±Recent Visitors

Recent Visitors to Com-Central!

±User Info-big


Welcome Anonymous

Nickname
Password

Membership:
Latest: HighestAce
New Today: 0
New Yesterday: 0
Overall: 6648

People Online:
Members: 0
Visitors: 378
Total: 378
Who Is Where:
 Visitors:
01: Supporters
02: Community Forums
03: Photo Gallery
04: Home
05: Photo Gallery
06: Community Forums
07: Community Forums
08: Home
09: Community Forums
10: Home
11: Downloads
12: Member Screenshots
13: Community Forums
14: Photo Gallery
15: Community Forums
16: Downloads
17: Community Forums
18: Home
19: Community Forums
20: Downloads
21: Community Forums
22: Photo Gallery
23: Home
24: Home
25: Downloads
26: Community Forums
27: Photo Gallery
28: Photo Gallery
29: Home
30: Photo Gallery
31: Photo Gallery
32: Community Forums
33: Community Forums
34: Community Forums
35: Photo Gallery
36: Home
37: Member Screenshots
38: Home
39: Home
40: Home
41: Photo Gallery
42: Downloads
43: Community Forums
44: Home
45: Statistics
46: Community Forums
47: Photo Gallery
48: Photo Gallery
49: Photo Gallery
50: Community Forums
51: Member Screenshots
52: Home
53: Home
54: Home
55: Photo Gallery
56: Member Screenshots
57: Photo Gallery
58: Photo Gallery
59: Community Forums
60: Community Forums
61: Home
62: Community Forums
63: Home
64: Community Forums
65: Home
66: Member Screenshots
67: Community Forums
68: Home
69: Community Forums
70: Photo Gallery
71: Community Forums
72: Photo Gallery
73: Photo Gallery
74: Community Forums
75: Community Forums
76: Downloads
77: Home
78: Community Forums
79: Community Forums
80: Community Forums
81: Photo Gallery
82: Community Forums
83: Community Forums
84: Community Forums
85: Community Forums
86: Community Forums
87: Community Forums
88: Downloads
89: Community Forums
90: Home
91: Home
92: Photo Gallery
93: Community Forums
94: Downloads
95: Photo Gallery
96: Member Screenshots
97: Photo Gallery
98: Community Forums
99: Home
100: Community Forums
101: Community Forums
102: Community Forums
103: Community Forums
104: Community Forums
105: Photo Gallery
106: Photo Gallery
107: Home
108: Community Forums
109: Photo Gallery
110: Community Forums
111: Community Forums
112: Home
113: Community Forums
114: Home
115: Home
116: Home
117: Member Screenshots
118: Home
119: Community Forums
120: Community Forums
121: Home
122: Community Forums
123: Community Forums
124: Community Forums
125: Community Forums
126: Home
127: Home
128: Photo Gallery
129: Community Forums
130: Community Forums
131: Member Screenshots
132: Home
133: Home
134: Community Forums
135: Community Forums
136: Community Forums
137: Community Forums
138: Home
139: Home
140: Community Forums
141: Home
142: Community Forums
143: Community Forums
144: Community Forums
145: Photo Gallery
146: Home
147: Community Forums
148: Community Forums
149: Home
150: Home
151: Community Forums
152: Member Screenshots
153: Home
154: Community Forums
155: Community Forums
156: Community Forums
157: Community Forums
158: Community Forums
159: Statistics
160: Community Forums
161: Community Forums
162: Home
163: Home
164: Home
165: Member Screenshots
166: Home
167: Home
168: Community Forums
169: Home
170: Community Forums
171: Home
172: Community Forums
173: Home
174: Community Forums
175: Community Forums
176: Community Forums
177: Members List
178: Community Forums
179: Home
180: Community Forums
181: Community Forums
182: Community Forums
183: Photo Gallery
184: Community Forums
185: Home
186: Member Screenshots
187: Photo Gallery
188: Member Screenshots
189: Home
190: Photo Gallery
191: Photo Gallery
192: Photo Gallery
193: Home
194: Community Forums
195: Home
196: Home
197: Community Forums
198: Community Forums
199: Community Forums
200: Community Forums
201: Community Forums
202: Community Forums
203: Community Forums
204: Photo Gallery
205: Community Forums
206: Home
207: Home
208: Photo Gallery
209: Community Forums
210: Photo Gallery
211: Home
212: Community Forums
213: Community Forums
214: Community Forums
215: Community Forums
216: Community Forums
217: Photo Gallery
218: Photo Gallery
219: Community Forums
220: Member Screenshots
221: Community Forums
222: Photo Gallery
223: Downloads
224: Community Forums
225: Home
226: Community Forums
227: Home
228: Home
229: Home
230: Home
231: Home
232: Home
233: Community Forums
234: Community Forums
235: Photo Gallery
236: Community Forums
237: Community Forums
238: Home
239: Home
240: Community Forums
241: Home
242: Home
243: Community Forums
244: Photo Gallery
245: Photo Gallery
246: Community Forums
247: Community Forums
248: Home
249: Home
250: Home
251: Home
252: Home
253: Community Forums
254: Community Forums
255: Community Forums
256: Photo Gallery
257: Home
258: Community Forums
259: Community Forums
260: Home
261: Statistics
262: Home
263: Community Forums
264: Photo Gallery
265: Community Forums
266: Community Forums
267: News
268: Community Forums
269: Community Forums
270: Downloads
271: Downloads
272: Home
273: Community Forums
274: News Archive
275: Community Forums
276: Photo Gallery
277: Community Forums
278: Community Forums
279: Home
280: Community Forums
281: Member Screenshots
282: Home
283: Community Forums
284: Community Forums
285: Community Forums
286: Community Forums
287: Community Forums
288: Home
289: Community Forums
290: Home
291: Photo Gallery
292: Member Screenshots
293: Community Forums
294: Home
295: Home
296: Community Forums
297: Community Forums
298: Home
299: Community Forums
300: Home
301: Home
302: Community Forums
303: Downloads
304: Home
305: Photo Gallery
306: Photo Gallery
307: Community Forums
308: Community Forums
309: Home
310: Community Forums
311: Member Screenshots
312: News
313: Downloads
314: Member Screenshots
315: Photo Gallery
316: Downloads
317: Home
318: Community Forums
319: Community Forums
320: Member Screenshots
321: Community Forums
322: Home
323: Community Forums
324: Photo Gallery
325: Member Screenshots
326: Member Screenshots
327: Photo Gallery
328: Member Screenshots
329: Community Forums
330: Photo Gallery
331: Photo Gallery
332: Home
333: Member Screenshots
334: Community Forums
335: Community Forums
336: Community Forums
337: Community Forums
338: Members List
339: Home
340: Member Screenshots
341: Home
342: Community Forums
343: Community Forums
344: Photo Gallery
345: Member Screenshots
346: Home
347: Community Forums
348: Home
349: Photo Gallery
350: Community Forums
351: Member Screenshots
352: Community Forums
353: Community Forums
354: Member Screenshots
355: Community Forums
356: Home
357: Photo Gallery
358: Community Forums
359: Home
360: Home
361: Community Forums
362: Photo Gallery
363: Member Screenshots
364: Community Forums
365: Home
366: Community Forums
367: Downloads
368: Statistics
369: Community Forums
370: Home
371: Photo Gallery
372: Home
373: Statistics
374: Statistics
375: Photo Gallery
376: Member Screenshots
377: Home
378: Home

