±Recent Visitors

Recent Visitors to Com-Central!

±User Info-big


Welcome Anonymous

Nickname
Password

Membership:
Latest: HighestAce
New Today: 0
New Yesterday: 0
Overall: 6648

People Online:
Members: 0
Visitors: 909
Total: 909
Who Is Where:
 Visitors:
01: Community Forums
02: Home
03: Home
04: Home
05: Photo Gallery
06: Member Screenshots
07: Home
08: Community Forums
09: Downloads
10: Home
11: Member Screenshots
12: Community Forums
13: Photo Gallery
14: Photo Gallery
15: Home
16: Photo Gallery
17: Home
18: Your Account
19: Member Screenshots
20: Downloads
21: Home
22: Community Forums
23: Community Forums
24: Member Screenshots
25: Photo Gallery
26: Photo Gallery
27: Community Forums
28: Community Forums
29: Community Forums
30: Downloads
31: Member Screenshots
32: Community Forums
33: Photo Gallery
34: Community Forums
35: Community Forums
36: Photo Gallery
37: Photo Gallery
38: Member Screenshots
39: News Archive
40: Home
41: Community Forums
42: Photo Gallery
43: Member Screenshots
44: Community Forums
45: Photo Gallery
46: Community Forums
47: Home
48: Community Forums
49: Home
50: Community Forums
51: Community Forums
52: Home
53: Member Screenshots
54: Community Forums
55: Home
56: Photo Gallery
57: Community Forums
58: Community Forums
59: Community Forums
60: Community Forums
61: Community Forums
62: Downloads
63: Member Screenshots
64: Photo Gallery
65: Photo Gallery
66: Downloads
67: Home
68: Community Forums
69: Community Forums
70: Downloads
71: Home
72: Community Forums
73: Community Forums
74: Community Forums
75: Community Forums
76: Community Forums
77: Member Screenshots
78: Statistics
79: Photo Gallery
80: Home
81: Community Forums
82: Home
83: Home
84: Home
85: Downloads
86: News Archive
87: Community Forums
88: Home
89: Home
90: Home
91: Downloads
92: Community Forums
93: Community Forums
94: Community Forums
95: Community Forums
96: Community Forums
97: Community Forums
98: Home
99: Home
100: Home
101: Community Forums
102: Community Forums
103: Community Forums
104: Community Forums
105: News Archive
106: Photo Gallery
107: Photo Gallery
108: Member Screenshots
109: News Archive
110: Community Forums
111: Member Screenshots
112: Home
113: Home
114: Photo Gallery
115: Community Forums
116: Downloads
117: Member Screenshots
118: Community Forums
119: Home
120: Home
121: Community Forums
122: Home
123: Community Forums
124: Home
125: Home
126: Community Forums
127: Member Screenshots
128: Community Forums
129: Photo Gallery
130: Community Forums
131: Member Screenshots
132: Home
133: Community Forums
134: Home
135: Community Forums
136: Home
137: Community Forums
138: Home
139: Community Forums
140: News
141: Home
142: Downloads
143: Community Forums
144: Community Forums
145: Home
146: Home
147: Downloads
148: Community Forums
149: Photo Gallery
150: Community Forums
151: Community Forums
152: Community Forums
153: Community Forums
154: Home
155: Home
156: Community Forums
157: Home
158: Photo Gallery
159: Photo Gallery
160: Downloads
161: Home
162: News Archive
163: Community Forums
164: Community Forums
165: Home
166: Community Forums
167: Community Forums
168: Community Forums
169: Photo Gallery
170: Home
171: Photo Gallery
172: Photo Gallery
173: Community Forums
174: Downloads
175: Home
176: Community Forums
177: Community Forums
178: Photo Gallery
179: News Archive
180: Community Forums
181: Community Forums
182: Community Forums
183: Community Forums
184: Photo Gallery
185: Community Forums
186: Community Forums
187: Community Forums
188: Home
189: Community Forums
190: Community Forums
191: Community Forums
192: News Archive
193: Community Forums
194: Your Account
195: Home
196: Community Forums
197: Home
198: Community Forums
199: Community Forums
200: Community Forums
201: Downloads
202: Community Forums
203: News Archive
204: Home
205: Community Forums
206: Community Forums
207: Member Screenshots
208: Photo Gallery
209: Community Forums
210: Community Forums
211: Community Forums
212: Downloads
213: Member Screenshots
214: Photo Gallery
215: Home
216: Home
217: Photo Gallery
218: Community Forums
219: Community Forums
220: Member Screenshots
221: Community Forums
