±Recent Visitors

Recent Visitors to Com-Central!

±User Info-big


Welcome Anonymous

Nickname
Password

Membership:
Latest: HighestAce
New Today: 0
New Yesterday: 0
Overall: 6648

People Online:
Members: 0
Visitors: 605
Total: 605
Who Is Where:
 Visitors:
01: Home
02: Home
03: Home
04: Home
05: Member Screenshots
06: Community Forums
07: News
08: Home
09: Home
10: Home
11: Home
12: Home
13: Home
14: Home
15: Home
16: Downloads
17: Community Forums
18: Photo Gallery
19: Photo Gallery
20: Member Screenshots
21: Community Forums
22: Downloads
23: Community Forums
24: Downloads
25: Community Forums
26: Home
27: Community Forums
28: Home
29: Home
30: Home
31: Home
32: Community Forums
33: Community Forums
34: Home
35: Home
36: Home
37: Home
38: Home
39: Home
40: Community Forums
41: Home
42: Home
43: Home
44: Home
45: Home
46: Home
47: Home
48: Home
49: Home
50: Home
51: Community Forums
52: Community Forums
53: Home
54: Home
55: Home
56: Home
57: Home
58: Community Forums
59: Home
60: Member Screenshots
61: Photo Gallery
62: Community Forums
63: News Archive
64: Home
65: Member Screenshots
66: Home
67: Community Forums
68: Home
69: Community Forums
70: Community Forums
71: Community Forums
72: Community Forums
73: Home
74: Home
75: Home
76: Photo Gallery
77: Home
78: Home
79: Home
80: Home
81: Photo Gallery
82: Home
83: Home
84: Photo Gallery
85: Community Forums
86: Home
87: Home
88: Home
89: Home
90: Home
91: Home
92: Home
93: Home
94: Home
95: Community Forums
96: Home
97: Home
98: Home
99: Home
100: Home
101: Home
102: Home
103: Community Forums
104: Home
105: Downloads
106: Community Forums
107: Home
108: Photo Gallery
109: Home
110: Downloads
111: Home
112: Home
113: Community Forums
114: Community Forums
115: Home
116: Photo Gallery
117: Home
118: Home
119: Home
120: Home
121: Home
122: Home
123: Home
124: Home
125: Home
126: Home
127: Home
128: Home
129: Home
130: Home
131: Home
132: News Archive
133: Home
134: Community Forums
135: Home
136: Home
137: Community Forums
138: Community Forums
139: Downloads
140: Home
141: Home
142: Home
143: Home
144: Home
145: Home
146: Home
147: Home
148: Home
149: Community Forums
150: Home
151: Community Forums
152: Home
153: Community Forums
154: Community Forums
155: Home
156: Downloads
157: Home
158: Home
159: Home
160: Home
161: Community Forums
162: Home
163: Home
164: Home
165: Home
166: Home
167: Home
168: Home
169: Home
170: Home
171: Home
172: Home
173: Community Forums
174: Community Forums
175: Home
176: Photo Gallery
177: Community Forums
178: Home
179: Home
180: Home
181: Community Forums
182: Home
183: Home
184: Home
185: Home
186: Home
187: Community Forums
188: Home
189: Community Forums
190: Member Screenshots
191: Home
192: Home
193: Home
194: Home
195: Home
196: Home
197: Member Screenshots
198: Home
199: Community Forums
200: Community Forums
201: Member Screenshots
202: Community Forums
203: Home
204: Home
205: Home
206: Home
207: Home
208: Home
209: Home
210: News Archive
211: Home
212: Home
213: Home
214: Community Forums
215: Home
216: Community Forums
217: Home
218: Photo Gallery
219: Home
220: Member Screenshots
221: Community Forums
222: Community Forums
223: Home
224: Home
225: Home
226: Home
227: Photo Gallery
228: Home
229: Home
230: Home
231: Home
232: Home
233: Home
234: Home
235: Home
236: Home
237: Home
238: Home
239: Home
240: Home
241: Photo Gallery
242: Home
243: Home
244: News
245: Community Forums
246: Home
247: Home
248: Community Forums
249: Home
250: Home
251: Community Forums
252: Home
253: Community Forums
254: Community Forums
255: Community Forums
256: Community Forums
257: Community Forums
258: Home
259: Home
260: Community Forums
261: Home
262: Home
263: Home
264: Home
265: Community Forums
266: Home
267: Home
268: Home
269: Home
270: Member Screenshots
271: Home
272: Community Forums
273: Photo Gallery
274: Photo Gallery
275: Home
276: Photo Gallery
277: Community Forums
278: Community Forums
279: Home
280: Community Forums
281: Photo Gallery
282: Community Forums