Staff Online:

No staff members are online!
Stoop :: Archived
A forum for Microsoft's Flight Simulator X
Post new topic    Revive this topic    Printer Friendly Page     Forum Index ›  FSX

Topic Archived View previous topic :: View next topic  
Author Message
401RCAF_Sly
Power User

Offline Offline
Joined: Jan 12, 2005
Posts: 223

PostPosted: Mon May 28, 2007 8:01 am
Post subject: Stoop

Hi Stoop

Interested in your tile proxy experiments

I am not up to speed with ground textures in FSX, but if I wanted to fly a particular route is it possible to change texures along that route and use satellite images?

What I mean is can I make replacement ground texture tiles from satellite images and then replace them in my FSX textures folder... yep each one would be specific so how big an area does a tile cover?

How would satellite imagery look on a night flight?

Is The ground still light?

If tiles were made and darkened in photoshop would that give an impression of nightime in your opinion?

Any other ideas on how to get a reaalistic set of nightime textures for a trip from UK to Dresden 1943 style would be most welcome

Sly
Back to top
View user's profile
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Mon May 28, 2007 5:02 pm
Post subject: Re: Stoop

Hiya Sly,

Well let's see....for starters, TP creates it's replacement scenery automatically in add-on scenery folders it automatically creates and enables (as you normally would do through the Scenery Library). So, as you fly a particular route the first time, the new tiles which are created by gathering sat images along the way and "collected" by being added to the scenery folders that TP uses. This way, the second and third time you fly a route, it doesn't go out to the source and re-fetch them. So yes, you can re-use those satellite images in a sense. Since the whole process of continually grabbing new sat images and converting them on-the-fly is very network-intensive, you're realistically limited to ground speeds of about 100-150 Knots (depending on your bandwith and sim setup) in order not to "outrun" the process and have the scenery keep up. One strategy to counter this is to have a very slow-flying plane fly a particular course on autopilto and "collect" the images for your later, faster flight.

