±Recent Visitors

Recent Visitors to Com-Central!

±User Info-big


Welcome Anonymous

Nickname
Password

Membership:
Latest: HighestAce
New Today: 0
New Yesterday: 0
Overall: 6648

People Online:
Members: 0
Visitors: 254
Total: 254
Who Is Where:
 Visitors:
01: Community Forums
02: Home
03: Home
04: Member Screenshots
05: Member Screenshots
06: News Archive
07: News Archive
08: Community Forums
09: News Archive
10: News Archive
11: News Archive
12: Community Forums
13: Member Screenshots
14: Photo Gallery
15: Community Forums
16: Member Screenshots
17: Member Screenshots
18: Community Forums
19: Member Screenshots
20: Community Forums
21: Community Forums
22: Community Forums
23: Community Forums
24: Community Forums
25: Community Forums
26: Community Forums
27: Community Forums
28: Community Forums
29: Community Forums
30: Member Screenshots
31: Member Screenshots
32: Home
33: Community Forums
34: Community Forums
35: Home
36: Home
37: Community Forums
38: Community Forums
39: Community Forums
40: News Archive
41: Community Forums
42: Community Forums
43: Home
44: Member Screenshots
45: Home
46: Home
47: Home
48: Your Account
49: Community Forums
50: Community Forums
51: Photo Gallery
52: Photo Gallery
53: Member Screenshots
54: Home
55: Downloads
56: Community Forums
57: Home
58: Photo Gallery
59: Member Screenshots
60: Community Forums
61: News Archive
62: Community Forums
63: News
64: Community Forums
65: Community Forums
66: Home
67: Member Screenshots
68: Member Screenshots
69: Community Forums
70: Downloads
71: Home
72: Home
73: Home
74: Member Screenshots
75: Photo Gallery
76: Community Forums
77: News Archive
78: Member Screenshots
79: Home
80: Community Forums
81: Community Forums
82: Community Forums
83: Home
84: Home
85: Community Forums
86: Community Forums
87: News Archive
88: Community Forums
89: Member Screenshots
90: Photo Gallery
91: Member Screenshots
92: Community Forums
93: Community Forums
94: News
95: Your Account
96: Downloads
97: Home
98: News Archive
99: Home
100: Community Forums
101: Community Forums
102: Tell a Friend
103: Member Screenshots
104: Community Forums
105: Downloads
106: Home
107: Home
108: Community Forums
109: Community Forums
110: Home
111: Community Forums
112: Downloads
113: Downloads
114: Downloads
115: Community Forums
116: Community Forums
117: Home
118: Member Screenshots
119: Home
120: Member Screenshots
121: Community Forums
122: Community Forums
123: Community Forums
124: Community Forums
125: Community Forums
126: Member Screenshots
127: Member Screenshots
128: Home
129: News Archive
130: Community Forums
131: Home
132: Community Forums
133: Community Forums
134: Community Forums
135: Community Forums
136: Statistics
137: Community Forums
138: Community Forums
139: Photo Gallery
140: News Archive
141: Community Forums
142: Community Forums
143: Community Forums
144: Community Forums
145: Downloads
146: Photo Gallery
147: Member Screenshots
148: Home
149: Photo Gallery
150: Member Screenshots
151: Member Screenshots
152: Member Screenshots
153: Home
154: Home
155: Community Forums
156: Community Forums
157: Home
158: Community Forums
159: Community Forums
160: Community Forums
161: Photo Gallery
162: Member Screenshots
163: Photo Gallery
164: Photo Gallery
165: Community Forums
166: Community Forums
167: Member Screenshots
168: Downloads
169: Home
170: Community Forums
171: Community Forums
172: Home
173: Home
174: Home
175: Community Forums
176: Home
177: Community Forums
178: Member Screenshots
179: Member Screenshots
180: Member Screenshots
181: Photo Gallery
182: Home
183: Photo Gallery
184: Home
185: Community Forums
186: Community Forums
187: Photo Gallery
188: Community Forums
189: Member Screenshots
190: Home
191: Community Forums
192: Photo Gallery
193: Downloads
194: Downloads
195: Downloads
196: Tell a Friend
197: Home
198: Community Forums
199: Downloads
200: Downloads
201: Community Forums
202: Community Forums
203: Home
204: Member Screenshots
205: Community Forums
206: Community Forums
207: Community Forums
208: Community Forums
209: Downloads
210: Community Forums
211: Home
212: Community Forums
213: Home
214: Community Forums
215: Community Forums
216: Community Forums
217: Your Account
218: Home
219: Community Forums
220: Community Forums
221: Member Screenshots
222: Home
223: Community Forums
224: Downloads
225: Photo Gallery
226: Community Forums
227: Home
228: Community Forums
229: Home
230: Community Forums
231: Home
232: Community Forums
233: Home
234: Photo Gallery
235: Member Screenshots
236: Community Forums
237: Member Screenshots
238: Community Forums
239: Community Forums
240: Downloads
241: Home
242: Home
243: Community Forums
244: Community Forums
245: Community Forums
246: Community Forums
247: Home
248: Home
249: Photo Gallery
250: Community Forums
251: Community Forums
252: Community Forums
253: Photo Gallery
254: Member Screenshots

