail Photo Gallery
Bulldog_02
Power User

Offline Offline
Joined: Aug 28, 2007
Posts: 10
Location: Western N.Y.
PostPosted: Sat Sep 22, 2007 9:58 pm
Post subject: Re: Carriers

which carriers do you have? And do you have the abacus arrestor cable program which will catapualt and trap you back on board?

and here's some pics of us actually landing... Cool



and just before a 4 aircraft launch...



we even have LHD Class Helicoptor Assault Carriers



or we can go back in time and become Japanese for the day and fly off the Shokaku




or have the latest advanced MV-22




so if your looking to learn about Carrier Operations, my price/hour are reasonable..... Wink

YIKES..i just realized you were taking about fsx...i don't use it because of it's limitations,but some of our members do, i'll get the answers for you and report back...sorry....

_________________
Back to top
View user's profile Send e-mail Visit poster's website
JG300_Hunt
Power User

Offline Offline
Joined: Mar 08, 2006
Posts: 750
Location: WA State
PostPosted: Sun Sep 23, 2007 12:00 am
Post subject: Re: Carriers

Talk about teasin' someone!


_________________
Back to top
View user's profile
Shadow_Bshwackr
Janitor

Offline Offline
Joined: Jan 21, 2005
Posts: 7015
Location: Central Illinois, USA
PostPosted: Sun Sep 23, 2007 9:15 am
Post subject: Re: Carriers

ROFLMAO..... great post Bulldog...lol
Back to top
View user's profile Visit poster's website Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Sun Sep 23, 2007 10:17 am
Post subject: Re: Carriers

Indeed!!! May not be exactly the right sim but what an answer!!!!

Hey Bulldog, I hope you don't mind (and please do share whatever answers you get) but this whole thing made me very curious and I found the following:

First, there's this FSX AI Carrier Package at AvSim that has a WHOLE BUNCH of carrier groups scattered aorund the world....these are actual, moving, landable carriers, so actually finding them is not always so easy because they're roamin' around (with escorts)! Fortunately, the author privides a Google Earth KML file that shows their location and courses, looks like they prowl around in circular routes and one of em is just south of the KORS Pigsty, actually if you depart NAS Whidbey Island (KNUW) and head south-ish then east-ish or west-ish you may find 'em:

library.avsim.net/esea...DLID=96551

On top of that, there's this gauge package for tailhook-enabled aircraft...I haven't tried this but the description has me quite interested:

library.avsim.net/esea...DLID=98408

Not sure what your cup o'tea is but the Alpha Bleu Ciel F4U-7 Corsair by Guy Hulin & Co. absolutely ROCKS in FS2004 and fully compatible with FSX as well!!!

FS2004 ABC F4U-7 Corsair
library.avsim.net/esea...DLID=53725

There's an important update for it and a few extra paints too:

Update for ABC Corsair:
library.avsim.net/esea...DLID=54424

Plus some US repaints and others worth getting:

Repaints for ABC Corsair:
library.avsim.net/esea...DLID=54290

library.avsim.net/esea...DLID=56728

library.avsim.net/esea...DLID=67722

Gotta try the gauge package next to enable arrestor wires but the AI package Carrier group is VERY good! The wake in the photos is real and not just painted water as in FS9 and such. After you land, your plane needs the parking brakes kept on to stay "stuck" to the deck of the moving carrier (one nosegear-equipped aircraft I tried kept "bouncing" back on it's tail due to the unexpected forward movement of the deck, another reason to fly taildragger props), and it's pretty cool to look off to the side and see water and coastlines going by. And if you press the slew key, be prepared for the carrier to keep moving forward on ya....pretty slick!!!











Woulda caught the 3-wire if I'd have had working arrestor cables I betya!



But had to stand on the brakes instead....



Takeoff with a forward wind due to carrier movement was no problemo...


_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Sun Sep 23, 2007 5:57 pm
Post subject: Re: Carriers

Well, not to yammer on about it but I checked out that gauge package at the second link above and I gotta say it's pretty cool!!

The only downside is that (for either FSX or FS9) you have to edit the panel.cfg and aircraft.cfg for each plane you want to use this with, but the instructons are pretty good about telling you exactly what to do.

