±Recent Visitors

Recent Visitors to Com-Central!

±User Info-big


Welcome Anonymous

Nickname
Password

Membership:
Latest: HighestAce
New Today: 0
New Yesterday: 0
Overall: 6648

People Online:
Members: 0
Visitors: 357
Total: 357
Who Is Where:
 Visitors:
01: Member Screenshots
02: Downloads
03: News Archive
04: Community Forums
05: Community Forums
06: Member Screenshots
07: Downloads
08: News Archive
09: Community Forums
10: Community Forums
11: Community Forums
12: Member Screenshots
13: Community Forums
14: Home
15: Community Forums
16: Member Screenshots
17: Photo Gallery
18: Community Forums
19: Community Forums
20: Home
21: Community Forums
22: Home
23: Community Forums
24: Photo Gallery
25: Photo Gallery
26: Member Screenshots
27: Community Forums
28: Member Screenshots
29: Community Forums
30: Community Forums
31: Downloads
32: Member Screenshots
33: Community Forums
34: Community Forums
35: Community Forums
36: Community Forums
37: Photo Gallery
38: Photo Gallery
39: Home
40: Statistics
41: Community Forums
42: Community Forums
43: Community Forums
44: Photo Gallery
45: Photo Gallery
46: Home
47: Community Forums
48: Member Screenshots
49: Statistics
50: Home
51: Community Forums
52: Community Forums
53: Community Forums
54: Community Forums
55: Photo Gallery
56: Member Screenshots
57: Community Forums
58: Photo Gallery
59: Member Screenshots
60: Community Forums
61: Community Forums
62: Home
63: Community Forums
64: Community Forums
65: Community Forums
66: Home
67: Photo Gallery
68: Community Forums
69: Community Forums
70: Home
71: Community Forums
72: Community Forums
73: Photo Gallery
74: Home
75: Member Screenshots
76: Community Forums
77: Community Forums
78: Community Forums
79: Statistics
80: Home
81: Member Screenshots
82: Member Screenshots
83: Photo Gallery
84: Community Forums
85: Community Forums
86: Member Screenshots
87: Community Forums
88: News Archive
89: Community Forums
90: Community Forums
91: Community Forums
92: Member Screenshots
93: Photo Gallery
94: Community Forums
95: Community Forums
96: Community Forums
97: Community Forums
98: Community Forums
99: News Archive
100: Community Forums
101: Community Forums
102: Community Forums
103: Community Forums
104: Community Forums
105: Community Forums
106: Community Forums
107: Home
108: Downloads
109: Community Forums
110: Community Forums
111: Community Forums
112: Community Forums
113: Community Forums
114: Member Screenshots
115: Home
116: Member Screenshots
117: Community Forums
118: Home
119: Community Forums
120: Home
121: Community Forums
122: Photo Gallery
123: Member Screenshots
124: Member Screenshots
125: Home
126: Home
127: Community Forums
128: Community Forums
129: Photo Gallery
130: Photo Gallery
131: Community Forums
132: Community Forums
133: Community Forums
134: Home
135: News
136: Community Forums
137: Home
138: Community Forums
139: Community Forums
140: Member Screenshots
141: Community Forums
142: Photo Gallery
143: Community Forums
144: Community Forums
145: Home
146: Downloads
147: Home
148: Home
149: News
150: Community Forums
151: Member Screenshots
152: News Archive
153: Community Forums
154: Community Forums
155: Community Forums
156: Community Forums
157: Home
158: Community Forums
159: Home
160: Community Forums
161: Community Forums
162: Photo Gallery
163: Member Screenshots
164: Community Forums
165: Member Screenshots
166: News Archive
167: Community Forums
168: Community Forums
169: Home
170: Community Forums
171: Home
172: Member Screenshots
173: Community Forums
174: Member Screenshots
175: Community Forums
176: News Archive
177: Community Forums
178: Community Forums
179: Statistics
180: Community Forums
181: Community Forums
182: Member Screenshots
183: Photo Gallery
184: Community Forums
185: Home
186: Community Forums
187: Photo Gallery
188: Member Screenshots
189: Community Forums
190: Community Forums
191: Community Forums
192: Home
193: Community Forums
194: Community Forums
195: Downloads
196: Community Forums
197: Member Screenshots
198: Downloads
199: Community Forums
200: Community Forums
201: Community Forums
202: Community Forums
203: Community Forums
204: Community Forums
205: Community Forums
206: Home
207: Community Forums
208: Community Forums
209: Community Forums
210: Community Forums
211: Photo Gallery
212: Community Forums
213: Community Forums
214: Community Forums
215: Community Forums
216: Photo Gallery
217: Community Forums
218: Community Forums
219: Community Forums
220: Community Forums
221: Community Forums
222: Community Forums
223: Photo Gallery
224: Photo Gallery
225: Community Forums
226: Community Forums
227: Photo Gallery
228: Community Forums
229: Home
230: Community Forums
231: Member Screenshots
232: Member Screenshots
233: Downloads
234: Community Forums
235: Community Forums
236: Downloads
237: Downloads
238: Downloads
239: Community Forums
240: Member Screenshots
241: Community Forums
242: Community Forums
243: Member Screenshots
244: Community Forums
245: Home
246: Home
247: Community Forums
248: Community Forums
249: Community Forums
250: Community Forums
251: Community Forums
252: Photo Gallery
253: Community Forums
254: Community Forums
255: Member Screenshots
256: Community Forums
257: Community Forums
258: Community Forums
259: Your Account
260: Home
261: Community Forums
262: Photo Gallery
263: Statistics
264: Home
265: Community Forums
266: Community Forums
267: Community Forums
268: Community Forums
269: Downloads
270: Downloads
271: Photo Gallery
272: Member Screenshots
273: Home
274: Community Forums
275: Downloads
276: Community Forums
277: Member Screenshots
278: Home
279: Home
280: Community Forums
281: News Archive
282: Member Screenshots
283: Community Forums
284: Member Screenshots
285: Photo Gallery
286: Photo Gallery
287: Community Forums
288: Home
289: Community Forums
290: Community Forums
291: Community Forums
292: Community Forums
293: Home
294: Community Forums
295: Community Forums
296: Member Screenshots
297: Community Forums
298: Community Forums
299: Community Forums
300: Member Screenshots
301: Member Screenshots
302: Downloads
303: Community Forums
304: Statistics
305: Member Screenshots
306: Member Screenshots
307: Community Forums
308: Community Forums
309: Member Screenshots
310: Community Forums
311: Community Forums
312: Community Forums
313: Community Forums
314: Home
315: Home
316: Home
317: Community Forums
318: Community Forums
319: Community Forums
320: Home
321: Member Screenshots
322: Community Forums
323: Photo Gallery
324: Community Forums
325: Community Forums
326: Community Forums
327: Downloads
328: Home
329: Home
330: Community Forums
331: Community Forums
332: Photo Gallery
333: Community Forums
334: Photo Gallery
335: Community Forums
336: Home
337: Member Screenshots
338: Community Forums
339: Community Forums
340: Photo Gallery
341: Photo Gallery
342: Community Forums
343: Home
344: Your Account
345: Community Forums
346: Community Forums
347: Member Screenshots
348: Community Forums
349: Downloads
350: Community Forums
351: Community Forums
352: Downloads
353: Photo Gallery
354: Community Forums
355: Member Screenshots
356: Community Forums
357: Community Forums

