±Recent Visitors

Recent Visitors to Com-Central!

±User Info-big


Welcome Anonymous

Nickname
Password

Membership:
Latest: HighestAce
New Today: 0
New Yesterday: 0
Overall: 6648

People Online:
Members: 0
Visitors: 272
Total: 272
Who Is Where:
 Visitors:
01: Home
02: Member Screenshots
03: Community Forums
04: Home
05: Home
06: Downloads
07: Home
08: Home
09: Home
10: Community Forums
11: Community Forums
12: Community Forums
13: Community Forums
14: Community Forums
15: Downloads
16: Home
17: Community Forums
18: Home
19: Home
20: Community Forums
21: Home
22: Community Forums
23: Home
24: Community Forums
25: Community Forums
26: Community Forums
27: Community Forums
28: Home
29: Community Forums
30: Community Forums
31: Community Forums
32: Community Forums
33: Community Forums
34: Community Forums
35: Community Forums
36: Community Forums
37: Community Forums
38: Community Forums
39: Community Forums
40: Community Forums
41: Community Forums
42: Community Forums
43: Community Forums
44: Community Forums
45: Downloads
46: Community Forums
47: Community Forums
48: Community Forums
49: Home
50: Community Forums
51: Home
52: Community Forums
53: Home
54: Community Forums
55: Community Forums
56: Home
57: Statistics
58: Home
59: Community Forums
60: Community Forums
61: Member Screenshots
62: Community Forums
63: Downloads
64: Home
65: Home
66: Community Forums
67: Home
68: Community Forums
69: Home
70: Community Forums
71: Community Forums
72: Community Forums
73: Community Forums
74: Community Forums
75: Home
76: Community Forums
77: Community Forums
78: Home
79: Home
80: Downloads
81: Community Forums
82: Home
83: Community Forums
84: Home
85: Home
86: Home
87: Community Forums
88: Home
89: Downloads
90: Community Forums
91: Member Screenshots
92: Downloads
93: Home
94: Home
95: Home
96: Home
97: Home
98: Home
99: Home
100: Home
101: Home
102: Community Forums
103: Home
104: Home
105: Home
106: Home
107: Community Forums
108: Home
109: Home
110: Home
111: Member Screenshots
112: Home
113: Community Forums
114: Home
115: Home
116: Home
117: Member Screenshots
118: Home
119: Home
120: Community Forums
121: Community Forums
122: Downloads
123: Home
124: Home
125: Home
126: Community Forums
127: Home
128: Home
129: Home
130: Home
131: Home
132: Community Forums
133: Community Forums
134: Home
135: Community Forums
136: Home
137: Home
138: Home
139: Home
140: Home
141: Community Forums
142: Community Forums
143: Home
144: Home
145: Home
146: Home
147: Home
148: Home
149: Community Forums
150: Home
151: Home
152: Home
153: Home
154: Community Forums
155: Home
156: Home
157: Community Forums
158: Home
159: Home
160: Community Forums
161: Home
162: Community Forums
163: Community Forums
164: Community Forums
165: Home
166: Community Forums
167: Downloads
168: Community Forums
169: Member Screenshots
170: Home
171: Home
172: Home
173: Home
174: Community Forums
175: Community Forums
176: Home
177: Home
178: Member Screenshots
179: Community Forums
180: Home
181: Community Forums
182: Community Forums
183: Downloads
184: Community Forums
185: Community Forums
186: Community Forums
187: Home
188: Community Forums
189: Community Forums
190: Community Forums
191: Home
192: Community Forums
193: Home
194: Home
195: Home
196: Home
197: Community Forums
198: Downloads
199: Home
200: Home
201: Community Forums
202: Home
203: Home
204: Downloads
205: Home
206: Community Forums
207: Home
208: Your Account
209: Home
210: Home
211: Member Screenshots
212: Home
213: Photo Gallery
214: Home
215: Home
216: Home
217: Home
218: Home
219: Home
220: Community Forums
221: Home
222: Community Forums
223: Member Screenshots
224: Home
225: Home
226: Community Forums
227: Community Forums
228: Community Forums
229: Community Forums
230: Home
231: Home
232: Photo Gallery
233: Community Forums
234: Downloads
235: News
236: LinkToUs
237: Member Screenshots
238: Community Forums
239: Home
240: Community Forums
241: Home
242: LinkToUs
243: Community Forums
244: Community Forums
245: Community Forums
246: Community Forums
247: Community Forums
248: Home
249: Community Forums
250: Downloads
251: Home
252: Community Forums
253: Community Forums
254: Community Forums
255: Home
256: Community Forums
257: Home
258: Home
259: Home
260: Home
261: Home
262: Home
263: Home
264: Home
265: Your Account
266: Community Forums
267: Community Forums
268: Community Forums
269: Community Forums
270: Home
271: Community Forums
272: Home