222: Community Forums
223: Community Forums
224: Home
225: Member Screenshots
226: Community Forums
227: Home
228: Downloads
229: Community Forums
230: Downloads
231: Photo Gallery
232: Community Forums
233: Community Forums
234: Member Screenshots
235: Community Forums
236: Community Forums
237: Home
238: Community Forums
239: Community Forums
240: Community Forums
241: Photo Gallery
242: Photo Gallery
243: Downloads
244: Home
245: Photo Gallery
246: Member Screenshots
247: Home
248: Photo Gallery
249: Photo Gallery
250: Home
251: Community Forums
252: Community Forums
253: Community Forums
254: News Archive
255: Home
256: Community Forums
257: Community Forums
258: Community Forums
259: Community Forums
260: News Archive
261: Downloads
262: Home
263: Community Forums
264: News Archive
265: Home
266: Photo Gallery
267: News
268: Community Forums
269: Community Forums
270: Community Forums
271: Downloads
272: Community Forums
273: Photo Gallery
274: Home
275: Community Forums
276: Home
277: Community Forums
278: Home
279: Home
280: Home
281: Home
282: Home
283: Home
284: Home
285: Home
286: Home
287: Member Screenshots
288: Community Forums
289: Member Screenshots
290: Downloads
291: Photo Gallery
292: Statistics
293: Member Screenshots
294: Community Forums
295: Downloads
296: Home
297: Community Forums
298: Home
299: Community Forums
300: Home
301: Home
302: Member Screenshots
303: Home
304: Photo Gallery
305: Community Forums
306: Photo Gallery
307: Home
308: Community Forums
309: Home
310: News Archive
311: Home
312: Home
313: Community Forums
314: Home
315: Home
316: Home
317: Community Forums
318: Downloads
319: News
320: Community Forums
321: Downloads
322: Community Forums
323: Downloads
324: Community Forums
325: Home
326: Home
327: Home
328: Member Screenshots
329: Community Forums
330: Photo Gallery
331: Community Forums
332: Community Forums
333: Home
334: Community Forums
335: Community Forums
336: Community Forums
337: Member Screenshots
338: News Archive
339: Home
340: Community Forums
341: Community Forums
342: Photo Gallery
343: News Archive
344: Downloads
345: Member Screenshots
346: Community Forums
347: Downloads
348: Home
349: Member Screenshots
350: Photo Gallery
351: Community Forums
352: Downloads
353: Community Forums
354: Community Forums
355: Home
356: Community Forums
357: Downloads
358: Downloads
359: Community Forums
360: Home
361: Home
362: Community Forums
363: Community Forums
364: Photo Gallery
365: Community Forums
366: Community Forums
367: Home
368: Home
369: Community Forums
370: Community Forums
371: Community Forums
372: Home
373: Downloads
374: Downloads
375: Community Forums
376: Statistics
377: Community Forums
378: Home
379: Home
380: Photo Gallery
381: Photo Gallery
382: Community Forums
383: Photo Gallery
384: Community Forums
385: News
386: Community Forums
387: Home
388: Community Forums
389: Community Forums
390: Home
391: Community Forums
392: Home
393: Community Forums
394: Downloads
395: Community Forums
396: Community Forums
397: Home
398: Community Forums
399: Community Forums
400: Photo Gallery
401: Member Screenshots
402: Community Forums
403: Photo Gallery
404: Member Screenshots
405: Community Forums
406: Home
407: Your Account
408: Community Forums
409: Statistics
410: Home
411: Community Forums
412: Community Forums
413: Home
414: Community Forums
415: Photo Gallery
416: Statistics
417: Community Forums
418: Community Forums
419: Member Screenshots
420: Community Forums
421: Community Forums
422: Community Forums
423: Home
424: Statistics
425: Photo Gallery
426: Home
427: Community Forums
428: Community Forums
429: Photo Gallery
430: Community Forums
431: Member Screenshots
432: Home
433: Home
434: Member Screenshots
435: Member Screenshots
436: Member Screenshots
437: Downloads
438: Community Forums
439: Home
440: Home
441: Community Forums
442: Home
443: Community Forums
444: Downloads
445: News Archive
446: Community Forums
447: Community Forums
448: Member Screenshots
449: Member Screenshots
450: Member Screenshots
451: Statistics
452: Community Forums
453: Community Forums
454: Community Forums
455: Community Forums
456: Photo Gallery