Staff Online:

No staff members are online!
"Phu Bai Redux" is ready for testing.... :: Archived
Discussions about the FS2004 game.
Go to page Previous  1, 2, 3 ... 8, 9, 10 ... 12, 13, 14  Next
Post new topic    Revive this topic    Printer Friendly Page     Forum Index ›  FSXFS2004 :: Archives

Topic Archived View previous topic :: View next topic  
Author Message
RCAF_Wingnut
Power User

Offline Offline
Joined: Jan 29, 2005
Posts: 786
Location: Omaha, Ne.
PostPosted: Thu Aug 03, 2006 7:19 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

If that time is used, I work from 10:00 CST until 1900 hours CST, or 20:00 EST, and won't be able to join in on any day except sunday's or mondays.

_________________
"May your Enemys Run With Fear!!"
Back to top
View user's profile Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Thu Aug 03, 2006 7:42 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- JG300-Stoopy
So, if I followed this right, this would be about fourteen hundred hours Ascout's time, or twenty-four hundred hours Fled's time, which would be about six or seven hundred hours EDT time, so if I wanted to join in, I should wait about 300 hours, or what?


(Ahem*)
I'm on Pacific time, so from 1500-1830 PDT is best for me (good for your east coasters, but maybe not Dutch guys. Also from 2000-2200, but that's late for most.


Laughing

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Thu Aug 03, 2006 8:46 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

I can fly if somebody wants....send server and password, if any.

