±Recent Visitors

Recent Visitors to Com-Central!

±User Info-big


Welcome Anonymous

Nickname
Password

Membership:
Latest: HighestAce
New Today: 0
New Yesterday: 0
Overall: 6648

People Online:
Members: 0
Visitors: 215
Total: 215
Who Is Where:
 Visitors:
01: Member Screenshots
02: Community Forums
03: Member Screenshots
04: Member Screenshots
05: Downloads
06: Photo Gallery
07: Community Forums
08: Home
09: Home
10: Community Forums
11: Photo Gallery
12: Community Forums
13: Community Forums
14: Photo Gallery
15: Community Forums
16: Home
17: Community Forums
18: Community Forums
19: Home
20: Community Forums
21: Community Forums
22: Community Forums
23: Home
24: Home
25: Member Screenshots
26: Community Forums
27: Community Forums
28: Downloads
29: Member Screenshots
30: Community Forums
31: Home
32: Home
33: Home
34: Community Forums
35: Photo Gallery
36: Home
37: Community Forums
38: Home
39: Downloads
40: Home
41: Community Forums
42: Community Forums
43: Community Forums
44: Home
45: Community Forums
46: Downloads
47: Home
48: Photo Gallery
49: Home
50: Community Forums
51: Home
52: Home
53: Community Forums
54: Home
55: Community Forums
56: Home
57: Community Forums
58: Home
59: Downloads
60: Community Forums
61: Community Forums
62: Community Forums
63: Home
64: Your Account
65: Home
66: Community Forums
67: Home
68: Community Forums
69: Photo Gallery
70: Home
71: Community Forums
72: Community Forums
73: Home
74: Community Forums
75: Statistics
76: Member Screenshots
77: News Archive
78: Member Screenshots
79: Home
80: Home
81: Photo Gallery
82: Member Screenshots
83: Home
84: Community Forums
85: Member Screenshots
86: Home
87: Home
88: Downloads
89: Home
90: Community Forums
91: Home
92: Home
93: Downloads
94: Community Forums
95: Home
96: Home
97: Community Forums
98: Community Forums
99: Home
100: Community Forums
101: Home
102: Home
103: Community Forums
104: Home
105: Community Forums
106: Member Screenshots
107: Member Screenshots
108: Supporters
109: Home
110: Community Forums
111: Community Forums
112: Community Forums
113: Statistics
114: Home
115: Photo Gallery
116: Community Forums
117: Community Forums
118: Member Screenshots
119: Community Forums
120: Community Forums
121: Downloads
122: Home
123: Downloads
124: Home
125: News
126: Photo Gallery
127: Home
128: Photo Gallery
129: Photo Gallery
130: Member Screenshots
131: Member Screenshots
132: Home
133: Member Screenshots
134: Home
135: Photo Gallery
136: Community Forums
137: Downloads
138: Home
139: Photo Gallery
140: Member Screenshots
141: Home
142: Home
143: Home
144: Community Forums
145: Downloads
146: Community Forums
147: Community Forums
148: Your Account
149: Community Forums
150: Community Forums
151: Home
152: Community Forums
153: Community Forums
154: Member Screenshots
155: Community Forums
156: Community Forums
157: Member Screenshots
158: Member Screenshots
159: Downloads
160: Member Screenshots
161: Community Forums
162: Community Forums
163: Community Forums
164: Community Forums
165: Community Forums
166: Community Forums
167: Home
168: Home
169: Member Screenshots
170: Community Forums
171: Downloads
172: Member Screenshots
173: Home
174: Home
175: Community Forums
176: Member Screenshots
177: Photo Gallery
178: Community Forums
179: Member Screenshots
180: Your Account
181: Home
182: Photo Gallery
183: Community Forums
184: Downloads
185: Photo Gallery
186: Community Forums
187: Community Forums
188: Downloads
189: Community Forums
190: Home
191: Photo Gallery
192: Member Screenshots
193: Community Forums
194: Community Forums
195: Photo Gallery
196: Community Forums
197: Downloads
198: Community Forums
199: Your Account
200: News Archive
201: Community Forums
202: Home
203: Member Screenshots
204: Member Screenshots
205: Home
206: Home
207: Your Account
208: Downloads
209: Community Forums
210: Community Forums
211: Community Forums
212: Home
213: Downloads
214: Community Forums
215: Photo Gallery

Staff Online:

No staff members are online!
"Phu Bai Redux" is ready for testing.... :: Archived
Discussions about the FS2004 game.
Go to page Previous  1, 2, 3 ... 5, 6, 7 ... 12, 13, 14  Next
Post new topic    Revive this topic    Printer Friendly Page     Forum Index ›  FSXFS2004 :: Archives