457: Community Forums
458: Statistics
459: Community Forums
460: Home
461: Community Forums
462: Photo Gallery
463: Member Screenshots
464: Community Forums
465: Community Forums
466: Community Forums
467: Community Forums
468: Home
469: Community Forums
470: News Archive
471: Community Forums
472: Community Forums
473: Community Forums
474: Community Forums
475: Community Forums
476: Photo Gallery
477: Community Forums
478: Community Forums
479: Member Screenshots
480: News Archive
481: Community Forums
482: Photo Gallery
483: Community Forums
484: Community Forums
485: Home
486: Community Forums
487: Community Forums
488: Home
489: News Archive
490: Community Forums
491: Community Forums
492: Photo Gallery
493: Photo Gallery
494: Community Forums
495: Home
496: Community Forums
497: Home
498: News Archive
499: Home
500: Home
501: Downloads
502: Home
503: Photo Gallery
504: Home
505: Home
506: Community Forums
507: Home
508: Community Forums
509: News Archive
510: Community Forums
511: Community Forums
512: Home
513: Photo Gallery
514: Member Screenshots
515: Community Forums
516: Community Forums
517: Photo Gallery
518: Community Forums
519: News Archive
520: Community Forums
521: Community Forums
522: Photo Gallery
523: Community Forums
524: News Archive
525: Community Forums
526: Member Screenshots
527: News Archive
528: Community Forums
529: Community Forums
530: Photo Gallery
531: Supporters
532: Member Screenshots
533: Community Forums
534: Member Screenshots
535: Statistics
536: Photo Gallery
537: Community Forums
538: Community Forums
539: Community Forums
540: Community Forums
541: Photo Gallery
542: Community Forums
543: Home
544: Photo Gallery
545: Photo Gallery
546: Member Screenshots
547: Photo Gallery
548: Community Forums
549: Community Forums
550: Community Forums
551: Community Forums
552: Community Forums
553: News Archive
554: Downloads
555: Community Forums
556: News Archive
557: Statistics
558: Community Forums
559: Community Forums
560: Community Forums
561: Community Forums
562: Photo Gallery
563: Home
564: Community Forums
565: Community Forums
566: Community Forums
567: Community Forums
568: Photo Gallery
569: Community Forums
570: Community Forums
571: Community Forums
572: Photo Gallery
573: Photo Gallery
574: Community Forums
575: Home
576: Community Forums
577: Photo Gallery
578: Community Forums
579: Member Screenshots
580: News Archive
581: Home
582: Community Forums
583: Community Forums
584: Community Forums
585: Home
586: News Archive
587: Photo Gallery
588: Community Forums
589: Photo Gallery
590: Community Forums
591: Photo Gallery
592: Photo Gallery
593: Home
594: Photo Gallery
595: Community Forums
596: Community Forums
597: Community Forums
598: Community Forums
599: News Archive
600: Photo Gallery
601: Community Forums
602: Photo Gallery
603: News Archive
604: Community Forums
605: News Archive
606: Downloads
607: Home
608: Community Forums
609: Home
610: News Archive
611: Member Screenshots
612: Member Screenshots
613: Community Forums
614: Community Forums
615: Community Forums
616: Home
617: Community Forums
618: News Archive
619: Community Forums
620: Community Forums
621: Community Forums
622: Community Forums
623: Statistics
624: Statistics
625: News Archive
626: Community Forums
627: Home
628: Community Forums
629: Photo Gallery
630: Home
631: Member Screenshots
632: Home
633: Home
634: Downloads
635: Community Forums
636: Community Forums
637: Home
638: Home
639: Community Forums
640: Community Forums
641: Home
642: Community Forums
643: Member Screenshots
644: Community Forums
645: Community Forums
646: Community Forums
647: Community Forums
648: Photo Gallery
649: Community Forums
650: Community Forums
651: Community Forums
652: Community Forums
653: Home
654: Member Screenshots
655: Community Forums
656: Downloads
657: Community Forums
658: Supporters
659: Downloads
660: Home
661: Member Screenshots
662: Home
663: Community Forums
664: Member Screenshots
665: Community Forums
666: News Archive
667: Community Forums
668: Community Forums
669: News Archive
670: Member Screenshots
671: Photo Gallery
672: Photo Gallery
673: Photo Gallery