Staff Online:

No staff members are online!
"Phu Bai Redux" is ready for testing.... :: Archived
Discussions about the FS2004 game.
Go to page Previous  1, 2, 3, 4 ... 12, 13, 14  Next
Post new topic    Revive this topic    Printer Friendly Page     Forum Index ›  FSXFS2004 :: Archives

Topic Archived View previous topic :: View next topic  
Author Message
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Mon Jul 31, 2006 12:49 am
Post subject: Re: "Phu Bai Redux" is ready for testing....

To answer a few questions that have arisen here:

Trees : all the trees I could lay may hands on are included in the Environmental pack, so as far as I can detect people that don't have it installed will not see them particular trees, people that have installed it will see the trees.

I can sort 'm all out and make a separate tree package if you are interrested

Ground textures: for this also I did a lot of searching and testing to come up with a mixture that would be representative (as far as possible within fs9) therefore there are some differences with the stock MS textures

Frame Rates : I have noticed a slight hit on the FPS when overflying the scenery, I think it's comes down to do a online test with preferebly a larger number of people to check what the effects are in a multiplayer environment.

Screenshots : I posted up a number of screenies and added the links for the full pic's so all can check out the finer details of the scenery, it's just an overview but I think it gives a good general impression of what is been achieved so far, wich imho is absolutely great, special thankx to Ascout, Stoopy and fr8ycat

I gladly act as guinee piglet for what ever task comes up


fled
Cool
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Mon Jul 31, 2006 1:04 am
Post subject: Re: "Phu Bai Redux" is ready for testing....

Stoop and Fled...

OK, we can confirm that Enviro. Pack impacts some colors. Nuthin' to do 'bout 'dat but flick it off for this scenery.

Since "Trees" are integral to enviro pack, we should have them in the Phu Bai package separately to be sure my victims, errr...downloaders, get the trees. They absolutely are needed for accruracy and add a lot (Note: there were few palm trees in this area, so far north, so don't nobody miss 'em)

Yes, Fled, I think maybe a more efficient way to install just the trees and textures needed would be very welcome. When I re-uploaded, I stuck in every tree texture I had, about 15 of them...not all are needed (ain't got no willow trees in there, but the tex files are included....a little more than a megabyte of files are in those textures. If you can suggest a better way to include those that respect Gerrish's wishes, I'd 'preciate it!

All the screenshots were very helpful and all is in order except for what's noted. I have just added an Army Water Buffalo on a stand as a shower per a suggestion from Tom Payne for the red hootch thing mid-field...Ya'll don't have that in yours. It works great.

If someone could grab some screenies over at the 8th Radio Research station and the SOG base, that'd be nice, just to be sure.

I'll upload a final version of my bit tonight or tomorrow and will wait to see what Fled can whittle it down to tree-wise.

Big help, feller's, thanks. I'd sure like to know what's floating Wingnuts plane and G.I. at the terminal, though. May need an additonal few testers to make sure it's an isolated anomaly.

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Mon Jul 31, 2006 1:11 am
Post subject: Re: "Phu Bai Redux" is ready for testing....

Ascout,
If it's OK with you I'll get that tree stuff sorted for you tomorow, as now it's 04:11 in the morning here and I'm a bit nackered.


fled
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Mon Jul 31, 2006 1:24 am
Post subject: Re: "Phu Bai Redux" is ready for testing....

Fled...
we've waited this long, what's a few days even? Don't stress yourself, I've got a couple of polishes to do and there's the water buffalo thing. Take yer time, Bud!


_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Mon Jul 31, 2006 1:27 am
Post subject: Re: "Phu Bai Redux" is ready for testing....

- JG300-Ascout
If someone could grab some screenies over at the 8th Radio Research station and the SOG base, that'd be nice, just to be sure.


Can do, just refresh my memory just exactly which is which....

_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
JG300-fr8ycat
Power User

Offline Offline
Joined: Mar 13, 2005
Posts: 1529
Location: Los Angeles
PostPosted: Mon Jul 31, 2006 1:44 am
Post subject: Re: "Phu Bai Redux" is ready for testing....

Heading out the door to work but will get the new vers. tomorrow morning and try it out.

_________________
Back to top
View user's profile MSN Messenger Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Mon Jul 31, 2006 1:59 am
Post subject: Re: "Phu Bai Redux" is ready for testing....

- JG300-Stoopy
- JG300-Ascout
If someone could grab some screenies over at the 8th Radio Research station and the SOG base, that'd be nice, just to be sure.


