±Recent Visitors

Recent Visitors to Com-Central!

±User Info-big


Welcome Anonymous

Nickname
Password

Membership:
Latest: HighestAce
New Today: 0
New Yesterday: 0
Overall: 6648

People Online:
Members: 0
Visitors: 374
Total: 374
Who Is Where:
 Visitors:
01: Home
02: Community Forums
03: Community Forums
04: Downloads
05: Home
06: Community Forums
07: Community Forums
08: Community Forums
09: Community Forums
10: Photo Gallery
11: Community Forums
12: Home
13: Home
14: Photo Gallery
15: Community Forums
16: Home
17: Community Forums
18: News
19: Photo Gallery
20: Community Forums
21: Community Forums
22: Community Forums
23: Community Forums
24: Search
25: Home
26: Your Account
27: Community Forums
28: Community Forums
29: Community Forums
30: Photo Gallery
31: Community Forums
32: Community Forums
33: Home
34: Downloads
35: Community Forums
36: Community Forums
37: Community Forums
38: Member Screenshots
39: Community Forums
40: Community Forums
41: Community Forums
42: Photo Gallery
43: Community Forums
44: Downloads
45: Photo Gallery
46: Community Forums
47: Community Forums
48: Home
49: Downloads
50: Community Forums
51: Community Forums
52: Community Forums
53: Home
54: Community Forums
55: Member Screenshots
56: Photo Gallery
57: Community Forums
58: Downloads
59: Community Forums
60: Community Forums
61: Your Account
62: Community Forums
63: Community Forums
64: Photo Gallery
65: Home
66: Community Forums
67: Community Forums
68: Community Forums
69: Photo Gallery
70: Community Forums
71: Community Forums
72: Community Forums
73: Downloads
74: Home
75: Community Forums
76: Photo Gallery
77: CPGlang
78: Community Forums
79: Community Forums
80: Photo Gallery
81: Downloads
82: Community Forums
83: Community Forums
84: Community Forums
85: Community Forums
86: Photo Gallery
87: Downloads
88: Community Forums
89: Home
90: Member Screenshots
91: Community Forums
92: Member Screenshots
93: CPGlang
94: Community Forums
95: Community Forums
96: Community Forums
97: Downloads
98: Community Forums
99: Community Forums
100: Member Screenshots
101: Home
102: Community Forums
103: Community Forums
104: Community Forums
105: Photo Gallery
106: Community Forums
107: Community Forums
108: Community Forums
109: Photo Gallery
110: Member Screenshots
111: Member Screenshots
112: Community Forums
113: Photo Gallery
114: Photo Gallery
115: Community Forums
116: Community Forums
117: Photo Gallery
118: Community Forums
119: Community Forums
120: Community Forums
121: Community Forums
122: Member Screenshots
123: Photo Gallery
124: Community Forums
125: Community Forums
126: Community Forums
127: Community Forums
128: Community Forums
129: Member Screenshots
130: Community Forums
131: Home
132: Community Forums
133: Community Forums
134: Community Forums
135: Community Forums
136: Photo Gallery
137: Community Forums
138: Community Forums
139: Community Forums
140: Community Forums
141: Community Forums
142: Community Forums
143: Photo Gallery
144: News
145: Community Forums
146: Community Forums
147: Community Forums
148: Community Forums
149: CPGlang
150: Home
151: Home
152: Home
153: Photo Gallery
154: Community Forums
155: Community Forums
156: Community Forums
157: Community Forums
158: Community Forums
159: Home
160: Community Forums
161: Community Forums
162: Community Forums
163: Community Forums
164: Statistics
165: Community Forums
166: Home
167: Your Account
168: Photo Gallery
169: Community Forums
170: Downloads
171: Community Forums
172: Community Forums
173: Community Forums
174: Community Forums
175: Community Forums
176: Community Forums
177: Community Forums
178: Statistics
179: Member Screenshots
180: Community Forums
181: Community Forums
182: News
183: Downloads
184: Member Screenshots
185: Community Forums
186: Community Forums
187: Home
188: Community Forums
189: Community Forums
190: Photo Gallery
191: Community Forums
192: Community Forums
193: Photo Gallery
194: Community Forums
195: Community Forums
196: Community Forums
197: Community Forums
198: Community Forums
199: Photo Gallery
200: Your Account
201: CPGlang
202: Photo Gallery
203: Home
204: Member Screenshots
205: Your Account
206: Downloads
207: Community Forums
208: Member Screenshots
209: Home
210: Community Forums
211: Community Forums
212: Community Forums
213: Community Forums
214: Photo Gallery
215: Home
216: Your Account
217: Community Forums
218: Community Forums
219: Community Forums
220: Photo Gallery
221: Community Forums
222: Community Forums
223: Community Forums
224: Home
225: Downloads
226: Home
227: News
228: Community Forums
229: Community Forums
230: Community Forums
231: Photo Gallery
232: Community Forums
233: Photo Gallery
234: Community Forums
235: Photo Gallery
236: Community Forums
237: Photo Gallery
238: Member Screenshots
239: Photo Gallery
240: Community Forums
241: Community Forums
242: Statistics
243: Community Forums
244: Community Forums
245: Home
246: Community Forums
247: Community Forums
248: Photo Gallery
249: Community Forums
250: Community Forums
251: Community Forums
252: Home
253: Community Forums
254: Member Screenshots
255: Home
256: Photo Gallery
257: Community Forums
258: Community Forums
259: Community Forums
260: Community Forums
261: Photo Gallery
262: Home
263: Photo Gallery
264: Photo Gallery
265: Downloads
266: CPGlang
267: Community Forums
268: Community Forums
269: Community Forums
270: Community Forums
271: Photo Gallery
272: Community Forums
273: Member Screenshots
274: Community Forums
275: Community Forums
276: Member Screenshots
277: CPGlang
278: Community Forums
279: CPGlang
280: Community Forums
281: Community Forums
282: Community Forums
283: Community Forums
284: Home
285: Community Forums
286: Community Forums
287: Tell a Friend
288: Community Forums
289: Community Forums
290: CPGlang
291: Member Screenshots
292: Community Forums
293: Photo Gallery
294: CPGlang
295: Photo Gallery
296: Community Forums
297: Home
298: Member Screenshots
299: Downloads
300: Photo Gallery
301: Community Forums
302: Photo Gallery
303: Home
304: Member Screenshots
305: Community Forums
306: Member Screenshots
307: Downloads
308: Home
309: Community Forums
310: Home
311: Downloads
312: Community Forums
313: Home
314: Community Forums
315: Downloads
316: Photo Gallery
317: Community Forums
318: Community Forums
319: Community Forums
320: CPGlang
321: Community Forums
322: Community Forums
323: Photo Gallery
324: Community Forums
325: Downloads
326: Community Forums
327: CPGlang
328: Community Forums
329: News
330: Member Screenshots
331: Photo Gallery
332: Community Forums
333: Community Forums
334: Member Screenshots
335: Community Forums
336: Community Forums
337: Photo Gallery
338: Community Forums
339: Community Forums
340: Community Forums
341: Community Forums
342: Your Account
343: Photo Gallery
344: CPGlang
345: Downloads
346: Home
347: Downloads
348: Community Forums
349: Photo Gallery
350: CPGlang
351: Community Forums
352: Home
353: Community Forums
354: Member Screenshots
355: Community Forums
356: Community Forums
357: Community Forums
358: News
359: Community Forums
360: Community Forums
361: Community Forums
362: Photo Gallery
363: Community Forums
364: Community Forums
365: Photo Gallery
366: Tell a Friend
367: Community Forums
368: Community Forums
369: Photo Gallery
370: Home
371: Photo Gallery
372: Community Forums
373: Community Forums
374: Home