674: Photo Gallery
675: Home
676: Community Forums
677: News Archive
678: Photo Gallery
679: Photo Gallery
680: Home
681: Community Forums
682: Supporters
683: Home
684: Home
685: Community Forums
686: News Archive
687: Downloads
688: Member Screenshots
689: Photo Gallery
690: Photo Gallery
691: Member Screenshots
692: Community Forums
693: Your Account
694: Member Screenshots
695: Home
696: Community Forums
697: Community Forums
698: Member Screenshots
699: Home
700: Community Forums
701: Community Forums
702: Photo Gallery
703: Member Screenshots
704: Photo Gallery
705: Home
706: Downloads
707: Home
708: Community Forums
709: Community Forums
710: Community Forums
711: Home
712: Home
713: Home
714: Home
715: Home
716: Home
717: Downloads
718: Downloads
719: Statistics
720: Downloads
721: Member Screenshots
722: Photo Gallery
723: Photo Gallery
724: Home
725: Home
726: Community Forums
727: Home
728: Home
729: Member Screenshots
730: Home
731: Photo Gallery
732: Member Screenshots
733: Photo Gallery
734: Photo Gallery
735: Home
736: Home
737: Community Forums
738: Community Forums
739: Community Forums
740: Community Forums
741: Home
742: Community Forums
743: Photo Gallery
744: Community Forums
745: News Archive
746: Photo Gallery
747: Home
748: Home
749: Photo Gallery
750: Community Forums
751: Community Forums
752: Community Forums
753: Photo Gallery
754: Member Screenshots
755: Community Forums
756: Home
757: Downloads
758: Community Forums
759: Photo Gallery
760: Home
761: Home
762: Home
763: Member Screenshots
764: Home
765: Downloads
766: Community Forums
767: Community Forums
768: Home
769: Statistics
770: Home
771: Downloads
772: Community Forums
773: Member Screenshots
774: Home
775: Community Forums
776: Home
777: Community Forums
778: Downloads
779: Photo Gallery
780: Community Forums
781: Downloads
782: Home
783: Photo Gallery
784: Home
785: Community Forums
786: Home
787: Community Forums
788: Member Screenshots
789: Your Account
790: Member Screenshots
791: Home
792: Home
793: Home
794: Downloads
795: Community Forums
796: Home
797: Downloads
798: Downloads
799: Community Forums
800: Community Forums
801: Home
802: Member Screenshots
803: Member Screenshots
804: Home
805: Home
806: Community Forums
807: Downloads
808: Community Forums
809: Statistics
810: Photo Gallery
811: Community Forums
812: Community Forums
813: Member Screenshots
814: Member Screenshots
815: Community Forums
816: Member Screenshots
817: Photo Gallery
818: Home
819: Community Forums
820: Community Forums
821: Statistics
822: Member Screenshots
823: Home
824: Community Forums
825: Search
826: Home
827: Photo Gallery
828: Photo Gallery
829: Home
830: Community Forums
831: Community Forums
832: Photo Gallery
833: Community Forums
834: Community Forums
835: Community Forums
836: Statistics
837: Home
838: Community Forums
839: Community Forums
840: Downloads
841: Home
842: Member Screenshots
843: Downloads
844: Photo Gallery
845: Home
846: Community Forums
847: Community Forums
848: Community Forums
849: Community Forums
850: Home
851: Community Forums
852: Community Forums
853: Member Screenshots
854: Community Forums
855: Photo Gallery
856: Photo Gallery
857: Community Forums
858: Home
859: Photo Gallery
860: Community Forums
861: Photo Gallery
862: Community Forums
863: Photo Gallery
864: Statistics
865: Photo Gallery
866: Photo Gallery
867: Home
868: Your Account
869: Home
870: Downloads
871: Community Forums
872: Community Forums
873: Community Forums
874: Community Forums
875: Photo Gallery
876: Photo Gallery
877: Photo Gallery
878: Home
879: Statistics
880: Community Forums
881: Community Forums
882: Community Forums
883: News Archive
884: News Archive
885: Community Forums
886: Downloads
887: Downloads
888: Community Forums
889: Downloads
890: Member Screenshots
891: Member Screenshots
892: Downloads
893: Photo Gallery
894: Photo Gallery
895: Community Forums
896: Photo Gallery
897: Member Screenshots
898: Community Forums
899: Home
900: Photo Gallery
901: Photo Gallery
902: Home
903: Photo Gallery
904: Community Forums
905: Photo Gallery
906: Community Forums
907: News Archive
908: Community Forums
909: Home

