±Recent Visitors

Recent Visitors to Com-Central!

±User Info-big


Welcome Anonymous

Nickname
Password

Membership:
Latest: HighestAce
New Today: 0
New Yesterday: 0
Overall: 6648

People Online:
Members: 0
Visitors: 333
Total: 333
Who Is Where:
 Visitors:
01: Search
02: Community Forums
03: Community Forums
04: Member Screenshots
05: Home
06: Community Forums
07: Community Forums
08: Community Forums
09: Community Forums
10: News Archive
11: CPGlang
12: Photo Gallery
13: Community Forums
14: Community Forums
15: Home
16: Community Forums
17: Photo Gallery
18: CPGlang
19: Community Forums
20: Community Forums
21: Home
22: Community Forums
23: Community Forums
24: Community Forums
25: Community Forums
26: Community Forums
27: Downloads
28: Community Forums
29: Home
30: Photo Gallery
31: Community Forums
32: Community Forums
33: Community Forums
34: Community Forums
35: Community Forums
36: Community Forums
37: Photo Gallery
38: Member Screenshots
39: Community Forums
40: CPGlang
41: Community Forums
42: Community Forums
43: Home
44: Photo Gallery
45: Home
46: Home
47: Photo Gallery
48: Photo Gallery
49: Community Forums
50: Community Forums
51: Community Forums
52: Member Screenshots
53: Community Forums
54: Photo Gallery
55: Community Forums
56: Search
57: Community Forums
58: Community Forums
59: Home
60: Community Forums
61: Community Forums
62: Home
63: Community Forums
64: Photo Gallery
65: News Archive
66: Community Forums
67: CPGlang
68: Community Forums
69: Community Forums
70: Photo Gallery
71: Community Forums
72: Community Forums
73: Community Forums
74: Community Forums
75: Community Forums
76: Community Forums
77: Community Forums
78: Community Forums
79: Downloads
80: Home
81: Downloads
82: Photo Gallery
83: Community Forums
84: Photo Gallery
85: Community Forums
86: Photo Gallery
87: Member Screenshots
88: Community Forums
89: Community Forums
90: Member Screenshots
91: Community Forums
92: Community Forums
93: Community Forums
94: Community Forums
95: Community Forums
96: Community Forums
97: Community Forums
98: Community Forums
99: Community Forums
100: Community Forums
101: Photo Gallery
102: Community Forums
103: Downloads
104: Photo Gallery
105: Downloads
106: Community Forums
107: Member Screenshots
108: Community Forums
109: News Archive
110: Community Forums
111: Member Screenshots
112: Community Forums
113: Home
114: Community Forums
115: Community Forums
116: Photo Gallery
117: Home
118: Community Forums
119: Statistics
120: Photo Gallery
121: Community Forums
122: Community Forums
123: Home
124: Community Forums
125: Home
126: Community Forums
127: Community Forums
128: Home
129: Community Forums
130: Community Forums
131: Community Forums
132: Community Forums
133: Community Forums
134: Downloads
135: Community Forums
136: Home
137: Home
138: Community Forums
139: Community Forums
140: Community Forums
141: Community Forums
142: Community Forums
143: Community Forums
144: Community Forums
145: Downloads
146: Member Screenshots
147: Community Forums
148: Member Screenshots
149: Home
150: Downloads
151: Community Forums
152: Community Forums
153: Community Forums
154: Community Forums
155: Photo Gallery
156: Community Forums
157: Community Forums
158: Community Forums
159: Community Forums
160: Community Forums
161: Community Forums
162: Home
163: Photo Gallery
164: Member Screenshots
165: Member Screenshots
166: Community Forums
167: Community Forums
168: Home
169: Home
170: Member Screenshots
171: Photo Gallery
172: Community Forums
173: Your Account
174: Downloads
175: Community Forums
176: Community Forums
177: Your Account
178: Community Forums
179: Home
180: Downloads
181: Community Forums
182: Community Forums
183: Downloads
184: Community Forums
185: Community Forums
186: Community Forums
187: Member Screenshots
188: Community Forums
189: Community Forums
190: Photo Gallery
191: Community Forums
192: Community Forums
193: Community Forums
194: Community Forums
195: Community Forums
196: Community Forums
197: Community Forums
198: Community Forums
199: Community Forums
200: Community Forums
201: Downloads
202: Member Screenshots
203: Community Forums
204: Community Forums
205: Community Forums
206: Your Account
207: Community Forums
208: Community Forums
209: Community Forums
210: News
211: Community Forums
212: Community Forums
213: Community Forums
214: Community Forums
215: Community Forums
216: Community Forums
217: Home
218: Photo Gallery
219: Community Forums
220: Photo Gallery
221: Community Forums
222: Community Forums
223: Photo Gallery
224: Home
225: CPGlang
226: Community Forums
227: Community Forums
228: Community Forums
229: Community Forums
230: Community Forums
231: CPGlang
232: News Archive
233: Member Screenshots
234: CPGlang
235: Home
236: Treasury
237: Community Forums
238: Community Forums
239: Photo Gallery
240: Member Screenshots
241: Community Forums
242: Community Forums
243: Community Forums
244: Home
245: Community Forums
246: Home
247: CPGlang
248: Photo Gallery
249: Community Forums
250: Home
251: Community Forums
252: Community Forums
253: Photo Gallery
254: Photo Gallery
255: Community Forums
256: Community Forums
257: Community Forums
258: Community Forums
259: Community Forums
260: Community Forums
261: Downloads
262: Photo Gallery
263: Home
264: Community Forums
265: Community Forums
266: Community Forums
267: Photo Gallery
268: Photo Gallery
269: Home
270: Community Forums
271: Photo Gallery
272: Community Forums
273: Home
274: Community Forums
275: Photo Gallery
276: CPGlang
277: Community Forums
278: Community Forums
279: Community Forums
280: Photo Gallery
281: Community Forums
282: Home
283: Community Forums
284: Community Forums
285: Community Forums
286: Community Forums
287: Community Forums
288: Community Forums
289: Community Forums
290: Home
291: Community Forums
292: Photo Gallery
293: Community Forums
294: Community Forums
295: Community Forums
296: Community Forums
297: Community Forums
298: Photo Gallery
299: Community Forums
300: Community Forums
301: Member Screenshots
302: Community Forums
303: Community Forums
304: Community Forums
305: Community Forums
306: Home
307: Community Forums
308: Community Forums
309: Community Forums
310: CPGlang
311: Home
312: Community Forums
313: Community Forums
314: Downloads
315: Home
316: Photo Gallery
317: Community Forums
318: Community Forums
319: Community Forums
320: Home
321: Community Forums
322: Photo Gallery
323: Member Screenshots
324: Community Forums
325: Community Forums
326: Community Forums
327: Community Forums
328: Your Account
329: Community Forums
330: Community Forums
331: Community Forums
332: Photo Gallery
333: Community Forums

