±Recent Visitors

Recent Visitors to Com-Central!

±User Info-big


Welcome Anonymous

Nickname
Password

Membership:
Latest: cgsimpson
New Today: 0
New Yesterday: 0
Overall: 6645

People Online:
Members: 0
Visitors: 617
Total: 617
Who Is Where:
 Visitors:
01: Community Forums
02: Community Forums
03: Community Forums
04: Community Forums
05: Community Forums
06: Community Forums
07: Community Forums
08: Downloads
09: Your Account
10: Community Forums
11: Community Forums
12: Home
13: Community Forums
14: Community Forums
15: Community Forums
16: Community Forums
17: Photo Gallery
18: Community Forums
19: Community Forums
20: Member Screenshots
21: Home
22: Home
23: Your Account
24: Photo Gallery
25: Member Screenshots
26: Photo Gallery
27: Community Forums
28: Your Account
29: Community Forums
30: Community Forums
31: Photo Gallery
32: Community Forums
33: Downloads
34: Home
35: Community Forums
36: Downloads
37: Photo Gallery
38: Community Forums
39: Your Account
40: Downloads
41: Photo Gallery
42: Community Forums
43: Community Forums
44: Community Forums
45: Community Forums
46: Community Forums
47: Community Forums
48: Community Forums
49: Community Forums
50: Home
51: Community Forums
52: Home
53: Community Forums
54: Photo Gallery
55: Photo Gallery
56: Your Account
57: Photo Gallery
58: Community Forums
59: Photo Gallery
60: Community Forums
61: Downloads
62: Downloads
63: Photo Gallery
64: Community Forums
65: Photo Gallery
66: Community Forums
67: Community Forums
68: Your Account
69: Photo Gallery
70: CPGlang
71: Your Account
72: Community Forums
73: Community Forums
74: Community Forums
75: Community Forums
76: Community Forums
77: Community Forums
78: Home
79: Community Forums
80: Community Forums
81: News Archive
82: Community Forums
83: Photo Gallery
84: Community Forums
85: Member Screenshots
86: Community Forums
87: Community Forums
88: Community Forums
89: Photo Gallery
90: Community Forums
91: Downloads
92: Member Screenshots
93: Community Forums
94: Home
95: Statistics
96: Community Forums
97: Community Forums
98: Community Forums
99: Your Account
100: Your Account
101: Statistics
102: Community Forums
103: Photo Gallery
104: Community Forums
105: Community Forums
106: Photo Gallery
107: Downloads
108: Home
109: Community Forums
110: Community Forums
111: Community Forums
112: Community Forums
113: CPGlang
114: Community Forums
115: Community Forums
116: Community Forums
117: Downloads
118: Community Forums
119: Community Forums
120: Community Forums
121: Home
122: Home
123: Downloads
124: Community Forums
125: Community Forums
126: Home
127: Home
128: Photo Gallery
129: Member Screenshots
130: Community Forums
131: Photo Gallery
132: Your Account
133: Photo Gallery
134: Community Forums
135: Photo Gallery
136: Home
137: Home
138: Downloads
139: Photo Gallery
140: Community Forums
141: Photo Gallery
142: Community Forums
143: Photo Gallery
144: Community Forums
145: Photo Gallery
146: Photo Gallery
147: Community Forums
148: Community Forums
149: Home
150: News Archive
151: Community Forums
152: Community Forums
153: Photo Gallery
154: Community Forums
155: Photo Gallery
156: Home
157: Home
158: Community Forums
159: Community Forums
160: Photo Gallery
161: Community Forums
162: Member Screenshots
163: Community Forums
164: Community Forums
165: Community Forums
166: Community Forums
167: Your Account
168: Community Forums
169: Community Forums
170: Home
171: Community Forums
172: Your Account
173: Community Forums
174: Home
175: Community Forums
176: Community Forums
177: Community Forums
178: Home
179: Community Forums
180: Community Forums
181: Community Forums
182: Photo Gallery
183: Community Forums
184: Home
185: Photo Gallery
186: Community Forums
187: Photo Gallery
188: Photo Gallery
189: Community Forums
190: Home
191: Home
192: Home
193: Community Forums
194: Photo Gallery
195: Community Forums
196: Community Forums
197: Community Forums
198: Community Forums
199: Home
200: Home
201: Community Forums
202: Photo Gallery
203: Community Forums