Topic Archived View previous topic :: View next topic  
Author Message
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Tue Aug 01, 2006 7:16 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Cool

btw, spotted at dusk, incoming friendly visitor from USS Intrepid Smile


www.com-central.net/us.../PBS_1.jpg
incoming at RWY 27

www.com-central.net/us.../PBS_2.jpg


www.com-central.net/us.../PBS_3.jpg


www.com-central.net/us.../PBS_4.jpg


www.com-central.net/us.../PBS_5.jpg



fled
Cool
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Tue Aug 01, 2006 7:29 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Looks great, Fled. How did that land for you, framerate-wise? I make that approach all the time with no difficulty and mine is NOT a cutting edge system. (I usually fly the AF or VNAF version, though).

Be careful, taxiways are not lighted there. Wink

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Tue Aug 01, 2006 7:38 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Cool
Must admit that having all bell's and whistles turned up to the max, I still got around 10-15 fps wich I think isn't that bad at all.

Would be interresting to know, when we get a number of people online and than land as a group or when some allready are on the ground with helo's and aircraft mixed what it would do.


fled
Cool
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Tue Aug 01, 2006 7:52 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- Uhu_Fledermaus
Cool
Must admit that having all bell's and whistles turned up to the max, I still got around 10-15 fps wich I think isn't that bad at all.

Would be interresting to know, when we get a number of people online and than land as a group or when some allready are on the ground with helo's and aircraft mixed what it would do.


fled
Cool


10-15 is livable. I suggest turning weather to "clear" for MP, and compensating by flying early AM or late afternoon for nicer light. I don't run ALL the bells and whistles, but pretty high res. (and no AI for there).

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Tue Aug 01, 2006 10:42 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Attention!

Effective 1635 Pacific time, there is a new Phu_Bai_Redux.zip uploaded...testers please get it and try out.

Unless I imagine it, I managed an improvement in framerates by substituting a few macros and taking a few out of the camp. I put the ridgeline back in as it did not affect my fps. I need to know if your frames improve in that critical east-to-west view across the north side helipad area.
I also better aligned the runway with the grassy bits...I cheated and the actual orientation is 89/269 degrees...don't tell anyone!

Didn't incorporate your trees yet, Fled, but I downloaded them.

Oh...mesh on or off, I sit at 53' altitude on the apron between the C130 and the terminal when in the stock Bell 206. Still need to hear from others on this, expecially Wingnut.

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Tue Aug 01, 2006 11:24 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

AYE AYE Sir !!

getting it now!


fled
Cool
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
RCAF_Wingnut
Power User

Offline Offline
Joined: Jan 29, 2005
Posts: 786
Location: Omaha, Ne.
PostPosted: Wed Aug 02, 2006 2:39 am
Post subject: Re: "Phu Bai Redux" is ready for testing....

Here's my measurements, and I did them in the stock Bell 206,

in front of the Terminal - W/Mesh - 48.3'
WO/Mesh - 48.3'

@ C-130 ----------- W/Mesh - 48'
WO/Mesh - 48'

beside Runway ------- W/Mesh - 48'
WO/Mesh - 48'

on Runway --------- W/Mesh - 53'
WO/Mesh - 53'

So it looks like there is a difference but it is only where the runway and the plane/man on terminal are placed.

_________________
"May your Enemys Run With Fear!!"
Back to top
View user's profile Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Wed Aug 02, 2006 3:17 am
Post subject: Re: "Phu Bai Redux" is ready for testing....

Wingnut,
Well, that is just weird. I just took measurements on tarmac, grass, and runway....mesh on and mesh off.

53'. Period.

Did I understand you to say at one time that your runway also appears to float?

There is no "normal" accounting for a 5' difference in elevation between runway and other locations (especially regardless of mesh on/off)...unless someone else (and I could use another coupla' testers...) reports this, I have to conclude that either you have an addon that is interfering with normal function...or that you have some corrupt file within FS2004 (which might pretty much amount to the same thing).

There is a precedant for that assertion....back when I was testing "Eagle's Nest", Stoopy had some aberrations in the terrain that interfered with the scenery...no one else reported it. He had occasion to re-install his FS2004 program and the problem went away...it functions normally for him now. I gotta' think some similar dynamic is afflicting you, but have no idea what it is. The fact that all objects EXCEPT the ones not set at zero "elevation" (from whatever local ground level is...in this case, 53') are the man-on-terminal and the C-130 is telling. Conspicuously, this is what's not right for you (except I need clarification about the runway thing....).

