±Recent Visitors

Recent Visitors to Com-Central!

±User Info-big


Welcome Anonymous

Nickname
Password

Membership:
Latest: HighestAce
New Today: 0
New Yesterday: 0
Overall: 6648

People Online:
Members: 0
Visitors: 352
Total: 352
Who Is Where:
 Visitors:
01: Home
02: Home
03: Community Forums
04: Photo Gallery
05: Member Screenshots
06: Community Forums
07: Community Forums
08: Member Screenshots
09: Home
10: Photo Gallery
11: Community Forums
12: Community Forums
13: Home
14: Home
15: Home
16: Home
17: Home
18: Home
19: Photo Gallery
20: Home
21: Photo Gallery
22: Home
23: Home
24: Home
25: Home
26: Home
27: Home
28: Community Forums
29: Home
30: Home
31: Home
32: Community Forums
33: Community Forums
34: Home
35: Home
36: Home
37: Community Forums
38: Community Forums
39: Home
40: Member Screenshots
41: Community Forums
42: Photo Gallery
43: Downloads
44: Member Screenshots
45: Member Screenshots
46: Community Forums
47: Home
48: Home
49: Home
50: Home
51: Home
52: Community Forums
53: Home
54: Member Screenshots
55: Home
56: Photo Gallery
57: Home
58: Community Forums
59: Photo Gallery
60: Member Screenshots
61: Community Forums
62: Home
63: Community Forums
64: Community Forums
65: Community Forums
66: Home
67: Home
68: Community Forums
69: Home
70: Community Forums
71: Home
72: Member Screenshots
73: Home
74: Photo Gallery
75: Community Forums
76: Community Forums
77: Home
78: Contact
79: Home
80: Community Forums
81: Home
82: Member Screenshots
83: Community Forums
84: Community Forums
85: Photo Gallery
86: Community Forums
87: Member Screenshots
88: Treasury
89: Member Screenshots
90: Member Screenshots
91: Community Forums
92: Photo Gallery
93: Your Account
94: Home
95: Community Forums
96: Community Forums
97: Home
98: Home
99: Home
100: Community Forums
101: Community Forums
102: Home
103: Member Screenshots
104: Home
105: Community Forums
106: Home
107: Home
108: Community Forums
109: Member Screenshots
110: Home
111: Home
112: Home
113: Home
114: Home
115: Home
116: Home
117: Home
118: Photo Gallery
119: Downloads
120: Downloads
121: Community Forums
122: Community Forums
123: Community Forums
124: Community Forums
125: Community Forums
126: Member Screenshots
127: Community Forums
128: Community Forums
129: Home
130: Community Forums
131: Member Screenshots
132: Home
133: Community Forums
134: Home
135: Home
136: Community Forums
137: Home
138: Home
139: Home
140: Home
141: Photo Gallery
142: Home
143: Community Forums
144: Home
145: Home
146: Home
147: Home
148: Community Forums
149: Community Forums
150: Member Screenshots
151: Photo Gallery
152: Home
153: Community Forums
154: Home
155: Home
156: Home
157: Home
158: Community Forums
159: Photo Gallery
160: Home
161: News Archive
162: Photo Gallery
163: Downloads
164: Community Forums
165: Downloads
166: Member Screenshots
167: Home
168: Community Forums
169: Home
170: Home
171: Community Forums
172: Home
173: Downloads
174: Photo Gallery
175: Home
176: Home
177: Community Forums
178: Member Screenshots
179: Community Forums
180: Community Forums
181: News Archive
182: Community Forums
183: Member Screenshots
184: Home
185: Community Forums
186: Home
187: Community Forums
188: Home
189: Home
190: News Archive
191: Community Forums
192: Downloads
193: Home
194: Home
195: Member Screenshots
196: Home
197: Home
198: Home
199: Community Forums
200: Member Screenshots
201: Community Forums
202: Home
203: Community Forums
204: Home
205: Home
206: Community Forums
207: Home
208: Home
209: Home
210: Community Forums
211: Downloads
212: Home
213: Community Forums
214: Home
215: Member Screenshots
216: Member Screenshots
217: Community Forums
218: Member Screenshots
219: Member Screenshots
220: Community Forums
221: Home
222: Home
223: Home
224: Home
225: Home
226: Community Forums
227: Home
228: Home
229: Member Screenshots
230: Photo Gallery
231: Photo Gallery
232: Home
233: Home
234: Home
235: Home
236: Home
237: Home
238: News Archive
239: Home
240: Home
241: Member Screenshots
242: Community Forums
243: Home
244: Community Forums
245: Home
246: Home
247: Home
248: Home
249: Home
250: Home
251: Home
252: Home
253: Home
254: Photo Gallery
255: Community Forums
256: Home
257: Home
258: Home
259: Home
260: Home
261: Community Forums
262: Community Forums
263: Member Screenshots
264: Community Forums
265: Community Forums
266: Community Forums
267: Member Screenshots
268: Community Forums
269: Community Forums
270: Home
271: Photo Gallery
272: Community Forums
273: Home
274: Home
275: Home
276: Home
277: Home
278: Photo Gallery
279: Photo Gallery
280: Community Forums
281: Member Screenshots
282: Community Forums
283: Community Forums
284: Home
285: Community Forums
286: Community Forums
287: Home
288: Member Screenshots
289: Community Forums
290: Home
291: Home
292: Home
293: Photo Gallery
294: Home
295: Home
296: Home
297: Home
298: Home
299: Home
300: Community Forums
301: Home
302: Home
303: Home
304: Community Forums
305: Home
306: Search
307: Community Forums
308: Community Forums
309: Member Screenshots
310: Community Forums
311: Photo Gallery
312: Home
313: Member Screenshots
314: Home
315: Home
316: Community Forums
317: Statistics
318: Home
319: Member Screenshots
320: Community Forums
321: Community Forums
322: Home
323: Home
324: Home
325: Community Forums
326: Home
327: Home
328: Home
329: Community Forums
330: Photo Gallery
331: Home
332: News Archive
333: Photo Gallery
334: Community Forums
335: Home
336: Home
337: Community Forums
338: Community Forums
339: Member Screenshots
340: Member Screenshots
341: Community Forums
342: News Archive
343: Member Screenshots
344: Community Forums
345: Home
346: Home
347: Community Forums
348: Photo Gallery
349: Home
350: Home
351: Home
352: Community Forums