Staff Online:

No staff members are online!
"Phu Bai Redux" is ready for testing.... :: Archived
Discussions about the FS2004 game.
Go to page Previous  1, 2, 3, 4, 5 ... 12, 13, 14  Next
Post new topic    Revive this topic    Printer Friendly Page     Forum Index ›  FSXFS2004 :: Archives

Topic Archived View previous topic :: View next topic  
Author Message
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6258
Location: Cyberspace
PostPosted: Mon Jul 31, 2006 5:44 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- JG300-Stoopy
- JG300-Ascout
Ya' know, I'm giving serious thought to deleting the camp on the WNW side of the airfield. It isn't integral to the airbase, per se, and is in the line of view where framerates are the most vulnerable. I'd rather have a highly detailed airfield with better frames than more peripheral stuff that hurt the experience.

Comments?


I'd agree with ya.


I will try this tonight on my home system and see what it does to frames. It'd be really simple to "reconstruct" if it doesn't help that much. It' just trees, barracks, and a few vehicles and other buildings.

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-fr8ycat
Power User

Offline Offline
Joined: Mar 13, 2005
Posts: 1530
Location: Los Angeles
PostPosted: Mon Jul 31, 2006 5:51 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

I concur. LOL

Unfortunately I have been trying to come up with a coherent paragraph for the last hour.

_________________
Back to top
View user's profile MSN Messenger Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6258
Location: Cyberspace
PostPosted: Mon Jul 31, 2006 6:02 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

This is why we test, Guys. I really appreciate your candor. If your squaddies won't level with you, who will?

I'll leave a few trees so it ain't nekkid over there, but it's gonna' get whittled WAY down. I want the airfield to be as rich as possible, and will sacrifice the camp to get it.

Besides, I can always build it back up on my own system...that's why it's good to own the construction company!

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Mon Jul 31, 2006 6:20 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- JG300-fr8ycat
Unfortunately I have been trying to come up with a coherent paragraph for the last hour.


Only the last hour? Fr8ycat, if memory serves, you've been a member here for much longer than that....

Just do what I do....start typing all kinds of random thoughts and drag it all out, get all windy....after a while, their eyes will glaze over and they'll just nod their heads to agree with ya and make it all go away.... Laughing


_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Mon Jul 31, 2006 6:35 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

erm...................... I was just thinking here by myself .......................... what if you made the WNW camp as a separate file, meaning that people then could opt for it or not or another option, when not needed for the planned mission disable it via the scenery menu ................... just a tought, it would be a shame to miss out on all that wonderful stuff you carried overthere Rolling Eyes


fled
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6258
Location: Cyberspace
PostPosted: Mon Jul 31, 2006 6:49 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- Uhu_Fledermaus
erm...................... I was just thinking here by myself .......................... what if you made the WNW camp as a separate file, meaning that people then could opt for it or not or another option, when not needed for the planned mission disable it via the scenery menu ................... just a tought, it would be a shame to miss out on all that wonderful stuff you carried overthere Rolling Eyes


fled


As in a totally separate scenery, I guess you mean? Well, we could, but would it be worth it? The Radio Research Station I intend to keep, but does the camp really justify it? If I were to do that, I'd maybe construct the ARVN Basic Training Base across the highway as well.

But...I'm concerned about interferance as a separate scenery...it's on the same "grid" as the airfield. I'm not altogether certain that they wouldn't interact in some unpredictable way.

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-fr8ycat
Power User

Offline Offline
Joined: Mar 13, 2005
Posts: 1530
Location: Los Angeles
PostPosted: Mon Jul 31, 2006 7:07 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- JG300-Stoopy
- JG300-fr8ycat
Unfortunately I have been trying to come up with a coherent paragraph for the last hour.


Only the last hour? Fr8ycat, if memory serves, you've been a member here for much longer than that....

Just do what I do....start typing all kinds of random thoughts and drag it all out, get all windy....after a while, their eyes will glaze over and they'll just nod their heads to agree with ya and make it all go away.... Laughing



OOpps.......did I say paragraph, I meant Sentence.......or actually word............ah heck hows bout a letter!
Back to top
View user's profile MSN Messenger Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Mon Jul 31, 2006 7:28 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- JG300-Ascout
- Uhu_Fledermaus
erm...................... I was just thinking here by myself .......................... what if you made the WNW camp as a separate file, meaning that people then could opt for it or not or another option, when not needed for the planned mission disable it via the scenery menu ................... just a tought, it would be a shame to miss out on all that wonderful stuff you carried overthere Rolling Eyes


fled


As in a totally separate scenery, I guess you mean? Well, we could, but would it be worth it? The Radio Research Station I intend to keep, but does the camp really justify it? If I were to do that, I'd maybe construct the ARVN Basic Training Base across the highway as well.