Staff Online:

No staff members are online!
"Phu Bai Redux" is ready for testing.... :: Archived
Discussions about the FS2004 game.
Go to page Previous  1, 2, 3 ... 9, 10, 11, 12, 13, 14  Next
Post new topic    Revive this topic    Printer Friendly Page     Forum Index ›  FSXFS2004 :: Archives

Topic Archived View previous topic :: View next topic  
Author Message
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Fri Aug 04, 2006 2:59 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

....and for those of you who've "seen" it, this is the view from the control tower down on where the UH-1 with the two surly guys and Bob Hope and Les Brown are cavorting...forward of the parked aircraft in the picture.

img.photobucket.com/al...Oly030.jpg

We could get killer framerates with this, but it wouldn't be very inner'estin' Rolling Eyes

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Fri Aug 04, 2006 5:00 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Update:
"Dobro" over at HC has agreed to take a look at it (but said the hyperlink wasn't working...did something change? Several others got it that way. If someone could check, Stoopy...I'd be e'er so grateful). I'll try to email it to him, but it's close to our limit on filesize.

This will be very helpful because he's very insightful regarding scenery and files like this, so we'll see what he suggests. That'll make seven testers, plus myself to have eyeballed it and rendered verdicts.

BTW, the "real world" Mean Elevation Above Sea Level for the runway is 49'. The 53' we see is the influence of the mesh. Four feet ain't bad. I forgot the stock scenery elevation, but it's quite a bit less. This airport had to close for a while after the floods of 1999.

I have emailed Tom about runway/taxiway lights. I'm leaving runway lights in, even if incorrect for the period.

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Fri Aug 04, 2006 5:46 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Cool

To add to the fun, I showed the boyz me new toy


www.com-central.net/us...ab_000.jpg


www.com-central.net/us...ab_001.jpg


www.com-central.net/us...ab_002.jpg


www.com-central.net/us...ab_003.jpg


www.com-central.net/us...ab_004.jpg


www.com-central.net/us...ab_005.jpg


www.com-central.net/us...ab_006.jpg


www.com-central.net/us...ab_007.jpg


www.com-central.net/us...ab_008.jpg


www.com-central.net/us...ab_009.jpg


www.com-central.net/us...ab_010.jpg


www.com-central.net/us...ab_011.jpg


www.com-central.net/us...ab_012.jpg


www.com-central.net/us...ab_013.jpg


www.com-central.net/us...ab_014.jpg


www.com-central.net/us...ab_015.jpg


www.com-central.net/us...ab_016.jpg


www.com-central.net/us...ab_017.jpg


www.com-central.net/us...ab_018.jpg


www.com-central.net/us...ab_019.jpg


www.com-central.net/us...ab_020.jpg

WHERE IS ME PYRAMID GONE ???