204: News Archive
205: Photo Gallery
206: CPGlang
207: Community Forums
208: Community Forums
209: Home
210: Community Forums
211: Community Forums
212: Photo Gallery
213: Community Forums
214: Community Forums
215: Home
216: Community Forums
217: Community Forums
218: Community Forums
219: Community Forums
220: Community Forums
221: Photo Gallery
222: Community Forums
223: Community Forums
224: Community Forums
225: Community Forums
226: Community Forums
227: Community Forums
228: Community Forums
229: Community Forums
230: Photo Gallery
231: Home
232: Community Forums
233: Community Forums
234: Community Forums
235: Photo Gallery
236: Community Forums
237: Community Forums
238: Community Forums
239: Community Forums
240: Community Forums
241: Community Forums
242: Home
243: Community Forums
244: Community Forums
245: Community Forums
246: News Archive
247: Community Forums
248: Community Forums
249: Member Screenshots
250: Photo Gallery
251: Community Forums
252: Downloads
253: Home
254: Community Forums
255: Community Forums
256: Community Forums
257: Photo Gallery
258: Community Forums
259: Photo Gallery
260: Community Forums
261: Home
262: Community Forums
263: Community Forums
264: Home
265: Community Forums
266: Community Forums
267: Community Forums
268: Community Forums
269: Downloads
270: Community Forums
271: Community Forums
272: Community Forums
273: Community Forums
274: Photo Gallery
275: Home
276: Home
277: Community Forums
278: Home
279: Community Forums
280: Downloads
281: Photo Gallery
282: Community Forums
283: Community Forums
284: Community Forums
285: Community Forums
286: Community Forums
287: Community Forums
288: Home
289: Community Forums
290: Community Forums
291: Community Forums
292: Community Forums
293: Home
294: CPGlang
295: Photo Gallery
296: Downloads
297: Community Forums
298: Photo Gallery
299: Community Forums
300: Home
301: Downloads
302: Home
303: Home
304: Community Forums
305: Community Forums
306: Community Forums
307: Community Forums
308: Home
309: Community Forums
310: Photo Gallery
311: Photo Gallery
312: Member Screenshots
313: Community Forums
314: Community Forums
315: Community Forums
316: Community Forums
317: Community Forums
318: Community Forums
319: Member Screenshots
320: Community Forums
321: Community Forums
322: Your Account
323: Photo Gallery
324: Community Forums
325: Downloads
326: Community Forums
327: Community Forums
328: Community Forums
329: Downloads
330: CPGlang
331: Home
332: Community Forums
333: Community Forums
334: News
335: Home
336: Community Forums
337: Downloads
338: Community Forums
339: Community Forums
340: Downloads
341: Community Forums
342: Community Forums
343: Community Forums
344: Community Forums
345: CPGlang
346: CPGlang
347: Community Forums
348: Member Screenshots
349: Community Forums
350: Photo Gallery
351: Community Forums
352: Community Forums
353: News Archive
354: Downloads
355: Community Forums
356: Home
357: Community Forums
358: Community Forums
359: Photo Gallery
360: Community Forums
361: Community Forums
362: Member Screenshots
363: Community Forums
364: Community Forums
365: Community Forums
366: Community Forums
367: Photo Gallery
368: Community Forums
369: Home
370: Community Forums
371: Community Forums
372: Home
373: Photo Gallery
374: Downloads
375: Community Forums
376: Community Forums
377: Community Forums
378: Home
379: Community Forums
380: Community Forums
381: Community Forums
382: Photo Gallery
383: Home
384: Home
385: Photo Gallery
386: Community Forums
387: Home
388: Community Forums
389: Community Forums
390: Community Forums
391: Downloads
392: Photo Gallery
393: Community Forums
394: Member Screenshots
395: Community Forums
396: CPGlang
397: Photo Gallery
398: Photo Gallery
399: Downloads
400: Community Forums
401: Community Forums
402: Community Forums
403: Home
404: Community Forums
405: Community Forums
406: Photo Gallery
407: Community Forums
408: Community Forums
409: Photo Gallery
410: Photo Gallery
411: Community Forums
