±Recent Visitors

Recent Visitors to Com-Central!

±User Info-big


Welcome Anonymous

Nickname
Password

Membership:
Latest: HighestAce
New Today: 0
New Yesterday: 0
Overall: 6648

People Online:
Members: 0
Visitors: 330
Total: 330
Who Is Where:
 Visitors:
01: Member Screenshots
02: Photo Gallery
03: Photo Gallery
04: Home
05: Community Forums
06: Community Forums
07: Home
08: Community Forums
09: Community Forums
10: Downloads
11: Community Forums
12: Community Forums
13: CPGlang
14: Community Forums
15: Photo Gallery
16: Photo Gallery
17: Downloads
18: Home
19: CPGlang
20: Photo Gallery
21: Community Forums
22: Community Forums
23: Community Forums
24: Photo Gallery
25: Community Forums
26: Photo Gallery
27: Home
28: CPGlang
29: Photo Gallery
30: Photo Gallery
31: Community Forums
32: Community Forums
33: Community Forums
34: CPGlang
35: Downloads
36: Home
37: Community Forums
38: Photo Gallery
39: Community Forums
40: Photo Gallery
41: Community Forums
42: Community Forums
43: Community Forums
44: Community Forums
45: CPGlang
46: Community Forums
47: Community Forums
48: Community Forums
49: Home
50: Home
51: Home
52: Community Forums
53: Downloads
54: Community Forums
55: Community Forums
56: Statistics
57: Community Forums
58: CPGlang
59: Community Forums
60: Community Forums
61: Photo Gallery
62: Downloads
63: Community Forums
64: Community Forums
65: Home
66: Community Forums
67: Photo Gallery
68: Photo Gallery
69: CPGlang
70: Community Forums
71: Community Forums
72: Community Forums
73: Community Forums
74: Community Forums
75: CPGlang
76: Community Forums
77: Community Forums
78: Community Forums
79: Downloads
80: Community Forums
81: Community Forums
82: Community Forums
83: Community Forums
84: Photo Gallery
85: Community Forums
86: Community Forums
87: Community Forums
88: Community Forums
89: Community Forums
90: Home
91: Community Forums
92: Home
93: Community Forums
94: CPGlang
95: Downloads
96: Community Forums
97: Home
98: CPGlang
99: Community Forums
100: Treasury
101: Community Forums
102: Community Forums
103: Community Forums
104: Community Forums
105: Community Forums
106: Home
107: Community Forums
108: Community Forums
109: Community Forums
110: CPGlang
111: Community Forums
112: Community Forums
113: Community Forums
114: Home
115: Community Forums
116: Community Forums
117: Community Forums
118: Community Forums
119: Community Forums
120: Home
121: Photo Gallery
122: Community Forums
123: Downloads
124: Community Forums
125: Community Forums
126: Community Forums
127: CPGlang
128: CPGlang
129: News
130: Home
131: Community Forums
132: Community Forums
133: Community Forums
134: Community Forums
135: Home
136: Community Forums
137: CPGlang
138: Community Forums
139: Community Forums
140: Member Screenshots
141: Photo Gallery
142: Downloads
143: Home
144: Members List
145: Community Forums
146: Photo Gallery
147: CPGlang
148: Home
149: Community Forums
150: Home
151: Community Forums
152: Community Forums
153: Photo Gallery
154: Community Forums
155: Community Forums
156: Downloads
157: Community Forums
158: Photo Gallery
159: Member Screenshots
160: Community Forums
161: Photo Gallery
162: Photo Gallery
163: Community Forums
164: Community Forums
165: Member Screenshots
166: Community Forums
167: Member Screenshots
168: Community Forums
169: Downloads
170: Community Forums
171: Member Screenshots
172: Community Forums
173: Community Forums
174: Community Forums
175: Community Forums
176: Community Forums
177: Community Forums
178: Community Forums
179: Community Forums
180: Community Forums
181: Community Forums
182: Home
183: Downloads
184: Community Forums
185: Home
186: Photo Gallery
187: Community Forums
188: Community Forums
189: Home
190: Community Forums
191: Member Screenshots
192: CPGlang
193: Home
194: Community Forums
195: Community Forums
196: Community Forums
197: CPGlang
198: Community Forums
199: Downloads
200: Community Forums
201: Community Forums
202: Community Forums
203: Community Forums
204: Statistics
205: Community Forums
206: Photo Gallery
207: Home
208: Photo Gallery
209: Community Forums
210: Home
211: Photo Gallery
212: CPGlang
213: Community Forums
214: Photo Gallery
215: Community Forums
216: Community Forums
217: Photo Gallery
218: Photo Gallery
219: Downloads
220: Community Forums
221: Downloads
222: Community Forums
223: Downloads
224: CPGlang
225: Community Forums
226: Community Forums
227: Community Forums
228: Community Forums
229: Community Forums
230: Community Forums
231: Downloads
232: Photo Gallery
233: Community Forums
234: Community Forums
235: Community Forums
236: Downloads
237: Community Forums
238: Community Forums
239: CPGlang
240: Photo Gallery
241: Community Forums
242: Community Forums
243: Community Forums
244: Community Forums
245: Home
246: Photo Gallery
247: Community Forums
248: Community Forums
249: Community Forums
250: Community Forums
251: Member Screenshots
252: Photo Gallery
253: Community Forums
254: Community Forums
255: Community Forums
256: Downloads
257: Community Forums
258: Downloads
259: Community Forums
260: Community Forums
261: Community Forums
262: Community Forums
263: Community Forums
264: Community Forums
265: CPGlang
266: News
267: Home
268: Community Forums
269: Community Forums
270: Home
271: Photo Gallery
272: Community Forums
273: Community Forums
274: Community Forums
275: Community Forums
276: Community Forums
277: Photo Gallery
278: Community Forums
279: Downloads
280: Community Forums
281: Community Forums
282: CPGlang
283: Home
284: Home
285: CPGlang
286: Photo Gallery
287: Community Forums
288: Community Forums
289: Community Forums
290: Photo Gallery
291: Community Forums
292: Photo Gallery
293: Community Forums
294: Community Forums
295: Photo Gallery
296: Home
297: Community Forums
298: Photo Gallery
299: Photo Gallery
300: Community Forums
301: Community Forums
302: Community Forums
303: Home
304: Community Forums
305: Community Forums
306: Community Forums
307: Search
308: Community Forums
309: Community Forums
310: Community Forums
311: Home
312: CPGlang
313: News
314: Community Forums
315: Community Forums
316: Home
317: Community Forums
318: Downloads
319: Photo Gallery
320: Community Forums
321: Photo Gallery
322: Community Forums
323: Your Account
324: Photo Gallery
325: Photo Gallery
326: Community Forums
327: Community Forums
328: Community Forums
329: Community Forums
330: News

