±Recent Visitors

Recent Visitors to Com-Central!

±User Info-big


Welcome Anonymous

Nickname
Password

Membership:
Latest: HighestAce
New Today: 0
New Yesterday: 0
Overall: 6648

People Online:
Members: 0
Visitors: 340
Total: 340
Who Is Where:
 Visitors:
01: Photo Gallery
02: Home
03: Home
04: Home
05: Home
06: Home
07: Home
08: Home
09: Home
10: Home
11: Home
12: Community Forums
13: Community Forums
14: Your Account
15: Photo Gallery
16: Community Forums
17: Downloads
18: Community Forums
19: Photo Gallery
20: Home
21: Community Forums
22: Community Forums
23: Home
24: Community Forums
25: Home
26: Home
27: Home
28: Community Forums
29: Community Forums
30: Community Forums
31: Home
32: Photo Gallery
33: Home
34: News
35: Community Forums
36: Community Forums
37: Member Screenshots
38: Home
39: Photo Gallery
40: Member Screenshots
41: Community Forums
42: Downloads
43: Home
44: Photo Gallery
45: Home
46: Home
47: News
48: Community Forums
49: Home
50: Community Forums
51: Downloads
52: Home
53: Community Forums
54: Home
55: News
56: Community Forums
57: Community Forums
58: Home
59: Photo Gallery
60: Community Forums
61: Community Forums
62: Photo Gallery
63: Home
64: Community Forums
65: Home
66: Your Account
67: Home
68: Home
69: Photo Gallery
70: Home
71: Community Forums
72: Home
73: Your Account
74: Home
75: Home
76: Photo Gallery
77: Community Forums
78: Home
79: Community Forums
80: Home
81: Home
82: Community Forums
83: Community Forums
84: Community Forums
85: Home
86: Home
87: Community Forums
88: Home
89: Community Forums
90: Community Forums
91: Statistics
92: Community Forums
93: Home
94: Community Forums
95: Photo Gallery
96: News Archive
97: Home
98: Community Forums
99: Community Forums
100: Home
101: Home
102: Member Screenshots
103: Member Screenshots
104: Community Forums
105: Community Forums
106: Home
107: Photo Gallery
108: Home
109: Home
110: Member Screenshots
111: Photo Gallery
112: Community Forums
113: Downloads
114: Community Forums
115: Home
116: Community Forums
117: Community Forums
118: Home
119: Community Forums
120: Home
121: Community Forums
122: Community Forums
123: Home
124: Home
125: Community Forums
126: Community Forums
127: Community Forums
128: Home
129: Community Forums
130: Member Screenshots
131: Community Forums
132: Photo Gallery
133: Member Screenshots
134: Home
135: Home
136: Downloads
137: Home
138: Home
139: Community Forums
140: Home
141: Home
142: Community Forums
143: Community Forums
144: Home
145: Community Forums
146: Downloads
147: Home
148: Community Forums
149: Photo Gallery
150: Your Account
151: Photo Gallery
152: Home
153: Community Forums
154: Community Forums
155: Community Forums
156: Community Forums
157: Home
158: Home
159: Home
160: Home
161: Community Forums
162: Home
163: Home
164: Home
165: Home
166: Community Forums
167: Community Forums
168: Home
169: Community Forums
170: Community Forums
171: Photo Gallery
172: Member Screenshots
173: Home
174: Downloads
175: Photo Gallery
176: Home
177: Community Forums
178: Home
179: Community Forums
180: Downloads
181: Home
182: Community Forums
183: Community Forums
184: Your Account
185: Community Forums
186: Community Forums
187: Photo Gallery
188: News
189: Photo Gallery
190: Home
191: Photo Gallery
192: Home
193: Community Forums
194: Downloads
195: Home
196: Home
197: Community Forums
198: Home
199: Community Forums
200: Your Account
201: Community Forums
202: Downloads
203: Home
204: Photo Gallery
205: Member Screenshots
206: Community Forums
207: Community Forums
208: Photo Gallery
209: Community Forums
210: Home
211: Home
212: Your Account
213: Photo Gallery
214: Member Screenshots
215: Community Forums
216: Community Forums
217: Community Forums
218: Home
219: Community Forums
220: Photo Gallery
221: Community Forums
222: Home
223: Community Forums
224: Community Forums
225: Home
226: Home
227: Downloads
228: Home
229: Community Forums
230: Community Forums
231: Home
232: Downloads
233: Home
234: Home
235: Community Forums
236: Home
237: Contact
238: Home
239: Home
240: News Archive
241: Your Account
242: Home
243: Home
244: Photo Gallery
245: Home
246: Photo Gallery
247: Home
248: Home
249: Home
250: Community Forums
251: Photo Gallery
252: Downloads
253: Home
254: Community Forums
255: Downloads
256: Member Screenshots
257: Home
258: Community Forums
259: Home
260: Home
261: Downloads
262: Statistics
263: Home
264: Community Forums
265: Photo Gallery
266: Community Forums
267: Home
268: Photo Gallery
269: Photo Gallery
270: Home
271: Home
272: Community Forums
273: Community Forums
274: Home
275: Community Forums
276: Community Forums
277: Home
278: Community Forums
279: Photo Gallery
280: Community Forums
281: Photo Gallery
282: Community Forums
283: Home
284: Home
285: Photo Gallery
286: Photo Gallery
287: Downloads
288: Home
289: Community Forums
290: Home
291: Community Forums
292: Downloads
293: Home
294: Home
295: News Archive
296: Community Forums
297: Photo Gallery
298: Downloads
299: Photo Gallery
300: Community Forums
301: Home
302: Home
303: Photo Gallery
304: Community Forums
305: Home
306: Home
307: Member Screenshots
308: Home
309: Community Forums
310: Community Forums
311: Community Forums
312: Photo Gallery
313: Home
314: Home
315: Home
316: Community Forums
317: Home
318: Home
319: Member Screenshots
320: Home
321: Community Forums
322: Community Forums
323: Downloads
324: Home
325: Home
326: Photo Gallery
327: Community Forums
328: Community Forums
329: Downloads
330: Photo Gallery
331: Community Forums
332: Home
333: Home
334: Home
335: Home
336: Home
337: Home
338: Member Screenshots
339: Home
340: Community Forums