Staff Online:

No staff members are online!
"Phu Bai Redux" is ready for testing.... :: Archived
Discussions about the FS2004 game.
Go to page Previous  1, 2, 3 ... 10, 11, 12, 13, 14  Next
Post new topic    Revive this topic    Printer Friendly Page     Forum Index ›  FSXFS2004 :: Archives

Topic Archived View previous topic :: View next topic  
Author Message
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Sat Aug 05, 2006 1:19 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

update

added parking spots for :

C-130
A1H
C-47
OH-6

Some 19 in total, wich can be extended with other types if desired

get it here


for Install instructions see previous post Wink


fled
Cool
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Sat Aug 05, 2006 3:07 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Thanks Fled...

I've got it a will try it shortly. I understand the lighting is "testing only". I'm for leaving taxiway lighting out on final version...as here is the definitive word on the matter (that also jibes with my memory)

"You know, I don't remember any lights except for the runway. There was possibly some lights along the two taxiways at each end of the runway at least to the parking ramps.
There were no mid or other taxiways but the ones at each end during the war.
The runway was only about 6,000 foot long and we used to go outside and watch the Air Vietnam 727 land because we wanted to see them "plant" the thing and the smoke boiling from the tires when they landed. For take-off we watched to see if he would get off in the length of the runway.

