±Recent Visitors

Recent Visitors to Com-Central!

±User Info-big


Welcome Anonymous

Nickname
Password

Membership:
Latest: HighestAce
New Today: 0
New Yesterday: 0
Overall: 6648

People Online:
Members: 0
Visitors: 167
Total: 167
Who Is Where:
 Visitors:
01: Home
02: Home
03: Downloads
04: Photo Gallery
05: Community Forums
06: Home
07: Community Forums
08: Home
09: Community Forums
10: Community Forums
11: Home
12: Member Screenshots
13: Home
14: Community Forums
15: Member Screenshots
16: Community Forums
17: Home
18: Community Forums
19: Home
20: CPGlang
21: Community Forums
22: Photo Gallery
23: Community Forums
24: Photo Gallery
25: Photo Gallery
26: Community Forums
27: Community Forums
28: Downloads
29: Community Forums
30: Community Forums
31: Member Screenshots
32: Community Forums
33: Downloads
34: Home
35: Community Forums
36: Downloads
37: CPGlang
38: Downloads
39: Community Forums
40: Home
41: Home
42: Community Forums
43: Community Forums
44: Photo Gallery
45: Community Forums
46: Community Forums
47: Home
48: Your Account
49: Downloads
50: Home
51: Community Forums
52: Downloads
53: Home
54: Community Forums
55: Photo Gallery
56: Downloads
57: Home
58: Photo Gallery
59: Community Forums
60: Home
61: Photo Gallery
62: Home
63: Home
64: Community Forums
65: Home
66: Home
67: Home
68: CPGlang
69: CPGlang
70: Community Forums
71: Community Forums
72: Home
73: Community Forums
74: Community Forums
75: Community Forums
76: Community Forums
77: Downloads
78: News Archive
79: Home
80: Community Forums
81: Your Account
82: Community Forums
83: Your Account
84: Community Forums
85: Community Forums
86: Photo Gallery
87: Home
88: Community Forums
89: CPGlang
90: Home
91: Community Forums
92: Community Forums
93: Photo Gallery
94: Community Forums
95: Home
96: Photo Gallery
97: Community Forums
98: Home
99: Home
100: Community Forums
101: Community Forums
102: Home
103: Community Forums
104: Home
105: Photo Gallery
106: Downloads
107: Photo Gallery
108: Home
109: Community Forums
110: Community Forums
111: Photo Gallery
112: Community Forums
113: Community Forums
114: Home
115: Photo Gallery
116: Community Forums
117: Downloads
118: Community Forums
119: Photo Gallery
120: Community Forums
121: Community Forums
122: CPGlang
123: Downloads
124: Home
125: Community Forums
126: Community Forums
127: Home
128: Home
129: Community Forums
130: Community Forums
131: Home
132: Community Forums
133: Community Forums
134: Community Forums
135: Photo Gallery
136: Home
137: Community Forums
138: Home
139: CPGlang
140: Photo Gallery
141: Member Screenshots
142: Your Account
143: Home
144: Community Forums
145: CPGlang
146: Community Forums
147: Community Forums
148: Community Forums
149: Community Forums
150: News
151: Community Forums
152: Community Forums
153: Home
154: Community Forums
155: Community Forums
156: Home
157: Community Forums
158: Photo Gallery
159: CPGlang
160: Photo Gallery
161: Community Forums
162: Home
163: Photo Gallery
164: Member Screenshots
165: Home
166: Community Forums
167: Community Forums

Staff Online:

No staff members are online!
"Phu Bai Redux" is ready for testing.... :: Archived
Discussions about the FS2004 game.
Go to page Previous  1, 2, 3 ... 8, 9, 10 ... 12, 13, 14  Next
Post new topic    Revive this topic    Printer Friendly Page     Forum Index ›  FSXFS2004 :: Archives

Topic Archived View previous topic :: View next topic  
Author Message
RCAF_Wingnut
Power User

Offline Offline
Joined: Jan 29, 2005
Posts: 786
Location: Omaha, Ne.
PostPosted: Thu Aug 03, 2006 7:19 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

If that time is used, I work from 10:00 CST until 1900 hours CST, or 20:00 EST, and won't be able to join in on any day except sunday's or mondays.

_________________
"May your Enemys Run With Fear!!"
Back to top
View user's profile Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Thu Aug 03, 2006 7:42 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- JG300-Stoopy
So, if I followed this right, this would be about fourteen hundred hours Ascout's time, or twenty-four hundred hours Fled's time, which would be about six or seven hundred hours EDT time, so if I wanted to join in, I should wait about 300 hours, or what?