Staff Online:

No staff members are online!
"Phu Bai Redux" is ready for testing.... :: Archived
Discussions about the FS2004 game.
Go to page Previous  1, 2, 3 ... 8, 9, 10 ... 12, 13, 14  Next
Post new topic    Revive this topic    Printer Friendly Page     Forum Index ›  FSXFS2004 :: Archives

Topic Archived View previous topic :: View next topic  
Author Message
RCAF_Wingnut
Power User

Offline Offline
Joined: Jan 29, 2005
Posts: 786
Location: Omaha, Ne.
PostPosted: Thu Aug 03, 2006 7:19 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

If that time is used, I work from 10:00 CST until 1900 hours CST, or 20:00 EST, and won't be able to join in on any day except sunday's or mondays.

_________________
"May your Enemys Run With Fear!!"
Back to top
View user's profile Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Thu Aug 03, 2006 7:42 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- JG300-Stoopy
So, if I followed this right, this would be about fourteen hundred hours Ascout's time, or twenty-four hundred hours Fled's time, which would be about six or seven hundred hours EDT time, so if I wanted to join in, I should wait about 300 hours, or what?


(Ahem*)
I'm on Pacific time, so from 1500-1830 PDT is best for me (good for your east coasters, but maybe not Dutch guys. Also from 2000-2200, but that's late for most.


Laughing

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Thu Aug 03, 2006 8:46 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

I can fly if somebody wants....send server and password, if any.

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Thu Aug 03, 2006 9:10 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Fled, Bush...I see you guys at VVPB, but I don't have the password to join.

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Thu Aug 03, 2006 9:22 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

send ya a pm with requested data ..... just now after this message

Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Thu Aug 03, 2006 9:22 pm
Post subject: COm-C FS9 Server password

Ohhh mannnnn!! I missed it, I thought there was still 80 hours to go or so....

_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Fri Aug 04, 2006 10:37 am
Post subject: Re: "Phu Bai Redux" is ready for testing....

So how'd it go??

_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Fri Aug 04, 2006 11:14 am
Post subject: Re: "Phu Bai Redux" is ready for testing....

I was gonna' let Fled and/or Bushy comment if they wanted, we had three online at the time.
I think the consensus was that framerates seemed not to be affected by the MP experience or most aircraft choices and that it was flyable as is. In the "mission", we wouldn't be living at the base anyway, rates went from single digit to 20. We tried a variety of aircraft, stock and addon.

I also have a PM at HC from another tester with some good observations and no anomalies (no floating stuff, etc.). He experimented with turning the exclude switch off to increase autogen buildings an noted in some views the old runway and tower re-appeared. I'll have to ask where they were relative to the new runway...and maybe a screenie.