412: Community Forums
413: News Archive
414: Community Forums
415: Community Forums
416: Community Forums
417: Community Forums
418: Community Forums
419: Downloads
420: Home
421: Community Forums
422: Downloads
423: Community Forums
424: CPGlang
425: Community Forums
426: Community Forums
427: Photo Gallery
428: Community Forums
429: Community Forums
430: Photo Gallery
431: Photo Gallery
432: Photo Gallery
433: Home
434: Community Forums
435: Community Forums
436: Member Screenshots
437: Community Forums
438: CPGlang
439: Community Forums
440: Community Forums
441: Community Forums
442: Downloads
443: News Archive
444: Photo Gallery
445: Community Forums
446: Member Screenshots
447: Community Forums
448: Community Forums
449: Community Forums
450: Community Forums
451: Community Forums
452: Photo Gallery
453: Community Forums
454: Community Forums
455: Photo Gallery
456: Photo Gallery
457: Photo Gallery
458: Photo Gallery
459: Photo Gallery
460: Photo Gallery
461: Photo Gallery
462: Community Forums
463: Community Forums
464: Member Screenshots
465: Home
466: Member Screenshots
467: Photo Gallery
468: Community Forums
469: Community Forums
470: Community Forums
471: Community Forums
472: Community Forums
473: Downloads
474: Community Forums
475: Photo Gallery
476: Community Forums
477: Photo Gallery
478: Community Forums
479: Photo Gallery
480: Downloads
481: Community Forums
482: Community Forums
483: Community Forums
484: Photo Gallery
485: CPGlang
486: Community Forums
487: Community Forums
488: Photo Gallery
489: Community Forums
490: Community Forums
491: Downloads
492: Community Forums
493: Community Forums
494: Photo Gallery
495: Community Forums
496: Community Forums
497: Photo Gallery
498: CPGlang
499: News Archive
500: Community Forums
501: Photo Gallery
502: Community Forums
503: Photo Gallery
504: Community Forums
505: Community Forums
506: Downloads
507: Community Forums
508: Photo Gallery
509: Community Forums
510: Community Forums
511: Community Forums
512: Community Forums
513: Community Forums
514: Community Forums
515: Photo Gallery
516: Community Forums
517: Home
518: Community Forums
519: Community Forums
520: Photo Gallery
521: Community Forums
522: Downloads
523: Community Forums
524: CPGlang
525: News Archive
526: Community Forums
527: Community Forums
528: Photo Gallery
529: Your Account
530: Photo Gallery
531: Community Forums
532: Community Forums
533: Community Forums
534: Statistics
535: Community Forums
536: Community Forums
537: Downloads
538: Community Forums
539: Member Screenshots
540: Photo Gallery
541: Member Screenshots
542: Photo Gallery
543: Community Forums
544: Community Forums
545: Community Forums
546: Community Forums
547: Community Forums
548: Photo Gallery
549: CPGlang
550: Community Forums
551: Community Forums
552: Home
553: Member Screenshots
554: Home
555: Community Forums
556: Photo Gallery
557: Your Account
558: Community Forums
559: Community Forums
560: Photo Gallery
561: Community Forums
562: Community Forums
563: Downloads
564: Community Forums
565: Downloads
566: Home
567: Community Forums
568: News
569: Home
570: Community Forums
571: Downloads
572: Community Forums
573: Photo Gallery
574: Your Account
575: Community Forums
576: Community Forums
577: Home
578: Community Forums
579: Photo Gallery
580: Community Forums
581: Community Forums
582: Photo Gallery
583: Photo Gallery
584: Community Forums
585: Community Forums
586: Home
587: Community Forums
588: Community Forums
589: Community Forums
590: Your Account
591: Community Forums
592: Photo Gallery
593: Community Forums
594: Photo Gallery
595: CPGlang
596: Community Forums
597: Community Forums
598: Downloads
599: Community Forums
600: Member Screenshots
601: Community Forums
602: Photo Gallery
603: Photo Gallery
604: Community Forums
605: Community Forums
606: Home
607: Community Forums
608: Home
609: Photo Gallery
610: Community Forums
611: News Archive
612: Community Forums
613: Home
614: Community Forums
615: Community Forums
616: Community Forums
617: Home