(Ahem*)
I'm on Pacific time, so from 1500-1830 PDT is best for me (good for your east coasters, but maybe not Dutch guys. Also from 2000-2200, but that's late for most.


Laughing

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Thu Aug 03, 2006 8:46 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

I can fly if somebody wants....send server and password, if any.

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Thu Aug 03, 2006 9:10 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Fled, Bush...I see you guys at VVPB, but I don't have the password to join.

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Thu Aug 03, 2006 9:22 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

send ya a pm with requested data ..... just now after this message

Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Thu Aug 03, 2006 9:22 pm
Post subject: COm-C FS9 Server password

Ohhh mannnnn!! I missed it, I thought there was still 80 hours to go or so....

_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Fri Aug 04, 2006 10:37 am
Post subject: Re: "Phu Bai Redux" is ready for testing....

So how'd it go??

_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Fri Aug 04, 2006 11:14 am
Post subject: Re: "Phu Bai Redux" is ready for testing....

I was gonna' let Fled and/or Bushy comment if they wanted, we had three online at the time.
I think the consensus was that framerates seemed not to be affected by the MP experience or most aircraft choices and that it was flyable as is. In the "mission", we wouldn't be living at the base anyway, rates went from single digit to 20. We tried a variety of aircraft, stock and addon.

I also have a PM at HC from another tester with some good observations and no anomalies (no floating stuff, etc.). He experimented with turning the exclude switch off to increase autogen buildings an noted in some views the old runway and tower re-appeared. I'll have to ask where they were relative to the new runway...and maybe a screenie.

He suggest dumping the flying Chinook and thinks the biggest hit is the static UH-1's, not the other aircraft, including the OH-6. I had already tried using a simple UH-1 macro though, and it made no difference. Maybe I'll retest that. IIRC correctly, the static UH-1's are customs based on Jordan Moore's UH-1 source files, but it's been so long, I've fogotten. Gotta' check.

I'd like to see Fled and the Bush check in on their impression in MP too.

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Fri Aug 04, 2006 12:13 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....



Sorry to be late in my reaction.....................but it was waaaaaaaaaaaaaaaaaay past midnight here and I had been at it all day allready trying out all possible settings for fs9 to see what it would do to it Rolling Eyes

As for the online expiriences:

1. the "pyramid", if I lower my display settings it's gone, but my gut feeling tells me that there is some org scenery stuff remanent there alltough invisible, wich could account for some stutters as the "invisible" data still will be transferred back and forth.

2. on the side of the terminal and the radio station fps stay in double digits so no probs on that side.

3. on the side with the choppers and the "church" area is where the fps hits are, at least for me, so I think org scenery effect there, because when I get on ground to the parked choppers fps goes up again if I turn my view to the church they go down again, same applies for the RWY 9 end when I view 10 O'clock the fps drop.

4. as for differences on or offline, when closer to other aircraft from other players it's normal to "loose" a frame or two, same was the case here, so no anomalies on that end

5. me thinks you'll need a separate exclude bgl for the "org" airfield and create a new one for the "new" field, with that said then you can create a AFCAD file for all the parking spots ( I'll gladly help out on that ), be it for fixed wing aircraft be it for choppers, makes life a lot easyer for the multiplayer option, everybody can select a different spot and no hussle of people zooming around for a spot.

I'm confident that between all of us we can get this licked and will end up with a wonderfull scenery add-on second to none.

What would be a blessing is if we could have voice comms when testing, this saves a lot of typing and also could forecome "misunderstandings"

I also think we are on a learning curve here, all of us, and would like to emphasize the tremendous amount of work that Ascout has put into it, for wich he deserves all credit, we merely enjoy the fruits of his hard labour.

So get yer A** down to "Miss Kitty's" for a extra BIG portion of fresh strawberry's and a Laaaaaaaaaaaaaaaarge BEER !!


fled
Cool
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Fri Aug 04, 2006 12:52 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- Uhu_Fledermaus
Me thinks you'll need a separate exclude bgl for the "org" airfield and create a new one for the "new" field, with that said then you can create a AFCAD file for all the parking spots ( I'll gladly help out on that ), be it for fixed wing aircraft be it for choppers, makes life a lot easyer for the multiplayer option, everybody can select a different spot and no hussle of people zooming around for a spot.

I'm confident that between all of us we can get this licked and will end up with a wonderfull scenery add-on second to none.



Thanks, Fled, for your time and comments...most helpful.