Staff Online:

No staff members are online!
"Phu Bai Redux" is ready for testing.... :: Archived
Discussions about the FS2004 game.
Go to page Previous  1, 2, 3, ... 12, 13, 14  Next
Post new topic    Revive this topic    Printer Friendly Page     Forum Index ›  FSXFS2004 :: Archives

Topic Archived View previous topic :: View next topic  
Author Message
JG300-fr8ycat
Power User

Offline Offline
Joined: Mar 13, 2005
Posts: 1530
Location: Los Angeles
PostPosted: Sun Jul 30, 2006 8:06 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Should I be putting the tree's somewhere other than the Phu Bai folder they are in?

Re-downloaded the file from the CC server, maybe I got the old one before the new one was ready.

_________________
Back to top
View user's profile MSN Messenger Photo Gallery
JG300-fr8ycat
Power User

Offline Offline
Joined: Mar 13, 2005
Posts: 1530
Location: Los Angeles
PostPosted: Sun Jul 30, 2006 8:22 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

never mind. I take it you actually need the "Trees" update installed.

I found it in my DL folder and re-installed and it works.

_________________
Back to top
View user's profile MSN Messenger Photo Gallery
JG300-fr8ycat
Power User

Offline Offline
Joined: Mar 13, 2005
Posts: 1530
Location: Los Angeles
PostPosted: Sun Jul 30, 2006 10:02 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Looks Excellent Ascout!

So far no probs detected...............well, with the exception of this guy shading a skid.

Back to top
View user's profile MSN Messenger Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Sun Jul 30, 2006 10:32 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

OK Hints please.....these trees come from where? Are they the "Gerrish Grey's trees" I remember from a while back?

_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Sun Jul 30, 2006 10:40 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- JG300-fr8ycat


OK, reports coming in here and privately (and the pics) suggest that:

1: Fr8ycat has the api's but not the textures for Gerrish's trees. Those white boxes are all where trees are. Since no one else sees this, it must mean you have Gerrish's "Trees" installed, probably in your FS9 tex files....OR...

2. Some of you have the FS9 environmental pack installed...your ground looks a bit different from mine (I don't have it). BUT, as you have the trees, maybe the "Trees" was part of the Environmental Pack (isn't this Fled's? Maybe he can confirm that).

3. Wingnut reported the guy on the tower and the C130 were both "floating", as in, too high. I have checked it with and without Baptistes' mesh and (to my amazement) neither floated in stock scenery (which is about 40' below the mesh level). The guy I understand, but the C130 was 10' in the air, he said. Wingnut, what, if any mesh do you have installed?
Anyone else seen this?

I'd like more pics from around the terminal, the radio research station, and the MACV camp NW of the airfield...all have trees installed...

This is VERY helpful guys. I'm trying to decide if I need to have two uploads available...one for stock, and one for mesh. This also has a bearing on the Hill 180 ridgeline I have installed (isn't needed with mesh).


_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Sun Jul 30, 2006 10:44 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- JG300-fr8ycat
Looks Excellent Ascout!

So far no probs detected...............well, with the exception of this guy shading a skid.



Gawd, he's handsome! I could almost make a hard left turn and start batting for the other team for that studmuffin! I think I'm in love... Shocked

Good news about the "Trees"...actually, there is a readme for those not included with the gamma version yet.....