283: Home
284: Home
285: Community Forums
286: Home
287: Home
288: Home
289: Home
290: Home
291: Home
292: Home
293: Home
294: Home
295: Home
296: Home
297: Home
298: Home
299: Home
300: Home
301: Home
302: Home
303: Home
304: Home
305: Home
306: Community Forums
307: Home
308: Home
309: Member Screenshots
310: Photo Gallery
311: Home
312: Photo Gallery
313: Member Screenshots
314: Home
315: Downloads
316: Photo Gallery
317: Community Forums
318: Home
319: Home
320: Home
321: Home
322: Home
323: Photo Gallery
324: Home
325: Community Forums
326: Home
327: Home
328: Home
329: Community Forums
330: Home
331: Home
332: Home
333: Home
334: Home
335: Home
336: Home
337: Member Screenshots
338: Photo Gallery
339: Downloads
340: Community Forums
341: Home
342: Community Forums
343: Home
344: Home
345: Home
346: Home
347: Home
348: Home
349: Home
350: Home
351: Home
352: Community Forums
353: Home
354: Home
355: Home
356: Home
357: Home
358: Home
359: Home
360: Home
361: Home
362: Home
363: Home
364: Home
365: Community Forums
366: Home
367: Home
368: Home
369: Home
370: Downloads
371: Member Screenshots
372: Community Forums
373: Home
374: Home
375: Home
376: Home
377: Home
378: Home
379: Home
380: Home
381: Home
382: Home
383: Community Forums
384: Community Forums
385: Community Forums
386: Home
387: Home
388: Home
389: Home
390: Home
391: Home
392: Home
393: Member Screenshots
394: Community Forums
395: News
396: Home
397: Community Forums
398: Home
399: Home
400: Community Forums
401: Community Forums
402: Member Screenshots
403: Home
404: Home
405: Home
406: Home
407: Home
408: Home
409: Community Forums
410: Home
411: Member Screenshots
412: Home
413: Home
414: Member Screenshots
415: Community Forums
416: Home
417: Home
418: Home
419: Community Forums
420: Home
421: Photo Gallery
422: Home
423: Community Forums
424: Community Forums
425: Home
426: Home
427: Home
428: Home
429: Home
430: Home
431: Home
432: Home
433: Home
434: Home
435: Home
436: Home
437: Home
438: Community Forums
439: Home
440: Photo Gallery
441: Community Forums
442: Community Forums
443: Home
444: Community Forums
445: Home
446: Home
447: Home
448: Home
449: Home
450: Home
451: Home
452: Home
453: Home
454: Community Forums
455: Community Forums
456: Home
457: Home
458: Home
459: Home
460: Home
461: Home
462: Home
463: Home
464: Home
465: Home
466: Home
467: Home
468: Home
469: Home
470: Community Forums
471: Home
472: Home
473: Home
474: Home
475: Home
476: Home
477: Home
478: Home
479: Home
480: Home
481: Home
482: Home
483: Home
484: Home
485: Photo Gallery
486: Photo Gallery
487: Home
488: Home
489: Home
490: Home
491: Home
492: Home
493: Home
494: Home
495: Home
496: Home
497: Community Forums
498: Community Forums
499: Home
500: Home
501: Home
502: Home
503: Home
504: Home
505: Home
506: Home
507: Home
508: Home
509: Home
510: Home
511: Home
512: Home
513: Community Forums
514: Home
515: Home
516: Home
517: Home
518: Home
519: Home
520: Home
521: Home
522: Home
523: Home
524: Home
525: Home
526: Home
527: Home
528: Home
529: Home
530: Home
531: Home
532: Community Forums
533: Photo Gallery
534: Home
535: Home
536: Home
537: Home
538: Home
539: Home
540: Home
541: Home
542: Home
543: Your Account
544: Home
545: Home
546: Home
547: Home
548: Home
549: Home
550: Home
551: Home
552: Home
553: Photo Gallery
554: Home
555: Home
556: Home
557: Home
558: Home
559: Home
560: Home
561: Home
562: Home
563: Home
564: Home
565: Home
566: Home
567: Home
568: Home
569: Community Forums
570: Photo Gallery
571: Community Forums
572: Home
573: Home
574: Home
575: Home
576: Photo Gallery
577: Community Forums
578: Home
579: Home
580: Home
581: News Archive
582: Home
583: Home
584: Home
585: Home
586: Home
587: Home
588: Home
589: Home
590: Community Forums
591: Home
592: Home
593: Community Forums
594: Home
595: Community Forums
596: Community Forums
597: Community Forums
598: Home
599: Home
600: Photo Gallery
601: Home
602: Member Screenshots
603: Photo Gallery
604: Home
605: Community Forums