Brian at HC sees all the stuff you see (except the Pyramid Laughing ) and also turned "exclude" off and saw the old runway and tower in some views. I've since asked for a screenie so we can see where it appears. I'm using the "exclude" that is integral to FSSC...because it's the only one I know how to use. Smile

He doesn't have any of the floating objects such as Wingy described...I'm now convinced that's a isolated phenom since no one else (of 6 testers, plus myself) has reported it.

I confess, I'm a little nervous about another approach because I had the devil's own time of it getting the runway to consitantly appear (and not fade or float) when switching between mesh and no mesh. There is a significant elevation difference on that ground between the two. If you fly low over the north side, you can detect a "slope"of about 40 degrees maybe 15-20 feet high just beyond the barracks on the NE side with mesh "on". This is the elevation setting combined with the flatten area at work with mesh on. It's not bothersome, but an indication of the difference.

In fact, I'm amazed that it works at all (having the runway appear normally whether mesh is on or off). It took a lot of trial and error...and I'm nervous about messing with it. I suppose I could save the scenery file under another name for experimentation purposes if you have something you'd like to try. I know nothing about AFCAD and don't even have it. I wasn't going to sweat the designated parking areas and the like and not experienced about doing anything about it anyway. But, you can have any files I have for the purpose of experimenting (though I think you have everything anyway).

Let's see if Brian comes back with some screenies and what we can infer from his "exclude" experiments....


_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"


Last edited by JG300-Ascout on Fri Aug 04, 2006 1:43 pm; edited 2 times in total
Back to top
View user's profile Photo Gallery
Shadow_Bshwackr
Janitor

Offline Offline
Joined: Jan 21, 2005
Posts: 7019
Location: Central Illinois, USA
PostPosted: Fri Aug 04, 2006 12:54 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

While using different aircraft beit add-on or stock, the frames seem to remain the same or within 1 fps.

Of the FPS readings, the parameters were: 2.3(at the worst) to 20(locked). When you turn the view anytime to the airfield, the frames drop. It did seem as if they didn't stay there for long, approx. 2 seconds at the most and I think that's because the machine had processed the info and started to stabilize.

While sitting on the ground parked. The machine kept 20 fps unless you did a quick 'look-a-round' at the field, then I was getting a drop to about 7.8 to 8.5 fps, but only for a 1 second time span.

Could we use a MP version? Perhaps, but the version now has very nice detail and worth installing. If the worse you get are 2 second 'stalls' on FPS, that's really not that bad unless you're landing.

Back to top
View user's profile Visit poster's website Photo Gallery
RCAF_Wingnut
Power User

Offline Offline
Joined: Jan 29, 2005
Posts: 786
Location: Omaha, Ne.
PostPosted: Fri Aug 04, 2006 2:17 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

I think if the runway were done with AFCAD, I won't see it floating. It will automatically adjust to the scenery level like the current ramps and taxiways do. You can also designate starting areas with it as well that coincide with the runway and any parking spots. You can also set up taxiway lighting for the night time as well. As for the plane and man, I'm not too concerned. They won't effect the flyability of the base.

_________________
"May your Enemys Run With Fear!!"
Back to top
View user's profile Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Fri Aug 04, 2006 2:37 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- RCAF_Wingnut
I think if the runway were done with AFCAD, I won't see it floating. It will automatically adjust to the scenery level like the current ramps and taxiways do. You can also designate starting areas with it as well that coincide with the runway and any parking spots. You can also set up taxiway lighting for the night time as well..


That could be interesting, but is it compatible with FSSC? Would it mean "redrawing" the scenery and especially the runway?

The taxiway lighting I have deliberately turned off, as there was none. I'm not even sure it's there today and I flew in there at night last year. Rolling Eyes

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Fri Aug 04, 2006 2:43 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Nope, no taxi lights now even. This is the view from the control tower looking WNW...essentially in the direction of where the chapel is in my scenery. I'm not even certain the runway was lit during the war...I can ask Tom, my ATC guy who was there...I turned it on in my scenery for those wanting to use the field for modern flights and other stuff.

img.photobucket.com/al...Oly001.jpg

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Fri Aug 04, 2006 2:58 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

I presume there must have been sumting for the pilots to find it during the nightly hours.

or was it shutdown for the night ?

Can hardly imagine that in sight of the conditions at those times
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
Display posts from previous:   
Post new topic    Revive this topic    Printer Friendly Page    Forum Index ›  FSXFS2004 :: Archives
Page 9 of 14
All times are GMT - 6 Hours
Go to page Previous  1, 2, 3 ... 8, 9, 10 ... 12, 13, 14  Next

Archive Revive
Username:
This is an archived topic - your reply will not be appended here.
Instead, a new topic will be generated in the active forum.
The new topic will provide a reference link to this archived topic.