±Recent Visitors

Recent Visitors to Com-Central!

±User Info-big


Welcome Anonymous

Nickname
Password

Membership:
Latest: HighestAce
New Today: 0
New Yesterday: 0
Overall: 6648

People Online:
Members: 0
Visitors: 530
Total: 530
Who Is Where:
 Visitors:
01: Community Forums
02: Home
03: Statistics
04: Home
05: Home
06: Photo Gallery
07: Community Forums
08: Community Forums
09: Community Forums
10: News Archive
11: News Archive
12: Home
13: Downloads
14: Community Forums
15: Community Forums
16: Home
17: Community Forums
18: Member Screenshots
19: Home
20: Home
21: Community Forums
22: Home
23: Photo Gallery
24: Photo Gallery
25: Photo Gallery
26: Community Forums
27: Community Forums
28: Home
29: Community Forums
30: Home
31: Home
32: Community Forums
33: Community Forums
34: Home
35: Home
36: News Archive
37: Community Forums
38: Community Forums
39: Home
40: Community Forums
41: Home
42: Home
43: Home
44: Community Forums
45: Community Forums
46: Community Forums
47: Member Screenshots
48: Community Forums
49: Home
50: Community Forums
51: Home
52: Downloads
53: Community Forums
54: Community Forums
55: Downloads
56: Photo Gallery
57: Statistics
58: Community Forums
59: Community Forums
60: News Archive
61: Member Screenshots
62: Downloads
63: Community Forums
64: Community Forums
65: Community Forums
66: News Archive
67: Member Screenshots
68: Photo Gallery
69: Community Forums
70: Home
71: Community Forums
72: Community Forums
73: Community Forums
74: Community Forums
75: Community Forums
76: Community Forums
77: Community Forums
78: News Archive
79: Community Forums
80: Downloads
81: Community Forums
82: Photo Gallery
83: Photo Gallery
84: Home
85: Home
86: Photo Gallery
87: Community Forums
88: Home
89: Home
90: Home
91: Home
92: Community Forums
93: Member Screenshots
94: Home
95: Home
96: Home
97: Downloads
98: Community Forums
99: Community Forums
100: Community Forums
101: Community Forums
102: Community Forums
103: Community Forums
104: Home
105: Photo Gallery
106: Home
107: Home
108: Community Forums
109: Home
110: News
111: Photo Gallery
112: Community Forums
113: Community Forums
114: Community Forums
115: Community Forums
116: Photo Gallery
117: Member Screenshots
118: Photo Gallery
119: Photo Gallery
120: Photo Gallery
121: Member Screenshots
122: Home
123: Home
124: Community Forums
125: Home
126: Community Forums
127: Home
128: Home
129: Photo Gallery
130: Community Forums
131: Home
132: Home
133: Home
134: Home
135: Home
136: Home
137: Photo Gallery
138: Statistics
139: Community Forums
140: Community Forums
141: Community Forums
142: Downloads
143: Photo Gallery
144: Home
145: Home
146: Home
147: Home
148: Community Forums
149: Community Forums
150: Photo Gallery
151: Community Forums
152: Community Forums
153: Community Forums
154: Photo Gallery
155: Home
156: Home
157: Home
158: Community Forums
159: Member Screenshots
160: Home
161: News
162: Community Forums
163: Community Forums
164: Home
165: Home
166: Downloads
167: Community Forums
168: Photo Gallery
169: News Archive
170: Downloads
171: Community Forums
172: Community Forums
173: Community Forums
174: Community Forums
175: Home
176: Member Screenshots
177: Community Forums
178: Community Forums
179: Member Screenshots
180: Community Forums
181: Photo Gallery
182: Home
183: Member Screenshots
184: Community Forums
185: Home
186: Statistics
187: Community Forums
188: Community Forums
189: Community Forums
190: Community Forums
191: Photo Gallery
192: Community Forums
193: Community Forums
194: Home
195: Photo Gallery
196: Home
197: Home
198: Home
199: Community Forums
200: Community Forums
201: Photo Gallery
202: Home
203: Community Forums
204: Home
205: Home
206: Home
207: News Archive
208: Member Screenshots
209: Home
210: Home
211: Photo Gallery
212: Community Forums
213: Community Forums
214: Downloads
215: Community Forums
216: Community Forums
217: Community Forums
218: Community Forums
219: Community Forums
220: Member Screenshots
221: Member Screenshots
222: Home
223: Community Forums
224: Community Forums
225: Home
226: Photo Gallery
227: Home
228: Community Forums
229: Photo Gallery
230: Community Forums
231: Community Forums
232: Community Forums
233: Community Forums
234: Community Forums
235: Community Forums
236: Community Forums
237: Home
238: Home
239: News
240: Community Forums
241: Member Screenshots
242: Community Forums
243: Photo Gallery
244: Member Screenshots
245: Home
246: Home
247: Community Forums
248: Community Forums
249: News
250: Community Forums
251: Community Forums
252: Community Forums
253: Community Forums
254: Community Forums
255: Community Forums
256: Community Forums
257: Community Forums