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"


Last edited by JG300-Ascout on Sun Jul 30, 2006 11:17 pm; edited 1 time in total
Back to top
View user's profile Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Sun Jul 30, 2006 10:46 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- JG300-Stoopy
OK Hints please.....these trees come from where? Are they the "Gerrish Grey's trees" I remember from a while back?


Yes, you should find in the second upload I did today about 12:45...not in the one I emailed you. See Fr8ycat's post. Wink

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Sun Jul 30, 2006 10:49 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

How are your framerates, Guys? I have a low and medium res version of that terminal in additon to the High Res version you have now. I really like the high res, and Al told me it did not make a profound difference on frames to switch....

Be honest, I know there's a hit, but one I can live with on my middle-of-the-road 3 year old system....

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Sun Jul 30, 2006 11:03 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Also, I see bright white wires on the C130 and Stoopy reported this too. The ones on mine are a subdued realistic color. Stoopy painted this bird for me, but did it 2-3 times, so I'm really puzzled why mine looks different from youse guys. I thought maybe Stoop had the old one installed in the tex files or sumthin', but since Fled is showing it, something isn't coming over. OR, I have the C130 tex files in my FS9 somewheres that overrides the white ones in the upload. This should be fixable with the different tex files. I used that bird in a couple of other sceneries, like Secret Base, but I think it's AF grey in that one.

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Sun Jul 30, 2006 11:03 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

OK I have the new version and now have the same white box-trees that fr8ycat had before installing Gerrish Grey's trees.....I'll search for where I can find them and install. Any chance we can include what's needed to begin with?

I don't have anyone floating in the terminal, the soldier on the upper deck and the local "tour guide" inside the entrance have their feet firmly on the floor. Also the C-130 is on the ramp firmly...hey that's nice camo, who did that? Maybe they can check those white wires....

There's a CH-47 levitating about 30 feet up, but I think it's intentional...just looks a little odd becuase the macro seems to be casting a shadow at wheel level, not on the ground. You only notice it when close up tho.

My FSP average around 15 and dip down into single-digits, but I have pretty much everything cranked up 100%. My max FPS is set to 25 for PROPS racing. I suspect the FPS hits are from a combined hit from many small objects all over and in the distance, my FPS rates don't seem to be impacted by the terminal itself, actually when facing it and hovering, it's surprisingly smooth. On my system, the real "hit" seems to come when viewing all the helos and Skyraiders in the revetments on the north side of the runway.

Frankly, although I can see some people griping, I'm finding so much of interest in this scenery, and it's so unique, I really have no problem with it, all things considered. I've done many many low and slow circuits around it in fr8ycat's OH-6 with no problems setting it down wherever I want to. But those with lower-end systems may find otherwise.

Oh, the second red "El Alamo" hooch is immediately WEST of the Phu Bai terminal building, next to 3 blue hooches and a small tan building....about 100 yards from the terminal.

_________________
"Once your reputation is ruined, you can live quite freely."


Last edited by JG300-Stoopy on Sun Jul 30, 2006 11:16 pm; edited 1 time in total
Back to top
View user's profile Visit poster's website Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Sun Jul 30, 2006 11:15 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- JG300-Stoopy
OK I have the new version and now have the same white box-trees that fr8ycat had before installing Gerrish Grey's trees.....I'll search for where I can find them and install. Any chance we can include what's needed to begin with?


Yes, I did this in my first version years ago and forgot they have to be loaded in separately when I zipped this one up. You're missing the texture files. Easily fixed, I just have to read my own dang readme files again.

I don't have anyone floating in the terminal, the soldier on the upper deck and the local "tour guide" inside have their feet firmly on the floor. Also the C-130 is on the ramp firmly...hey that's nice camo, who did that?


OK, that's good news, did you check with mesh enabled and off? I need feedback on both. So far, only Wingnut reports an anomaly with the guy and the Herc floating. We've seen how different meshs and addons can corrupt stuff like that (from and early test you did for me on Eagle's Nest) so I need to know if it's isolated or if anyone else sees this.

That painter was a shy guy who didn't want to take the blame (errr...credit) for anything he did. Tough nuggies, he'll be in the readme along with his home telephone number.

My FSP average around 15 and dip down into single-digits, but I have pretty much everything cranked up 100%. My max FPS is set to 25 for PROPS racing. I suspect the FPS hits are from a combined hit from many small objects all over and in the distance, my FPS rates don't seem to be impacted by the terminal itself, actually when facing it and hovering, it's surprisingly smooth.


Yes, that's my impression also. I've flown all over, around, and in that terminal and it has almost no frame effects associated with it. I think it's from the "many small objects" dealie. Trust me, if I was obsessive, there'd be about 8 times more buildings in the area or more. I cut it to a minimum. It's a "high end computer" oriented scenery, but I'm loath to take anything else out. I'd have to start with sacrificing the CCN camp, but don't know if it would help that much.