STOOPY!, can you send Wingy a download URL that will get him the new version? (or I can try to email it, but it's now right at the upper limit of what my email should permit...10MB).

I NEED 2-3 MORE TESTERS....BUSHY! HANGY! SOMEBODY!

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
401RCAF_Hammer
Power User

Offline Offline
Joined: Feb 03, 2005
Posts: 921
Location: Burlington, Ontario, Canada.
PostPosted: Wed Aug 02, 2006 3:53 am
Post subject: Re: "Phu Bai Redux" is ready for testing....

-S-

VERY NICE PICS OF THE SANDY...!!!... Laughing Laughing Laughing ...we have to get togeather sometime on comms so you can teach me how to load a run like that...once again..very impressive work..!!.........

Hammer Cool Laughing Cool Laughing Cool
Back to top
View user's profile
Shadow_Bshwackr
Janitor

Offline Offline
Joined: Jan 21, 2005
Posts: 7020
Location: Central Illinois, USA
PostPosted: Wed Aug 02, 2006 10:23 am
Post subject: Re: "Phu Bai Redux" is ready for testing....

Sure thing Ascout, I'll be happy to get in on the action... Wink

Let me get all the required downloads installed...
Back to top
View user's profile Visit poster's website Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Wed Aug 02, 2006 10:40 am
Post subject: Re: "Phu Bai Redux" is ready for testing....

FYI I get 52.7 feet altitude when sitting on the ground in the OH-6 in slew mode and looking at top-down view - Map view rounds this to 53 feet of altitude. This is spot-on the same with mesh both on, and off - no difference.

Mesh on:



Mesh off: (and yes I restarted FS9)




_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Wed Aug 02, 2006 10:56 am
Post subject: Re: "Phu Bai Redux" is ready for testing....

Also, I'll attest to the fact that I did indeed have this happen to me before with a prior install of FS9. I had no other problems, but the fitment of a couple of very tight buildings in a crevasse was just not matching what everyone else was getting. It's as if FS9 kind of "wrinkles" the terrain differently on some systems, could be some difference with floating point calculations or what have you.

I didn't re-install to fix the problem since it didn't detract from enjoying the sim or scenery for me anyway. But after getting a new HD and doing a re-install, I was pleasantly surprised to notice it had gone away.

_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Wed Aug 02, 2006 1:15 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Cool

Did some more hopping around in a Bell 206 to check the ground levels at different spots, look for the fps indication and the ground level on each piccie


www.com-central.net/us...PBFb_1.jpg


www.com-central.net/us...PBFb_2.jpg


www.com-central.net/us...PBFb_3.jpg


www.com-central.net/us...PBFb_4.jpg


www.com-central.net/us...PBFb_5.jpg


www.com-central.net/us...PBFb_6.jpg


www.com-central.net/us...PBFb_7.jpg


www.com-central.net/us...PBFb_8.jpg


www.com-central.net/us...PBFb_9.jpg


www.com-central.net/us...BFb_10.jpg


www.com-central.net/us...BFb_11.jpg


www.com-central.net/us...BFb_12.jpg


AND .............spotted a heavy boy heading out


www.com-central.net/us...BFb_13.jpg


www.com-central.net/us...BFb_14.jpg


www.com-central.net/us...BFb_15.jpg


fled
Cool
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Wed Aug 02, 2006 1:27 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Fled,

1. Where did you see this?:

www.com-central.net/us...PBFb_9.jpg

2. Did you perceive any change in framerates...especially in the east-to-west experience?

3. Where did you get that C-130?! Freeware?


_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Wed Aug 02, 2006 2:32 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Ascout,

1. this "piramid" is to the left in front of RWY 9

2. there is a noticable improvement in the average FPS on the whole, still some "heavy" spots, but as long you don't fiddle to much with views, I think it's OK

3. Captain Sim Legendary C-130 in USAF 70's colourscheme

4. I'll make a topview pic for the "piramid" with coords


fled
Cool
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
Display posts from previous:   
Post new topic    Revive this topic    Printer Friendly Page    Forum Index ›  FSXFS2004 :: Archives
Page 6 of 14
All times are GMT - 6 Hours
Go to page Previous  1, 2, 3 ... 5, 6, 7 ... 12, 13, 14  Next

Archive Revive
Username:
This is an archived topic - your reply will not be appended here.
Instead, a new topic will be generated in the active forum.
The new topic will provide a reference link to this archived topic.