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Global Terrain Technology for Flight Simulation :: Archived
Discussions about the FS2004 game.
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Uhu_Fledermaus
Aircraft Demolition Expert

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Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Sat Apr 08, 2006 9:26 am
Post subject: Global Terrain Technology for Flight Simulation

Some interresting reading about global terrains and how your scenery buildup works in your flightsim.

www.fsinsider.com/arti...nology.htm

I can assure you it's well worth the read, also it will clarify some questions you may have Wink


fled
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tomclayton
Power User

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Joined: Mar 19, 2006
Posts: 186

PostPosted: Mon Apr 10, 2006 2:41 am
Post subject: Re: Global Terrain Technology for Flight Simulation

I understood about a third of the techno-jargon, but it was still pretty interesting. With my rig, I've VERY interested to see just how "Scalable" this sytem really is!

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Shadow_Bshwackr
Janitor

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Joined: Jan 21, 2005
Posts: 7019
Location: Central Illinois, USA
PostPosted: Mon Apr 10, 2006 9:55 am
Post subject: Re: Global Terrain Technology for Flight Simulation

Good reading and like Tom, I didn't understand it completely. I did understand enough to know I'm happy there are people out there that do and can make my Sim experience better.... Wink

That looks like a 'world' you can caught up in or go as deep as you want. (Love puns...:D)

Thanks for the link Fled...
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