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Thu Aug 03, 2006 9:10 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Fled, Bush...I see you guys at VVPB, but I don't have the password to join.

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Thu Aug 03, 2006 9:22 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

send ya a pm with requested data ..... just now after this message

Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Thu Aug 03, 2006 9:22 pm
Post subject: COm-C FS9 Server password

Ohhh mannnnn!! I missed it, I thought there was still 80 hours to go or so....

_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Fri Aug 04, 2006 10:37 am
Post subject: Re: "Phu Bai Redux" is ready for testing....

So how'd it go??

_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Fri Aug 04, 2006 11:14 am
Post subject: Re: "Phu Bai Redux" is ready for testing....

I was gonna' let Fled and/or Bushy comment if they wanted, we had three online at the time.
I think the consensus was that framerates seemed not to be affected by the MP experience or most aircraft choices and that it was flyable as is. In the "mission", we wouldn't be living at the base anyway, rates went from single digit to 20. We tried a variety of aircraft, stock and addon.

I also have a PM at HC from another tester with some good observations and no anomalies (no floating stuff, etc.). He experimented with turning the exclude switch off to increase autogen buildings an noted in some views the old runway and tower re-appeared. I'll have to ask where they were relative to the new runway...and maybe a screenie.

He suggest dumping the flying Chinook and thinks the biggest hit is the static UH-1's, not the other aircraft, including the OH-6. I had already tried using a simple UH-1 macro though, and it made no difference. Maybe I'll retest that. IIRC correctly, the static UH-1's are customs based on Jordan Moore's UH-1 source files, but it's been so long, I've fogotten. Gotta' check.

I'd like to see Fled and the Bush check in on their impression in MP too.

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Fri Aug 04, 2006 12:13 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....



Sorry to be late in my reaction.....................but it was waaaaaaaaaaaaaaaaaay past midnight here and I had been at it all day allready trying out all possible settings for fs9 to see what it would do to it Rolling Eyes

As for the online expiriences:

1. the "pyramid", if I lower my display settings it's gone, but my gut feeling tells me that there is some org scenery stuff remanent there alltough invisible, wich could account for some stutters as the "invisible" data still will be transferred back and forth.

2. on the side of the terminal and the radio station fps stay in double digits so no probs on that side.

3. on the side with the choppers and the "church" area is where the fps hits are, at least for me, so I think org scenery effect there, because when I get on ground to the parked choppers fps goes up again if I turn my view to the church they go down again, same applies for the RWY 9 end when I view 10 O'clock the fps drop.

4. as for differences on or offline, when closer to other aircraft from other players it's normal to "loose" a frame or two, same was the case here, so no anomalies on that end

5. me thinks you'll need a separate exclude bgl for the "org" airfield and create a new one for the "new" field, with that said then you can create a AFCAD file for all the parking spots ( I'll gladly help out on that ), be it for fixed wing aircraft be it for choppers, makes life a lot easyer for the multiplayer option, everybody can select a different spot and no hussle of people zooming around for a spot.

I'm confident that between all of us we can get this licked and will end up with a wonderfull scenery add-on second to none.

What would be a blessing is if we could have voice comms when testing, this saves a lot of typing and also could forecome "misunderstandings"

I also think we are on a learning curve here, all of us, and would like to emphasize the tremendous amount of work that Ascout has put into it, for wich he deserves all credit, we merely enjoy the fruits of his hard labour.

So get yer A** down to "Miss Kitty's" for a extra BIG portion of fresh strawberry's and a Laaaaaaaaaaaaaaaarge BEER !!


fled
Cool
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Fri Aug 04, 2006 12:52 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- Uhu_Fledermaus
Me thinks you'll need a separate exclude bgl for the "org" airfield and create a new one for the "new" field, with that said then you can create a AFCAD file for all the parking spots ( I'll gladly help out on that ), be it for fixed wing aircraft be it for choppers, makes life a lot easyer for the multiplayer option, everybody can select a different spot and no hussle of people zooming around for a spot.

I'm confident that between all of us we can get this licked and will end up with a wonderfull scenery add-on second to none.



Thanks, Fled, for your time and comments...most helpful.

Brian at HC sees all the stuff you see (except the Pyramid Laughing ) and also turned "exclude" off and saw the old runway and tower in some views. I've since asked for a screenie so we can see where it appears. I'm using the "exclude" that is integral to FSSC...because it's the only one I know how to use. Smile

He doesn't have any of the floating objects such as Wingy described...I'm now convinced that's a isolated phenom since no one else (of 6 testers, plus myself) has reported it.