Staff Online:

No staff members are online!
Stoop :: Archived
A forum for Microsoft's Flight Simulator X
Post new topic    Revive this topic    Printer Friendly Page     Forum Index ›  FSX

Topic Archived View previous topic :: View next topic  
Author Message
401RCAF_Sly
Power User

Offline Offline
Joined: Jan 12, 2005
Posts: 223

PostPosted: Mon May 28, 2007 8:01 am
Post subject: Stoop

Hi Stoop

Interested in your tile proxy experiments

I am not up to speed with ground textures in FSX, but if I wanted to fly a particular route is it possible to change texures along that route and use satellite images?

What I mean is can I make replacement ground texture tiles from satellite images and then replace them in my FSX textures folder... yep each one would be specific so how big an area does a tile cover?

How would satellite imagery look on a night flight?

Is The ground still light?

If tiles were made and darkened in photoshop would that give an impression of nightime in your opinion?

Any other ideas on how to get a reaalistic set of nightime textures for a trip from UK to Dresden 1943 style would be most welcome

Sly
Back to top
View user's profile
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Mon May 28, 2007 5:02 pm
Post subject: Re: Stoop

Hiya Sly,

Well let's see....for starters, TP creates it's replacement scenery automatically in add-on scenery folders it automatically creates and enables (as you normally would do through the Scenery Library). So, as you fly a particular route the first time, the new tiles which are created by gathering sat images along the way and "collected" by being added to the scenery folders that TP uses. This way, the second and third time you fly a route, it doesn't go out to the source and re-fetch them. So yes, you can re-use those satellite images in a sense. Since the whole process of continually grabbing new sat images and converting them on-the-fly is very network-intensive, you're realistically limited to ground speeds of about 100-150 Knots (depending on your bandwith and sim setup) in order not to "outrun" the process and have the scenery keep up. One strategy to counter this is to have a very slow-flying plane fly a particular course on autopilto and "collect" the images for your later, faster flight.