Oh, the second red "El Alamo" hooch is immediately WEST of the Phu Bai terminal building, next to 3 blue hooches and a small tan building....about 100 yards from the terminal.


Already fixed, but not uploaded.

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Sun Jul 30, 2006 11:19 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Right now I'm flying with the terrain mesh disabled, and had it enabled on my first thorough checkout where I was scoping the terminal out real good....didn't see any floaters then also. I'll re-enable mesh but I believe the results will definitely be the same.

_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Sun Jul 30, 2006 11:38 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Stoopy,
I just uploaded it to the server again to include trees and texture files needed...it should fix it all. I'd ask that you delete your old files and see if you get complete trees now (would help if Fr8ycat did the same, I know he fixed his, but he went "outside the package" to get there). I need to know the Trees thing is integral to my upload without outside help.

Also, I don't have three blue hootches near where the extra red one was...they's all green. I do have some of the blue-ish long barracks in there though, are these what you mean...two story barracks? We repainted the only "blue hootch" macro, so anything of that design should be red...and there should only be one ("El Alamo").

There is a readme file in the upload now, but it's a work-in-progress, so don't worry, Richard...I'll get Lynn Rogers in there before release. Wink

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Sun Jul 30, 2006 11:45 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

No sweat. I just tracked down the trees and installed, but will wipe 'em and reinstall your new zip. I see that the trees_0.bgl file was included. it was just the texture bitmaps ("conifer_xxx" and whatnots) that were missing.

I'll get ya a screeenie of that elusive second red hooch.....if it's still there after a reinstall.

_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Mon Jul 31, 2006 12:44 am
Post subject: Re: "Phu Bai Redux" is ready for testing....

LOOKS GOOD!!!

I deleted BOTH the "Phu Bai Redux" and original "Phu Bai" folder I had, although it wasn't activated in my scenery library (I don't think)...and the second red hooch is gone. Voila!

I gots trees galore!

And, the mystery of the white aerial wires on the C-130 is solved. Becuase I have a slick little gizmo that turns the Environment Pack on and off with a click, I was able to see that its definitely related to that. The wires don't change color, but one thing the Envi Pack does that has an effect is it "brightens" everything (even when setting it to run with the stock 43K "envmap.bmp" file in the default texture folder, which I did a while back to make everything less "glossy"). NO OFFENSE TO FLED'S GREAT WORK HERE THOUGH! I only found this out when switching back and forth between Envi Pack and default textures for PROPS racing. The pylons are MUCH brighter and more visible with the Envi Pack, but at the cost of some stutters, so I run with it turned off, and it's smoother and more competitive for racing, but I've almost missed pylons becuase I didn't see them as well as when practicing with it turned on.

So the gray aerial wires are sufficiently brightened by the Envi Pack to make them look white - there's no texture to modify, I looked through all the texture files for the C-130 and everything is gray, no white, except for the center of the wheels. For this scenery, I believe that the darker colors look better, more dull and "military".

Some shots:

First, with the Envi Pack enabled:

Note the white aerial wires on the C-130 and the light almost-yellowish color of the terminal.....




And, without:



With EnviPack on, a close up of the terminal, no floating people.....either with terrain mesh on or off...but DO note the color of the terminal:



Now, with Envi Pack disabled and running stock textures.....note the aerial wires are now gray:



And note the more subdued color of the terminal (these are all taken with a flight saved at the same time of day, too, if you're wondering):



And an overview shot..note FPS in upper right. To be honest, that is NOT representative of what I get most of the time with this scenery, usually it's in the teens, this is a worst-case scenarion and a momentary hit at that. It's still very flyable for me (I started out with Sublogic Flight Simulator on a Commodore 64 back in the mid-eighties though.... 2 to 4 FPS max on that thing.....)



In my experience here, the noted (and relatively small) anomalies are just results of various add-ons which don't see eye to eye with each other, but don't outright ruin the experience, based on preference. Certainly, no offense meant to Fled's great Environment Pack at all, it's just how FS9 is dealing with multiple ideas of how things should look.

I don't see anything here that prevents it from being called a wrap...nice work!


_________________
"Once your reputation is ruined, you can live quite freely."


Last edited by JG300-Stoopy on Mon Jul 31, 2006 1:00 am; edited 3 times in total
Back to top
View user's profile Visit poster's website Photo Gallery
Display posts from previous:   
Post new topic    Revive this topic    Printer Friendly Page    Forum Index ›  FSXFS2004 :: Archives
Page 2 of 14
All times are GMT - 6 Hours
Go to page Previous  1, 2, 3, ... 12, 13, 14  Next

Archive Revive
Username:
This is an archived topic - your reply will not be appended here.
Instead, a new topic will be generated in the active forum.
The new topic will provide a reference link to this archived topic.