Staff Online:

No staff members are online!
"Phu Bai Redux" is ready for testing.... :: Archived
Discussions about the FS2004 game.
Go to page Previous  1, 2, 3 ... 7, 8, 9 ... 12, 13, 14  Next
Post new topic    Revive this topic    Printer Friendly Page     Forum Index ›  FSXFS2004 :: Archives

Topic Archived View previous topic :: View next topic  
Author Message
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Thu Aug 03, 2006 12:10 am
Post subject: Re: "Phu Bai Redux" is ready for testing....

- JG300-Stoopy
No Pyramid....errr.....Fled Hill, at those coord's for me either. Just installed the latest version also, and yep I do see a general improvement in FPS, still single-digits (8 and 9's) flying past all the revetments, but it's real understandable and really not a problem for me.



Thanks, Stoop....from what I'm seeing and what I know (from past experience on other sceneries), I firmly believe the floating C130 and guy-on-terminal...as well as the "pyramid" are anomalies of individual FS9 installations on specific computers and not a result of the scenery, per se, except perhaps as other aspects of individual setups may interact with this particular addon.

In other words "it's not my fault". Laughing

If two or more of these anomalies are demonstrated on independent systems (with different setups) then I have to consider othewise.

I can reduce the probability by taking the guy off the terminal, though. And I could replace that beautiful C130 with a lower-fidelity one (though I'd hate to...of course, I can keep my own setup anyway I want).

What's the recommendation and who else can chime in with test results?

Fr8ycat...any pyramid or floating stuff other than the group by the hangar?

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Thu Aug 03, 2006 12:46 am
Post subject: Re: "Phu Bai Redux" is ready for testing....

Good points. I say, we next get online and do some MP testing with it to see which direction to go. Data is always good.

_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Thu Aug 03, 2006 12:51 am
Post subject: Re: "Phu Bai Redux" is ready for testing....

- JG300-Stoopy
Good points. I say, we next get online and do some MP testing with it to see which direction to go. Data is always good.


Yep...and option 3: Complex field with NO Camp and NO Radio Research Station for MP package when mission time comes. Might help.

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Shadow_Bshwackr
Janitor

Offline Offline
Joined: Jan 21, 2005
Posts: 7020
Location: Central Illinois, USA
PostPosted: Thu Aug 03, 2006 1:27 am
Post subject: Re: "Phu Bai Redux" is ready for testing....

As far as frame rates, I say let's try it in MP and see what the results are. I got offline frames of 7.8 at the worst and it wasn't for very long, so it may be 'livable' that way. If more players in the game cause it to stop or drop to low to make it playable, that's a different story... Wink

The people in the group pic is great IMO and I knew what the problem was. I vote to leave it in there...:)

For the pyramid. I didn't see anything either. Fled must be special...lol
Back to top
View user's profile Visit poster's website Photo Gallery
RCAF_Wingnut
Power User

Offline Offline
Joined: Jan 29, 2005
Posts: 786
Location: Omaha, Ne.
PostPosted: Thu Aug 03, 2006 4:20 am
Post subject: Re: "Phu Bai Redux" is ready for testing....

I too didn't see the pyramid, but the floaters are still there for me. I believe I can live with them, as they are minor. The only one I may have a problem with might be the runway, if I fly a fixed wing plane, and turn on one of the taxiways, the plane might bounce. I haven't tried it yet. I looked at the runway and taxiways with AFCAD, and they can't be modified, as the two programs, AFCAD and FSSC aren't compateble. The runway and taxiways would have to be redone for it to work, and they would be preset at the actual ground levels that exist. I won't mess with it. I don't want to spoil a good thing. I did notice that my frame rates when I have the whole base in sight is around 4 or 5, but I also have a need for an updated power supply, and that may correct that problem. My card doesn't get enough juice to work efficiently.