However, a drawback is that the auto-gen scenery (buildings and trees) are a function of the default, normal FS texture tile set and since the tiles are being replaced by new sat images which don't include the layer that FS uses to look at what kind of auto-gen scenery to add, you completely loos all your auto-gen buildings and trees - the ground is completely flat, which actually is fine at altitude but looks very uninteresting when close to, or sitting on, the ground.

There are THOUSANDS of tiles, the size is only a few miles by a few miles, so on a very long flight, mixing and matching the sat image tiles by hand with the default scenery is an absolute TON of work - someone already tried to start doing this and has a very small area of France done, I think, but man, that's more dedication (and time) than most people have.

As for how the images look at night, well, they don't look all that hot. The whole purpose and advantage of TP is to collect and display highly-detailed VFR scenery whihc can be very breathtaking during daylight hours and especially in rugged, mountain terrain or city areas whihc have high-resolution sat images available.

At night, that benefit is lost and also the result of how the tiles look can depend on which two sources you assign TP to use. The author of the project prefers they remain unnamed (by proper name) lest any search-bots draw undue negative attention to this project and get it killed off by blocking access by this tool, but they are either G**gle Erth (GE) or Micrusuft Vurtyal Erth (VE). The GE sat images can be very high detailed but coverage and performance is a bit finicky in my opinion, VE is more stable but the images are in black-and-white and colorized on the fly by TP - generally they look very good, and I hear that VE has just added hi-res images for all of Germany this week, but the coloring for nighttime is "iffy" at best and nowhere realistic as the default scenery.

I suppose you could take the tiles and modify them in photoshop or whatever if you were really diligent and had a lot of time, theoretically of course. I don't believe it would be well worth it - I mean especially since you loose so much detail at night anyway. And the thing is, if you use either GE or VE and look at the sat images they offer, you notice they load in seperate "stages" of resolution - low, med, high, higher, etc as you zoom in. The same thing happens when flying over them in FS - in the distance they are low-res and then the res increases as you get closer, becuase TP is fetching the higher-res images based on your location drawing closer to them. So for each scnery tile, you'd have to process the different resolution sets the same way.

The count of scenery texture files in just one of the 84 scenery/texture folders is 86,015 files. I don't know which area this is for, since the folder name is 0101 which corresponds to somewhere on the FS world map grid that I don't know but have obviously flown in. So thats a lotta images to process, brother.

Personally I'd stick with the default scenery and focus on the planes and the flight planning itself.

Anyway, here's a sample image of a flight I tried at night, taking off from Biggin Hill an hour after sunset and heading toward Dresden (where they just make innocent little cuckoo clocks and oughta be left alone anyways IMHO Wink ) and as you can see it's kinda...yucky.....of course my TP setup is having problems right now, since SP1 came out the latest beta version of TP has been flaky for me and has been dropping out, and I keep having to restart it to keep the connection for the sat images going.

Oh yeah the other drawback is when starting a flight it can take 10 minutes or so just for TP to grab the initial sat images, at which point FS is displaying the "Loading Fllght" progress bar...so it's S L L O W W W w w w .....well worth the wait for daytime VFR in breathtaking places like Hawaii or whatever, but making it less worthwhile if the images are compromised by dark lighting.




_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
401RCAF_Sly
Power User

Offline Offline
Joined: Jan 12, 2005
Posts: 223

PostPosted: Mon May 28, 2007 9:48 pm
Post subject: Re: Stoop

thanks Stoop... a ton of good info there


As you prolly guessed I want to fly a lanc to Dresden at around 15000ft and 200 knots at night Laughing

The nighttime textures are the problem and by the sounds of things there are gonna be an awful lot of em... but city lights didn't happen in Germany circa 1943... except by courtesy the RAF Laughing

Maybe the black and white textures from 15000 ft with some tweeking of the monitor luminesence might give a representative nightime scenario?.... because navigation would be attempted by dead reckoning its quite important to be able to pick out landmarks like rivers etc and adjustment of the FL to get the right level of detail / imagry would not be a problem..... neither would preflying the route..
the loss of autogen is not a problem,I have mine turned off anyways Laughing


One problem that I could forsee is that all participents would have to prefly the route.....
Is it viable to set up a full set of dummy texture folders in FSX, prefly the route which would then place the D/L textures into the dummies?....these could then possibly be redistibuted or at least I would know which textures were relevant to the route..