He suggest dumping the flying Chinook and thinks the biggest hit is the static UH-1's, not the other aircraft, including the OH-6. I had already tried using a simple UH-1 macro though, and it made no difference. Maybe I'll retest that. IIRC correctly, the static UH-1's are customs based on Jordan Moore's UH-1 source files, but it's been so long, I've fogotten. Gotta' check.

I'd like to see Fled and the Bush check in on their impression in MP too.

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Fri Aug 04, 2006 12:13 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....



Sorry to be late in my reaction.....................but it was waaaaaaaaaaaaaaaaaay past midnight here and I had been at it all day allready trying out all possible settings for fs9 to see what it would do to it Rolling Eyes

As for the online expiriences:

1. the "pyramid", if I lower my display settings it's gone, but my gut feeling tells me that there is some org scenery stuff remanent there alltough invisible, wich could account for some stutters as the "invisible" data still will be transferred back and forth.

2. on the side of the terminal and the radio station fps stay in double digits so no probs on that side.

3. on the side with the choppers and the "church" area is where the fps hits are, at least for me, so I think org scenery effect there, because when I get on ground to the parked choppers fps goes up again if I turn my view to the church they go down again, same applies for the RWY 9 end when I view 10 O'clock the fps drop.

4. as for differences on or offline, when closer to other aircraft from other players it's normal to "loose" a frame or two, same was the case here, so no anomalies on that end

5. me thinks you'll need a separate exclude bgl for the "org" airfield and create a new one for the "new" field, with that said then you can create a AFCAD file for all the parking spots ( I'll gladly help out on that ), be it for fixed wing aircraft be it for choppers, makes life a lot easyer for the multiplayer option, everybody can select a different spot and no hussle of people zooming around for a spot.

I'm confident that between all of us we can get this licked and will end up with a wonderfull scenery add-on second to none.

What would be a blessing is if we could have voice comms when testing, this saves a lot of typing and also could forecome "misunderstandings"

I also think we are on a learning curve here, all of us, and would like to emphasize the tremendous amount of work that Ascout has put into it, for wich he deserves all credit, we merely enjoy the fruits of his hard labour.

So get yer A** down to "Miss Kitty's" for a extra BIG portion of fresh strawberry's and a Laaaaaaaaaaaaaaaarge BEER !!


fled
Cool
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Fri Aug 04, 2006 12:52 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- Uhu_Fledermaus
Me thinks you'll need a separate exclude bgl for the "org" airfield and create a new one for the "new" field, with that said then you can create a AFCAD file for all the parking spots ( I'll gladly help out on that ), be it for fixed wing aircraft be it for choppers, makes life a lot easyer for the multiplayer option, everybody can select a different spot and no hussle of people zooming around for a spot.

I'm confident that between all of us we can get this licked and will end up with a wonderfull scenery add-on second to none.



Thanks, Fled, for your time and comments...most helpful.

Brian at HC sees all the stuff you see (except the Pyramid Laughing ) and also turned "exclude" off and saw the old runway and tower in some views. I've since asked for a screenie so we can see where it appears. I'm using the "exclude" that is integral to FSSC...because it's the only one I know how to use. Smile

He doesn't have any of the floating objects such as Wingy described...I'm now convinced that's a isolated phenom since no one else (of 6 testers, plus myself) has reported it.

I confess, I'm a little nervous about another approach because I had the devil's own time of it getting the runway to consitantly appear (and not fade or float) when switching between mesh and no mesh. There is a significant elevation difference on that ground between the two. If you fly low over the north side, you can detect a "slope"of about 40 degrees maybe 15-20 feet high just beyond the barracks on the NE side with mesh "on". This is the elevation setting combined with the flatten area at work with mesh on. It's not bothersome, but an indication of the difference.