Staff Online:

No staff members are online!
"Phu Bai Redux" is ready for testing.... :: Archived
Discussions about the FS2004 game.
Go to page Previous  1, 2, 3, ... 12, 13, 14  Next
Post new topic    Revive this topic    Printer Friendly Page     Forum Index ›  FSXFS2004 :: Archives

Topic Archived View previous topic :: View next topic  
Author Message
JG300-fr8ycat
Power User

Offline Offline
Joined: Mar 13, 2005
Posts: 1528
Location: Los Angeles
PostPosted: Sun Jul 30, 2006 8:06 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Should I be putting the tree's somewhere other than the Phu Bai folder they are in?

Re-downloaded the file from the CC server, maybe I got the old one before the new one was ready.

_________________
Back to top
View user's profile MSN Messenger Photo Gallery
JG300-fr8ycat
Power User

Offline Offline
Joined: Mar 13, 2005
Posts: 1528
Location: Los Angeles
PostPosted: Sun Jul 30, 2006 8:22 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

never mind. I take it you actually need the "Trees" update installed.

I found it in my DL folder and re-installed and it works.

_________________
Back to top
View user's profile MSN Messenger Photo Gallery
JG300-fr8ycat
Power User

Offline Offline
Joined: Mar 13, 2005
Posts: 1528
Location: Los Angeles
PostPosted: Sun Jul 30, 2006 10:02 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Looks Excellent Ascout!

So far no probs detected...............well, with the exception of this guy shading a skid.

Back to top
View user's profile MSN Messenger Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Sun Jul 30, 2006 10:32 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

OK Hints please.....these trees come from where? Are they the "Gerrish Grey's trees" I remember from a while back?

_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Sun Jul 30, 2006 10:40 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- JG300-fr8ycat


OK, reports coming in here and privately (and the pics) suggest that:

1: Fr8ycat has the api's but not the textures for Gerrish's trees. Those white boxes are all where trees are. Since no one else sees this, it must mean you have Gerrish's "Trees" installed, probably in your FS9 tex files....OR...

2. Some of you have the FS9 environmental pack installed...your ground looks a bit different from mine (I don't have it). BUT, as you have the trees, maybe the "Trees" was part of the Environmental Pack (isn't this Fled's? Maybe he can confirm that).

3. Wingnut reported the guy on the tower and the C130 were both "floating", as in, too high. I have checked it with and without Baptistes' mesh and (to my amazement) neither floated in stock scenery (which is about 40' below the mesh level). The guy I understand, but the C130 was 10' in the air, he said. Wingnut, what, if any mesh do you have installed?
Anyone else seen this?

I'd like more pics from around the terminal, the radio research station, and the MACV camp NW of the airfield...all have trees installed...

This is VERY helpful guys. I'm trying to decide if I need to have two uploads available...one for stock, and one for mesh. This also has a bearing on the Hill 180 ridgeline I have installed (isn't needed with mesh).


_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Sun Jul 30, 2006 10:44 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- JG300-fr8ycat
Looks Excellent Ascout!

So far no probs detected...............well, with the exception of this guy shading a skid.



Gawd, he's handsome! I could almost make a hard left turn and start batting for the other team for that studmuffin! I think I'm in love... Shocked

Good news about the "Trees"...actually, there is a readme for those not included with the gamma version yet.....

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"


Last edited by JG300-Ascout on Sun Jul 30, 2006 11:17 pm; edited 1 time in total
Back to top
View user's profile Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Sun Jul 30, 2006 10:46 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- JG300-Stoopy
OK Hints please.....these trees come from where? Are they the "Gerrish Grey's trees" I remember from a while back?


Yes, you should find in the second upload I did today about 12:45...not in the one I emailed you. See Fr8ycat's post. Wink

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Sun Jul 30, 2006 10:49 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

How are your framerates, Guys? I have a low and medium res version of that terminal in additon to the High Res version you have now. I really like the high res, and Al told me it did not make a profound difference on frames to switch....

Be honest, I know there's a hit, but one I can live with on my middle-of-the-road 3 year old system....

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Sun Jul 30, 2006 11:03 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Also, I see bright white wires on the C130 and Stoopy reported this too. The ones on mine are a subdued realistic color. Stoopy painted this bird for me, but did it 2-3 times, so I'm really puzzled why mine looks different from youse guys. I thought maybe Stoop had the old one installed in the tex files or sumthin', but since Fled is showing it, something isn't coming over. OR, I have the C130 tex files in my FS9 somewheres that overrides the white ones in the upload. This should be fixable with the different tex files. I used that bird in a couple of other sceneries, like Secret Base, but I think it's AF grey in that one.