But...I'm concerned about interferance as a separate scenery...it's on the same "grid" as the airfield. I'm not altogether certain that they wouldn't interact in some unpredictable way.


Rgr, that was what I was thinking, and if memory serves me well, isn't there a possibility to have different items on different layers in the scenery ?? or am I mixing appels with strawberries again?

As for the frame rate hit I suffered that most when going fom the 9 end towards the 27 end approaching them "chinooks" when I diverted the view from them the FPS picked up instantly, so it must be something on the left side of the RWY 9

I will need to get Stoops scenery switch contraption setup again, dunno what is happening, I think I broke it Laughing just to see what the effect is when tossing the stock textures in there.


And fry8cat ............ say CHEESE ! ....................... that's at least 6 letters Wink Laughing


fled
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
RCAF_Wingnut
Power User

Offline Offline
Joined: Jan 29, 2005
Posts: 786
Location: Omaha, Ne.
PostPosted: Mon Jul 31, 2006 7:38 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

I retested the scenery with the Mesh turned off and still have the same errors noted. I even took some picthures. I also noted the runway is also floating about 6 feet up.













I hope these help. I have Fleds environmental pack so I also see the antennas on the C-130 as white. I think that is a minor thing.

_________________
"May your Enemys Run With Fear!!"
Back to top
View user's profile Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6258
Location: Cyberspace
PostPosted: Mon Jul 31, 2006 7:49 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Wingnut,

Well, it's interesting that you have the C130 and guy-on-terminal as floating. What those two objects in fact have in common is that they are not "installed" at "0" altitude, but are installed at "X" feet above (or below) the runway. This is because the guy is actually "hovering" over the rooftop (the roof does not support him) and the C130 had an anomaly of sitting about 2 feet off the runway anyway so I installed it at an altitude 1.5 feet below the indicated altitude of the runway with mesh off.

I actually expected the guy-on-terminal to "float" for EVERYBODY when mesh was turned off, but no one else has reported this, nor do I see it. I'm amazed because the indicated absolute altitude of the field above sea level is not the same stock v. mesh.

I should ask what mesh you are running. Is it Baptiste's freeware SEA mesh? I ask because there is a payware one that I know to be different.

My initial impression is that you are experiencing an anomaly from either a corrupt file, different mesh, or interferance with another addon. This is why I'd like a few more testers, preferably a couple with basic systems (not a lot of addon enhancements and such, unlike most C-C regulars).

There is another C130 macro availble, though not as pretty. And the guy-on-terminal is completely expendable, if your observations are replicable by others.

Oh...the Chinook over there is supposed to be flight, as I think you all guessed. Wink

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Mon Jul 31, 2006 7:56 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

The guy on the terminal just looks like he's standing on a rung of the fence to get a better view...I mean, that's Bob Hope out there!

_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
JG300-fr8ycat
Power User

Offline Offline
Joined: Mar 13, 2005
Posts: 1530
Location: Los Angeles
PostPosted: Mon Jul 31, 2006 8:57 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

From my testing so far I don't see any floating so I would question any add-ons besides those listed. I'm sure I'll be corrected if wrong but all that should be applied for best results on Ascouts scenery are "trees" and "SEA Mesh".

If you have any other update sound off. If so try disabling it and see what happens.

_________________
Back to top
View user's profile MSN Messenger Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6258
Location: Cyberspace
PostPosted: Mon Jul 31, 2006 10:25 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Update:

Removed all but two of the "hills" (there are about 12 in the scenery). Made no perceptable difference in framerates. Will put' em back. For my money, it's the density of stuff on the north pad, but I'll try the camp next and see what happens....

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Mon Jul 31, 2006 10:29 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Ascout,

I'm bashing me head here, I got Stoopy's wonderfull tool working again and switched to the default texture set ..........

SURPRISE !! Shocked NO TREES !! all white squares on the places where they should be Shocked

I've tossed in the trees I had uploaded to the JG300 ftp ................. but to no avail, So wondering wich ones you have used as they do show up with the envi_pack active Rolling Eyes I went through the whole thing and could not find what makes that tick, could you give an indication of the used texture name so I can track 'm, because they are there otherwise them trees wouldn't show up in that setting either.