I confess, I'm a little nervous about another approach because I had the devil's own time of it getting the runway to consitantly appear (and not fade or float) when switching between mesh and no mesh. There is a significant elevation difference on that ground between the two. If you fly low over the north side, you can detect a "slope"of about 40 degrees maybe 15-20 feet high just beyond the barracks on the NE side with mesh "on". This is the elevation setting combined with the flatten area at work with mesh on. It's not bothersome, but an indication of the difference.

In fact, I'm amazed that it works at all (having the runway appear normally whether mesh is on or off). It took a lot of trial and error...and I'm nervous about messing with it. I suppose I could save the scenery file under another name for experimentation purposes if you have something you'd like to try. I know nothing about AFCAD and don't even have it. I wasn't going to sweat the designated parking areas and the like and not experienced about doing anything about it anyway. But, you can have any files I have for the purpose of experimenting (though I think you have everything anyway).

Let's see if Brian comes back with some screenies and what we can infer from his "exclude" experiments....


_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"


Last edited by JG300-Ascout on Fri Aug 04, 2006 1:43 pm; edited 2 times in total
Back to top
View user's profile Photo Gallery
Shadow_Bshwackr
Janitor

Offline Offline
Joined: Jan 21, 2005
Posts: 7019
Location: Central Illinois, USA
PostPosted: Fri Aug 04, 2006 12:54 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

While using different aircraft beit add-on or stock, the frames seem to remain the same or within 1 fps.

Of the FPS readings, the parameters were: 2.3(at the worst) to 20(locked). When you turn the view anytime to the airfield, the frames drop. It did seem as if they didn't stay there for long, approx. 2 seconds at the most and I think that's because the machine had processed the info and started to stabilize.

While sitting on the ground parked. The machine kept 20 fps unless you did a quick 'look-a-round' at the field, then I was getting a drop to about 7.8 to 8.5 fps, but only for a 1 second time span.

Could we use a MP version? Perhaps, but the version now has very nice detail and worth installing. If the worse you get are 2 second 'stalls' on FPS, that's really not that bad unless you're landing.

Back to top
View user's profile Visit poster's website Photo Gallery
RCAF_Wingnut
Power User

Offline Offline
Joined: Jan 29, 2005
Posts: 786
Location: Omaha, Ne.
PostPosted: Fri Aug 04, 2006 2:17 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

I think if the runway were done with AFCAD, I won't see it floating. It will automatically adjust to the scenery level like the current ramps and taxiways do. You can also designate starting areas with it as well that coincide with the runway and any parking spots. You can also set up taxiway lighting for the night time as well. As for the plane and man, I'm not too concerned. They won't effect the flyability of the base.

_________________
"May your Enemys Run With Fear!!"
Back to top
View user's profile Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Fri Aug 04, 2006 2:37 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- RCAF_Wingnut
I think if the runway were done with AFCAD, I won't see it floating. It will automatically adjust to the scenery level like the current ramps and taxiways do. You can also designate starting areas with it as well that coincide with the runway and any parking spots. You can also set up taxiway lighting for the night time as well..


That could be interesting, but is it compatible with FSSC? Would it mean "redrawing" the scenery and especially the runway?

The taxiway lighting I have deliberately turned off, as there was none. I'm not even sure it's there today and I flew in there at night last year. Rolling Eyes

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Fri Aug 04, 2006 2:43 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Nope, no taxi lights now even. This is the view from the control tower looking WNW...essentially in the direction of where the chapel is in my scenery. I'm not even certain the runway was lit during the war...I can ask Tom, my ATC guy who was there...I turned it on in my scenery for those wanting to use the field for modern flights and other stuff.

img.photobucket.com/al...Oly001.jpg

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Fri Aug 04, 2006 2:58 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

I presume there must have been sumting for the pilots to find it during the nightly hours.

or was it shutdown for the night ?

Can hardly imagine that in sight of the conditions at those times
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
Display posts from previous:   
Post new topic    Revive this topic    Printer Friendly Page    Forum Index ›  FSXFS2004 :: Archives
Page 9 of 14
All times are GMT - 6 Hours
Go to page Previous  1, 2, 3 ... 8, 9, 10 ... 12, 13, 14  Next

Archive Revive
Username:
This is an archived topic - your reply will not be appended here.
Instead, a new topic will be generated in the active forum.
The new topic will provide a reference link to this archived topic.