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Sun Jul 30, 2006 11:03 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

OK I have the new version and now have the same white box-trees that fr8ycat had before installing Gerrish Grey's trees.....I'll search for where I can find them and install. Any chance we can include what's needed to begin with?

I don't have anyone floating in the terminal, the soldier on the upper deck and the local "tour guide" inside the entrance have their feet firmly on the floor. Also the C-130 is on the ramp firmly...hey that's nice camo, who did that? Maybe they can check those white wires....

There's a CH-47 levitating about 30 feet up, but I think it's intentional...just looks a little odd becuase the macro seems to be casting a shadow at wheel level, not on the ground. You only notice it when close up tho.

My FSP average around 15 and dip down into single-digits, but I have pretty much everything cranked up 100%. My max FPS is set to 25 for PROPS racing. I suspect the FPS hits are from a combined hit from many small objects all over and in the distance, my FPS rates don't seem to be impacted by the terminal itself, actually when facing it and hovering, it's surprisingly smooth. On my system, the real "hit" seems to come when viewing all the helos and Skyraiders in the revetments on the north side of the runway.

Frankly, although I can see some people griping, I'm finding so much of interest in this scenery, and it's so unique, I really have no problem with it, all things considered. I've done many many low and slow circuits around it in fr8ycat's OH-6 with no problems setting it down wherever I want to. But those with lower-end systems may find otherwise.

Oh, the second red "El Alamo" hooch is immediately WEST of the Phu Bai terminal building, next to 3 blue hooches and a small tan building....about 100 yards from the terminal.

_________________
"Once your reputation is ruined, you can live quite freely."


Last edited by JG300-Stoopy on Sun Jul 30, 2006 11:16 pm; edited 1 time in total
Back to top
View user's profile Visit poster's website Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Sun Jul 30, 2006 11:15 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- JG300-Stoopy
OK I have the new version and now have the same white box-trees that fr8ycat had before installing Gerrish Grey's trees.....I'll search for where I can find them and install. Any chance we can include what's needed to begin with?


Yes, I did this in my first version years ago and forgot they have to be loaded in separately when I zipped this one up. You're missing the texture files. Easily fixed, I just have to read my own dang readme files again.

I don't have anyone floating in the terminal, the soldier on the upper deck and the local "tour guide" inside have their feet firmly on the floor. Also the C-130 is on the ramp firmly...hey that's nice camo, who did that?


OK, that's good news, did you check with mesh enabled and off? I need feedback on both. So far, only Wingnut reports an anomaly with the guy and the Herc floating. We've seen how different meshs and addons can corrupt stuff like that (from and early test you did for me on Eagle's Nest) so I need to know if it's isolated or if anyone else sees this.

That painter was a shy guy who didn't want to take the blame (errr...credit) for anything he did. Tough nuggies, he'll be in the readme along with his home telephone number.

My FSP average around 15 and dip down into single-digits, but I have pretty much everything cranked up 100%. My max FPS is set to 25 for PROPS racing. I suspect the FPS hits are from a combined hit from many small objects all over and in the distance, my FPS rates don't seem to be impacted by the terminal itself, actually when facing it and hovering, it's surprisingly smooth.


Yes, that's my impression also. I've flown all over, around, and in that terminal and it has almost no frame effects associated with it. I think it's from the "many small objects" dealie. Trust me, if I was obsessive, there'd be about 8 times more buildings in the area or more. I cut it to a minimum. It's a "high end computer" oriented scenery, but I'm loath to take anything else out. I'd have to start with sacrificing the CCN camp, but don't know if it would help that much.

Oh, the second red "El Alamo" hooch is immediately WEST of the Phu Bai terminal building, next to 3 blue hooches and a small tan building....about 100 yards from the terminal.


Already fixed, but not uploaded.

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Sun Jul 30, 2006 11:19 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Right now I'm flying with the terrain mesh disabled, and had it enabled on my first thorough checkout where I was scoping the terminal out real good....didn't see any floaters then also. I'll re-enable mesh but I believe the results will definitely be the same.