As for the "floating" objects ....................... not one sighted here
(with the exception of that oversized EGG beater that's either just taking off or landing Wink ), I have the SEA mesh part 1 to 5 active and the ComC_Mil_SEA active as well


fled
Cool
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6258
Location: Cyberspace
PostPosted: Mon Jul 31, 2006 10:41 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- Uhu_Fledermaus
Ascout,

I'm bashing me head here, I got Stoopy's wonderfull tool working again and switched to the default texture set ..........

SURPRISE !! Shocked NO TREES !! all white squares on the places where they should be Shocked

I've tossed in the trees I had uploaded to the JG300 ftp ................. but to no avail, So wondering wich ones you have used as they do show up with the envi_pack active Rolling Eyes I went through the whole thing and could not find what makes that tick, could you give an indication of the used texture name so I can track 'm, because they are there otherwise them trees wouldn't show up in that setting either.

As for the "floating" objects ....................... not one sighted here
(with the exception of that oversized EGG beater that's either just taking off or landing Wink ), I have the SEA mesh part 1 to 5 active and the ComC_Mil_SEA active as well


fled
Cool


Ever'ting you could ever want to know about the 'trees' I'm using:

*********************************
FS2000/2 TREES OBJECT LIBRARY
Release 3 - Updated Version
---------------------------------
by
Gerrish Gray
September 2002
*********************************

This is my complete FS2000 Trees Library, updated and re-issued as a single
package. It contains two main parts in four zip files:-

* THE LIBRARY (SCENERY.ZIP, FS2000.ZIP and FS2002.ZIP) - This part is
needed by users of any scenery that states that it needs "Gerrish's
Trees Library".

* THE SCENERY DEVELOPERS' KIT (SDK.ZIP) - An updated SDK for scenery
designers with the required documentation and improved API macros.

The update is fully compatible with FS2000, CFS2 and FS2002. All existing
sceneries that use the Trees Library are supported, and the revised SDK enables
the creation of new sceneries for FS2002 that should have better frame rates than
those created with the earlier FS2000 SDK. It replaces ALL previous archives for
both the Library and the SDK.

NOTE: Please don't get this confused with my series of Autogen tree replacements
designed to improve the default trees in the FS2002 landscape, available in the
separate downloads GTL_AGEN.ZIP, MSTREES.ZIP, and MSTREES2.ZIP.


INSTALLING (OR RE-INSTALLING) THE LIBRARY
=========================================

1. TURN OUT THE OLD!
----------------

If you have previously installed any copies of the library, please delete
them all.

Look for, and remove, scenery BGL's called trees_0.bgl and/or trees_02.bgl
from ANY ..\scenery folder. It is safe and correct to delete these without
making any backup - the new trees_0.bgl file will replace them and work
correctly with all sceneries. Duplicate copies in local folders for
individual sceneries are NOT required and should not be present.

Then look for texture files called tree_*.bmp and conifer_*.bmp in all
..\texture folders. If, and only if, the names are in the following list of
65 textures, delete them, but be careful NOT to delete any textures with
similar names, but not actually in this list :-
- conifer_broad.bmp conifer_broad_hw.bmp
- conifer_canopy.bmp conifer_canopy_hw.bmp
- conifer_column.bmp conifer_column_hw.bmp
- conifer_conic.bmp conifer_conic_hw.bmp
- conifer_irreg.bmp conifer_irreg_hw.bmp
- conifer_oval.bmp conifer_oval_hw.bmp
- conifer_round.bmp conifer_round_hw.bmp
- conifer_vase.bmp conifer_vase_hw.bmp
- conifer_weep.bmp conifer_weep_hw.bmp
- tree_broad.bmp tree_broad_fa.bmp tree_broad_hw.bmp
tree_broad_sp.bmp tree_broad_wi.bmp
- tree_canopy.bmp tree_canopy_fa.bmp tree_canopy_hw.bmp
tree_canopy_sp.bmp tree_canopy_wi.bmp
- tree_column.bmp tree_column_fa.bmp tree_column_hw.bmp
tree_column_sp.bmp tree_column_wi.bmp
- tree_conic.bmp tree_conic_fa.bmp tree_conic_hw.bmp
tree_conic_sp.bmp tree_conic_wi.bmp
- tree_irreg.bmp tree_irreg_fa.bmp tree_irreg_hw.bmp
tree_irreg_sp.bmp tree_irreg_wi.bmp
- tree_oval.bmp tree_oval_fa.bmp tree_oval_hw.bmp
tree_oval_sp.bmp tree_oval_wi.bmp
- tree_palmate.bmp tree_pinnate.bmp
- tree_round.bmp tree_round_fa.bmp tree_round_hw.bmp
tree_round_sp.bmp tree_round_wi.bmp
- tree_vase.bmp tree_vase_fa.bmp tree_vase_hw.bmp
tree_vase_sp.bmp tree_vase_wi.bmp
- tree_weep.bmp tree_weep_fa.bmp tree_weep_hw.bmp
tree_weep_sp.bmp tree_weep_wi.bmp