258: Photo Gallery
259: Home
260: Photo Gallery
261: Community Forums
262: Community Forums
263: Member Screenshots
264: Home
265: Community Forums
266: Community Forums
267: Community Forums
268: Home
269: Home
270: Member Screenshots
271: Home
272: Home
273: Community Forums
274: Home
275: Home
276: Photo Gallery
277: Community Forums
278: Home
279: Downloads
280: Photo Gallery
281: Community Forums
282: Community Forums
283: Community Forums
284: Community Forums
285: Home
286: Member Screenshots
287: Photo Gallery
288: Community Forums
289: Home
290: Member Screenshots
291: Community Forums
292: Home
293: Photo Gallery
294: Home
295: Downloads
296: Community Forums
297: Home
298: Home
299: Home
300: Community Forums
301: Community Forums
302: Downloads
303: Downloads
304: Community Forums
305: Community Forums
306: Photo Gallery
307: Member Screenshots
308: Community Forums
309: Home
310: Community Forums
311: Community Forums
312: Home
313: Downloads
314: Member Screenshots
315: Statistics
316: Photo Gallery
317: Photo Gallery
318: Photo Gallery
319: Photo Gallery
320: Photo Gallery
321: Community Forums
322: Home
323: Home
324: Home
325: Home
326: Home
327: Community Forums
328: Member Screenshots
329: Statistics
330: Community Forums
331: Home
332: Home
333: Community Forums
334: Community Forums
335: Photo Gallery
336: Community Forums
337: Community Forums
338: Downloads
339: Community Forums
340: Home
341: Member Screenshots
342: Community Forums
343: Member Screenshots
344: Downloads
345: Member Screenshots
346: Community Forums
347: Photo Gallery
348: Community Forums
349: Community Forums
350: Photo Gallery
351: Photo Gallery
352: Home
353: Community Forums
354: Community Forums
355: Photo Gallery
356: Community Forums
357: Photo Gallery
358: Home
359: Home
360: Member Screenshots
361: Community Forums
362: Community Forums
363: Community Forums
364: Community Forums
365: Member Screenshots
366: Member Screenshots
367: Home
368: Home
369: Community Forums
370: Downloads
371: Member Screenshots
372: Statistics
373: Home
374: Home
375: Community Forums
376: Home
377: Downloads
378: Community Forums
379: Home
380: Community Forums
381: Home
382: Downloads
383: Community Forums
384: Community Forums
385: Community Forums
386: Home
387: Member Screenshots
388: Community Forums
389: Home
390: Home
391: News Archive
392: Community Forums
393: Community Forums
394: Community Forums
395: Member Screenshots
396: Community Forums
397: Community Forums
398: Home
399: Home
400: Member Screenshots
401: Home
402: Member Screenshots
403: Community Forums
404: Downloads
405: Community Forums
406: Community Forums
407: Photo Gallery
408: Community Forums
409: Member Screenshots
410: Home
411: Member Screenshots
412: Downloads
413: Community Forums
414: Member Screenshots
415: Home
416: Community Forums
417: Community Forums
418: News Archive
419: Home
420: Home
421: Home
422: Home
423: Downloads
424: Home
425: Home
426: Statistics
427: Community Forums
428: Photo Gallery
429: Community Forums
430: Community Forums
431: Home
432: Community Forums
433: Photo Gallery
434: News
435: Home
436: Photo Gallery
437: Community Forums
438: Community Forums
439: Community Forums
440: Home
441: Home
442: Member Screenshots
443: Community Forums
444: Community Forums
445: Community Forums
446: Photo Gallery
447: Community Forums
448: Community Forums
449: Home
450: Community Forums
451: Community Forums
452: Home
453: Home
454: Community Forums
455: News
456: Member Screenshots
457: Home
458: Statistics
459: Home
460: Member Screenshots
461: Community Forums
462: Community Forums
463: Community Forums
464: Community Forums
465: Community Forums
466: Home
467: Home
468: Home
469: Home
470: Home
471: Home
472: Home
473: Home
474: Community Forums
475: Your Account
476: Home
477: Home
478: Home
479: Home
480: Photo Gallery
481: Home
482: Home
483: Photo Gallery
484: Photo Gallery
485: Community Forums
486: Member Screenshots
487: Home
488: Home
489: Home
490: Community Forums
491: Home
492: Photo Gallery
493: Photo Gallery
494: Statistics
495: Community Forums
496: Community Forums
497: Photo Gallery
498: Photo Gallery
499: Photo Gallery
500: Statistics
501: Community Forums
502: Home
503: Home
504: Member Screenshots
505: Home
506: Photo Gallery
507: Member Screenshots
508: Community Forums
509: Home
510: Home
511: Community Forums
512: Home
513: Community Forums
514: Community Forums
515: Photo Gallery
516: News Archive
517: Home
518: Community Forums
519: Statistics
520: Community Forums
521: Downloads
522: Home
523: Community Forums
524: Home
525: Community Forums
526: Community Forums
527: Community Forums
528: Statistics
529: Home
530: Home