Even works in FSX although with the moving carriers, the arrestor wires are "global" which means they'll be present whereever your tailhook touches the ground (making it impossible, really, to "bolter"). In FS9 they're placed at specific locations on the static carriers, becuase those don't move.

Even so, it's way wicked, you get great sound effects when you slam the deck, hear the cables tighten, and it pulls you back a little bit. Then the cable is released and it even automatically retracts your tailhook for ya, so you don't forget it & take off with the thing hangin down like I did in my last Corsair shot above...

Here's a shot as I slammed onto the deck ...





The cat shot works great as well (parking break trigers the catapult shoe, then spool up your engines and when they reach power it releases you - BAM!!!!





Also a pretty cool effect included for creating the visible shockwave effect as you pass through Mach 1, with one of the ost impressive "BOOOOM" sounds I've heard.....makes it a ton of fun to go tearing around scaring the locals and timing the sonic boom for right when you pass overhead...





Need me a good F-14 though, since this one I downloaded to try out doesn't have one single gauge that works in FSX......any suggestions on a good (freeware) one??

_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Tue Sep 25, 2007 11:17 pm
Post subject: Re: Carriers

Well don't everybody start hootin' and hollern' all at once....what, did I talk too much.... again!? Laughing

Tough! Got one more cool thing to show ya's.....go grab yerself this thing right hyarrrrrr....

FSX Driveable Carrier:
library.avsim.net/esea...LID=109192

...and you'll have yourself a driveable aircraft carrier which means....yep, you go into multiplayer, and with your fancy jet aeroplanes with tailhooks or whatever (and the COP3 gauges installed as above)....you go do carrier traps and cat launches in multiplayer! As long as someone is willin' to stay on board and drive that carrier around!

Just be careful if ya spawn in midair.....she's a tad nose-heavy......



Installation is easy - you could say it basically just "drops right in" to FSX (SimObjects/Boats folder)....get it? (snort snort) Get it?? Laughing



..she makes about 30 knots or so, which is plenty for sailin' around, YARRRRRRR.....



Don't handle too good, which means you don't have to worry about her turnin' to tight away from ya on final. Speaking of final, here she is turnin' hard a-starboard to make runway 16 at the Pigsty.....



Rats, missed again!!! Well, makes a nice taxiway extension at least!



HEY ASCOUT!!! I gotta park my boat here for a while until I get the trailer for 'er welded up......don't nobody go near the galley I mean it!!!!




_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
JG300-Hoppa
Power User

Offline Offline
Joined: Jan 10, 2005
Posts: 583
Location: vernon BC
PostPosted: Sun Sep 30, 2007 4:42 am
Post subject: Re: Carriers

LMFAO......priceless Stoop.......

_________________
_

______________________________________



-----------------------------------------------------
Many thing's in life are dirt cheap.........
"Dirt"
is not one of them.....
Back to top
View user's profile
Shadow_Bshwackr
Janitor

Offline Offline
Joined: Jan 21, 2005
Posts: 7015
Location: Central Illinois, USA
PostPosted: Sun Sep 30, 2007 10:09 am
Post subject: Re: Carriers

Gives a new meaning to 'land class'...lol
Back to top
View user's profile Visit poster's website Photo Gallery
401RCAF_Sly
Power User

Offline Offline
Joined: Jan 12, 2005
Posts: 223

PostPosted: Sun Sep 30, 2007 12:57 pm
Post subject: Re: Carriers

Interesting stuff

Does the drivable carrier have a cockpit?

Does this mean you could make almost any drivable vehicle?

Could a "vehicle" be a human?

I like the way the carrier is rolling in a hard turn.. does it pitch and roll

New model of "Hornet" needed for another Doolittle raid I think

I asked about humans because I really would like to see the gap between FPS and sims get closer..
Sorta get woken in the barracks and then into the briefing room.. jump in the truck and out to your B17 on the pad... etc etc

Sly
Back to top
View user's profile
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Mon Oct 01, 2007 8:49 pm
Post subject: Re: Carriers

Those are some spankin' good question. Sly. here's what I know FWIW.....

No cockpit in the carrier, but migod it doesn't seem to need one. Anyway, I bet this is easily fixed by adding a default panel and viewpoint, or even creating a custom view in FSX that should put you on the bridge. Was gonna play with it but couldn't get to it yet.