Staff Online:

No staff members are online!
"Phu Bai Redux" is ready for testing.... :: Archived
Discussions about the FS2004 game.
Go to page Previous  1, 2, 3, ... 12, 13, 14  Next
Post new topic    Revive this topic    Printer Friendly Page     Forum Index ›  FSXFS2004 :: Archives

Topic Archived View previous topic :: View next topic  
Author Message
JG300-fr8ycat
Power User

Offline Offline
Joined: Mar 13, 2005
Posts: 1530
Location: Los Angeles
PostPosted: Sun Jul 30, 2006 8:06 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Should I be putting the tree's somewhere other than the Phu Bai folder they are in?

Re-downloaded the file from the CC server, maybe I got the old one before the new one was ready.

_________________
Back to top
View user's profile MSN Messenger Photo Gallery
JG300-fr8ycat
Power User

Offline Offline
Joined: Mar 13, 2005
Posts: 1530
Location: Los Angeles
PostPosted: Sun Jul 30, 2006 8:22 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

never mind. I take it you actually need the "Trees" update installed.

I found it in my DL folder and re-installed and it works.

_________________
Back to top
View user's profile MSN Messenger Photo Gallery
JG300-fr8ycat
Power User

Offline Offline
Joined: Mar 13, 2005
Posts: 1530
Location: Los Angeles
PostPosted: Sun Jul 30, 2006 10:02 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Looks Excellent Ascout!

So far no probs detected...............well, with the exception of this guy shading a skid.

Back to top
View user's profile MSN Messenger Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Sun Jul 30, 2006 10:32 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

OK Hints please.....these trees come from where? Are they the "Gerrish Grey's trees" I remember from a while back?

_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6258
Location: Cyberspace
PostPosted: Sun Jul 30, 2006 10:40 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- JG300-fr8ycat


OK, reports coming in here and privately (and the pics) suggest that:

1: Fr8ycat has the api's but not the textures for Gerrish's trees. Those white boxes are all where trees are. Since no one else sees this, it must mean you have Gerrish's "Trees" installed, probably in your FS9 tex files....OR...

2. Some of you have the FS9 environmental pack installed...your ground looks a bit different from mine (I don't have it). BUT, as you have the trees, maybe the "Trees" was part of the Environmental Pack (isn't this Fled's? Maybe he can confirm that).

3. Wingnut reported the guy on the tower and the C130 were both "floating", as in, too high. I have checked it with and without Baptistes' mesh and (to my amazement) neither floated in stock scenery (which is about 40' below the mesh level). The guy I understand, but the C130 was 10' in the air, he said. Wingnut, what, if any mesh do you have installed?
Anyone else seen this?

I'd like more pics from around the terminal, the radio research station, and the MACV camp NW of the airfield...all have trees installed...

This is VERY helpful guys. I'm trying to decide if I need to have two uploads available...one for stock, and one for mesh. This also has a bearing on the Hill 180 ridgeline I have installed (isn't needed with mesh).


_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6258
Location: Cyberspace
PostPosted: Sun Jul 30, 2006 10:44 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- JG300-fr8ycat
Looks Excellent Ascout!

So far no probs detected...............well, with the exception of this guy shading a skid.



Gawd, he's handsome! I could almost make a hard left turn and start batting for the other team for that studmuffin! I think I'm in love... Shocked

Good news about the "Trees"...actually, there is a readme for those not included with the gamma version yet.....

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"


Last edited by JG300-Ascout on Sun Jul 30, 2006 11:17 pm; edited 1 time in total
Back to top
View user's profile Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6258
Location: Cyberspace
PostPosted: Sun Jul 30, 2006 10:46 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- JG300-Stoopy
OK Hints please.....these trees come from where? Are they the "Gerrish Grey's trees" I remember from a while back?


Yes, you should find in the second upload I did today about 12:45...not in the one I emailed you. See Fr8ycat's post. Wink

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6258
Location: Cyberspace
PostPosted: Sun Jul 30, 2006 10:49 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

How are your framerates, Guys? I have a low and medium res version of that terminal in additon to the High Res version you have now. I really like the high res, and Al told me it did not make a profound difference on frames to switch....

Be honest, I know there's a hit, but one I can live with on my middle-of-the-road 3 year old system....