Staff Online:

No staff members are online!
"Phu Bai Redux" is ready for testing.... :: Archived
Discussions about the FS2004 game.
Go to page Previous  1, 2, 3 ... 10, 11, 12, 13, 14  Next
Post new topic    Revive this topic    Printer Friendly Page     Forum Index ›  FSXFS2004 :: Archives

Topic Archived View previous topic :: View next topic  
Author Message
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Sat Aug 05, 2006 1:19 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

update

added parking spots for :

C-130
A1H
C-47
OH-6

Some 19 in total, wich can be extended with other types if desired

get it here


for Install instructions see previous post Wink


fled
Cool
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Sat Aug 05, 2006 3:07 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Thanks Fled...

I've got it a will try it shortly. I understand the lighting is "testing only". I'm for leaving taxiway lighting out on final version...as here is the definitive word on the matter (that also jibes with my memory)

"You know, I don't remember any lights except for the runway. There was possibly some lights along the two taxiways at each end of the runway at least to the parking ramps.
There were no mid or other taxiways but the ones at each end during the war.
The runway was only about 6,000 foot long and we used to go outside and watch the Air Vietnam 727 land because we wanted to see them "plant" the thing and the smoke boiling from the tires when they landed. For take-off we watched to see if he would get off in the length of the runway.

There also were flare pots along the runway made from artillery powder canisters filled with sand. These were spaced about every 200-250 feet. They sat up about a foot above the ground and seems like the caps were on them to keep out the rain water. When we used them we had to drive down the runway and pour diesel fuel or JP4 fuel into the sand.
We had to use them several times when the airfield generator was not working.

I don't think there were but a very few lights around the boundary of parking ramp.
From your (Ascout's) pic, the fog was pretty thick. We did have a lot of fog at certain times of the year.....and it got pretty cold a couple times....like 40 degrees or so, and very damp."

That's from former ATC cmdr. on the site. His info about only two end taxiways is out of date for my scenery because I was there a year later than he was, but he'd right about the lights. Let's preserve runway lighting and turn off everything else. Wink

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Sat Aug 05, 2006 3:15 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Razz

Well when I was at it, got carried away for a bit, I'm still on the discovery tour as to what is all possible with the AFCAD proggy, so therefore I added 'm to see what they look like.

With the final AFCAD file there will be only RWY's and parking spaces,

need to check on the Navaids that should or should not be there................

looking forward to comments and suggestions


fled
Cool
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Sat Aug 05, 2006 4:06 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Fled,
OK, tried it, saw maybe a slight improvement in fps, but need another opinon on that. If that eliminated the old runway/tower, then the hit is from something else on the north side...probably helicpters (I think).