Driveable vehicles - oh heck yeah, they've been around and even in FS9 there's cars, trucks, motorcycles, boats, ships, tanks, mopeds, even "flyable" flocks of geese and eagles. Stuff that goes underwater is probably not possible, I haven't seen any submarines or whales or other fishes.

I haven't seen a "human" vehicle yet but that's a wicked idea, a scale Elvis with animated arms and legs would be wicked cool. In the Active Camera addon for FS9, they do have an "EXternal Pilot" view option that lets you "walk around" on the ground and investigate all kinds of things, very cool for doing detail work (I use it for repaints) and checking color blends etc on hard-to-see part of the aircraft. You even hear footsteps when you're walking around, it's just that you're invisible.

LOL.....funny you should ask, the first time out with the carrier I tried to see if I could get it to pitch fore and aft, and with certain joystick movements it seems you can, it just has so little "elevator authority" that it's hard to do. Fun way to mess with your buddies trying to land on it in multiplayer, I bet Wink

And I was also gonna look for another few carriers from FS9 (WWII era) to see if they could be adapted in a similar fashion, I'm betting they can. Need something more authentic for that Corsair to operate from.....


_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
401RCAF_Sly
Power User

Offline Offline
Joined: Jan 12, 2005
Posts: 223

PostPosted: Tue Oct 02, 2007 2:30 pm
Post subject: Re: Carriers

Hi Stoop

Somebody somewhere possibly still has CV8 Hornet that I did for FS9... Its not movable and doesn't pitch or roll... but you can get 12 B25's on deck (and take off)'

Unfortunately I lost all my stuff when my rig was stolen.. Fled, Bush or Kit may have it

Sly
Back to top
View user's profile
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Wed Oct 03, 2007 4:00 pm
Post subject: Re: Carriers

OK....

THIS, I SWEAR, is the last bit I'll yak about as far as FSX and functional carriers go....in this thread, I mean.......

Check it out: The FSX "Accelleration" add-on release is coming out on Oct 23rd. from Microsoft. Apart from all the stuff you're already hearing about, (Online Air Racing, new planes, missions, performance updates, etc) there's also a vague tidbit buried in the release details about functional carriers (plus, Sling Loads and working Hoists for helos!!!).

So to find out more I went to AVSIM and - yes, in the middle of one of the usually very long and somewhat messy threads - asked about it, and got this response:


- Stoopy
>This is excellent news and thank you. One question if you
>can, I have been trying to confirm Accelleration features (not
>SP2 necessarily) and with specific regard to the functional
>carrier. Does this mean now having arrestor cables for
>tailhook-equipped aircraft *and* a working catapult?
>
>Oddly, just can't find much out there on the web by Googling
>lately. But very stoked about that specific possibility as
>well as the helo slingloads and hoists...for $30 you can't
>beat it!!!!!!



Yes and yes.

I got the opportunity to run the carrier mission with a few real Hornet pilots at Reno, and it's great. Lower the launch bar, attach to the catapult and go, then run the pattern, lower the tailhook, and snag one of the cables.

Of course, it's the hardest thing I've ever done in Flight Sim, but so much fun.


Brian G.
Forum Administrator
Microsoft MVP - PC Games
www.notasenator.com/blog



So - Battlehawk - in addition to the stuff above, there you have a complete answer from the guy who's seen it and done it. At the end of this month all you gotta do is buy "FSX Accelleration" for $30 and you'll get what you wanted plus a TON of cool stuff more PLUS some performance enhancements and fixes. No downloads, no editing .CFG files, just fly and s;am 'er on the deck. I'll wager there's a working ILS to serve as a "meatball" so you can do it at night in a storm.....and I can pick you up with the hoist on the helo if ya go in the drink!

That's like, about a buck a day to save up for, so start tucking away some loose change from your lunch money bud!


_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
Display posts from previous:   
Post new topic    Revive this topic    Printer Friendly Page    Forum Index ›  FSX
Page 1 of 1
All times are GMT - 6 Hours

Archive Revive
Username:
This is an archived topic - your reply will not be appended here.
Instead, a new topic will be generated in the active forum.
The new topic will provide a reference link to this archived topic.