There also were flare pots along the runway made from artillery powder canisters filled with sand. These were spaced about every 200-250 feet. They sat up about a foot above the ground and seems like the caps were on them to keep out the rain water. When we used them we had to drive down the runway and pour diesel fuel or JP4 fuel into the sand.
We had to use them several times when the airfield generator was not working.

I don't think there were but a very few lights around the boundary of parking ramp.
From your (Ascout's) pic, the fog was pretty thick. We did have a lot of fog at certain times of the year.....and it got pretty cold a couple times....like 40 degrees or so, and very damp."

That's from former ATC cmdr. on the site. His info about only two end taxiways is out of date for my scenery because I was there a year later than he was, but he'd right about the lights. Let's preserve runway lighting and turn off everything else. Wink

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Sat Aug 05, 2006 3:15 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Razz

Well when I was at it, got carried away for a bit, I'm still on the discovery tour as to what is all possible with the AFCAD proggy, so therefore I added 'm to see what they look like.

With the final AFCAD file there will be only RWY's and parking spaces,

need to check on the Navaids that should or should not be there................

looking forward to comments and suggestions


fled
Cool
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Sat Aug 05, 2006 4:06 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Fled,
OK, tried it, saw maybe a slight improvement in fps, but need another opinon on that. If that eliminated the old runway/tower, then the hit is from something else on the north side...probably helicpters (I think).

I didn't move the runway as much as I thought...here are two screenies taken by Ack-Ack with the exlude off so you can see all:

(My original ruway was 6,000' and the stocker 8,800 as it is TODAY. I since relented and compromised at 8,000')



_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Sat Aug 05, 2006 5:29 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

I made the RWY slightly smaller in the afcad this to make it to "disappear" below your scenery.

basically it's for the TO spots on the RWY's and the parking spots, as said before, missing to me are any NDB's VOR's that maybe where in use at that particular time.

I'll adapt whatever is necessary to keep it in line with the original situation at that time, as that was the outset Smile


fled
Cool
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Sat Aug 05, 2006 7:21 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

still on discovery lane I went to Camp Eagle funny thing is that AFCAD states it's at 658,4 ft, I'm not seeing anything there, but get a tremendous hit on the FPS when fiddling around that particular area in a chopper

dunno maybe barking up the wromg tree, but just in case I tought I mention it

Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Sat Aug 05, 2006 7:58 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- Uhu_Fledermaus
still on discovery lane I went to Camp Eagle funny thing is that AFCAD states it's at 658,4 ft, I'm not seeing anything there, but get a tremendous hit on the FPS when fiddling around that particular area in a chopper

dunno maybe barking up the wromg tree, but just in case I tought I mention it



I've not experimented with it extensively, and have Camp Eagle turned off while we test Phu Bai, but someone reported to me that they observed Camp Eagle hit frames mucho.


Camp Eagle site is nothing close to 658', though.....more like 60-150 depending on where (it was a BIG area)
Those startup points you put in are cool!

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Sun Aug 06, 2006 3:30 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

OK, Al is back from vacation and has done some extensive testing. This is especially relevant because I'm using many of his macros and he has his own Chu Lai to compare to regarding FPS.

Basically, from a test procedure he related in email, he concludes it's not a particular object or cause, but the sheer quantity of stuff on the north field. He's likewise got a "macro experimental area" where he can check load effects and he doesn't see one with the particulr macros I'm using, but it does manifest itself under sheer load. He must have a hot rig from the numbers he quotes, but he sees a drop from the 60's to 12 in the worst case view in his Chu Lai (which is much bigger than my Phu Bai). He also goes on to say:

"I did my Chu Lai scenery more for visual effect as a sightseeing trip back in time than flying anyway and if you turn off most of the objects then you do not have that anymore and the main purpose is lost."

Honestly, this is my priority as well. I want it flyable, but I want the scene fairly faithful to the real item. If it's flyable, that's good enough for me. Like him, I'm not prepared to gut the scenery because someone's computer might not cope well (and mine is not a hot system by any means).

Oh, Fled, he said the AFCADS were a big help....he had no more fading taxiways in any views as he passes over them.

All-in-all, I think any gains we can make will likely be smallish, so I'm for polishing up the AFCAD's to final form and wrapping up. He did send me some smaller revetments to try and I'm gonna' do that today. I don't expect a frame improvement, but these are smaller and better for helicopters. I might use a combination (while being mindful of the impact on your "parking spaces", Fled).

OTOH, I might not change anything...just wanna' test 'em out.


_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Sun Aug 06, 2006 4:34 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Smile

Great to hear of the additional "side effect" of the AFCAD file Razz

I would like to keep as much as possible in the scenery, when you would take out the details it would loose it's core, and that was what it was all about Smile

I'll redo the AFCAD for the field so that it does not contain lighting, will try to get that done by tomorow if that's OK.