I didn't move the runway as much as I thought...here are two screenies taken by Ack-Ack with the exlude off so you can see all:

(My original ruway was 6,000' and the stocker 8,800 as it is TODAY. I since relented and compromised at 8,000')



_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Sat Aug 05, 2006 5:29 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

I made the RWY slightly smaller in the afcad this to make it to "disappear" below your scenery.

basically it's for the TO spots on the RWY's and the parking spots, as said before, missing to me are any NDB's VOR's that maybe where in use at that particular time.

I'll adapt whatever is necessary to keep it in line with the original situation at that time, as that was the outset Smile


fled
Cool
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Sat Aug 05, 2006 7:21 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

still on discovery lane I went to Camp Eagle funny thing is that AFCAD states it's at 658,4 ft, I'm not seeing anything there, but get a tremendous hit on the FPS when fiddling around that particular area in a chopper

dunno maybe barking up the wromg tree, but just in case I tought I mention it

Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Sat Aug 05, 2006 7:58 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- Uhu_Fledermaus
still on discovery lane I went to Camp Eagle funny thing is that AFCAD states it's at 658,4 ft, I'm not seeing anything there, but get a tremendous hit on the FPS when fiddling around that particular area in a chopper

dunno maybe barking up the wromg tree, but just in case I tought I mention it



I've not experimented with it extensively, and have Camp Eagle turned off while we test Phu Bai, but someone reported to me that they observed Camp Eagle hit frames mucho.


Camp Eagle site is nothing close to 658', though.....more like 60-150 depending on where (it was a BIG area)
Those startup points you put in are cool!

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Sun Aug 06, 2006 3:30 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

OK, Al is back from vacation and has done some extensive testing. This is especially relevant because I'm using many of his macros and he has his own Chu Lai to compare to regarding FPS.

Basically, from a test procedure he related in email, he concludes it's not a particular object or cause, but the sheer quantity of stuff on the north field. He's likewise got a "macro experimental area" where he can check load effects and he doesn't see one with the particulr macros I'm using, but it does manifest itself under sheer load. He must have a hot rig from the numbers he quotes, but he sees a drop from the 60's to 12 in the worst case view in his Chu Lai (which is much bigger than my Phu Bai). He also goes on to say:

"I did my Chu Lai scenery more for visual effect as a sightseeing trip back in time than flying anyway and if you turn off most of the objects then you do not have that anymore and the main purpose is lost."

Honestly, this is my priority as well. I want it flyable, but I want the scene fairly faithful to the real item. If it's flyable, that's good enough for me. Like him, I'm not prepared to gut the scenery because someone's computer might not cope well (and mine is not a hot system by any means).

Oh, Fled, he said the AFCADS were a big help....he had no more fading taxiways in any views as he passes over them.

All-in-all, I think any gains we can make will likely be smallish, so I'm for polishing up the AFCAD's to final form and wrapping up. He did send me some smaller revetments to try and I'm gonna' do that today. I don't expect a frame improvement, but these are smaller and better for helicopters. I might use a combination (while being mindful of the impact on your "parking spaces", Fled).

OTOH, I might not change anything...just wanna' test 'em out.


_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Sun Aug 06, 2006 4:34 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Smile

Great to hear of the additional "side effect" of the AFCAD file Razz

I would like to keep as much as possible in the scenery, when you would take out the details it would loose it's core, and that was what it was all about Smile

I'll redo the AFCAD for the field so that it does not contain lighting, will try to get that done by tomorow if that's OK.

Today I have to act as ATC as we are continuing our world tour over the Aussi land, so I'll be tyed up for a bit there


fled
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Sun Aug 06, 2006 5:01 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- Uhu_Fledermaus
Smile

Great to hear of the additional "side effect" of the AFCAD file Razz

I would like to keep as much as possible in the scenery, when you would take out the details it would loose it's core, and that was what it was all about Smile

I'll redo the AFCAD for the field so that it does not contain lighting, will try to get that done by tomorow if that's OK.

Today I have to act as ATC as we are continuing our world tour over the Aussi land, so I'll be tyed up for a bit there



fled


No rush...I tried the new revetments and like a lot. I might sub some of these in where some of the others are. These are single revetments made of barrels...can be spaced according to choice (the existing ones are really spaced for fixed wing...I'd be keeping some of those,too.)