www.com-central.net/us...ab_021.jpg


www.com-central.net/us...ab_022.jpg


www.com-central.net/us...ab_023.jpg


www.com-central.net/us...ab_024.jpg


www.com-central.net/us...ab_025.jpg


www.com-central.net/us...ab_026.jpg


www.com-central.net/us...ab_027.jpg


on my way to the radio station ...

www.com-central.net/us...ab_028.jpg

suddenly I was UNDER THE ROAD

www.com-central.net/us...ab_029.jpg


www.com-central.net/us...ab_030.jpg

made there to show off zhe toy ! Wink

www.com-central.net/us...ab_031.jpg

additional comment :

All settings maxed out only changed some fs9 tweaks and that got writ of the pyramid

As for the rest on all screenies are the data displayed, also look to the data shown as : [3.5 14.6 19.9] this are the lowest middle and highest fps for that particular piccie

Hope it helps some more to find the "culprit"


fled
Cool
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Fri Aug 04, 2006 5:56 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- JG300-Ascout
Update:
"Dobro" over at HC has agreed to take a look at it (but said the hyperlink wasn't working...did something change? Several others got it that way. If someone could check, Stoopy...I'd be e'er so grateful).


Link hasn't changed, could be the server was temprarily unavailble (try again) and also, check to make ure that the link you sent him has the colon after the "http" at the beginning. Sometimes, when copying from or editing PM's, the software here seems to drop that and the link won't work.

Should be "http"-colon-slash-slash etc etc

"http://asasdasdzxcqweqwestuff"

_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Fri Aug 04, 2006 5:56 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

So, did you make a flat out rip down the runway? What'd ya' top out at? Laughing

Notice how your altitude changed when you got it the car? That's why for elevation testing, I specified the stock Bell 206...altitude is craft dependent, I found. You are sitting lower in the Fazzaz. And yellow is totally unacceptable...unless you're the Belgian team, and you ain't. Wink

Also, that's one rev back on Phu Bai. The newer one dumped those flashy hangars and downsized the camp...it did improve frames...you need to upgrade...it's on the server. Check your time stamps.

Nice car, though!

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Fri Aug 04, 2006 6:46 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....



At the start RWY 9

www.com-central.net/us.../Enzo1.jpg

At the end RWY27 265 KIAS

www.com-central.net/us.../Enzo2.jpg

WAS FUN !!! Laughing

alltough noticed that when driving around over the platforms and taxiways there is a constant altitude difference of 0.3 ft all over the place, a bit of a wobble you get driving there Laughing


fled
Cool
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Fri Aug 04, 2006 6:52 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- Uhu_Fledermaus


...alltough noticed that when driving around over the platforms and taxiways there is a constant altitude difference of 0.3 ft all over the place, a bit of a wobble you get driving there Laughing


fled
Cool


That's just your tires expanding under centrifugal force as you speed up. Wink

(I've never seen M&H Racemasters on a Fazzaz before, but it's a good look)

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Fri Aug 04, 2006 6:56 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- JG300-Stoopy
- JG300-Ascout
Update:
"Dobro" over at HC has agreed to take a look at it (but said the hyperlink wasn't working...did something change? Several others got it that way. If someone could check, Stoopy...I'd be e'er so grateful).


Link hasn't changed, could be the server was temprarily unavailble (try again) and also, check to make ure that the link you sent him has the colon after the "http" at the beginning. Sometimes, when copying from or editing PM's, the software here seems to drop that and the link won't work.

Should be "http"-colon-slash-slash etc etc

"http://asasdasdzxcqweqwestuff"


Nope, ain't working...for me either. Maybe because I deleted and reuploaded? (Same file name to same place)

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
RCAF_Wingnut
Power User

Offline Offline
Joined: Jan 29, 2005
Posts: 786
Location: Omaha, Ne.
PostPosted: Fri Aug 04, 2006 7:32 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Ascout, all AFCAD effects is just the runway, taxiway surfaces, parking ramps, and lights. Helipads can also be placed with it and so can parking positions and designated start locations. It doesn't effect any addon scenery, so it is compatable with Airport, FSSC, EZ Scenery and RWY 12 addons.

_________________
"May your Enemys Run With Fear!!"
Back to top
View user's profile Photo Gallery
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Fri Aug 04, 2006 7:47 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- JG300-Ascout

Nope, ain't working...for me either. Maybe because I deleted and reuploaded? (Same file name to same place)


Hmmm, could be, but shouldn't be...but obviously is. I won't get an opportunity to check until a little later tonite, dangit. Will do, tho.