Note that it is best to delete all duplicate copies that third-party scenery
authors have incorrectly asked you to install in 'local' ..\texture folders
for two reasons
(a) They waste memory when FS is running and cause slower frame rates - FS
does not recognise them as being the same texture as the copy in the
main ..\texture folder, and will therefore load the various 'local'
copies into memory as you move from one scenery area to another,
wasting time and memory. (This is true of all shared 'stock' textures
- it is always best to have just one shared copy in the main ..\texture
folder).
(b) Having unnecessary duplicate copies in 'local' ..\texture folders also
makes it difficult when updates are required.

2. BRING IN THE NEW!
----------------

Unzip the contents of the file SCENERY.ZIP into your main <fs####>\scenery
folder. This installs a single file called trees_0.bgl that contains all
the tree objects. The same file works correctly with either FS2000 or
FS2002.

Now, if you are using FS2000, unzip the contents of FS2000.ZIP into your
main <fs2000>\texture folder, or if you are using FS2002 unzip FS2002.ZIP
instead and put its contents in the main <fs2002>\texture folder. Either
will install the 65 tree_*.bmp and conifer_*.bmp files. The FS2000 versions
can actually be used with either Flight Simulator version, whereas the
improved FS2002 versions use the DirectX compressed DXT1 format and are not
compatible with the older FS2000. Incidentally, the newer textures not
only look better, they should also give a small improvement in frame rates.

Note that no entry is required in the Scenery Library database
(scenery.cfg).

Because the library uses 'section 10' objects, the trees will automatically
be found by any scenery that uses them. If you are using FS2000 and
previously installed an older version of the library, you may have put it
in a special folder within the <fs2000>\scenedb structure, with its own
entry in scenery.cfg. This is fine for FS2000, and you could put the
replacements there too if you wish, but this method of installation does
NOT work satisfactorily with FS2002, which seems to have a different method
for finding textures associated with library files, and may display the
trees as untextured white "boards" if the texture bitmaps are not found the
main fs2002\texture folder.


THE SDK (SCENERY DEVELOPERS KIT) We need to focus here:
================================

You only need this part if you are a scenery developer and want to design your
own sceneries using the Trees Library. You don't need it if all you plan to do
is fly in sceneries made by others, and enjoy the glories of these good-looking
trees which they have included for your enjoyment.

If you are a scenery designer, unzip the contents of SDK.ZIP. Put the document
files and the JPEG anywhere convenient, and do a further unzip operation on the
included file API.ZIP to put the API macros into your usual API folder
(overwriting any previous copies you may have). Please note that I no longer
supply macros in the .SCM format for ASD, as that product is now obsolescent and
gives rise to too many problems when using modern macros (although you are
welcome to convert the .API macros to .SCM format for yourself if you wish).


COPYRIGHT
=========

The Trees Library and its SDK and are both released as FREEWARE.
Copyright (C) 2000-2002 G Gray. All Rights Reserved

You are permitted to use the library and textures with any scenery that requires
them.

You may also redistribute the package free of any charge or gain as a single
unaltered archive accompanied by an acknowledgement of the author's copyright
(a copy of this file will suffice), for use with Freeware or Public Domain
scenery or for the creation thereof.

You may NOT use, distribute, or otherwise reproduce this package, or any part
thereof for commercial gain or profit unless expressly licensed by the author to
do so.

Commercial or shareware scenery authors are hereby EXPRESSLY FORBIDDEN from
using or distributing this library or any part thereof without first obtaining a
LICENCE for such use or distribution from the author. Any enquiries should be
sent by e-mail in the first instance to the author as below. A reasonable offer
of payment, proportional to the financial gain to be made from such use or
distribution, will normally be expected.

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Display posts from previous:   
Post new topic    Revive this topic    Printer Friendly Page    Forum Index ›  FSXFS2004 :: Archives
Page 4 of 14
All times are GMT - 6 Hours
Go to page Previous  1, 2, 3, 4, 5 ... 12, 13, 14  Next

Archive Revive
Username:
This is an archived topic - your reply will not be appended here.
Instead, a new topic will be generated in the active forum.
The new topic will provide a reference link to this archived topic.