_________________
"May your Enemys Run With Fear!!"
Back to top
View user's profile Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Thu Aug 03, 2006 10:58 am
Post subject: Re: "Phu Bai Redux" is ready for testing....

Laughing

Well fella's I've found out as to how to "turn off" my pyramid Razz

just turn down the settings and it's gone, secondary to that if I turn it down to much my TREES are gone as well Laughing

SO........ I'll keep it at max settings, like my lil private pyramid, and is also a nice beacon ( maybe ...........I should put a flashing light on it Laughing )

as for the AFCAD thingy, it would be nice to have that straightened out,
so when people want to join in on a multiplayer session they can select a independent parking spot,
but that could be on the wishlist for sometime in the future.

What I think is really necessary, is to get online with the gang and do some serious online multiplayer testing.

me two pence for the archive




fled
Cool
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Thu Aug 03, 2006 11:01 am
Post subject: Re: "Phu Bai Redux" is ready for testing....

- Shadow_Bshwackr

For the pyramid. I didn't see anything either. Fled must be special...lol


This could be some kind of Da Vinci Code thingy that only Fled has cracked. Wink

Yep, let's try the thing in MP and go from there. "Downsized" version for MP would be easy to do if it's a problem.

Wingnuts' issues are ugle, especially the runway. I'm sure I could make a non-mesh version that wouldn't do that, but I really don't want to monkey with the primary release version because it seems to be working for everyone else with and without mesh, which was my objective.

I'm really disappointed in the stock terrain for this area, as for most areas in the sim.

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Thu Aug 03, 2006 2:43 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

erm......................... a hardly dare to ask .............................



WHEN ARE WE GOING TO TEST ONLINE ?



fled
Cool
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Thu Aug 03, 2006 3:16 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Anytime. We've lost one tester to a family illness I understand, so it's up to Stoop, me, Bushy, you, and Wingy...unless we catch another one.

I'm on Pacific time, so from 1500-1830 PDT is best for me (good for your east coasters, but maybe not Dutch guys. Also from 2000-2200, but that's late for most.

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Thu Aug 03, 2006 4:03 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Cool
What would that be in GMT time ............................

I'm on vacation so any hour of the day is fine at this time ............... Laughing


fled
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Thu Aug 03, 2006 4:09 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- Uhu_Fledermaus
Cool
What would that be in GMT time ............................

I'm on vacation so any hour of the day is fine at this time ............... Laughing


fled


I"m nine hours behind you, eight behind GMT, at this time of year.

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Thu Aug 03, 2006 4:42 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

I'm at GMT+2 at the moment due to summertime

You are at GMT-8 so that's 10 hours of difference, if I did my mats right Laughing

So midnight at my end would be 24:00 - 10:00 = 14:00~2:00 pm your time

I'll be on the ComC fs9 server and on TS as from approx. 23:30 my time

just what should I fly ? Laughing

erm ................. lemme see

Skyraider
Hughes
C-130
.
.
.

I'm shure I'll come up with something by that time Laughing


fled
Cool
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Thu Aug 03, 2006 4:45 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- Uhu_Fledermaus
I'm at GMT+2 at the moment due to summertime

You are at GMT-8 so that's 10 hours of difference, if I did my mats right Laughing

So midnight at my end would be 24:00 - 10:00 = 14:00~2:00 pm your time

I'll be on the ComC fs9 server and on TS as from approx. 23:30 my time

just what should I fly ? Laughing

erm ................. lemme see

Skyraider
Hughes
C-130
.
.
.

I'm shure I'll come up with something by that time Laughing


fled
Cool


I'll post when I get home and maybe we can hook up for a little while. I've got all those aircraft types, I believe...I might just fly the stock Bell 206 (I've got an Olive Drab Army paint on mine....). Might switch to a skyraider to check out fixed wing.

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Thu Aug 03, 2006 4:49 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

okidokie


fled


AAAAARRRRRRRRRRRRRRRGGGGGHHHHHHHHHHHHH !

Almost forgot also got C-47/dc-3/R4d somwhere Laughing

Wink
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Thu Aug 03, 2006 6:14 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

So, if I followed this right, this would be about fourteen hundred hours Ascout's time, or twenty-four hundred hours Fled's time, which would be about six or seven hundred hours EDT time, so if I wanted to join in, I should wait about 300 hours, or what?

_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
Display posts from previous:   
Post new topic    Revive this topic    Printer Friendly Page    Forum Index ›  FSXFS2004 :: Archives
Page 8 of 14
All times are GMT - 6 Hours
Go to page Previous  1, 2, 3 ... 7, 8, 9 ... 12, 13, 14  Next

Archive Revive
Username:
This is an archived topic - your reply will not be appended here.
Instead, a new topic will be generated in the active forum.
The new topic will provide a reference link to this archived topic.