However, a drawback is that the auto-gen scenery (buildings and trees) are a function of the default, normal FS texture tile set and since the tiles are being replaced by new sat images which don't include the layer that FS uses to look at what kind of auto-gen scenery to add, you completely loos all your auto-gen buildings and trees - the ground is completely flat, which actually is fine at altitude but looks very uninteresting when close to, or sitting on, the ground.

There are THOUSANDS of tiles, the size is only a few miles by a few miles, so on a very long flight, mixing and matching the sat image tiles by hand with the default scenery is an absolute TON of work - someone already tried to start doing this and has a very small area of France done, I think, but man, that's more dedication (and time) than most people have.

As for how the images look at night, well, they don't look all that hot. The whole purpose and advantage of TP is to collect and display highly-detailed VFR scenery whihc can be very breathtaking during daylight hours and especially in rugged, mountain terrain or city areas whihc have high-resolution sat images available.

At night, that benefit is lost and also the result of how the tiles look can depend on which two sources you assign TP to use. The author of the project prefers they remain unnamed (by proper name) lest any search-bots draw undue negative attention to this project and get it killed off by blocking access by this tool, but they are either G**gle Erth (GE) or Micrusuft Vurtyal Erth (VE). The GE sat images can be very high detailed but coverage and performance is a bit finicky in my opinion, VE is more stable but the images are in black-and-white and colorized on the fly by TP - generally they look very good, and I hear that VE has just added hi-res images for all of Germany this week, but the coloring for nighttime is "iffy" at best and nowhere realistic as the default scenery.

I suppose you could take the tiles and modify them in photoshop or whatever if you were really diligent and had a lot of time, theoretically of course. I don't believe it would be well worth it - I mean especially since you loose so much detail at night anyway. And the thing is, if you use either GE or VE and look at the sat images they offer, you notice they load in seperate "stages" of resolution - low, med, high, higher, etc as you zoom in. The same thing happens when flying over them in FS - in the distance they are low-res and then the res increases as you get closer, becuase TP is fetching the higher-res images based on your location drawing closer to them. So for each scnery tile, you'd have to process the different resolution sets the same way.

The count of scenery texture files in just one of the 84 scenery/texture folders is 86,015 files. I don't know which area this is for, since the folder name is 0101 which corresponds to somewhere on the FS world map grid that I don't know but have obviously flown in. So thats a lotta images to process, brother.

Personally I'd stick with the default scenery and focus on the planes and the flight planning itself.

Anyway, here's a sample image of a flight I tried at night, taking off from Biggin Hill an hour after sunset and heading toward Dresden (where they just make innocent little cuckoo clocks and oughta be left alone anyways IMHO Wink ) and as you can see it's kinda...yucky.....of course my TP setup is having problems right now, since SP1 came out the latest beta version of TP has been flaky for me and has been dropping out, and I keep having to restart it to keep the connection for the sat images going.

Oh yeah the other drawback is when starting a flight it can take 10 minutes or so just for TP to grab the initial sat images, at which point FS is displaying the "Loading Fllght" progress bar...so it's S L L O W W W w w w .....well worth the wait for daytime VFR in breathtaking places like Hawaii or whatever, but making it less worthwhile if the images are compromised by dark lighting.




_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
401RCAF_Sly
Power User

Offline Offline
Joined: Jan 12, 2005
Posts: 223

PostPosted: Mon May 28, 2007 9:48 pm
Post subject: Re: Stoop

thanks Stoop... a ton of good info there


As you prolly guessed I want to fly a lanc to Dresden at around 15000ft and 200 knots at night Laughing

The nighttime textures are the problem and by the sounds of things there are gonna be an awful lot of em... but city lights didn't happen in Germany circa 1943... except by courtesy the RAF Laughing

Maybe the black and white textures from 15000 ft with some tweeking of the monitor luminesence might give a representative nightime scenario?.... because navigation would be attempted by dead reckoning its quite important to be able to pick out landmarks like rivers etc and adjustment of the FL to get the right level of detail / imagry would not be a problem..... neither would preflying the route..
the loss of autogen is not a problem,I have mine turned off anyways Laughing


One problem that I could forsee is that all participents would have to prefly the route.....
Is it viable to set up a full set of dummy texture folders in FSX, prefly the route which would then place the D/L textures into the dummies?....these could then possibly be redistibuted or at least I would know which textures were relevant to the route..

Will FSX load if there are no textures in the folders to start with?
Do the sat images require daata from the original textures to set the locale?.... I presume from scanning the avsim boards that it uses the aircraft position so hopefully that would not be an issue Laughing

Dunno if this will ever get off the ground but its an interesting concept...