_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Sun Jul 30, 2006 11:38 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Stoopy,
I just uploaded it to the server again to include trees and texture files needed...it should fix it all. I'd ask that you delete your old files and see if you get complete trees now (would help if Fr8ycat did the same, I know he fixed his, but he went "outside the package" to get there). I need to know the Trees thing is integral to my upload without outside help.

Also, I don't have three blue hootches near where the extra red one was...they's all green. I do have some of the blue-ish long barracks in there though, are these what you mean...two story barracks? We repainted the only "blue hootch" macro, so anything of that design should be red...and there should only be one ("El Alamo").

There is a readme file in the upload now, but it's a work-in-progress, so don't worry, Richard...I'll get Lynn Rogers in there before release. Wink

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Sun Jul 30, 2006 11:45 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

No sweat. I just tracked down the trees and installed, but will wipe 'em and reinstall your new zip. I see that the trees_0.bgl file was included. it was just the texture bitmaps ("conifer_xxx" and whatnots) that were missing.

I'll get ya a screeenie of that elusive second red hooch.....if it's still there after a reinstall.

_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Mon Jul 31, 2006 12:44 am
Post subject: Re: "Phu Bai Redux" is ready for testing....

LOOKS GOOD!!!

I deleted BOTH the "Phu Bai Redux" and original "Phu Bai" folder I had, although it wasn't activated in my scenery library (I don't think)...and the second red hooch is gone. Voila!

I gots trees galore!

And, the mystery of the white aerial wires on the C-130 is solved. Becuase I have a slick little gizmo that turns the Environment Pack on and off with a click, I was able to see that its definitely related to that. The wires don't change color, but one thing the Envi Pack does that has an effect is it "brightens" everything (even when setting it to run with the stock 43K "envmap.bmp" file in the default texture folder, which I did a while back to make everything less "glossy"). NO OFFENSE TO FLED'S GREAT WORK HERE THOUGH! I only found this out when switching back and forth between Envi Pack and default textures for PROPS racing. The pylons are MUCH brighter and more visible with the Envi Pack, but at the cost of some stutters, so I run with it turned off, and it's smoother and more competitive for racing, but I've almost missed pylons becuase I didn't see them as well as when practicing with it turned on.

So the gray aerial wires are sufficiently brightened by the Envi Pack to make them look white - there's no texture to modify, I looked through all the texture files for the C-130 and everything is gray, no white, except for the center of the wheels. For this scenery, I believe that the darker colors look better, more dull and "military".

Some shots:

First, with the Envi Pack enabled:

Note the white aerial wires on the C-130 and the light almost-yellowish color of the terminal.....




And, without:



With EnviPack on, a close up of the terminal, no floating people.....either with terrain mesh on or off...but DO note the color of the terminal:



Now, with Envi Pack disabled and running stock textures.....note the aerial wires are now gray:



And note the more subdued color of the terminal (these are all taken with a flight saved at the same time of day, too, if you're wondering):



And an overview shot..note FPS in upper right. To be honest, that is NOT representative of what I get most of the time with this scenery, usually it's in the teens, this is a worst-case scenarion and a momentary hit at that. It's still very flyable for me (I started out with Sublogic Flight Simulator on a Commodore 64 back in the mid-eighties though.... 2 to 4 FPS max on that thing.....)



In my experience here, the noted (and relatively small) anomalies are just results of various add-ons which don't see eye to eye with each other, but don't outright ruin the experience, based on preference. Certainly, no offense meant to Fled's great Environment Pack at all, it's just how FS9 is dealing with multiple ideas of how things should look.

I don't see anything here that prevents it from being called a wrap...nice work!


_________________
"Once your reputation is ruined, you can live quite freely."


Last edited by JG300-Stoopy on Mon Jul 31, 2006 1:00 am; edited 3 times in total
Back to top
View user's profile Visit poster's website Photo Gallery
Display posts from previous:   
Post new topic    Revive this topic    Printer Friendly Page    Forum Index ›  FSXFS2004 :: Archives
Page 2 of 14
All times are GMT - 6 Hours
Go to page Previous  1, 2, 3, ... 12, 13, 14  Next

Archive Revive
Username:
This is an archived topic - your reply will not be appended here.
Instead, a new topic will be generated in the active forum.
The new topic will provide a reference link to this archived topic.