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6258
Location: Cyberspace
PostPosted: Sun Jul 30, 2006 11:03 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Also, I see bright white wires on the C130 and Stoopy reported this too. The ones on mine are a subdued realistic color. Stoopy painted this bird for me, but did it 2-3 times, so I'm really puzzled why mine looks different from youse guys. I thought maybe Stoop had the old one installed in the tex files or sumthin', but since Fled is showing it, something isn't coming over. OR, I have the C130 tex files in my FS9 somewheres that overrides the white ones in the upload. This should be fixable with the different tex files. I used that bird in a couple of other sceneries, like Secret Base, but I think it's AF grey in that one.

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Sun Jul 30, 2006 11:03 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

OK I have the new version and now have the same white box-trees that fr8ycat had before installing Gerrish Grey's trees.....I'll search for where I can find them and install. Any chance we can include what's needed to begin with?

I don't have anyone floating in the terminal, the soldier on the upper deck and the local "tour guide" inside the entrance have their feet firmly on the floor. Also the C-130 is on the ramp firmly...hey that's nice camo, who did that? Maybe they can check those white wires....

There's a CH-47 levitating about 30 feet up, but I think it's intentional...just looks a little odd becuase the macro seems to be casting a shadow at wheel level, not on the ground. You only notice it when close up tho.

My FSP average around 15 and dip down into single-digits, but I have pretty much everything cranked up 100%. My max FPS is set to 25 for PROPS racing. I suspect the FPS hits are from a combined hit from many small objects all over and in the distance, my FPS rates don't seem to be impacted by the terminal itself, actually when facing it and hovering, it's surprisingly smooth. On my system, the real "hit" seems to come when viewing all the helos and Skyraiders in the revetments on the north side of the runway.

Frankly, although I can see some people griping, I'm finding so much of interest in this scenery, and it's so unique, I really have no problem with it, all things considered. I've done many many low and slow circuits around it in fr8ycat's OH-6 with no problems setting it down wherever I want to. But those with lower-end systems may find otherwise.

Oh, the second red "El Alamo" hooch is immediately WEST of the Phu Bai terminal building, next to 3 blue hooches and a small tan building....about 100 yards from the terminal.

_________________
"Once your reputation is ruined, you can live quite freely."


Last edited by JG300-Stoopy on Sun Jul 30, 2006 11:16 pm; edited 1 time in total
Back to top
View user's profile Visit poster's website Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6258
Location: Cyberspace
PostPosted: Sun Jul 30, 2006 11:15 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- JG300-Stoopy
OK I have the new version and now have the same white box-trees that fr8ycat had before installing Gerrish Grey's trees.....I'll search for where I can find them and install. Any chance we can include what's needed to begin with?


Yes, I did this in my first version years ago and forgot they have to be loaded in separately when I zipped this one up. You're missing the texture files. Easily fixed, I just have to read my own dang readme files again.

I don't have anyone floating in the terminal, the soldier on the upper deck and the local "tour guide" inside have their feet firmly on the floor. Also the C-130 is on the ramp firmly...hey that's nice camo, who did that?


OK, that's good news, did you check with mesh enabled and off? I need feedback on both. So far, only Wingnut reports an anomaly with the guy and the Herc floating. We've seen how different meshs and addons can corrupt stuff like that (from and early test you did for me on Eagle's Nest) so I need to know if it's isolated or if anyone else sees this.

That painter was a shy guy who didn't want to take the blame (errr...credit) for anything he did. Tough nuggies, he'll be in the readme along with his home telephone number.

My FSP average around 15 and dip down into single-digits, but I have pretty much everything cranked up 100%. My max FPS is set to 25 for PROPS racing. I suspect the FPS hits are from a combined hit from many small objects all over and in the distance, my FPS rates don't seem to be impacted by the terminal itself, actually when facing it and hovering, it's surprisingly smooth.


Yes, that's my impression also. I've flown all over, around, and in that terminal and it has almost no frame effects associated with it. I think it's from the "many small objects" dealie. Trust me, if I was obsessive, there'd be about 8 times more buildings in the area or more. I cut it to a minimum. It's a "high end computer" oriented scenery, but I'm loath to take anything else out. I'd have to start with sacrificing the CCN camp, but don't know if it would help that much.

Oh, the second red "El Alamo" hooch is immediately WEST of the Phu Bai terminal building, next to 3 blue hooches and a small tan building....about 100 yards from the terminal.


Already fixed, but not uploaded.