Will FSX load if there are no textures in the folders to start with?
Do the sat images require daata from the original textures to set the locale?.... I presume from scanning the avsim boards that it uses the aircraft position so hopefully that would not be an issue Laughing

Dunno if this will ever get off the ground but its an interesting concept...

Thanks again for your input

Catcha

Sly
Back to top
View user's profile
HF_SlowHand
Power User

Offline Offline
Joined: Aug 27, 2005
Posts: 767
Location: Meeechigan
PostPosted: Mon May 28, 2007 10:10 pm
Post subject: Re: Stoop

Sly,

You may want to see if Fled cant dream ya up some textures to remove the lights... he has done some very nice things in fs9 with enviro pak etc....

_________________
I deny everything
I lie about everything
And everything I deny
Is a lie!
Back to top
View user's profile Send e-mail Visit poster's website
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Mon May 28, 2007 11:24 pm
Post subject: Re: Stoop

- 401RCAF_Sly

Maybe the black and white textures from 15000 ft with some tweeking of the monitor luminesence might give a representative nightime scenario?....


Actually.....you got me thinking here......there is a setting in TileProxy as to what level of 'colorization' it applies to the black & white VE-sourced images. Although it's a very simple control without any luminescence capability per se, but still maybe it might be possible to come up with something that approximates

- 401RCAF_Sly
Is it viable to set up a full set of dummy texture folders in FSX, prefly the route which would then place the D/L textures into the dummies?....these could then possibly be redistibuted or at least I would know which textures were relevant to the route..


You know, here's another idea on how it may be possible with the stock scenery.....in Phil Taylor's blog there's a tweak listed that has to do with dawn/dusk lighting and controlling at what phase it kicks in. Maybe, with luck, it's capable of turinging night lighting off completely? The tweak in question is this one:

For the dusk/dawn textures some people feel, subjectively, the result is too dark or too light. There are 2 items that allow the transition time to be changed:

[GRAPHICS]

DAY_THRESHOLD
NIGHT_THRESHOLD

acceptible values are 0 to 65535.

Defaults:

DAY: 32768
NIGHT: 4096

These represent the amount of 'ambient' light at the ends of the day/night blend threshold. Zero is perfect dark, 65535 is full day sun at noon in the summer.


Of course, this may apply only to the dawn/dusk threshhold and not the whole nighttime...haven't tried it.

- 401RCAF_Sly
Will FSX load if there are no textures in the folders to start with?


Oh yes, it certainly will! Trust me, I've had this happen when the connection to the sat image server gets dropped at the begtinning of the flight. Result is...YUCK, black empty square tiles. Your basic wartime blackout on steroids.

- 401RCAF_Sly
Do the sat images require data from the original textures to set the locale?.... I presume from scanning the avsim boards that it uses the aircraft position so hopefully that would not be an issue Laughing


The sat images don't require any data from the original textures insofar as I know. They act as complete replacements.

Pre-flying the route and collecting the images would be one way to go, then the question of sharing them with other users comes up since getting everyone to set up with TP isn't a likely proposition....but then, well, there's some questionable legality of sending the files to them since the images are really the "property" of the image source. Not to put a damper on the idea but it's something you'd want to be aware of.

I kinda like what Slowy suggests although it puts some pressure on Fled Wink ...maybe something along the lines of an altered envmap.bmp file might do tha trick.....not an expert there.

_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
401RCAF_Sly
Power User

Offline Offline
Joined: Jan 12, 2005
Posts: 223

PostPosted: Tue May 29, 2007 7:10 am
Post subject: Re: Stoop

Thanks Slow N Stoop

I think I've gotta try this Tile proxy and or night textures thing on a small scale to start with... Laughing
Ive not tried the tile proxy because I don't have sufficient room on my drive.... time for a clear out Rolling Eyes

I will have a try with night threshold etc and see what happens.. dusk/dawn are too dark on my machine anyways so I may learn something there Wink

Yep redistributing could be a problem, Thinking about it it could open up comercial possibilities of companies producing routes Airport to Airport if a licence was available to them

Thanks again all good stuff... I will drag Fled in here too, the more brains the better Wink


Catcha Sly
Back to top
View user's profile
Display posts from previous:   
Post new topic    Revive this topic    Printer Friendly Page    Forum Index ›  FSX
Page 1 of 1
All times are GMT - 6 Hours

Archive Revive
Username:
This is an archived topic - your reply will not be appended here.
Instead, a new topic will be generated in the active forum.
The new topic will provide a reference link to this archived topic.