I tried the new ones at end of field CH-47 park and eliminated the "buildings" that I was using for revetments. They look good. If I use for some of the main part of the heli park, some parking places will change. Will let you know by end of today...

Have fun!

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
RCAF_Wingnut
Power User

Offline Offline
Joined: Jan 29, 2005
Posts: 786
Location: Omaha, Ne.
PostPosted: Sun Aug 06, 2006 9:29 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

The barrel revetments are the kind used in my scenery file for Camp Eagle. The Afcad file help a little as it allows me to taxi from the runway to the parking ramps without doing the dropsies. I still see the runway and planes floating, but I'm not too worried about it. It' usable. I did notice that my frame rates go down when looking at the static choppers, but that can't be helped either.

_________________
"May your Enemys Run With Fear!!"
Back to top
View user's profile Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Sun Aug 06, 2006 9:46 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

DON'T finalize the parking spots on north field, Fled. I've changed revetments once and Al may be making "Phu Bai" specials for me as I type this. Easy job, he says, as it's mostly boxes with surface textures. If so, I'll change 'em again.

The ones made of barrels are perhaps similar to, but not identical to anything used at Camp Eagle, different source and I doubt they know one another. These barrel revetments have not been made available for download, Al is just sharing for this purpose...and a mighty nice guy he is, too. Wink

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Uhu_Fledermaus
Aircraft Demolition Expert

Offline Offline
Joined: Nov 28, 2004
Posts: 4369
Location: Blaricum, The Netherlands ~GMT+1
PostPosted: Sun Aug 06, 2006 10:19 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

Cool

- JG300-Ascout
and Al may be making "Phu Bai" specials


No problemo Jefe !!

I can edit the parking spots whenever you like, so just say the word and they will appear where you want 'm.

I'll tell then painters to have a day off at the beach Laughing

Looking forward to the updated files


fled
Cool
Back to top
View user's profile ICQ Number MSN Messenger Photo Gallery
JG300-fr8ycat
Power User

Offline Offline
Joined: Mar 13, 2005
Posts: 1530
Location: Los Angeles
PostPosted: Mon Aug 07, 2006 3:48 am
Post subject: Re: "Phu Bai Redux" is ready for testing....

Sorry guys, had a take a last minute unforseen trip out of State and just got back. Trying to get cuaght up on what's been going on and should be back in the loop shortly.

Ascout, I should re-DL the latest because at this point I'm not sure which vers. I have.
Back to top
View user's profile MSN Messenger Photo Gallery
JG300-Ascout
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 6257
Location: Cyberspace
PostPosted: Mon Aug 07, 2006 12:22 pm
Post subject: Re: "Phu Bai Redux" is ready for testing....

- JG300-fr8ycat
Sorry guys, had a take a last minute unforseen trip out of State and just got back. Trying to get cuaght up on what's been going on and should be back in the loop shortly.

Ascout, I should re-DL the latest because at this point I'm not sure which vers. I have.


Richard,
There's been at least one update, but more important is Fled's coupla' posts and AFCAD files/instructions (for deleting one important file) back a few posts. That really helped with start points and, according to one report, fading taxiways when right over, or on, them.

I have revised the revetments since the latest update and not uploaded, because there's a good chance I may have new revetments very shortly...special for this scenery. I can install them very quickly if that happens, so no major delay is involved. Based on some experiments (and with the exclude switch in the AFCAD) I think we've found further gains in frame rates are unlikely, so it's almost a done deal. Fled will revise the AFCAD parking spots, turn off taxiway lights and those glide slope indicator thingys in the final version. I see no reason not to be finished this week. Wink

_________________
"All facts go to clearly prove that Shades is a thrice-cursed traitor & mentally deranged person steeped in inveterate enmity toward mankind"
Back to top
View user's profile Photo Gallery
Display posts from previous:   
Post new topic    Revive this topic    Printer Friendly Page    Forum Index ›  FSXFS2004 :: Archives
Page 11 of 14
All times are GMT - 6 Hours
Go to page Previous  1, 2, 3 ... 10, 11, 12, 13, 14  Next

Archive Revive
Username:
This is an archived topic - your reply will not be appended here.
Instead, a new topic will be generated in the active forum.
The new topic will provide a reference link to this archived topic.