Today I have to act as ATC as we are continuing our world tour over the Aussi land, so I'll be tyed up for a bit there


fled
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Sun Aug 06, 2006 5:01 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- Uhu_Fledermaus
Smile

Great to hear of the additional "side effect" of the AFCAD file Razz

I would like to keep as much as possible in the scenery, when you would take out the details it would loose it's core, and that was what it was all about Smile

I'll redo the AFCAD for the field so that it does not contain lighting, will try to get that done by tomorow if that's OK.

Today I have to act as ATC as we are continuing our world tour over the Aussi land, so I'll be tyed up for a bit there



fled


No rush...I tried the new revetments and like a lot. I might sub some of these in where some of the others are. These are single revetments made of barrels...can be spaced according to choice (the existing ones are really spaced for fixed wing...I'd be keeping some of those,too.)

I tried the new ones at end of field CH-47 park and eliminated the "buildings" that I was using for revetments. They look good. If I use for some of the main part of the heli park, some parking places will change. Will let you know by end of today...

Have fun!

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
RCAF_Wingnut
Power User

Offline Offline
Joined: Jan 29, 2005
Posts: 786
Location: Omaha, Ne.
PostPosted: Sun Aug 06, 2006 9:29 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

The barrel revetments are the kind used in my scenery file for Camp Eagle. The Afcad file help a little as it allows me to taxi from the runway to the parking ramps without doing the dropsies. I still see the runway and planes floating, but I'm not too worried about it. It' usable. I did notice that my frame rates go down when looking at the static choppers, but that can't be helped either.

_________________
"May your Enemys Run With Fear!!"
Back to top
View user's profile Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Sun Aug 06, 2006 9:46 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

DON'T finalize the parking spots on north field, Fled. I've changed revetments once and Al may be making "Phu Bai" specials for me as I type this. Easy job, he says, as it's mostly boxes with surface textures. If so, I'll change 'em again.

The ones made of barrels are perhaps similar to, but not identical to anything used at Camp Eagle, different source and I doubt they know one another. These barrel revetments have not been made available for download, Al is just sharing for this purpose...and a mighty nice guy he is, too. Wink

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Sun Aug 06, 2006 10:19 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Cool

- JG300-Ascout
and Al may be making "Phu Bai" specials


No problemo Jefe !!

I can edit the parking spots whenever you like, so just say the word and they will appear where you want 'm.

I'll tell then painters to have a day off at the beach Laughing

Looking forward to the updated files


fled
Cool
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
JG300-fr8ycat
Power User

Offline Offline
Joined: Mar 13, 2005
Posts: 1528
Location: Los Angeles
PostPosted: Mon Aug 07, 2006 3:48 am
Post subject: Re: "Phu Bai Redux" is ready for testing....

Sorry guys, had a take a last minute unforseen trip out of State and just got back. Trying to get cuaght up on what's been going on and should be back in the loop shortly.

Ascout, I should re-DL the latest because at this point I'm not sure which vers. I have.
Back to top
View user's profile MSN Messenger Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Mon Aug 07, 2006 12:22 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- JG300-fr8ycat
Sorry guys, had a take a last minute unforseen trip out of State and just got back. Trying to get cuaght up on what's been going on and should be back in the loop shortly.

Ascout, I should re-DL the latest because at this point I'm not sure which vers. I have.


Richard,
There's been at least one update, but more important is Fled's coupla' posts and AFCAD files/instructions (for deleting one important file) back a few posts. That really helped with start points and, according to one report, fading taxiways when right over, or on, them.

I have revised the revetments since the latest update and not uploaded, because there's a good chance I may have new revetments very shortly...special for this scenery. I can install them very quickly if that happens, so no major delay is involved. Based on some experiments (and with the exclude switch in the AFCAD) I think we've found further gains in frame rates are unlikely, so it's almost a done deal. Fled will revise the AFCAD parking spots, turn off taxiway lights and those glide slope indicator thingys in the final version. I see no reason not to be finished this week. Wink

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Display posts from previous:   
Post new topic    Revive this topic    Printer Friendly Page    Forum Index ›  FSXFS2004 :: Archives
Page 11 of 14
All times are GMT - 6 Hours
Go to page Previous  1, 2, 3 ... 10, 11, 12, 13, 14  Next

Archive Revive
Username:
This is an archived topic - your reply will not be appended here.
Instead, a new topic will be generated in the active forum.
The new topic will provide a reference link to this archived topic.