In fact, I'm amazed that it works at all (having the runway appear normally whether mesh is on or off). It took a lot of trial and error...and I'm nervous about messing with it. I suppose I could save the scenery file under another name for experimentation purposes if you have something you'd like to try. I know nothing about AFCAD and don't even have it. I wasn't going to sweat the designated parking areas and the like and not experienced about doing anything about it anyway. But, you can have any files I have for the purpose of experimenting (though I think you have everything anyway).

Let's see if Brian comes back with some screenies and what we can infer from his "exclude" experiments....


_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"


Last edited by JG300-Ascout on Fri Aug 04, 2006 1:43 pm; edited 2 times in total
Back to top
View user's profile Photo Gallery
Shadow_Bshwackr
Janitor

Offline Offline
Joined: Jan 21, 2005
Posts: 7019
Location: Central Illinois, USA
PostPosted: Fri Aug 04, 2006 12:54 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

While using different aircraft beit add-on or stock, the frames seem to remain the same or within 1 fps.

Of the FPS readings, the parameters were: 2.3(at the worst) to 20(locked). When you turn the view anytime to the airfield, the frames drop. It did seem as if they didn't stay there for long, approx. 2 seconds at the most and I think that's because the machine had processed the info and started to stabilize.

While sitting on the ground parked. The machine kept 20 fps unless you did a quick 'look-a-round' at the field, then I was getting a drop to about 7.8 to 8.5 fps, but only for a 1 second time span.

Could we use a MP version? Perhaps, but the version now has very nice detail and worth installing. If the worse you get are 2 second 'stalls' on FPS, that's really not that bad unless you're landing.

Back to top
View user's profile Visit poster's website Photo Gallery
RCAF_Wingnut
Power User

Offline Offline
Joined: Jan 29, 2005
Posts: 786
Location: Omaha, Ne.
PostPosted: Fri Aug 04, 2006 2:17 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

I think if the runway were done with AFCAD, I won't see it floating. It will automatically adjust to the scenery level like the current ramps and taxiways do. You can also designate starting areas with it as well that coincide with the runway and any parking spots. You can also set up taxiway lighting for the night time as well. As for the plane and man, I'm not too concerned. They won't effect the flyability of the base.

_________________
"May your Enemys Run With Fear!!"
Back to top
View user's profile Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Fri Aug 04, 2006 2:37 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- RCAF_Wingnut
I think if the runway were done with AFCAD, I won't see it floating. It will automatically adjust to the scenery level like the current ramps and taxiways do. You can also designate starting areas with it as well that coincide with the runway and any parking spots. You can also set up taxiway lighting for the night time as well..


That could be interesting, but is it compatible with FSSC? Would it mean "redrawing" the scenery and especially the runway?

The taxiway lighting I have deliberately turned off, as there was none. I'm not even sure it's there today and I flew in there at night last year. Rolling Eyes

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Fri Aug 04, 2006 2:43 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Nope, no taxi lights now even. This is the view from the control tower looking WNW...essentially in the direction of where the chapel is in my scenery. I'm not even certain the runway was lit during the war...I can ask Tom, my ATC guy who was there...I turned it on in my scenery for those wanting to use the field for modern flights and other stuff.

img.photobucket.com/al...Oly001.jpg

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Fri Aug 04, 2006 2:58 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

I presume there must have been sumting for the pilots to find it during the nightly hours.

or was it shutdown for the night ?

Can hardly imagine that in sight of the conditions at those times
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
Display posts from previous:   
Post new topic    Revive this topic    Printer Friendly Page    Forum Index ›  FSXFS2004 :: Archives
Page 9 of 14
All times are GMT - 6 Hours
Go to page Previous  1, 2, 3 ... 8, 9, 10 ... 12, 13, 14  Next

Archive Revive
Username:
This is an archived topic - your reply will not be appended here.
Instead, a new topic will be generated in the active forum.
The new topic will provide a reference link to this archived topic.