_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Fri Aug 04, 2006 8:09 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

OK, I just did an experiment by saving as another file.

First, the exclusion area is setable, and it was set pretty tight in to the airbase...I don't know why autogen dies so far out. I even tightened it up more in my experiment to JUST outside the barracks on north side, and maybe 200 meters out on south side (because stuff goes out further) and it made no difference.

I had noticed that I had the exclusion elevation wrong (98') but corrected it to 48.4' in my experiment...made no difference (but it might to Wingnut). The mesh on/off altitude for the field is set at 48.4', but as you know, we all record ~53'(in the Bell 206...I think that's normal for the aircraft height). With mesh off, scenery off..(back COMPLETELY to stock scene) the elevation of the runway is about 32'. I also noted I didn't move the runway as much as I thought.

With the new settings and tight exclusion zone, I still find that the south side and even south side plus Hill 180 gives very smooth frames. But the north side of the field, even by itself, is killing me. I have no idea why that should be other than density of stuff. But the south side is pretty busy too, what with the radio station, the road, Hill 180, and that terminal.

I'm flummoxed! What is killing frames on the north side? Where does all the autogen go with a tight exclusion zone? Why did Tom Cruise leave Nicole for Katie?

I be's confused.....

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Fri Aug 04, 2006 11:28 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Chief, I've just tinkered up an AFCAD file for Phu Bai Redux, just to get the starting position on the RWY's

it's small

toss it in :Flight Simulator 9/Addon Scenery/scenery

lemme know what you think of it and that applies for the rest of the gang too Laughing Wink

get it here => www.com-central.net/us...2_VVPB.bgl


fled
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Fri Aug 04, 2006 11:40 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- Uhu_Fledermaus
Chief, I've just tinkered up an AFCAD file for Phu Bai Redux, just to get the starting position on the RWY's

it's small

toss it in :Flight Simulator 9/Addon Scenery/scenery

lemme know what you think of it and that applies for the rest of the gang too Laughing Wink

get it here => www.com-central.net/us...2_VVPB.bgl


fled


Worked like a charm, Fled. Thanks!

Where should this be put in the package? Scenery or main Phu_Bai_Redux folder?

Oh, further to my "experiment above"....all was not gravy....I found that some taxiways faded beneath me when taxiing.

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Fri Aug 04, 2006 11:54 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

please put it in \Flight Simulator 9\Addon Scenery\scenery

you will notice that when selecting Phubai the RWY's will now be stated as 27c and 9c as in your file also it will be called Phu Bai Redux after selection

I've set the alt at 48,4 feet as you stated so that should, hopefully cure another anomaly as well I made the Approns and taxiways also within the file, I could try a lil trick and use it for the roads as well, see how that works out Laughing
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Sat Aug 05, 2006 11:31 am
Post subject: Re: "Phu Bai Redux" is ready for testing....

OK, I couldn't resist it Laughing

Tinkered around a wee bit more and found some other options

refined the start position on the RWY's
resized the RWY
added PAPI on both ends for testing purposes !
added edge light for the TW and Platforms for testing purposes !

So when you have installed the previous AFCAD file I've tinkered up act as follows:

1. goto => Flight Simulator 9\Addon Scenery\Scenery and delete AF2_VVPB.bgl

2. goto => Flight Simulator 9\Scenery\Asia\scenery and search for AP976260.bgl rename that to AP976260.org_bgl, this should deactivate the stock fs9 airfield.

3. toss this file into => Flight Simulator 9\Addon Scenery\Phu_Bai_Redux\scenery

restart fs9 and it will tell you it is rebuilding the scenery data, select VVPB, or search for Phu Bai Redux, chose your favourite TO end of the RWY and have a go at it, just for testing purposes I've added a PAPI on both end's, so you can get the feel for the right angle of attack / approach of the field Wink and also blue edge lights for the TW and patforms, as said FOR TESTING ONLY !!

they will be ommited in the final version, as according to info they are / where not present.

What is still an open point is the parking spots, I can isert 'm wherever one wants them, but I would like, when possible, some info on that.

have fun and let us know of your exploits Laughing


fled
Cool
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
Display posts from previous:   
Post new topic    Revive this topic    Printer Friendly Page    Forum Index ›  FSXFS2004 :: Archives
Page 10 of 14
All times are GMT - 6 Hours
Go to page Previous  1, 2, 3 ... 9, 10, 11, 12, 13, 14  Next

Archive Revive
Username:
This is an archived topic - your reply will not be appended here.
Instead, a new topic will be generated in the active forum.
The new topic will provide a reference link to this archived topic.