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IL-2 1946 v4.10 Patch Update
This is for General Discussions about the IL2 game and expansion packs!
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Treetopflyer_DD
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Posts: 23

PostPosted: Wed Dec 22, 2010 4:12 am
Post subject: Re: IL-2 1946 v4.10 Patch Update

yay! ... more stuff to read about how awesome this will be Smile

</sarcasm>

But on a serious note ....

Cut / Copy / Paste / Delete / Move
Add these commands to your conf.ini
Ctrl C=mis_copy
Ctrl X=mis_cut
Ctrl V=mis_paste


That made me moist

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Shadow_Bshwackr
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Posts: 7019
Location: Central Illinois, USA
PostPosted: Wed Dec 22, 2010 12:56 pm
Post subject: Re: IL-2 1946 v4.10 Patch Update

LOL Tree...

For the server...

I like the moving (not static) items on the map with the ability to join the game anytime. Nice indeed! This is giving me the 'itch' to get a server up and running asap...
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wheelsup_cavu
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Posts: 974
Location: Corona, California
PostPosted: Thu Dec 23, 2010 4:13 am
Post subject: Re: IL-2 1946 v4.10 Patch Update

Have to agree that the MDS will be a very nice addition to the sim. The main thing I disliked about the dogfight multiplayer was that you couldn't use moving objects on it.
When The MDS guide is available I will bring it by for your perusal. Wink

Another feature that I noticed was that the QMB will allow you to add "official" maps to the QMB to help flesh that feature out.
I always wanted to be able to do that without mods.
- Team Daidalos
Adding more Missions

You can also create new missions for QMB. Your favorite map is not in? No problem, add it yourself. First you need to create the mission in FMB and make 8 flights for each side. Use default squadrons only. Then you have to name them properly according to certain rules. First make a new folder in Missions/Quick/ folder. Place the mission there and make sure that the first part of the mission name is exactly the same as the name of the folder you created. The second part of the mission filename determines the army of the player (Red or Blue). The next part determines the mission type (Airbase, Armor, Bridge, NoneN, NoneA, NoneD or Scramble). The last part are two numbers for stock missions, but can be practically anything (like DaidalosCoolestMissionsEver00001). If you have several missions which only differ in the last part of the filename (meaning that map, army and mission type are the same), QMB will pick one randomly when the mission is started by the player.

If you plan to share your missions with others, it's best to use internal map name which is automatically translated to other localizations. Also it would be nice to use distinctive last part of the filename (like Daidalos... example above), so users can combine your missions with other authors for some variety.

There is nothing stopping you from making fake missions, for example mission named: KievBlueArmorCoolAppendix99.mis which actually loads Norway map with None target and player at disadvantage. The GUI elements in QMB are filled according to mission filename, not according to what is actually written in the mission file.


You can also create a couple of favorite lists in QMB so you don't have to keep searching for the plane that you want to fly or fight. Smile
- Team Daidalos
Plane Lists

At the bottom right part of the first QMB page there is a Plane List drop down list. There are two planes lists immediately available: Standard and Alphabetical. When the first one is selected all planes are ordered as usual. When you select Alphabetical list planes are sorted alphabetically. You can also create two additional plane lists on your own: QMBair_2.ini and QMBair_3.ini. Place them in the Missions/Quick/ folder. The structure of the files must look something like this:

[AIR]
BeaufighterMk21
BlenheimMkIV
BI-1
BI-6
BuffaloMkI

You can have planes you like in those lists and only those will appear in the plane drop down menus. Also you can add the line DumpPlaneList=1 to [QMB] section and the game will dump the list of all planes in correct format to Missions/Quick/FullPlaneList.dump file.



Wheels

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Shadow_Bshwackr
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Location: Central Illinois, USA
PostPosted: Thu Dec 23, 2010 2:05 pm
Post subject: Re: IL-2 1946 v4.10 Patch Update

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wheelsup_cavu
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Posts: 974
Location: Corona, California
PostPosted: Sun Dec 26, 2010 5:14 am
Post subject: Re: IL-2 1946 v4.10 Patch Update

The v4.10 patch is no longer a rumor. Smile Smile

If you are starting from scratch this is the patching order.
- wheelsup_cavu
IL-2 Sturmovik 1946 Patching Order:
Download and patch in the following order.

CD/DVD Rom: v4.07m
Patch 1: IL-2 Sturmovik 1946 Patch v4.08m
Patch 2: IL-2 Sturmovik 1946 Patch v4.09m
Patch 3: IL-2 Sturmovik 1946 Skins Patch v4.09m
Patch 4: IL-2 Sturmovik 1946 Patch v4.10m
Once the patches above have been installed your installation is current.


*The downloads are zip files and must be unzipped before you can use them.

The links are to the download section here.


This is the updated version of the v4.10 documentation files. IL-2 1946 Patch 4.10 Documentation
- wheelsup_cavu
Version 4.10 Patch documentation

* 4.10_Guide.pdf
* Historical_Notes_Hs129.pdf
* MDS_Guide.pdf
* Readme_410m.rtf


Merry Christmas.


Wheels

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Shadow_Bshwackr
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Location: Central Illinois, USA
PostPosted: Sun Dec 26, 2010 1:44 pm
Post subject: Re: IL-2 1946 v4.10 Patch Update

Thanks Wheels and I'll start working on the 4.10 server asap...
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Rudder
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Posts: 115
Location: Maricopa, AZ
PostPosted: Sat Feb 05, 2011 2:59 am
Post subject: Re: IL-2 1946 v4.10 Patch Update

OK guys Zuti just came out with Vs 1.2 for 4.10m only. Does anyone know how to make it work with UP 2.01? I have tried to make it work in 4.10m but I only get air starts from bases on carriers. I guess the copy stuff from "Copy_To_STD" folder to your STD folder only applies to UP 2.01 not 4.10m cause 4.10m does not have a Mod folder with the STD folder so how do you make it work?
Confused Rudder lol

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buz13
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PostPosted: Sat Apr 30, 2011 11:04 pm
Post subject: Re: IL-2 1946 v4.10 Patch Update

I've been flying IL-2 since the sim frist came out.....and just added V4.10 update.
I've got lots of sims......can't count them all over the years...but you name it, I've likely flown it.
But nothing, IMHO, even comes close the the quality and workmanship that has going into IL-2.
So this is just to say thanks to those who have produced and reproduced, and reproduced this masterpiece.
THANKS, THANKS, THANKS......AND SO ON.

While I see that CoD appears to be having some negative feedback; we don't have it here in the U.S. yet, my guess is the bugs will be worked out and it will become a proper follow up to the original IL-2. I'd bet on it.
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wheelsup_cavu
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Posts: 974
Location: Corona, California
PostPosted: Thu May 12, 2011 3:24 am
Post subject: Re: IL-2 1946 v4.10 Patch Update

I agree that IL-2 is a lot of fun buz. Smile
Recently Daidalos Team released another patch to fix some of the problems in the v4.10 patch.
No need to go looking for it since we have the v4.101m patch right here at CC.
www.com-central.net/in...ils&id=393


Wheels

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