Can do, just refresh my memory just exactly which is which....


Don't matter, I need 'em both and don't ya' think I 'll recognize 'em? Laughing

(Hint: RADIO Research is likely to have some big honkin' antenna's Wink )

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Mon Jul 31, 2006 10:35 am
Post subject: Re: "Phu Bai Redux" is ready for testing....

This'd be with the terrain mesh on....








_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Mon Jul 31, 2006 12:33 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Thanks, Stoopy....those look just right.


_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Mon Jul 31, 2006 1:01 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

This is a great pic, Fled. It illustrates perfectly the relationship of my "added" Hill 180 to the actual terrain when Baptiste's mesh is on.



In this mode, it is completly redundant and is one reason I might release a mesh and no-mesh version. It probably hits frames a fair lick, too.

I can easily provide it in both formats, though how this would work in the mission pack isn't clear. I'm open to suggestions about this.

For those without mesh, it's absolutely essential. As Al Simms pointed out, it's a helpful "navaid" for finding the airport in the first place and was integral to operations in the area. It's completely absent in FS2004 stock scenery.

The real magilla can be seen here:




...and here is a great close up of the terminal ramp from the air...before the addition of the extra taxiway was completed. (I'll post URL so you can see full-size)

img.photobucket.com/al...PhuBai.jpg


_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Mon Jul 31, 2006 4:39 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Rolling Eyes

Well, as we are testing, I tought of another "trick" to add to the confusion Laughing

I installed VOZ Northern region (as it's the greenest one)

this is what I came up with with VOZ North active


www.com-central.net/us.../PB_20.jpg


www.com-central.net/us.../PB_21.jpg


www.com-central.net/us.../PB_22.jpg


www.com-central.net/us.../PB_23.jpg


www.com-central.net/us.../PB_24.jpg


www.com-central.net/us.../PB_25.jpg


www.com-central.net/us.../PB_26.jpg
this top down view with ComC envipack v2.06 active

added the direct link for each piccie so you can see it full size

Have SEA Mesh part 1-5 installed and active
Also getting near them choppers on the 27 end the FPS really collaps from my set to 20 to around 8, not shure what is causing that.

As for the 3 text's I'll send you a PM Ascout


fled
Cool
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Mon Jul 31, 2006 4:54 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Fled,

I'm guessing you were facing west when you neared the choppers on 27? The hit is greatest if you are on the east side of the field looking west...because (I think) you have ALL that STUFF in front of your field of view, as well as Camp Eagle (if you have it installed) and the Vietnam cordillera mountains in the distance.

Re: Enviro Pack 2.06 and this view below:

I don't care for this effect. One, the roads seem to go into lakes that don't actually exist. Two, I think I'm seeing palm trees and these were not seen in this area then...and precious few even now, except along the Perfume River in a few places and I don't think even that is natural. This is not the "tropical jungly" bit of Vietnam like the delta and other areas further south. Is that a golf course off there to the right?!

I notice your other effect in the pics above these show the wires on the C130 to be correct color.


_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Mon Jul 31, 2006 5:02 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Ya' know, I'm giving serious thought to deleting the camp on the WNW side of the airfield. It isn't integral to the airbase, per se, and is in the line of view where framerates are the most vulnerable. I'd rather have a highly detailed airfield with better frames than more peripheral stuff that hurt the experience.

Comments?

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Mon Jul 31, 2006 5:13 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

check yer PM Ascout

As for the WNW camp, isn't it possible to make that more "FPS friendly" ?

Just thinking outloud here as it would be a shame not having that there as it should.

I aggree with you that there where no PALM trees there Laughing I'll have to switch the stuff to "stock textures" to see as to what it looks then

In case off buzz me and we maybe can hav a brief chat on TS saves a hell of a lot of typing Laughing


fled
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Mon Jul 31, 2006 5:38 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- JG300-Ascout
Ya' know, I'm giving serious thought to deleting the camp on the WNW side of the airfield. It isn't integral to the airbase, per se, and is in the line of view where framerates are the most vulnerable. I'd rather have a highly detailed airfield with better frames than more peripheral stuff that hurt the experience.

Comments?


I'd agree with ya.

_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
Display posts from previous:   
Post new topic    Revive this topic    Printer Friendly Page    Forum Index ›  FSXFS2004 :: Archives
Page 3 of 14
All times are GMT - 6 Hours
Go to page Previous  1, 2, 3, 4 ... 12, 13, 14  Next

Archive Revive
Username:
This is an archived topic - your reply will not be appended here.
Instead, a new topic will be generated in the active forum.
The new topic will provide a reference link to this archived topic.