Thanks again for your input

Catcha

Sly
Back to top
View user's profile
HF_SlowHand
Power User

Offline Offline
Joined: Aug 27, 2005
Posts: 767
Location: Meeechigan
PostPosted: Mon May 28, 2007 10:10 pm
Post subject: Re: Stoop

Sly,

You may want to see if Fled cant dream ya up some textures to remove the lights... he has done some very nice things in fs9 with enviro pak etc....

_________________
I deny everything
I lie about everything
And everything I deny
Is a lie!
Back to top
View user's profile Send e-mail Visit poster's website
JG300-Stoopy
Power User

Offline Offline
Joined: Jan 05, 2005
Posts: 5840
Location: Group W bench
PostPosted: Mon May 28, 2007 11:24 pm
Post subject: Re: Stoop

- 401RCAF_Sly

Maybe the black and white textures from 15000 ft with some tweeking of the monitor luminesence might give a representative nightime scenario?....


Actually.....you got me thinking here......there is a setting in TileProxy as to what level of 'colorization' it applies to the black & white VE-sourced images. Although it's a very simple control without any luminescence capability per se, but still maybe it might be possible to come up with something that approximates

- 401RCAF_Sly
Is it viable to set up a full set of dummy texture folders in FSX, prefly the route which would then place the D/L textures into the dummies?....these could then possibly be redistibuted or at least I would know which textures were relevant to the route..


You know, here's another idea on how it may be possible with the stock scenery.....in Phil Taylor's blog there's a tweak listed that has to do with dawn/dusk lighting and controlling at what phase it kicks in. Maybe, with luck, it's capable of turinging night lighting off completely? The tweak in question is this one:

For the dusk/dawn textures some people feel, subjectively, the result is too dark or too light. There are 2 items that allow the transition time to be changed:

[GRAPHICS]

DAY_THRESHOLD
NIGHT_THRESHOLD

acceptible values are 0 to 65535.

Defaults:

DAY: 32768
NIGHT: 4096

These represent the amount of 'ambient' light at the ends of the day/night blend threshold. Zero is perfect dark, 65535 is full day sun at noon in the summer.


Of course, this may apply only to the dawn/dusk threshhold and not the whole nighttime...haven't tried it.

- 401RCAF_Sly
Will FSX load if there are no textures in the folders to start with?


Oh yes, it certainly will! Trust me, I've had this happen when the connection to the sat image server gets dropped at the begtinning of the flight. Result is...YUCK, black empty square tiles. Your basic wartime blackout on steroids.

- 401RCAF_Sly
Do the sat images require data from the original textures to set the locale?.... I presume from scanning the avsim boards that it uses the aircraft position so hopefully that would not be an issue Laughing


The sat images don't require any data from the original textures insofar as I know. They act as complete replacements.

Pre-flying the route and collecting the images would be one way to go, then the question of sharing them with other users comes up since getting everyone to set up with TP isn't a likely proposition....but then, well, there's some questionable legality of sending the files to them since the images are really the "property" of the image source. Not to put a damper on the idea but it's something you'd want to be aware of.

I kinda like what Slowy suggests although it puts some pressure on Fled Wink ...maybe something along the lines of an altered envmap.bmp file might do tha trick.....not an expert there.

_________________
"Once your reputation is ruined, you can live quite freely."
Back to top
View user's profile Visit poster's website Photo Gallery
401RCAF_Sly
Power User

Offline Offline
Joined: Jan 12, 2005
Posts: 223

PostPosted: Tue May 29, 2007 7:10 am
Post subject: Re: Stoop

Thanks Slow N Stoop

I think I've gotta try this Tile proxy and or night textures thing on a small scale to start with... Laughing
Ive not tried the tile proxy because I don't have sufficient room on my drive.... time for a clear out Rolling Eyes

I will have a try with night threshold etc and see what happens.. dusk/dawn are too dark on my machine anyways so I may learn something there Wink

Yep redistributing could be a problem, Thinking about it it could open up comercial possibilities of companies producing routes Airport to Airport if a licence was available to them

Thanks again all good stuff... I will drag Fled in here too, the more brains the better Wink


Catcha Sly
Back to top
View user's profile
Display posts from previous:   
Post new topic    Revive this topic    Printer Friendly Page    Forum Index ›  FSX
Page 1 of 1
All times are GMT - 6 Hours

Archive Revive
Username:
This is an archived topic - your reply will not be appended here.
Instead, a new topic will be generated in the active forum.
The new topic will provide a reference link to this archived topic.