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Sun Jul 30, 2006 11:19 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Right now I'm flying with the terrain mesh disabled, and had it enabled on my first thorough checkout where I was scoping the terminal out real good....didn't see any floaters then also. I'll re-enable mesh but I believe the results will definitely be the same.

_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6258
Location: Cyberspace
PostPosted: Sun Jul 30, 2006 11:38 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Stoopy,
I just uploaded it to the server again to include trees and texture files needed...it should fix it all. I'd ask that you delete your old files and see if you get complete trees now (would help if Fr8ycat did the same, I know he fixed his, but he went "outside the package" to get there). I need to know the Trees thing is integral to my upload without outside help.

Also, I don't have three blue hootches near where the extra red one was...they's all green. I do have some of the blue-ish long barracks in there though, are these what you mean...two story barracks? We repainted the only "blue hootch" macro, so anything of that design should be red...and there should only be one ("El Alamo").

There is a readme file in the upload now, but it's a work-in-progress, so don't worry, Richard...I'll get Lynn Rogers in there before release. Wink

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Sun Jul 30, 2006 11:45 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

No sweat. I just tracked down the trees and installed, but will wipe 'em and reinstall your new zip. I see that the trees_0.bgl file was included. it was just the texture bitmaps ("conifer_xxx" and whatnots) that were missing.

I'll get ya a screeenie of that elusive second red hooch.....if it's still there after a reinstall.

_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Mon Jul 31, 2006 12:44 am
Post subject: Re: "Phu Bai Redux" is ready for testing....

LOOKS GOOD!!!

I deleted BOTH the "Phu Bai Redux" and original "Phu Bai" folder I had, although it wasn't activated in my scenery library (I don't think)...and the second red hooch is gone. Voila!

I gots trees galore!

And, the mystery of the white aerial wires on the C-130 is solved. Becuase I have a slick little gizmo that turns the Environment Pack on and off with a click, I was able to see that its definitely related to that. The wires don't change color, but one thing the Envi Pack does that has an effect is it "brightens" everything (even when setting it to run with the stock 43K "envmap.bmp" file in the default texture folder, which I did a while back to make everything less "glossy"). NO OFFENSE TO FLED'S GREAT WORK HERE THOUGH! I only found this out when switching back and forth between Envi Pack and default textures for PROPS racing. The pylons are MUCH brighter and more visible with the Envi Pack, but at the cost of some stutters, so I run with it turned off, and it's smoother and more competitive for racing, but I've almost missed pylons becuase I didn't see them as well as when practicing with it turned on.

So the gray aerial wires are sufficiently brightened by the Envi Pack to make them look white - there's no texture to modify, I looked through all the texture files for the C-130 and everything is gray, no white, except for the center of the wheels. For this scenery, I believe that the darker colors look better, more dull and "military".

Some shots:

First, with the Envi Pack enabled:

Note the white aerial wires on the C-130 and the light almost-yellowish color of the terminal.....




And, without:



With EnviPack on, a close up of the terminal, no floating people.....either with terrain mesh on or off...but DO note the color of the terminal:



Now, with Envi Pack disabled and running stock textures.....note the aerial wires are now gray:



And note the more subdued color of the terminal (these are all taken with a flight saved at the same time of day, too, if you're wondering):



And an overview shot..note FPS in upper right. To be honest, that is NOT representative of what I get most of the time with this scenery, usually it's in the teens, this is a worst-case scenarion and a momentary hit at that. It's still very flyable for me (I started out with Sublogic Flight Simulator on a Commodore 64 back in the mid-eighties though.... 2 to 4 FPS max on that thing.....)



In my experience here, the noted (and relatively small) anomalies are just results of various add-ons which don't see eye to eye with each other, but don't outright ruin the experience, based on preference. Certainly, no offense meant to Fled's great Environment Pack at all, it's just how FS9 is dealing with multiple ideas of how things should look.

I don't see anything here that prevents it from being called a wrap...nice work!


_________________
"Once your reputation is ruined, you can live quite freely."


Last edited by JG300-Stoopy on Mon Jul 31, 2006 1:00 am; edited 3 times in total
Back to top
View user's profile Visit poster's website Photo Gallery
Display posts from previous:   
Post new topic    Revive this topic    Printer Friendly Page    Forum Index ›  FSXFS2004 :: Archives
Page 2 of 14
All times are GMT - 6 Hours
Go to page Previous  1, 2, 3, ... 12, 13, 14  Next

Archive Revive
Username:
This is an archived topic - your reply will not be appended here.
Instead, a new topic will be generated in the active forum.
The new topic will provide a reference link to this archived topic.